how to Read/Write a sector of hard disk in c? - c

I tried very hard to find a document on how to access sectors in the C programming language
Or is it possible to read a file and it gives us the sector address
Or access its value with the sector address
But so far I have not reached a conclusion

The C programming language doesn't "know" what a hard disk is. It's in fact a very abstract thing, and things like memory and storage are formulated quite vaguely.
If you're implementing a operating system kernel level driver, then you'll have to use whatever I/O mechanisms are made available by that. If you're implementing the kernel yourself, then you'll have to look into the programming model documentation of your target platform, and implement what's specified there, by writing some bare bones I/O primitive in assembler, and make them available to the C environment by following the calling conventions used by your C compiler.

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how C programming allows the hardware level control?

I read somewhere that learning c programming gives us the actual idea of what is happening in the hardware level i.e. C programming teach us the real programming like how the memory is being utilised, how the hardware resources are used and it allows us to interfere with hardware level stuff like we are the one who can use and can control these resources in our own way as we want but other high level languages don't allow this.
Now I am learning C programming but I am not able to understand that how I am controlling my hardware resource ?
I have no idea how it is allowing us to use my computer resources independently.
In user mode, using a 32 or 64 bits multitask operating system, even C won't show you a tiny bit of hardware - lowest level you'll see is operating system itself.
You may ask the OS to draw a window, to save a file, to send data through a network - you won't touch directly GPU, disk controller or Ethernet MAC/Phy chip to be able to do that. In fact, you probably won't even be able to tell which KIND of hardware is behind... Is it a Nvidia card? An old SVGA one? A mechanical hard drive, or a NVMe drive? A 10BaseT NIC, or a 10 Gb/s optical fiber network card? You can't tell just with C. Only OS knows it, and it's OS that may tell it. You'll get that in C exactly like you would have got it with, let's say, Python.
To see hardware and how it works, you'll need to be able to touch hardware with software instructions. On a modern OS, it means being in kernel mode. Or to use an old-timer OS, like MS-DOS, or even no OS at all - called "bare metal development", often encountered with microcontrollers like Arduino and similar devices.
In this world, you'll need to learn what a register is, how GPIO works, how you address an UART, and if you use specific controllers, you'll have to read (and understand!) their datasheets if you want to make them work.
Indeed, it's often easier to do such low-level code in C, rather than in Assembler - especially since each CPU has its own assembler, so that may become a lot of languages to master in fine. But it's not mandatory. It can also be done with any language, as long as you can produce an absolute (=relocated), standalone (=no dependencies) and ROMable binary that can be written in Flash/EEPROM for your microcontroller. It can be done in assembler, C, C++, ADA for the most common ones, and virtualy any language that don't need a (too) big runtime library.

