Breaking changes with MVVMLight 5? - wpf

I have a little base view model that I use in order to override RaisePropertyChanged and RaisePropertyChanging, so I can raise the notifications without passing the name of the properties (and get it automagically).
This is how it's implemented:
public class MyBase_ViewModel : ViewModelBase
{
[NotifyPropertyChangedInvocator]
protected override void RaisePropertyChanged([CallerMemberName]string property = "")
{
base.RaisePropertyChanged(property);
}
[NotifyPropertyChangedInvocator]
protected override void RaisePropertyChanging([CallerMemberName]string property = "")
{
base.RaisePropertyChanging(property);
}
}
I've just upgraded from MvvmLight 4.something to 5.0.2, and one of the issues I experience is that it complains about : There is no suitable method for override for .
RaisePropertyChanging.
Any suggestions / ideas?

Seems like RaisePropertyChanging was removed from MVVM 5. Here's a quote from the Laurent (the author):
I had to remove PropertyChanging support because the PCL framework doesn't support this event. I am trying to see if I have a good alternative for future versions.
If you happen to run into this, you can just remove the overriding method, and it should work. Seems like nothing big will happen.
On a different note, the RaisePropertyChanging seems to be used if you're trying to do something with the value before it goes away, and I actually never used it. If you need it, you can go to this thread, where the author suggested he can provide a workaround if needed: original thread on mvvm codeplex.

Related

How do I implement IActivationForViewFetcher for a child UserControl?

I've just added ReactiveUI to an existing code base. Of course, for the first control I tried it with I hit a snag. I'm using it with a UserControl embedded in a TabControl. The code looks something like this:
public partial class TabPageControl : UserControl, IViewFor<TestViewModel>
{
public TabPageControl()
{
InitializeComponent();
ViewModel = new TestViewModel();
this.WhenActivated(dispose =>
{
dispose(this.Bind( ... ));
dispose(this.BindCommand( ... ));
});
}
}
When I run the app, I get the following error message:
Don't know how to detect when TabPageControl
is activated/deactivated, you may need to implement
IActivationForViewFetcher
So, how do I implement IActivationForViewFetcher? I'm not sure what I'm supposed to do with GetAffinityForView. I'm assuming in GetActivationForView I need to check to see if the UserControl is the currently visible inside the TabControl?
Although I would like to understand how to implement the methods for IActivationForViewFetcher (especially the part where I identify that a control is in the VisualTree) - the real cause of my problem was that my main assembly didn't have the appropriate references (the controls are in a class assembly).
I'm assuming (because I've skimmed the ReactiveUI source) ReactiveUI.Winforms.Registrations needs to be instantiated by the main assembly - which includes registering ActivationForViewFetcher.
Incidentally, the class library is written in C# and the main assembly is VB.NET. So I'm not sure whether this contributed to the problem.
At least it's working now!
I don't if this will ever help anybody, since this thread is so old.
What solved my issue was having ReactiveUI.WPF,ReactiveUI.WinForms, CefSharp.WPF and CefSharp.WinForms NuGet references on all the projects/plugins that were running on the App.
My suspicion is that when ReactiveUI/CefSharp is initialized and it doesn't contain all the info/files it needs, it will not possible to add them later on runtime. But this is just guessing based on my experience.
I know it's an old thread, but just to save other developers time when facing this problem.
My solution was to add the following code in the entrypoint of the project that makes use of ReactiveUi and ReactiveUi.Wpf.
var reactiveUiWpfName = typeof(ReactiveUI.Wpf.Registrations).Assembly.FullName;
Assembly.Load(reactiveUiWpfName);
Of course, it was just required because I couldn't reference ReactiveUi or ReactiveUi.Wpf in my application startup project due to the project specifications, otherwise this error wouldn't appear anyway.
(Please, observe that, in your case you should use ReactiveUi.Winforms in the places I've used ReactiveUi.Wpf)

