I'm using Eclipse CDT for C programming with (MinGW) and I have to install a sdk ON ECLIPSE "called Decklink SDK". My Problem is that the SDK is in form of IDL files so I have to compile them to get somes .h and .c files so I can use them correctly. My question is how can I compile IDL for C in eclipse.
In visual Studio it's pretty easy, but I can't use it at work.
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I am facing some issues in Importing Old C code to Eclipse.
I have a huge C code which has multiple main files. The code compiles in Linux terminal using GCC. I am able to add the code and binaries into eclipse.
how to compile the code in eclipse saying this is my main file?
Atleast how to debug the code using a binary?(binary runs but unable to debug the code)
I want to try the second method of creating an eclipse project through the gcc compiler from the linux terminal.
System has eclipse helios version.(around 2010)
I've been coding in C for a while and I only compiled and debugged with Dev-C++ compiler. Now I'm trying to learn Lua programming language. Just downloaded the Lua source code and I want to compile it with Dev-C++. Can you explain how can I use them? My OS is Win 7.
Edit: Sorry for the explaining mistake. I downloaded the original Lua source code and I want to use the header files that the original source code contains. So I do not know how to add header files to the project that you can open in Dev-C++.
I recommend that you download and use the IDE called SciTE, it is as simple as DEV C++ and comes with a compiler ready to run Lua.
But if you really want to customize a lua compiler, you can call lua.exe to compile and run your Lua file
for example, my Lua is installed in C:\Lua
so I use the following command to compile my codes:
C:\Lua\lua.exe myScript.lua
I'm trying to use some C graphic functions in Eclipse. I've copied WinBGIm files in the include/lib directories inside MINGW, but graphics.h library doesn't work yet.what is the solution?
c:\mingw\include\graphics.h:30:10: fatal error: sstream: No such file or directory
I am in a similar situation :
Eclipse CPP and GNU following these instructions. But i need to build GLUS with MinGW and sublime text.
I am learning C and OpenGL ,so i lack compilation/dependencies logic.
I would just like to undertsand in a simple way.
how to compile GLUS from those source:
https://github.com/McNopper/OpenGL/tree/master/GLUS/src
Where to install all the files in MinGW folder to setup things correctly.
Glew and Glfw are already configure correctly and works fine.
Thanks for your time.
Well Norbert Nopper kindly answer my question directly. And like the answer mention above. The path to follow to compile GLUS without any ide is by using cmake.
in the GLUS folder, there is a CMake file (https://cmake.org/). With
CMake, you can create the GLUS library without any IDE and for a lot
of platforms – including Windows and MinGW.
Yes cmake is the answer.
You usually create a build directory. Inside your git clone of the repository you do :
mkdir build
cd build
cmake ..
make
This is the exact same question as
“Unresolved inclusion” error with Eclipse CDT for C standard library headers
Except that I'm using NVidia NSight Eclipse - the Eclipse bundled with CUDA. When I right-click a project and view it's properties, I don't see a C++ General or C/C++ Build line in the options tree. Can I enable them somehow? Do I need to install something as a plugin?