Bare bones OS kernel programming

I have recently started to take an interest in the topics of operating systems. I have a couple of things that are weighing on my mind, but I have decided to split the questions.
Let's assume we're designing a kernel for a new instruction set architecture that's out on the market. There are no C runtime libraries, no nothing. Only a compatible compiler for that ISA.
Presumably, this means that the only C constructs that are available to the kernel programmer are only basic assignment operators, bitwise operators and loops. Is this correct?
If so, how are more complex things like main memory I/O and process scheduling achieved on the lowest level? Can they only be implemented in pure assembly?
What does it mean then, for a kernel to be written in C (Linux for example). Are some parts of the kernel inherently written in assembly then?
Presumably, this means the only C constructs that are available to the kernel programmer are only basic assignment operators, bitwise operators and loops. Is this correct?
Pretty much all C language features will still work in your kernel without needing any particular runtime support, your C compiler will be able to translate them to assembler that can run just as well in kernel mode as they would in a normal user-mode program.
However libraries such as the Standard C Library will not be available, you will have to write your own implementation. In particular this means no malloc and free until you implement them yourself.
If so, how are more complex things like main memory I/O and process scheduling achieved on the lowest level? Can they only be implemented in pure assembly?
Memory I/O is something much more low level that is handled by the CPU, BIOS, and various other hardware on your computer. The OS thankfully doesn't have to bother with this (with some exceptions, such as some addresses being reserved, and some memory management features).
Process scheduling is a concept that doesn't really exist at the machine code level on most architecture. x86 does have a concept of tasks and hardware task switching but nobody uses it. This is an abstraction set up by the OS as needed, you would have to implement it yourself, or you could decide to have a single-tasking OS if you do not want to spend the effort, it will still work.
What does it mean then, for a kernel to be written in C (linux for example). Are some parts of the kernel inherently written in assembly then?
Some parts of the kernel will be heavily architecture dependent and will have to be written in ASM. For example on x86 switching between modes (e.g. to run 16 bit code, or as part of the boot process) or interrupt handling can only be done with some protected ASM instructions. The reference manual of your architecture of choice, such as the Intel® 64 and IA-32 Architectures Software Developer’s Manual for x86 are the first place to look for those kinds of details.
But C is a portable language, it has no need for such low level architecture-specific concepts (although you could in theory do everything from a .c file with compiler intrinsics and inline ASM). It is more useful to abstract this away in assembler routines, and build your C code on top of a clean interface that you could maintain if you wanted to port your OS to another architecture.
If you are interested in the subject, I highly recommend you pay a visit to the OS Development Wiki, it's a great source of information about Operating Systems and you'll find many hobbyists that share your interest.
About the only thing you need to code in assembler are:
Context switches (swapping out the machine state of one abstract process for another)
Access to device registers (and you don't even need this if the devices are memory mapped)
Entry and exit from interrupt handlers (this is a kind of context switch)
Perhaps a boot loader
Everthing else you should be able to do in C code.
If you want to see this job done spectacularly well, you should go an check out the Multics OS, dating from the middle 60s, supporting a large scale information services (multiple CPUs, Virtual Memory, ...). This was coded almost entirely in PL/1 (a C-like language) with only very small bits coded in the native assembly language of the Honeywell processor that supported Multics. The Organick book on Multics is worth its weight in gold in terms of showing how Multics worked and how clean most of it is. (We got "Eunuchs" instead).
There are some places where it will be worthwhile to code in assembler anyway. Regardless of the quality of your compiler's code generator, you will be able to hand-code certain routines that occur in time-critical areas better in assembler than the compiler will do. Places I'd expect this matter: the scheduler, system call entry and exit. Other places only as measurement indicates. (On older, much smaller systems, one tended to write the OS using a lot of assembler, but that was as much for space savings as it was for efficiency of execution, C compilers weren't nearly as good).
I'm wondering how a new architecture that's "out on the market" would not already have some type of operating system.
Device drivers - someone is going to have to write code for this, perhaps one driver for BIOS, the other for the OS. Memory mapped I/O can get complicated depending on the hardware, such as a controller with a set of descriptors, each containing a physical address and length. If the OS supports virtual memory, then that memory has to be "locked" and the physical addresses obtained in order to program the controller. This one reason for having a set of descriptors, so that a single memory mapped I/O can handle scattered physical pages that have been mapped into a continuous virtual address space.
Assembly code - the other comments here have already note that some assembly will be required (context switches, interrupt handlers (which could call C functions, so most of the code could be in C)).

Getting access to Raspberry PI registers in C programming

I am trying to get access to the register of my Raspberry Pi.
To be a bit more specific, http://www.raspberrypi.org/wp-content/uploads/2012/02/BCM2835-ARM-Peripherals.pdf has some Hardware Timers on page 172-173.
I want to use them because I have to write two functions HW_GetTimer() and HW_ClearTimer().
I can't find a good way to communicate with those registers. Is this possible? Is there an existing C function that I don't know about?
First of all, a word of warning: These registers are likely used by the Operating System, so if you fiddle with them, chances are that you break something...
That said, there are two options:
The proper one: write a kernel driver and you'll have plenty of functions to access the hardware in a sane and controlled way. Or chances are that there is already a driver that does exactly what you are trying to do, if that's the case, you just find it and use the interface it exposes. Reading the kernel source is fun!
The easy one: from user-mode land, open /dev/mem and mmap() the addresses you want to access into your process memory. Then you can read/write (use volatile pointers, please!) as you will. Note that you cannot read()/write() from/to /dev/mem, only mmap().
Obviously, for the user-mode thing you have to have the proper permissions or be root.
Guess: You are using linux.
If you are trying to do this in conjunction with Linux, there usually is a driver for (yes even for timers!) which are used internally for scheduling, tasklets and other stuff - in userspace you should use poll or epoll without any filedescriptors and just use the timeout. This will get you as close as it can get to schedulers granularity.
Another way would be to check the kernel code if the timer is used, if not you could simply export it via a kernel module, though that requires at least a basic understanding of the CPU, how the kernel works and how it is implemented without security implications or risk of crash (if not both).
I omit the bare metal way here...