Master-details using ReactiveUI via WhenAnyValue doesn't work for me

I am implementing a typical master-details GUI pattern using WPF and ReactiveUI. I would like to keep the master viewmodel and the details viewmodel decoupled from each other without resorting to something more fragile and indirect like message bus. However something isn't working.
I have two questions:
Why is WhenAnyValue not working in my code below?
What is the
recommended way of implementing decoupled master-details in
ReactiveUI nowadays?
Code:
public class ShellViewModel : ReactiveObject
{
public ShellViewModel(OrderListViewModel orderListViewModel, OrderDetailsViewModel orderDetailsViewModel)
{
OrderListViewModel = orderListViewModel;
OrderDetailsViewModel = orderDetailsViewModel;
this.WhenAnyValue(x => x.OrderListViewModel.SelectedOrderHeader).Do(h =>
{
OrderDetailsViewModel.Set(h);
});
}
public OrderListViewModel OrderListViewModel { get; }
public OrderDetailsViewModel OrderDetailsViewModel { get; }
}
I have omitted the two underlying viewmodels and related views because they are very typical (observable list + selected item property) and seem to be working fine by themselves.
Update: the the #1 can be "fixed" by using Subscribe instead of Do. I don't know what is the purpose of the latter?
Why is WhenAnyValue not working in my code below?
Because Rx observables (like the one returned from your WhenAnyValue) are lazy by nature. That means, nothing is going to happen until you call Subscribe on them. As you stated...
the the #1 can be "fixed" by using Subscribe instead of Do. I don't know what is the purpose of the latter?
Its' purpose is to introduce side effects to your Rx stream. For example, you could inject some logging into this method.
this.WhenAnyValue(x => x.OrderListViewModel.SelectedOrderHeader)
.Do(_ => Console.WriteLine("Order selected!")
.Subscribe(h => OrderDetailsViewModel = h);
Note that introducing side effects in Rx should generally be avoided.
What is the recommended way of implementing decoupled master-details in ReactiveUI nowadays?
Your code looks fine to me. Alternative approach which comes to my mind is exposing IObservable<OrderDetailsViewModel> directly from the OrderListViewModel.
Oh, and apart from that, you should definitely consider feeding these view models to ObservableAsPropertyHelper in your ShellViewModel class.

Is ReactiveUI Production Ready?

