WPF: When do I need to call Dispatcher.BeginInvoke - wpf

I know that Dispatcher.BeginInvoke is needed whenever I'm updating the GUI on a background thread. But how do I determine at runtime if it is needed?

Call Dispatcher.CheckAccess.

Related

WPF background worker thread DoWork and ProgressChanged

I have implemented a WPF application using background worker in which I am assigning data from database to combobox.
I have used observable collection as ItemSource for combobox .
When I try to fill up the observable collection in DoWork method of background worker, UI is not getting updated but if I move same code to ProgressChanged or RunWorkerCompleted then it is working fine.
I want to know why the DoWork method is not updating the UI.Also the logic for updating UI should be in ProgressChanged or RunWorkerCompleted?
To quote MSDN : "You must be careful not to manipulate any user-interface objects in your DoWork event handler" - so in your DoWork method call ReportProgress event and update your ui in the ProgressChanged event handler
There are many online examples showing how to correctly utilise a BackgroundWorker. As you haven't bothered to show us your code, all we can do is guess, but I'm guessing that you simply haven't implemented your code properly. Not wanting to duplicate this code once again, I'd rather advise you to take a look at my answer to the Progress Bar update from Background worker stalling question here on Stack Overflow.
It clearly demonstrates how to implement a BackgroundWorker correctly.

WPF UI Thread Status

I have a wpf application that takes ~30 seconds to create a map/graphic. I have read there is no easy way to tie into the UI rendering thread to get a progress update. So I was going to use a counter on a value converter which colors my map but that is also on the UI Thread, so my question is has anyone found any slick methods of working with the rendering thread yet?
Thanks.
You could create your map/graphic in a BackgroundWorker which allows you to call ReportProgress in your function, where you can set your percentage of completion and raise the ProgressChanged event to update your UI.
When you say UI rendering thread, you mean that hidden rendering thread from WPF internals or UI thread?
In any case, having a separate thread that builds your map and notifies UI about progress doesn't help you?
im not sure if this is what you are looking for.
I use something similar to the code below to load in around 300 images( about 200 mb ) and have no UI slow down at all. (the user can see each image being loaded in, I just keep an empty placeholder image up till the final image is loaded)
The images are loaded in a background thread, and then the function is called to actually put them into the WPF scene.
here is a simple example using a textbox. You can call this function from any thread and it will work out if it needs to change the to the GUI thread. (for my project of course i am doing it with bitmaps, not a textbox ).
delegate void UpdateUIThreadDelegate(String str);
public void DisplayString(String strMessage)
{
if (this.InvokeRequired)
{
UpdateUIThreadDelegate updateDelegate = DisplayString;
this.BeginInvoke(updateDelegate, strMessage);
return;
}
myTextBox.Text = strMessage;
}
Cheers
Anton
If you use binding to tie your UI with a datasource which can take long time to return, you can set 'IsAsync=True' on your binding so that the binding become asynchronous.
If you want to display some other datas (even an animation I guess) during the time your datasource is loading, you can use a PriorityBinding
HTH
Riana

WPF: Is there a simple way to create a Progress Window?

I tried creating one, but the BackgroundWorker in Window1 couldn't access the ProgressBar in Window2 once the reportProgress was activated, because "The calling thread cannot access this object because a different thread owns it".
Seems there's a lower level thread model I could use, but it also seems a lot more complicated.
You just need to get the ProgressBar disptacher.
You can access the ProgressBar with:
Window2.prograssbar.Dispatcher.Invoke(
() => /*the code for modifying the progressbar*/ );
In WPF, UI controls and properties may only be activated from the UI thread. In order to change the progress bar's value from a different thread, you can add a command to the GUI thread's dispatcher queue. You can do this by passing a delegate to the Dispatcher.Invoke() method. See the article at http://msdn.microsoft.com/en-us/magazine/cc163328.aspx for more details.
You need to look into Delegates

Cancel BeginInvoke in WPF

In WPF, I am calling
This.Dispatcher.BeginInvoke(DispatcherPriority.SystemIdle, mydelegete);
Is there a way to cancel later that BeginInvoke method?
Thanks
Dispatcher.BeginInvoke returns a DispatcherOperation object. If you retain a reference to it, you can use its Abort method to dequeue the operation if it hasn't started executing yet.

Progress bar not showing until after task is completed

I have been trying to get a progressbar set to marquee to keep moving while another function is running. After this function runs, I message would display (for this example)
The only way I was able to get this working was with a background worker and then have a
Do
Loop until condition that runs in the main form until the operation is complete followed by my message box.
This seems like a kludge way to accomplish this and a thread.start followed by a thread.join seems like a much nicer way to fix this. However, I was not able to get that working either.
I have included a small demo program if anyone is interested.
http://www.filedropper.com/progressbar
Thanks
Thread.Start and Thread.Join is not the way to do it - that basically blocks your UI thread again. Application.DoEvents isn't the way to go either - you really do want a separate thread.
You could then use Control.Invoke/Control.BeginInvoke to marshal back to the UI thread, but BackgroundWorker makes all this a lot easier. A search for "BackgroundWorker tutorial" yields lots of hits.
EDIT: To show the message when the worker has finished, use the RunWorkerCompleted event. The ReportProgress method and ProgressChanged event are used to handle updating the progress bar. (The UI subscribes to ProgressChanged, and the task calls ReportProgress periodically.)
That is not a kludge. That is the correct way of doing it; what happens with the BackgroundWorker approach? The trick is to use the ReportProgress method to push the change back to the UI (don't update the ProgressBar from the worker).
Use Application.DoEvents() in your function from time to time so that your process has some time to process his events, including redrawing the form.
Alternatively, you can use a worker thread (like a BackgroundWorker) to process your treatement, while the UI thread is displaying your progress bar.
Complementing the answer given by Marc Gravell, the BackbroundWorker has a boolean property WorkerReportsProgress, if it is set to false, when you call ReportProgress, the program will raise an InvalidOperationException

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