What is the worst gotcha in WPF? - wpf

I've started to make myself a list of "WPF gotchas": things that bug me and that I had to write down to remember because I fall for them every time....
Now, I'm pretty sure you all stumbled upon similar situations at one point, and I would like you to share your experience on the subject:
What is the gotcha that gets you all the time? the one you find the most annoying?
(I have a few issues that seem to be without explanation, maybe your submissions will explain them)
Here are a few of my "personnal" gotchas (randomly presented):
For a MouseEvent to be fired even when the click is on the "transparent" background of a control (e.g. a label) and not just on the content (the Text in this case), the control's Background has to be set to "Brushes.Transparent" and not just "null" (default value for a label)
A WPF DataGridCell's DataContext is the RowView to whom the cell belong, not the CellView
When inside a ScrollViewer, a Scrollbar is managed by the scrollviewer itself (i.e. setting properties such as ScrollBar.Value is without effect)
Key.F10 is not fired when you press "F10", instead you get Key.System and you have to go look for e.SystemKey to get the Key.F10
... and now you're on.

Always watch the output window for
binding errors. Ignoring the output
window is a recipe for tears.
Use PresentationTraceOptions.TraceLevel="High" in a binding to get verbose binding information when debugging binding failures.
Make static, unchanging resources such as brushes PresentationOptions:Freeze="True" to save resources at runtime.
Use the WPF DataGrid as a datagrid. Modifying it to behave like Excel is a massive pain in the butt.
BindingList<T> does not play well with CollectionViewSource. Expose ObservableCollection<T> from your viewmodels instead.
The internet supplies half a dozen different ideas for displaying CueBanner text in a WPF textbox. They are all broken.

1) One that used to get me every half an hour when I was making my transition from WinForms: use TextBlock instead of Label when putting random text on the UI (or don't use any tag at all, if the text is static)!
2) DataTriggers/Triggers can't be put into Control.Triggers, but have to go into Control.Styles/Style/Style.Triggers
3) Property's type must implement IList, not IList<T>, if the property is to be recognized by XAML as a collection property.
4) Bindings capture exceptions.
5) Use singleton converters/static converter class, so you don't have to create a new converter every time you use it.
6) A type for default value of DependencyProperty has to be clearly specified: 0u as uint, (float) 0 as float, 0.0 as double...
7) It matters if the control's property definitions are before or after its content.
8) NEVER use PropertyMetadata to set a default value of reference type DependencyProperty. The same object reference will be assigned to all instances of the owning class.

When first starting out, the main gotchas that would get me would be
Lists not updating due to forgetting
to use ObservableCollection
Properties not being updated either
forgetting to add OnPropertyChanged
or incorrectly typing the property
name
Recently I have stumbled across these issues
Application failing to start due to
corrupt font cache
StringFormat localization issues

If enabled, Button.IsCancel assigns false to Window.DialogResult but Button.IsDefault no.
They are so similar and for me it seemed intuitive at first that both should close dialog. I usually break MVVM and fix this in code-behind
Button.IsCancel + Command = Dialog won't close (Window.DialogResult left unassigned) but Command executes
As I understand it: If IsCancel had higher priority than Command then on Esc it would assign 'false' to DialogResult and Command won't be called. Or, if Command would have higher priority then it would be called first and DialogResult would be assigned. I don't understand how it is skipped?
Binding swallows exceptions!
It not only steals time while debugging it is also wrong from the OOP point of view because if exception is thrown it means that something exceptional had happened somewhere in our system (anything from wrong data supply to unauthorized access to memory failure) so it can be handled only if you know what to do. You can't just catch(Exception){} catch 'em all and then ignore. If there is unknown exception in program it should notify user, log and close not pretend like everything is ok...
HeaderContent can have only one child control and has no padding
Everything should have padding even logical controls (containers), right? I think it is inconsistent. What do you think?
If you set focus to ListBox via FocusManager.FocusedElement you still won't be able to switch it's content with keyboard because focus is set to ListBoxes frame not it's content. I think I don't know other UI API that would expose something like controls frame to UI programmer it should be encapsulated from us because abstractly ListBox represents a list, it is just a list of things not a list of things in a box. ok it has box in its name but still... We almost have two different controls here.
MVVM not breaking fix
ListBox.IsSynchronizedWithCurrentItem by default is false so if you assign different value or null to ItesSource then SelectedItem still holds old value until user selects something from a new list. It could mess up CanExecute for example. Need to set it every time by hand.
No binding exposed in PasswordBox results in time waste and dirty hacks... But still it has a string property PasswordBox.Password exposed so don't even try to argue about security because Snoop...
It is not a gotcha but table layout is so IE6 IMO. Container design helps separate content from its layout.
Because every time I need to change something in places I need to mess up with Grid.Row and Grid.Column. Yes, we have DockPanel, StackPanel and others but you can't do some column alignment inside of them. (And DockPanel is like completely separate gotcha) If UniformGrid would be more customizable it would be ideal I think. You always need to choose between Grid and Panels and usually if you gain something you loose something else.