I've been looking into the feasability of using Reactive UI in production code. Some of the features are really appealing, but I have concerns about taking a dependency on this library. These include:
Whacky naming and conventions. For example, protected members starting with lower case, and the RaiseAndSetIfChanged method depends on your private member beginning with an underscore. I understand Paul Betts (ReactiveUI author) has a Ruby background, so I guess that's where the odd naming stems from. However, this will cause a real issue for me, since standard naming (as per Stylecop) is enforced throughout my project. Even if it wasn't enforced, I'd be concerned by the resultant inconsistency in naming that this will cause.
Lack of documentation/samples. There is some documentation and a lonely sample. However, the documentation is just a series of (old) blog posts and the sample is based on V2 of the library (it's now on V4).
Odd design, in parts. For example, logging is abstracted so as not to take a dependency on a specific logging framework. Fair enough. However, since I use log4net (and not NLog) I will need my own adapter. I think that will require me to implement IRxUIFullLogger, which has a metric crapload of methods in it (well over 50). I would have thought a far better approach would be to define a very simple interface and then provide extension methods within ReactiveUI to facilitate all the requisite overloads. In addition, there's this weird IWantsToRegisterStuff interface that the NLog assembly depends on, that I won't be able to depend on (because it's an internal interface). I'm hoping I don't need that...
Anyway, my concern here is the overall design of the library. Has anyone been bitten by this?
I'm already using MVVM Light extensively. I know Paul did a blog post where he explains you can technically use both, but my concern is more around maintainability. I suspect it would be horribly confusing having both intermingled in one's code base.
Does anyone have hands-on experience with using Reactive UI in production? If so, are you able to allay or address any of my above concerns?
Let's go through your concerns piece by piece:
#1. "Whacky naming and conventions."
Now that ReactiveUI 4.1+ has CallerMemberName, you don't have to use the conventions at all (and even then, you can override them via RxApp.GetFieldNameForPropertyFunc). Just write a property as:
int iCanNameThisWhateverIWant;
public int SomeProperty {
get { return iCanNameThisWhateverIWant; }
set { this.RaiseAndSetIfChanged(ref iCanNameThisWhateverIWant, value); }
}
#2. Lack of documentation/samples
This is legit, but here's some more docs / samples:
http://docs.reactiveui.net/ (this is the official ReactiveUI documentation, a work in progress but definitely where you want to start)
https://github.com/reactiveui/ReactiveUI.Samples
https://github.com/reactiveui/RxUI_QCon
https://github.com/play/play-windows
#3. "I would have thought a far better approach would be to define a very simple interface and then provide extension methods within ReactiveUI to facilitate all the requisite overloads"
Implement IRxUILogger instead, it has a scant two methods :) ReactiveUI will fill in the rest. IRxUIFullLogger is only there if you need it.
"In addition, there's this weird IWantsToRegisterStuff interface "
You don't need to know about this :) This is only for dealing with ReactiveUI initializing itself so that you don't have to have boilerplate code.
"I suspect it would be horribly confusing having both intermingled in one's code base."
Not really. Just think of it as "MVVM Light with SuperPowers".
I am answering as someone who has used ReactiveUI in a few production systems, has had issues with the way RxUI does stuff, and has submitted patches to try and fix issues I've had.
Disclaimer: I don't use all the features of RxUI. The reason being I don't agree with the way those features have been implemented. I'll detail my changes as I go.
Naming. I thought this was odd too. This ended up being one of the features I don't really use. I use PropertyChanged.Fody to weave in the change notification using AOP. As a result my properties look like auto properties.
Doco. Yes there could be more. Especially with the newer parts like routing. This possibly is a reason why I don't use all of RxUI.
Logging. I've had issues with this in the past. See pull request 69. At the end of the day I see RxUI as a very opinionated framework. If you don't agree with that opinion you can suggest changes, but that's all. Opinionated does not make it bad.
I use RxUI with Caliburn Micro. CM handles View-ViewModel location and binding, Screen and Conductors. I don't use CM's convention binding. RxUI handles Commands, and ViewModel INPC code, and allows me to react to property changes using Reactive instead of the traditional approaches. By keeping these things separate I find it much easier to mix the two together.
Does any of these issues have anything to do with being production ready? Nope. ReactiveUI is stable, has a decently sized user base, problems get solved quickly in the google group and Paul is receptive to discussion.
I use it in production and so far RxUI has been perfectly stable. The application has had problems with stability, some to do with EMS, others with an UnhandledException handler that was causing more problems than it was solving, but I've not had any problems with the ReactiveUI part of the application. However, I have had issues regarding the ObservableForProperty not firing at all, which I may have used incorrectly and did work consistently (incorrectly) in my test code as well as in the UI at run time.
-1. Paul explains that the _Upper is due to using reflection to get at the private field in your class. You can either use a block such as below to deal with the StyleCop and Resharper messages, which is easy to generate (from the Resharper SmartTag)
/// <summary>The xxx view model.</summary>
public class XXXViewModel : ReactiveObject
{
#pragma warning disable 0649
// ReSharper disable InconsistentNaming
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1306:FieldNamesMustBeginWithLowerCaseLetter",
Justification = "Reviewed. ReactiveUI field.")]
private readonly bool _IsRunning;
[SuppressMessage("StyleCop.CSharp.NamingRules",
"SA1306:FieldNamesMustBeginWithLowerCaseLetter",
Justification = "Reviewed. ReactiveUI field.")]
private string _Name;
....
or change your properties from the full
/// <summary>Gets or sets a value indicating whether is selected.</summary>
public bool IsSelected
{
get { return _IsSelected; }
set { this.RaiseAndSetIfChanged(x => x.IsSelected, value); }
}
to its component parts such as
/// <summary>Gets or sets a value indicating whether is selected.</summary>
public bool IsSelected
{
get { return _isSelected; }
set
{
if (_isSelected != value)
{
this.RaisePropertyChanging(x => x.IsSelected);
_isSelected = value;
this.RaisPropertyChanged(x=>x.IsSelected);
}
}
}
This pattern is also useful where you don't actually supply a "simple" property accessor, but may require a more derived variant where setting one value affects multiple others.
-2. Yes the documentation isn't ideal but I found that after Rx, picking up the RxUI samples was quite easy. I also note that the jumps from 2->4 seem to have all come with the changes to support Windows 8/Windows 8 Phone, and having picked up ReactiveUI for a Windows Store App then the DotNet 4.5 support is excellent. i.e. use of [CallerName] now means that you simply this.RaiseAndSetIFChanged(value) no need for the expression.
-3. I haven't any feedback on the logging side as I've not elected to use it.
-4. I've not mixed and matched with others frameworks either.
There's also a list of other contributors to ReactiveUI 4.2 at http://blog.paulbetts.org/index.php/2012/12/16/reactiveui-4-2-is-released/, including Phil Haack.

