Signal Handling Functionalities in Ubuntu 11.04 - c

I have tried to write a signal handling functions in ubuntu. The code is the following:
#include<signal.h>
void abc();
main(){
printf("Press Ctrl-z key to send SIGINT signal");
signal(SIGINT,abc);
for(;;);
}
void abc(){
printf("The key has been pressed");
}
The intersting factor is:
a) First printf() is not shown
b) As well as the second printf();
I wrote the code from a book. Can any one pls tell me what mistakes i have made or whether the code will be alterd for ubuntu.
Thanx in advance.

stdout is line buffered.
You might like to append a \n to the strings passed to printf():
printf("The key has been pressed.\n");
If Crtl-C is pressed SIGINT is sent to the process running in foreground. The default handler for SIGINT ends the app.
As the OP's app installs a signal handler for SIGINT which does not end the app, it continues to run if Ctrl-C is pressed and therefore a SIGINT is raised. It is called on Ctl-C as long as it stays installed.
To achieve the behaviour of having abc() called only once, modify the signal handler as follows:
void abc(int sig) /* 'sig' gets the signal nuber passed in (here: 'SIGINT') */
{
printf("The key has been pressed.\n");
signal(sig, SIG_DFT); /* (re-)sets the signal handler for `sig` to the default handler. */
}
Further readings: man signal, man sigaction

Related

why signal() function in C only works once

Here is my code:
#include<stdio.h>
#include<stdlib.h>
#include<signal.h>
#include<setjmp.h>
void sighandler(int signum);
jmp_buf buf;
void main(){
signal(SIGINT,sighandler);
if(!setjmp(buf))
printf("welcome to this game\n");
int a = 1;
printf("raw value of a is %d\n",a);
printf("modify a:");
scanf("%d",&a);
printf("new value of a is %d\n",a);
}
void sighandler(int signum){
if(signum == SIGINT){
printf("\nyou can't quit this game by ctrl+C,now we will restart it\n");
longjmp(buf,1);
}
}
and I ran it on ubuntu,result like below:
welcome to this game
raw value of a is 1
input num to modify a:^C
you can't quit this game by ctrl+C,now we will restrat it
raw value of a is 1
input num to modify a:^C
It seems signal() only capture the SIGINT for the first time. I read some answers on site such as:
"when a signal is delivered, it is also blocked during execution of the handler (no SIGINT will be delivered while execution is in sigint_handler if it is called from SIGINT delivery);"
BUT I don't get it since my signal_handler function should exit quickly.
I don't know why is blocked.And is there any ways to make it work second or thrid time ? Thx
Inside your signal handler, SIGINT is blocked, that is, it is added to your process’ signal mask. (1)
When you leave the signal handler with longjmp, a non-local goto, the signal mask is untouched. Thus, when you resume execution at the setjmp point, you retain the signal mask set by your handler. (2)
sigsetjmp and siglongjmp address this issue by saving and restoring the signal mask.
However, I’d recommend reworking your code to avoid non-local gotos altogether. They can be used safely, but are easy to misuse and difficult to reason about.
Notes:
This behavior of signal is common, but not universal, which is one good reason to prefer the standardized sigaction to signal.
If you returned normally from your handler, the system would reset the mask for you.
You aren't actually returning from the signal handler (sure, you exit it, but you don't return from it -- you just jump to another context). If you let the signal handler return, your code will continue execution where it left off and it'll intercept any subsequent SIGINT signals the way you intend for it to.

In C, linux, about kill signal and sleep() in loop

I run my C program on Mac OS. Part of my program is as following. This code runs well on sigint signal but can't work on sigkill signal.
void sigkill(int sig){
/*some code neglected*/
exit(0);
}
void sigint(int sig){
flag=1;
}
void alive(void) {
signal(SIGINT, sigint);
signal(SIGKILL, sigkill);
alarm(10);
while(1){
//printf("%d\n",flag);
sleep(1);
if(flag==1){
printf("no\n");
flag=0;
}
}
}
I have four questions:
At first I didn't write sleep(1), It can enter the function sigint(), and change the flag value, I can see from the printf. However, no "no" output as I expected.
After I added sleep function, it works well. I suppose the while loop would check flag every 1 second, and output "no" if flag=1. However, it seems the "no" output everytime when I press ctrl+c. Why it don't wait for one second?
The question said "You should not use 'sleep()' to wait 10 seconds. Use alarm(), coupled with a loop." I want to know how to implement this without sleep().
The kill command can't invoke sigkill function, how to fix this?
In general, signals can only be "caught" by your application when it makes a system call into the kernel. If you do a plain while(1) { if (flag==1){...} }, that will never call into the kernel. Theoretically, when you do your outer printf in the while(1) loop, that should call into the kernel and so the signal could be caught.
sleep() is interrupted by any signal. Check the man page for sleep(3).
check the man page for alarm(2).
You cannot change the signal handler for SIGKILL nor for SIGSTOP. These signal effects are hardcoded into the kernel. From sigaction(2):
signum specifies the signal and can be any valid signal except SIGKILL and SIGSTOP.
The kill command with no arguments does not generate a SIGKILL signal; it generates SIGTERM.

