Timer not stopping at Zero D1 mini - timer

Im currently trying to code a timer on a D1 mini that has three tactile switches and will display on a 64x48 OLED display, switch 1 and 2 will increase and decrease the time and 3 will start the time you have put in.
As of now when as it turns on the timer is in a stopped state and you can set your desired time input with switch 1 and 2 and then start the timer with switch 3 but when the timer counts down I want it to stop at 00:00 for you to then input a new time with switch 1 and 2 and then start it again with switch 3. The timer keeps going and does not appear to stop at 00:00.
Here is the code:
#include <Wire.h>
#include <Adafruit_SSD1306.h>
// SCL GPIO5
// SDA GPIO4
#define OLED_RESET 0 // GPIO0
Adafruit_SSD1306 display(OLED_RESET);
int switch1 = D3;
int switch2 = D4;
int switch3 = D5;
int minutes = 0;
int seconds = 0;
int originalMinutesValue = 0;
int originalSecondsValue = 0;
bool timerRunning = false;
bool isReset = false;
void setup() {
display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
display.display();
delay(2000);
display.clearDisplay();
display.setTextSize(2);
display.setTextColor(WHITE);
display.setCursor(4,16);
pinMode(switch1, INPUT);
pinMode(switch2, INPUT);
pinMode(switch3, INPUT);
originalMinutesValue = minutes;
originalSecondsValue = seconds;
}
void loop() {
if(digitalRead(switch1) == LOW) {
if(seconds == 0) {
if(minutes > 0) {
minutes--;
seconds = 59;
}
} else {
seconds--;
}
delay(200);
}
if(digitalRead(switch2) == LOW) {
if(seconds == 59) {
minutes++;
seconds = 0;
} else {
seconds++;
}
delay(200);
}
if(digitalRead(switch3) == LOW) {
timerRunning = !timerRunning;
if(timerRunning && !isReset) {
isReset = true;
}
delay(200);
}
if(timerRunning){
if(seconds==0){
if(minutes>0){
minutes--;
seconds=59;
}else{
if(isReset){
minutes = originalMinutesValue;
seconds = originalSecondsValue;
isReset = false;
}else {
timerRunning = false;
}
}
}else{
seconds--;
}
delay(1000);
}
display.clearDisplay();
display.setCursor(4,16);
if(minutes < 10) {
display.print("0");
}
display.print(minutes);
display.print(":");
if(seconds < 10) {
display.print("0");
}
display.print(seconds);
display.display();
}
I have tried a lot of different workarounds but cannot get it to work. Please let me know if you might know the problem.

Related

My while loop is not breaking after my interrupt updates in C

I am implementing simon says as a small weekly project for school. Using arduino Uno, I'm making 10 levels each level has an extra pattern inside. example: level 1: [1], level 2: [1,2], etc... I have three buttons on my shield. the interrupts work and everything is gucci. My problem here is in this snippet
bool readInput(uint8_t pattern[], uint8_t length)
{
sei();
uint8_t current = 0;
while (current < length)
{
btnPushed = false;
while (!btnPushed)
{
#ifdef DEBUG
_delay_ms(1);
#endif
}
printf("here");
cli();
_delay_ms(200);
if (currentPushed == pattern[current])
{
printf("correct, you pushed %d\n", currentPushed);
}
else
{
printf("incorrect, lets try again\n");
return false;
}
}
btnPushed = false;
return true;
}
so basically I set my buttonPushed to false, and start listening for interrupts, once its true after clicking, I expect to exit the loop and check the input, however my interrupt is correct and I get visual feedback with a light that lights up once i push a button.
this is my ISR
ISR(PCINT1_vect)
{
uint8_t buttonCurr = currentButton();
if (buttonCurr != -1)
{
if (!btn1Pushed && buttonCurr == 0)
{
btn1Pushed = true;
}
currentPushed = buttonCurr;
blinkLed(currentPushed, 1);
btnPushed = true;
}
}
my current button returns 0-2 for buttons that are clicked, and -1 if nothing was clicked.
this is the rest of my code, which is working pretty much
int currentPushed = -1;
bool won;
bool btnPushed = false;
bool btn1Pushed = false;
ISR(PCINT1_vect)
{
uint8_t buttonCurr = currentButton();
if (buttonCurr != -1)
{
if (!btn1Pushed && buttonCurr == 0)
{
btn1Pushed = true;
}
currentPushed = buttonCurr;
blinkLed(currentPushed, 1);
btnPushed = true;
}
}
int main(void)
{
enableAllButtons();
enableAllLeds();
lightDownAllLeds();
prepareButtonsForInterrupt();
initUSART();
init();
play();
if (won)
{
printf("Simon says you win");
}
else
{
printf("simon says do better");
}
return 0;
}
void init(void)
{
printf("LETS PLAY SIMON SAYS\nPress button 1 to start!\n");
int seed = 0;
while (!btn1Pushed)
{
blinkLed(3, 4);
seed++;
}
srand(seed);
printf("Get ready!\n");
btnPushed = false;
cli();
}
void createRandomPattern(uint8_t array[], uint8_t length)
{
for (int i = 0; i < length; i++)
{
array[i] = rand() % 3;
}
}
void play(uint8_t pattern[])
{
uint8_t fullPattern[MAX_PATTERN_LENGTH];
createRandomPattern(fullPattern, MAX_PATTERN_LENGTH);
for (int i = 1; i <= MAX_PATTERN_LENGTH; i++)
{
printf("========LEVEL %d===========\n", i);
playPuzzle(fullPattern, i);
#ifdef DEBUG
printPuzzle(fullPattern, i);
#endif
readInput(fullPattern, i) ?: i--;
}
}
bool readInput(uint8_t pattern[], uint8_t length)
{
sei();
uint8_t current = 0;
while (current < length)
{
btnPushed = false;
while (!btnPushed)
{
}
cli();
if (currentPushed == pattern[current])
{
printf("correct, you pushed %d\n", currentPushed);
}
else
{
printf("incorrect, lets try again\n");
return false;
}
current++;
}
btnPushed = false;
return true;
}
void printPuzzle(uint8_t pattern[], uint8_t length)
{
printf("[ ");
for (int i = 0; i < length; i++)
{
printf("%d ", pattern[i]);
}
printf("]\n");
}
void playPuzzle(uint8_t pattern[], uint8_t length)
{
for (int i = 0; i < length; i++)
{
lightUpOneLed(pattern[i]);
_delay_ms(500);
lightDownOneLed(pattern[i]);
}
}
btnPushed is defined as bool btnPushed = false;.
So when you write:
while (!btnPushed)
{
#ifdef DEBUG
_delay_ms(1);
#endif
}
Nothing in the loop will change btnPushed so there is no point for the compiler to ever check btnPushed again. So what the compiler sees is this:
if (!btnPushed)
while(true)
{
#ifdef DEBUG
_delay_ms(1);
#endif
}
You have to tell the compiler that the value of btnPushed will change unexpectantly when the interrupt fires by using:
volatile bool btnPushed = false;