I got a pretty nifty one last week:
When Templating a RichTextBox, the event handling inside the template follows a strange route that has nothing to do neither with tunnelling nor bubbling
e.g.: In the case of an event that is supposed to tunnel: the event first tunnels through the ContentPresenter, then it tunnels back from the top of the template.
see my question on the subject

ToolTips and ContextMenus not sharing the DataContext of its owner? I think that gets everyone at first

There is no clean way to handle validation in WPF, I am not a fan of magic string which IDataErrorInfo offers by default:
public string this[string columnName]
{
if (columnName == "FirstName")
{
if (string.IsNullOrEmpty(FirstName))
result = "Please enter a First Name";
}
}
However, I have tried many frameworks like SimpleMVVM, FluentValidation and MVVMValidation and BY FAR MVVM Validation is the best getting to do stuff like:
Validator.AddRule(() => RangeStart,
() => RangeEnd,
() => RuleResult.Assert(RangeEnd > RangeStart, "RangeEnd must be grater than RangeStart");

My personal favorite is this one:
public double MyVariable
{
get { return (double)GetValue(MyVariableProperty); }
set { SetValue(MyVariableProperty, value); }
}
public static readonly DependencyProperty MyVariableProperty = DependencyProperty.Register(
"MyVariable", typeof(double), typeof(MyControl), new UIPropertyMetadata(0));
Try it, once this property is declared it will crash. Why? Because 0 can't be assigned to a double using reflection apparently.
Not really a gotcha but an advice: Use Snoop or something similar, if you don't use it you must be crazy ... Crazy i tell ya!

Binding.StringFormat only works if the type of the target property is string.

TreeView's SelectedItem property is not settable. Instead you have to bind TreeViewItem's IsSelected property to your item's viewmodel and set your selection there.
ListBox's SelectedItem, on the other hand is settable, but item selection is not equal to item focus. If you want to implement proper keyboard navigation along with selecting items from within viewmodel, you have to implement manual focus fix, like:
public void FixListboxFocus()
{
if (lbFiles.SelectedItem != null)
{
lbFiles.ScrollIntoView(lbFiles.SelectedItem);
lbFiles.UpdateLayout();
var item = lbFiles.ItemContainerGenerator.ContainerFromItem(viewModel.SelectedFile);
if (item != null && item is ListBoxItem listBoxItem && !listBoxItem.IsFocused)
listBoxItem.Focus();
}
}
...and call it every time you change selected item from viewmodel:
SelectedFile = files.FirstOrDefault();
viewAccess.FixListboxFocus();

Related

WPF schema - what defines a ListBox to have a ScrollViewer?