Unix - Control C and Control Z signal pick up issues

I'm experimenting around with the signals offered in Unix. The two I'm focusing on at the moment is Ctrl+C and Ctrl+Z. I want to catch the signal, and display a message to the screen. I got most of it working. Like the message displays when either signal is pressed. However it seems to only work once. I want the message to display each time Ctrl+C or Ctrl+Z are pressed. Like a loop.
#include <stdio.h>
#include <signal.h>
void handler (int signal);
int main ()
{
if (signal(SIGINT, handler) == SIG_ERR)
{
write (2, "Error catching signal C \n",26);
}
if (signal(SIGTSTP, handler) == SIG_ERR)
{
write(2, "Error catching signal Z \n", 26);
}
pause();
}
void handler (int signal)
{
if (signal == SIGINT)
{
write(1, "CONTROLC \n", 11);
}
else if (signal == SIGTSTP)
{
write(1, "CONTROLZ \n", 11);
}
else
{
write(2, "error \n", 8);
}
main();
}
I attempted to use the main function so that it would restart the program again, but I'm assuming its calling main from within a signal so it behaves differently?
Whoa, don't do it that way. :)
What's happening here is that the SIGINT, for example, is masked (blocked) during the execution of the handler. So, re-invoking main from within the handler re-runs main with SIGINT blocked. Thus you see your handler fire only once per signal — it's blocked ever after. (Note that this blocking behavior is not guaranteed by signal, which is one reason you should use sigaction instead.)
The typical signal handler should do as little work as possible, using only async-signal-safe functions, if any. Think of the handler as an interruption to the ordinary flow of your process, a special asynchronous flow which can use its own stack if need be.
If you want the program to behave like a loop, code it like a loop:
static volatile sig_atomic_t flag_int;
static volatile sig_atomic_t flag_tstp;
static void handle_int(int s) { flag_int = 1; } /* register me with sigaction */
static void handle_tstp(int s) { flag_tstp = 1; } /* me, too */
...
while (1) {
pause();
if (flag_int) { printf("CONTROL C\n"); flag_int = 0; }
if (flag_tstp) { printf("CONTROL Z\n"); flag_tstp = 0; }
}
Don't call main() from your signal handler, as your program is now stuck in the signal handler, and it will not call another signal handler for the same signal again while the handler is running.
(That behavior can be changed if you use sigaction() instead of signal() though).
Also see what the pause() call does.
DESCRIPTION
pause() causes the calling process (or thread) to sleep until a signal is delivered that either terminates the process or causes the
invocation of a signal-catching function.
So, your pause(); calls waits until a signal is delivered, and then continues your program.
So, do e.g. this to keep your program running.
for(;;) {
pause();
}
Do not use signal(2), except possibly to set a given signal's disposition to SIG_DFL or SIG_IGN. Its behavior varies among different Unixes.
For portability (among POSIX systems) and better control, you should install user signal handlers via the sigaction(2) syscall. Among other things, that allows you to choose between one-shot and persistent mode when you install the handler.
If you are obligated to use signal(2), then your best bet is for the last thing the handler does to be to reinstall itself as the handler for the given signal (when that's in fact what you want).

What is the difference between normal function call and signal() system call?

While learning signal() system call, I supposed to come across the following code,
#include <stdio.h>
#include <signal.h>
void sigproc(int);
void quitproc(int);
int main(int argc,char **argv)
{
signal(SIGINT, sigproc); //Is it like a normal Call to signal()?
signal(SIGQUIT, quitproc);// This too?
printf("ctrl- c disabled use ctrl\ to quit \n");
while(1);
return 0;
}
void sigproc(int signo)
{
printf("you have pressed ctrl - c \n");
}
void quitproc(int signo)
{
printf("U cant quit\n");
// exit(0);
}
I am calling the function signal() twice in main(). But its executed only when I'm pressing Ctrl-C and Ctrl-\ keys. I thought its also like normal function call. What is actually happening in the signal handler functions?
The signal function establishes a signal handler. What it means: "When my process receives this signal, run this function instead of doing whatever the default was".
So, in your example the calls to signal don't call the function. To actually see the signals in action, do this:
Start your process in one terminal
From another terminal:
kill -INT `pidof proc`
As a side note, printf and friends aren't async-signal-safe. It might come as a shocker, but it's unsafe to use them in signal handlers.
As a side side note, even if you tagged your question Unix it's important to know that signals (and the signal function) are standard, integral parts of C. Signal handling and the signal function are described in C99 in §7.14.1.

Help with implementing signal handlers via signal()

void main ()
{
int c;
signal (SIGINT, Handle);
while (( c = getchar()) != '\n' );
return();
}
void Handle(signum)
{
signal {SIGINT, Handle);
printf ("beep \n");
}
I thought it would print 'beep' until any key has been pressed but the method call is outside the loop? :S
You register Handle() as handler for SIGINT. Signal SIGINT is sent when the user tries to interrupt the program, so if you start this program it should print beep if you press control-c.
See some documentation about SIGINT, about the signal() function and about using it.
As Tim points out below, use sigaction() instead of signal().
Handle is only called when an INT signal is delivered to the code (most likely when you press CTRLC or CTRLBREAK although there are other ways to raise that signal), not continuously while waiting for a keypress.
You'll also find that the lines
signal {SIGINT, Handle);
and
return();
are typos - that first brace should be a parenthesis and you should use return 0; for the second. In addition, main should return an integer if you want to be standards-compliant.
Besides using sigaction...
Please change the callback to NOT call printf. Printf calls system call write() and writes to the standard out buffer, mixing with the main's calls. Both system calls and modifying stdout should be avoided in a signal handler.
Instead, set a sig_atomic_t flag variable in the signal handler, and then check and unset it and do the printf in the main loop.

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