Can I use protobufs to in the kernel?

I need to define a communication protocol with a Linux device driver. Protobufs look very nice, and there is an active C port.
Is it possible to use protobufs in a Linux device driver?
Obviously the vanilla c code will not work as it makes malloc calls, etc. Is there protobufs implementation that targets the kernel?
If there is a drop in solution, how much effort is it to port a C library for use in the kernel?
Bonus question: Are the answers significantly different when writing with windows drivers?
In theory, you could do this - but there really isn't any point in doing so. Protocol Buffers was created to ease the task of transferring data between different machines and languages that use different representations for binary data - but the interface between a kernel driver and userspace is on the same machine (and typically the same language - a C language library is usually used on the userspace side, even when writing application code in another language).
This means that the different representation issue doesn't arise - you can simply define structs in header files and pass those across the kernel/userspace boundary.

input and output without a library in C

I'm writing a small kernel for my programs in C.
This is not (at the moment) an OS kernel, it's merely a way for me to keep track of input and output in programs without relying on external source (i.e. stdio.h). You might ask me why I'd ever want to do this; it's just so I know how this works, and so that I have more, and more (end goal is total) control of program flow.
I was wondering if anyone knows some tutorials on input and output in C (with inline asm?) without relying on any other code.
There is a lot of room between the bare metal and stdio. You have said you aren't writing an OS kernel, but not whether or not you are running under an OS.
Running directly on hardware without an OS, you will still want to encapsulate all of your I/O operations in a module, even if you don't formally define a device driver interface and framework for all of your I/O modules to follow. This is hugely architecture dependent, and makes you responsible for knowing all of the details of interaction with every I/O device you might ever use. For some devices, this can quickly become a huge development effort. That isn't a problem for embedded systems, but running on commercial hardware this way is neither easy nor recommended.
Running within an OS, you probably don't get (and shouldn't want to get) access to the actual hardware registers and interrupts. If you are developing a custom I/O device, the best practice is to make it conform to existing standards so that you need as little low level custom software for it as possible. This is why you see a lot of custom user interface gadgets connecting via USB and identifying themselves as HIDs (Human Interface Devices). As a HID, the existing USB drivers take care of the physical layer, and the OS-supplied HID driver takes care of the logical interface, providing a very simple high level access API to the application.
One of the operating system's key roles is to provide a consistent I/O API across all devices. Generally, that takes the form of open(), close(), read(), write(), and ioctl() functions (the names vary, but some form of at least the first four will always exist). The OS layer is quite raw, however. Typically, an OS call is forwarded without much processing to a device driver, which then forwards the data on to the device. Usually, the OS low level calls block the caller until they complete, and often they have restrictions on the sizes of the buffers that make sense. For instance, raw access to a disk device is usually required to be for an integral number of disk blocks at a time.
And don't forget about things like file systems and network protocols... all of which are made much more reliable and compatible by encapsulation within an operating system.
Even if it is acceptable to call read() and write() for single characters, that is usually not the best performance possible. Operating system calls are relatively expensive, and if you can read multiple characters in a single call, your performance can go way up.
That is the origin of the stdio library for C, and various other buffering libraries in other environments. The stdio library provides a buffering layer that isolates the C code from the block size of the underlying hardware. Even on an entirely home-grown operating system where you have full control over all the devices, something like C stdio will still be valuable.
Writing your own stdio replacement is a highly valuable exercise, even if you don't use it in production code, and is one I would recommend to anyone wanting to learn about what really goes on between printf() and scanf() and the terminal or files.
One valuable resource is the book The Standard C Library by P.J. Plauger. In it, the author presents an implementation of the complete C runtime library specified in the ANSI standard. His discussion of the specific implementation choices he made is valuable and apropos to the context of this question, and the discussions of why some of the standard library features were specified is interesting as well.
This sort of thing is very architecture specific. To put it simply, your I/O devices will raise hardware interrupts to the CPU. The CPU will call the code associated with the interrupt which will deal with it appropriately; for an input device it will fetch the data that is available from the device, for an output device the interrupt usually means that the device is ready to send the next piece.
The old 8088/8086 CPU architecture is a nice simple place to start to get your head around this. Typically, the BIOS would be where the hardware interrupts would have been handled, but it was always possible to write your own. ;)

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