For years, I have felt I don't have a good understanding of WPF because I haven't found an authoritative reference on the possibilities. For example, I just found out that a ListBox has an attached ScrollViewer property.
<ListBox ScrollViewer.HorizontalScrollBarVisibility="Auto">
Other than reading a book or article that tells that, how would I know that ScrollViewer is a valid attached property? Is there a XAML schema document or something? How does Visual Studio Designer know?
ScrollViewer isn't an attached property; it's a class.
ScrollViewer.HorizontalScrollBarVisibility is an attached property. But it's not an attached property that ListBox "has"; it's an attached property that can be attached to any DependencyObject at all, including ListBox.
Here's what you see if you right click on ScrollViewer.SetHorizontalScrollBarVisibility and ScrollViewer.GetHorizontalScrollBarVisibility. A pair of static methods like this is required for an attached property. The first parameter is the thing you're attaching the property to. It doesn't have to be DependencyObject; it could be FrameworkElement, ListBox, ItemsControl, or anything else that can support dependency properties.
// Summary:
// Sets the value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property to a given element.
//
// Parameters:
// element:
// The element on which to set the property value.
//
// horizontalScrollBarVisibility:
// The property value to set.
public static void SetHorizontalScrollBarVisibility(DependencyObject element, ScrollBarVisibility horizontalScrollBarVisibility);
//
// Summary:
// Gets the value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property from a given element.
//
// Parameters:
// element:
// The element from which the property value is read.
//
// Returns:
// The value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property.
public static ScrollBarVisibility GetHorizontalScrollBarVisibility(DependencyObject element);
The ListBox itself quite likely has no clue what ScrollViewer.HorizontalScrollBarVisibility means, or even that it exists. But in the ListBox's template, there's probably a ScrollViewer, which will probably have a binding a lot like this:
<ScrollViewer
HorizontalScrollBarVisibility="{TemplateBinding ScrollViewer.HorizontalScrollBarVisibility}"
Put that attached property on any control that might have a ScrollViewer in its template, and if the template was written correctly, the ScrollViewer will use that value.
This is really, really nice because ListBox doesn't have to think about its own scrolling behavior. That's all delegated. Building controls by composition is extremely powerful.
The downside is that the whole thing is just a vast box of undifferentiated barf and it's real hard to make sense out of stuff. Intellisense can't tell you much about the scrolling behavior of ListBox when nobody outside that particular ListBox's template at the moment can even guess what that scrolling behavior might be.
So, in answer to your question: Yes. Basically you just have to read a lot of stuff. And keep a "Cool XAML Tricks" text file to note down cool stuff you hear about that you don't have a use for just yet.
But that's the way this profession has always been. Even with Intellisense, you can't use a class you don't know about.
Today I learned about ColumnDefinition.SharedSizeGroup and Grid.IsSharedSizeScope, and I learned that you can derive value converters from MarkupExtension and give them strongly typed, named properties instead of having to pass some goofy string into CommandParameter.
I believe the best docs we have right now are the MSDN documentation pages for WPF controls. For example, if you look up ListBox, you can find information about the attached ScrollViewer, and also it's full default template.
https://msdn.microsoft.com/en-us/library/cc278062(v=vs.95).aspx

Advantage of Binding?

I am not sure that I fully understand the advantage of binding. For example, if I want to bind a string value to a TextBlock I need to do the following:
Create a class that extends INotifyPropertyChanged
Add a string to that class (say: MyString)
Extend the set method for MyString so that it calls another method (say: OnPropertyChanged)
Create the OnPropertyChanged method to call the PropertyChangedEventHandler event
Then I need to create a new instance of the class, set my TextBlock.DataContext to point to that class, and finally add the XAML bit for the binding.
Can someone explain the advantage of this over simply setting:
TextBlock.Text = MyString;
Thanks!
Any changes to MyString won't be automatically reflected in your UI.
Your code behind will be littered with "when this event occurs, update these pieces of data", so you'll essentially be writing your own messy data binding logic for each and every view.
The advantage is that you can both change and display the value in multiple places, without having to update some method to add another TextBlock assignment each time the value changes. Any new display control just binds itself to the property, the rest is automatic.
Now if you really just set the value in one place and show it in one control, then you're right, there's not much point.
The gain of using Data Binding isn't particularly noticeable for a TextBlock binding to a static string.
However if the value of MyString changes during application runtime it becomes much more useful - especially in a case where the object that owns that property is unaware of the TextBlock. This separation between UI and the underlying data layer can be created using a design pattern such as MVVM.
Data Binding is also useful for more complex properties such as Items in a ListBox control. Just bind the ListBox.Items to a property that is of type ObservableCollection and the UI will automatically update whenever the content of that collection changes.

WPF binding to a function?