Silverlight hangs on Prism's EventAggregator Subscribe method

I am using Prism's event aggregator in Silverlight and am having a hard time with Subscribe. When the code hits the Subscribe method it just hangs and never makes it to the next line of code. If I break up the code, _eventAggregator.GetEvent() seems to return a valid instance of the event. The code definitely hangs on "Subscribe". What could I be doing wrong here? The JobCompletedEvent is declared in another library (which is a dependency for this library).
public void CallMeWhenTheJobIsDone(Action callback)
{
if (_jobIsRunning)
_eventAggregator.GetEvent<JobCompletedEvent>().Subscribe((e) => callback(), ThreadOption.UIThread);
else
callback();
}
public class JobCompletedEvent: Microsoft.Practices.Prism.Events.CompositePresentationEvent<JobCompleted>
{ }
public class JobCompleted
{
}
1) Why you using if (_jobIsRunning) ?? You calling callback in any case.
2) Prism will only bring you the event - and according to your question - Prism IS rising and passing the event to you - so it's not a Prism question - it seems that whatever called by callback is not working.
So we need to see more on what is called by callback and another thing: in Prism case you calling the callback on ThreadOption.UIThread ThreadPool so - double check if any other thread already lock the UI thread when you calling callback
My problem is that I should not have used an anonymous method in my subscribe. Prism does not seem to support it. Some are calling this a bug in Prism, I agree :) Not only can you not use an anonymous method but the method must be public.
Some references I found googling
http://greenicicleblog.com/2010/04/28/prism-event-aggregator-more-leaky-than-it-seems/
Execute same Prism Command from different ViewModels
I suspect this is in the Prism docs somewhere, I guess I just blew by it. If I set keepSubscriberReferenceAlice it works with the private method or anonymous method (which does make some sense now that I think about it). The funny thing is that in my sandbox project I cannot even compile with an anonymous method which uses privately scoped code. My live project allows it to compile but fails at runtime.
Edit:
Yup, it is in the docs
http://msdn.microsoft.com/en-us/library/ff921122%28v=pandp.40%29.aspx
Big yellow box 2/3 of the way down the page.

Subclassing TDataset: InternalRefresh

What are you supposed to do in InternalRefresh when you subclassing TDataset in Delphi?
Fetch the data from the database again. The public interface to this is TDataSet.Refresh.
Note that TQuery's override of this just throws an exception. There's not a strict requirement to do anything useful here, if you don't care about supporting Refresh.

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