Selenium and Amazon Captcha [closed] - selenium-webdriver

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I'm running code in selenium to check for lower price on an item on Amazon. Once my target price hits, my code executes and once my account is logged, Amazon asks for log in again with a captcha. Now, I have the same code running on another PC and it executes fine without any captcha.
I've deleted all the User Data for Chrome, uninstalled Chrome with All data from the uninstaller, and clear any cookies or settings, but once I install Chrome again, I get the same captcha error.
Does any know where Amazon might be storing this information in order for me to clear it? Could is possible it's somewhere in regedit?
Reinstalled Chrome, Deleted all data from User Folder.

Provide your code, otherwise we can't help you.
Possible solutions:
If it's a Chrome WebDriver, you are in developer mode and any website can read it.
You are talking about YOUR information, however, Amazon may also have restricted your account for inappropriate use. These companies detect this type of conduct VERY easily.
Try to store cookies and avoid multiple logins.

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How to access localhost with VPN turned on [closed]

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I work on a mac OS with VPN enabled. It blocks access to localhost. So when I run a live server or a React application, I get an error ERR_CONNECTION_TIMED_OUT
Please avoid the advice like disabling the VPN. I'm asking for an explanation if somehow on mac os and using NordVPN I can add localhost to exceptions and allow access.
Thank you very much for the answers.
Running live server or React app gives error in browser ERR_CONNECTION_TIMED_OUT
In my understanding. Localhost refer to YOUR computer and having an active VPN does not change that.
Maybe your react app try to access ressources that aren't local

How to download from a website that requires logging in username/password, using a batch file? [closed]

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I saw questions of this for other types of files but not batch. I don't know much about code, but I have an idea.
Open up the link in Microsoft Edge (because it's already logged into the website), and download it from there. I don't know how to make the batch file to OPEN and DOWNLOAD using Microsoft Edge though. Is this possible?
To open, I think it's this:
start microsoft-edge:http://www.cnn.com
How do I download it after opening Edge?
Not exactly batch file, but using tools that are already part of Windows, you can fetch web content with Powershell, which according to the article, can simulate the Unix curl command.
Another way, if you absolutely insist on using batch, is to install the curl command and then use the answers here to help you get further, using cookies to keep track of the login between multiple invocations of curl.
Basic usage is easy, but maybe you need a curl tutorial to help you do this.
There is another tool called wget that has similar functionality and may be a better or easier method for you. Mileage may vary.

DDOS Attack causing Database connection error [closed]

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I have hosted my Prestashop at Fastdomain server it's like the 4th year, the website is stable and working fine till 3 days ago where my email inbox got full of spam and more than 300K requests on the site causing the site to go down.
I activated the basic protection from Sitelock provided from Fastdomain Cpanel, it worked fine for two days and the site is down again cuz of another strike.
Fastdomain support tried to fix it but no instant method they said the problem is caused due to script overuse in send to friend module, even though this module is an original PrestaShop module, and they said the website will "recover" in few hours.
any comment or thoughts? how t respond to such attack!?
my website is elektrojo.com and am using the up to date version
This appears to be a common problem. Not only is it taking your site down, it may be being used to spam others, which has the risk of getting your domain blacklisted.
In that thread was linked an updated version of the module supporting a CAPTCHA, along with a similar modification for product reviews. It seems to be for PrestaShop 1.5 and 1.6.
If you have some kind of a "backend" which you can update modules on, you should also do that.
Another suggestion is to use fail2ban to detect repeated attempts to access this feature and block it. You may not have the necessary access to do that, but if not, your hosts should be able to.
Failing that, you should remove the sendtoafriend code (ensure the files are actually gone from their original location) until you have found a way to harden it, since it's being abused to take your site down.

Bug in Developers Console when accepting invitation to add Cloud Platform project [closed]

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Closed 8 years ago.
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Well, it would seem that Google only provide support for Cloud Platform through here, which seems a bit odd, as I've tried to report a bug via their ticketing system only to have it closed with a forward to the Google Product forums, which then got me sent to the slightly-useless Support tab within Cloud Platform itself as there's no forum for Cloud Platform (srsly?), which states "Google engineers monitor and answer questions via Stack Overflow." You'd think they'd have a bloody bug tracker…
Anyway, this is what I submitted via the ticketing system. I'm expecting this to get closed pretty quickly as off-topic, but maybe one of you lot knows where their bloody bug tracking stuff actually is. I can't for a minute believe that they don't have one! >.<
--
Original bug report:
I have discovered a bug in the Google Developers Console (https://console.developers.google.com) regarding the Cloud Platform. When accepting an invitation from another developer to add a project to your console with a Google Apps for Business account which does not yet have any projects created against it (IE, it is a new account), the invitation request process throws the error "You have no more apps available to accept this invitation".
If the user then creates an app against their account directly, then initiates the invitation process, the invitation is accepted as expected, and the project is added to the account as normal. The directly-created project can now be removed, and future invitations work as normal. If all projects are then removed from the apps account, the error "You have no more apps available to accept this invitation." returns again until such time a directly-created project is added.
--
As I said, I'm expecting this to get closed pretty quickly, so if anyone knows where Google's Developers Console bugs should actually be submitted, I'd appreciate it if you could let me know before closing it, as I would expect this post to come up in searches for this bug, and a pointer in the right direction on where to go for support would be of help to me and anyone who comes across this post.
Cheers.
Use Send Feedback link at the right-bottom corner of the Cloud Console:
https://console.developers.google.com/project

In which ways do app developers cover costs of cloud services? [closed]

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Closed 8 years ago.
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I have a few ideas for mobile applications, some of which could benefit from some cloud functionality.
For example, an application might allow a user to take photographs with their phone which would generate a list of thumbnails, imagine a to-do list which comprises photographs rather than the traditional text entries.
With the help of the cloud, the user could sync the thumbnails on multiple devices, or perhaps give access to the list to another person using a push notification to their phone, allowing them to then download the thumbnails. There may also be a cloud-based database being used.
It's a simple scenario but it raises some questions for me.
Most mobile apps are currently either free (maybe monetised with ads) or have an initial one-off cost, yet ongoing cloud services cost money. If I developed an app that had 1,000,000 users all storing photos in the cloud and they use the app for the next ten years then the cloud costs could be substantial yet income from app sales may be low after the initial influx of users.
So how do other developers manage ongoing cloud costs?
Are most apps that make use of the cloud subscription based?
Can someone who has already done this type of thing share their experience regarding cloud costs and app monetisation?
Cloud storage is pretty cheap so you could go the Apple way and allow free use up to a certain storage limit and then charge for extra space. Another way is to actually store images offline on a local server and then copy back as required. Since these images are only accessible via your app you can send a message to your online server when it looks like an image is about to be required - pre load from your local server and then delete again after some time period. You may need some extra management code but if you know how many devices are registered and whether they all have a copy of the image then there is no need for the image to be available online.

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