Let me start by saying I am very new to WPF so be gentle.
It seems like this should be easy but I am just missing something. I have implemented INotifyPropertyChanged on a few classes/properties and started binding them to elements in XAML but now I have a little more complex binding to make then updating text or changing a color. What I need is when the Alarm property of my object is set to true I need to change colors, start an animation, create and display other elements in the control. I thought I could just call a function in my control when the property is changed but since WPF hides how an element is "bound" to the model's property I am not sure how to wire that up. Is there a better way to perform this type of more complex response to a property change? If not are there any samples out there? I have not been able to find anything close to what I am looking for but I may not be searching with the correct terms.
What I need is when the Alarm property of my object is set to true I
need to change colors, start an animation, create and display other
elements in the control.
Change colors: Bind the Color/Foreground of the element you want to change the color of, to the boolean that sets the alarm, and add an IValueConverter in the binding that returns a Brush based on the boolean.
Start an animation: Use a (data)trigger on whichever element needs to be animated, in that trigger, use a Storyboard to define the animation you want.
create and display other elements in the control: that really depends on how well you did your MVVM, if the elements are a visualisation of an ObservableCollection through a ListBox/ListView/ItemsControl (which it should), wire up a Command to whatever sets the alarm on/off (the Button class has a Command property built in, other UIElements may require the use of System.Windows.Interactivity) and in the method that this Command will point to, add a new item to the ObservableCollection, the ItemsControl will automatically reflect the change by adding a new control.
Of course this is just raw information, and you're probably not familiar will all these things, that's when Google comes into play ;)
HTH,
Bab.
For complex behaviour in response to a property changed event, you should use the following approach: (I'm typing this freestyle so pardon any minor syntax errors)
class MyClass : INotifyPropertyChanged
{
//Presumably you've already done this part
private object _myProperty = null;
public object MyProperty
{
get { return _myProperty; }
set
{
_myProperty = value;
NotifyPropertyChanged("MyProperty");
}
}
public MyClass()
{
this.PropertyChanged += My_PropertyChanged;
}
private void My_PropertyChanged( object sender, PropertyChangedEventArgs e)
{
if( e.PropertyName == "MyProperty" )
{
//Do Something complicated
}
}
Your timer / alarm just needs to update the bound property when it elapses. The property should then raise the PropertyChanged event to notify the GUI to update.
You should take a look at DataTriggers that get fired when a property changes in the view model. The EnterActions and ExitActions will allow you to play a Storyboard when the value of the property changes. Here's an example of how it is used MSDN. You can use a content control and style the Template or ContentTemplate to add all of your elements and have it control the Visibility or Opacity of the other elements.
I don't think you are looking at this right. Your class has logic, does calculation, enforces constraints, and enforces relationships among properties. If you have an alarm hopefully there is some business logic to deal with this and should be done in the class (not the UI). A UI is not built to handle an alarm it is built to display status and actions of that alarm. You will make new control visible in an alarm situation and hide other. On the animation I think you might want to throw an event that you listen for to start the animation. The idea there is that when an alarm is thrown to can register additional handles - you want to separate the business logic from the UI (not pull the business logic into the UI).

StatusBar not always updating

I am relatively new to MVVM, and I am trying to code up a basic Status Bar for an MVVM WPF application. I think I have the gist of things, but for some reason, the status bar does not always update, and I am not sure why.
In my ViewModel, I have a basic property that I update when I change a status message:
public string StatusMessage
{
get { return _statusMessage; }
set
{
if (value == _statusMessage) return;
_statusMessage = value;
base.OnPropertyChanged(() => this.StatusMessage);
}
}
My OnPropertyChanged method (which I have in a base ViewModel class that implements INotifyPropertyChanged) looks like so (got this idea from Gunther Foidl; wish I could claim credit for it because I think it's slick but I'm not quite that smart):
protected virtual void OnPropertyChanged<T>(Expression<Func<T>> exp)
{
MemberExpression me = exp.Body as MemberExpression;
string propName = me.Member.Name;
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propName));
}
}
At any rate, this all works great for all of my controls except one. On my MainWindow.xaml file, I have a StatusBarItem control bound to the above property, like so (the rest of the XAML has been trimmed for space reasons):
<StatusBarItem Grid.Column="0">
<TextBlock TextTrimming="CharacterEllipsis" Text="{Binding Path=StatusMessage}" />
</StatusBarItem>
When I run my application (which hits a couple of DBs in addition to generating a document from template and a bunch of other fairly resource-intensive stuff), some, but not all, messages show up on the status bar. I have debugged and verified that the messages all make it into the StatusMessage property, above (and the ensuing private variable), they just don't seem to be refreshing in the UI.
I have looked at several examples that use BackgroundWorker instances for ProgressBar controls, but haven't seen any for StatusBarItem controls, and am not really sure how to translate one to the other.
I have also used Tasks before in previous C# 4.0 and WPF apps, and figure it's probably a good way to go, but I haven't really been able to figure out how/where to designate the UI task (I've always done it in the code-behind for the MainWindow before, but I'm striving for a zero-code-behind to stay in keeping with MVVM here).
I'm pretty sure that a multi-threaded approach is the way to go; I just don't know enough about one approach (I know a little bit of this and a little bit of that) to make it work. I did see a couple of posts that used the older threading approach directly, but I pretty much stayed away from multithreading programming until I started using Tasks with .NET 4.0 (finding them a little easier to comprehend and keep track of), so I had a bit of trouble making sense of them.
Can anyone take pity on me and point me in the right direction, or suggest further debugging I can do? Thanks!
1)Reflection based binding can be source of error sometimes because of inlining. Try to see what happens if you notifypropertychanged with simple string instead of reflection.
2) if you are using multi threads there maybe a chance that you setup StatusMessage not from UIThread in that case it won't be able to update UI, you could invoke setter code on UI Dispatcher to see if that helps
3) check whether binding works , in constructor of xaml form modify StatusMessage directly on VM and see whether the change is shown on UI without invoking multithreaded service calls which introduce additional variables to simple textblock - string binding
4) if that doesn't help you could create a simple xaml form with single textblock bind it to your big viewmodel and see what happens, if nothing works you can begin cutting VM class to make it simpler so binding eventually starts to work and you find an error
5) if you think that statusbar is the problem see if single textblock without statusbar (extract xaml part from your example) works
Somewhere the notification does not get through.
I would try :
Add a dummy valueconverter on the textbinding so you can set a breakpoint and see if you are called
Dispatching the property set to set the value at a "better" time - that is sometimes nessesary.
Dispatching the set might do the trick.

