Silverlight - Saving an already downloaded image to disk - silverlight

I have a silverlight application that displays images. These images display fine but I would like to go one step further and let people save an image to disk.
I don't want to redownload the image using the WebClient class.
I can see the image so I know it's already cached somewhere on my computer. Technically, I don't think it should be necessary to open any new connections...
Ideas?

You can Render your image into a WritableBitmap, encode it using one of the free encoders available (like ImageTools) and save it to disk using SaveFileDialog. The only other choice is to load image using WebClient. If you want to avoid loading image twice you could load it with WebClient from the start.

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GreatMaps (GMap.net) Offline Files...To Download?

I'm trying to create a map viewer for an existing C# WinForms application. I've installed and hooked up the GreatMaps (GMap.net) controls no problem and that's all working fine. The quirk in this is that it needs to work offline (as it's an application that gets used by users who aren't always in locations where there's a mobile signal).
The offline cache mode works fine for GMap but, we've got to build the cache beforehand which we can do but, as we need the whole of the UK, will be a pain (especially as we have to go down to street level).
Does anybody know if there any existing cache files that we can download and use? I've looked at downloading OSM files but haven't got the faintest idea how to use them, convert them (into the gmdb format that GMap seems to use).
Any ideas?
Check out VectorTileRenderer (https://github.com/AliFlux/VectorTileRenderer) which has a demo for Gmap.net. All you need is an MBTiles file which you can download for free at OpenMapTiles.org (https://openmaptiles.com/downloads/europe/british-isles/)

Is it possible with Codename One to take a temporary photo?

Part of the process used in my app involves taking a photo (done with Capture.capturePhoto()). The photo is then resized to a small square of 200px and finally sent to a server.
I am able to delete the resized image with FileSystemStorage.delete() however the initial photo taken with Capture.capturePhoto() cannot be deleted because of the app being sand boxed (as described in this SO question )
This can be embarrassing for the user because these photos are polluting their gallery (the photos have no value for the user).
As deleting the initial photo is not possible, I was wondering if I could force the Captured photo to be stored in cache so that it gets automatically removed by the OS.
Maybe this question could be a solution for Android but I would prefer to avoid having to go native?
Consequently is it possible with Codename one to take a photo that will only be temporary and be deleted automatically ?
Thanks a lot,
Cheers
We try to delete the file automatically but since the OS takes the photo some platforms just stick it in the gallery and there isn't much we can do there. It's literally a matter of "this works on Android device A and fails on Android device B".
Apps like snapchat etc. don't use the device camera app but instead use the low level camera API's which are more complex and flaky. At this time we don't map these API's in Codename One so if you need something with lower level control you will need to use native interfaces. This is a non-trivial API though.

Insert a image in imageview with url into sqlite DB without BLOB

I need to insert an image into a imageview with url into sqlite DB without using the BLOB, is possible??
Thanks in advance
Short answer: I am not aware of any way to save images in SQLite without using BLOBs, and BLOBs of images can be too large for the server to handle smoothly. But I won't claim to have thorough experience with SQLite, so there's a good chance I'm missing something.
Depending on what other resources are at your disposal, one solution would be to just store the url for the image in a TEXT type, but save the image in some other file system. Then when you want to display the image, query the database to get the address (plus whatever other relevant info), isolate it from the results, and query the file system for the image. Implementing this pattern will really depend on the environment your system will be working in; if it's an Android device, you can probably just refer to the filepath it started at, or save it to a dedicated folder; if it's a web interface, the images would most easily be saved as a sub-folder next to the web page(s) that use the images.

How to create a api in HTML 5 that is cut/copy/paste

I was planning to create a new web app based on extjs, but i need to create a file upload area where i can work on file uploading , i have tried drag and drop method in html 5 but we don't need that, we need a method where a user can copy a file whatever it is(not big than 20 mb)and that file location got copied on the clipboard and when we paste the file in the selected area of the uploader and the file gets uploaded, what is the best way to go about this?
There is no general access to the clipboard from browsers these days. There is a flash object called zeroclipboard that can be used for some clipboard access.
For your particular need (if all the data is exchanged within your page), you may not need to use the actual clipboard and perhaps you can just use some global storage to store things that are copied for later paste (using your own copy/paste instead of clipboard operations).
This Specification to achieve this is: http://dev.w3.org/2006/webapi/clipops/
But seens that it isn't implemented in any browser yet (perhaps IE9)
This could help you : https://stackoverflow.com/a/6338207/230526
If not interested in standard based solution, firefox, because of the plugins API, have a workaround for this, that you can see here: https://developer.mozilla.org/en/Using_the_Clipboard
I also found this piece of code that promises to work on Webkit based browsers: http://forum.maxthon.com/viewthread.php?tid=79469&page=1#pid493997
If you need to have all browsers support, then Zero Clipboard as stated here, is the way to go.
UPDATE: Found this Jquery based script ( http://archive.plugins.jquery.com/project/clipboard ), that uses IE native API to access clipboard and Flash to all others. This could be a start point to merge all the others solutions and fallback to flash whether not available.
For Zero Clipboard, there is this one: http://www.steamdev.com/zclip/

Can SmoothStreamingClient be used without SmoothStreaming Server?

I want to build a Silverlight live feed viewer for an IP camera with a proprietary RTP server, i.e. no IIS, no SmoothStreaming extension. Is SmoothStreamingClient (or microsoft media platform) is the best place to start?
You definitely don't want the SmoothStreamingClient, as that assumes that you're using a SmoothStreaming media source. However, what you can do instead is use a MediaElement and implement your own MediaStreamSource. This requires that you know how to parse the data being spewed by your IP camera and turn it into valid video samples, which is non-trivial, but it's the only supplied mechanism for displaying video data for which there isn't already a built-in streaming source.
However, if the video format that your IP camera sends is already supported by Silverlight, then all you need to do is create a Stream that reads the camera data and pass that as the media source to a MediaElement.
Best way is to have some server-side app that gets the camera data and saves a picture at a certain location on the web server. Then you can have an HTML page refresh periodically to show the new image (trick is to give a url of the style http://someserver/someimage.jpg?dummy=i, where you replace i with a number that changes every time (put a big random number or the current datetime), so that the browser doesn't cache and show the previously downloaded frame all the time

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