I need to create a Numeric NotifyIcon which should show the data in Percentage.
like when minimized it should show 1% then 2% say after a gap of 5 seconds and so on.
Any Ideas?
Take a look at showing animated NotifyIcon
Related
I've looked everywhere for a tutorial for this but had no luck.
What I'm trying to do is that lets say if a person has 10/100 XP I want it to show like a image progress bar.
You can make a bar for every one XP. You show them based on what they have. There aren't implemented features for progress bars.
Ill answer my 3 year old question as this post still receives views.
I'd advise using node-canvas as it's the best way to generate a buffered image to send.
Create a canvas (follow the tutorial via the README.md)
Set the width to something of your choice (ex. 500px)
Set the height to something of your choice (ex. 20px)
Calculate the percentage of the XP (ex. 10/100 would be .1 or 10%)
Fill the canvas with a height of the canvas, along with a width of the percentage (in decimal) multiplied by the width of your canvas.
Color the canvas that you filled to your choice (Should be prior to filling)
Enjoy your image generated progress bar!
How do I know how long an animation lasts and how do I stop the gif at the end?
I created a GIF from export tool (Maple) but I don't know how long the animation is, or how to make GIF run in real time. I made a gif for showing how something falls down from an altitude. I need to show some figures like t(time) , h(height), v(speed) while it falls down.
Commands that generate animations in Maple often have an option that controls the default number frames. For example, the plots:-animate uses 25 frames. Moreover, animations that are shown in the Maple GUI can be controlled by the animation toolbar, which sets animations to run at 10 frames per second (fps) by default. When you use the right-click menu to export your animation to a GIF file, the exporter will take the current setting for fps into consideration and produce an animation that is 25 frames / 10 frames per second = 2.5 seconds long. Changing this value in the animation toolbar will result in shorter or longer animations accordingly.
From a couple of quick tests, exporting the animation programmatically does not respect the choice of fps, so in this case you may need to play with the number of frames in order to compensate for the default 10 fps setting.
With respect to stopping the gif, as far as I know, there is no way to control this using Maple. I believe that the only solution is to use a GIF editing program to manually turn off the 'loop' option.
I have a WPF application with the Bing Maps API. What I have is a polygon rendering on many countries as well as real time statistics being display. I'm using this to keep track of where my server traffic is mainly coming from. The project is coming along nicely, but I hit a small roadblock. What I have are polygons that go from green to red and vice versa if there is a change in the statistics. If someone logs off then it would go into the green, if someone logged on it would go into the red. What I'd like to do is given a set number of users, let's say 20, I can gradually change the colors over a period of a second.
An example is 0 would be green and 20 would be red. So 10 would be yellow. With this, is there a way to gradually change colors?
Thanks in advance
There might be a fancy way of doing what you are looking for in xaml, but I imagine it would be a lot easier to to just have the color of the polygon bound to a property in your viewmodel/code-behind and then update the color whenever necessary.
For color interpolation, there is another SO question on it here.
I am trying to remove the border of my WPF window in the design view/tab in Visual Studio. Please don't mistake this as a request to create a border less WPF window. I did that and it is working fine. What bothers me is that even if you have set WindowStyle = None, ResizeMode = NoResize, the design view/tab still shows a border around your window in the preview.
Is there a way to remove said border and have a 1:1 preview of the border less window as in Windows Forms?
Every question I have found in regards to this only asks how to remove the border of the actual application. I would like to remove it in the preview.
Any help would be very much appreciated :)
here is a screenshot of my problem:
This cannot be done as this is just how Visual Studio renders a window in design view (I think the frame is probably there so that you can distinguish when you are editing a Window rather than a UserControl).
Rather than try and find a solution to this I would ask myself if this is something I need to be spending time figuring out - after all you say that your program works correctly when being run. I think your time will be better spent writing code for your program rather than trying to play with the design time environment.
Update: In response to you comment, consider that the window frame will be different on every users machine depending on their operating system version (XP vs. Win7) or the theme the user has installed.
My computer has XP installed so the side borders are a lot thinner than those shown in design time so any content will be smaller (but only my a few pixels - 4 in my case; does your user interface design really depend on 4 pixels?).
When using a technology such as WPF you should not be designing your UI to fit to exact pixel sizes; you should be designing with min / max values or using layout containers that adjust to the size of the window as set by the user. Any regions in your UI (E.G. sidebar and main content) should be expressed as a ratio or percentage of one another; instead of saying "The side bar is 150 pixels wide and the main content area is 350 pixels wide" you should be saying "The side bar takes up a third of the window width and the main content takes two thirds".
Although the question is very old and have already been answered (kind of), I just realized: if you set WindowStyle="None", your undesired border is gone.
I have just created a simple animation. Lets say that in one frame I have an image of the world. I would like to create an event when a certain country is chosen. How can I allow for the event to be triggered by clicking on one particular country in an image? e.g. just displaying the name of the country, etc
Thank you
Extra info: In other words I am trying to split my image into regions using Blend...Do I need to "Clip the image"? I clipped part of the image but dont know what to do now. can anyone help me please?
If you just want "hotspots" over the image that you can click on, you could simply draw some shapes over the areas and set their opacity to 0 then handle the mouse events on them(don't change visibility to collapsed, since that will mean they won't received any mouse events)