How can I animate a property dynamically in a Silverlight 4 UserControl?

I've run into a puzzling limitation in a Silverlight 4 UserControl.
What I'm trying to achieve is to have a panel, which slides out from a minimised state when a button is pressed, but the title bar of it should be draggable with which this maximised state can be resized.
What I've done for the sliding out is to animate the MaxHeight property of the parent Grid of this panel which works quite well even with no hardcoded Height for the panel, but I don't know how can I make this dynamic.
Trying to bind a variable from the code-behind to the 'To' parameter of the 'DoubleAnimation' didn't work, it just silently gets ignored.
As I'm creating UserControls to represent Views, the elements with x:Name properties won't get autogenerated.
I tried to work around this using the code below which mimics what happens in the autogenerated code (with the added bonus of only being done after the layout is actually loaded):
public DoubleAnimation PanelOpenMaxHeightDoubleAnimation;
private void LayoutRoot_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
var LayoutRootreference = sender as Grid;
PanelOpenMaxHeightDoubleAnimation = ((DoubleAnimation)(LayoutRootreference.FindName("PanelOpenMaxHeightDoubleAnimation")));
PanelOpenMaxHeightDoubleAnimation.To = 383;
}
This however breaks when trying to set the value of To, as FindName returns null (I have x:Name manually set in XAML for this particular animation to "PanelOpenMaxHeightDoubleAnimation"). I have the sneaking suspicion FindName can't pick DoubleAnimations up from VisualStates, only actual layout children?
I did find the documentation about XAML Namescopes at http://msdn.microsoft.com/en-us/library/cc189026(v=VS.95).aspx#UserControls, but didn't really understand what my options are from this paragraph (other than being very limited):
For the case of a UserControl, there is no equivalent template part attribute convention for parts of the UserControl in the definition XAML, nor is there a template applied at all. Nevertheless, the namescopes between definition and usage remain disconnected, because the definition namescope is defined and then effectively sealed when you package your UserControl into an assembly for reuse. A best practice here is to define your UserControl such that any value that needs to be set to modify the definition XAML is also exposed as a public property of the UserControl.
What does it mean by the last sentence?
Wondering can I do next? Should I try to generate the entire state from code?
Well, managed to work it out so I'm sharing the solution.
Instead of trying to get a reference to the DoubleAnimation in Resources, I named the Grid in the layout I want to animate and get a reference to that using the code in the original question:
var SlidePanel = ((Grid)(LayoutRootreference.FindName("SlidePanel")));
This does return the element and using that it's possible to create a DoubleAnimation and a Storyboard from scratch purely in code. I just used this code example as a starting point: http://msdn.microsoft.com/en-us/library/cc189069(VS.95).aspx#procedural_code
Best part is, you can change the DoubleAnimation.To parameter even after setting everything up in the Storyboard, so now what I'm doing is just resetting that to my calculated value every time before calling Storyboard.Begin().
It's a bit fiddly to set all these up manually, but at least it works nicely once you do.

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