how to create condition using ros odom pose data?

I have a mobile autonomous robot that moves using Ros. My goal is to communicate with rosserial via arduino and subscribe to the odom topic. I would like to put some conditions on the exposure data I received after I became a member of Odom. In order to be able to perform some operations at certain points in the coordinates on my map. with a simple example
if (pose_x>2.17 &&pose_x<4.00 &&pose_y<7.6 &&pose_y>9.5 ){
digitalWrite(led_pin, HIGH - digitalRead(13));
}
I want to add conditions like but I don't know how to do that. I'm not very good at software.Below is the code I am trying to do with arduino. I may have been a little silly. I'm still very lacking. I will be grateful for all your help.
#include <ros.h>
#include <std_msgs/String.h>
#include <nav_msgs/Odometry.h>
#include <geometry_msgs/Twist.h>
#include <tf/transform_broadcaster.h>
#include <tf/tf.h>
ros::NodeHandle nh;
ros::Time current_time;
float TIME;
float pose_x, pose_y, angle_z;
geometry_msgs::Quaternion odom_quat;
tf::TransformBroadcaster odom_broadcaster;
std_msgs::String message;
ros::Publisher server_pub("/server_messages", &message);
const int button1_pin = 6;
const int button2_pin = 7;
const int led_pin = 13;
char button1[13] = "2";
char button2[13] = "3";
bool last_reading1;
long last_debounce_time1 = 0;
bool last_reading2;
long last_debounce_time2 = 0;
long debounce_delay = 50;
bool published1 = true;
bool published2 = true;
void odomCallback(const nav_msgs::Odometry & msg) {
nav_msgs::Odometry odom;
odom.header.stamp = current_time;
geometry_msgs::TransformStamped odom_trans;
odom_trans.header.stamp = current_time;
odom_trans.transform.translation.x = pose_x;
odom_trans.transform.translation.y = pose_y;
odom_trans.transform.translation.z = 0.0;
odom_trans.transform.rotation = odom_quat;
odom.pose.pose.position.x = pose_x;
odom.pose.pose.position.y = pose_y;
odom.pose.pose.position.z = 0.0;
odom.pose.pose.orientation = odom_quat;
if (pose_x>-8 && pose_x<10 && pose_y>-8 && pose_y<8) {
digitalWrite(led_pin, HIGH - digitalRead(13));
}
else {
digitalWrite(led_pin, LOW - digitalRead(13));
}
}
ros::Subscriber <nav_msgs::Odometry> sub("/odom", odomCallback);
void setup()
{
nh.initNode();
nh.advertise(server_pub);
nh.subscribe(sub);
//initialize an LED output pin
//and a input pin for our push button
pinMode(led_pin, OUTPUT);
pinMode(button1_pin, INPUT);
pinMode(button2_pin, INPUT);
//Enable the pullup resistor on the button
digitalWrite(button1_pin, HIGH);
digitalWrite(button2_pin, HIGH);
//The button is a normally button
last_reading1 = ! digitalRead(button1_pin);
last_reading2 = ! digitalRead(button2_pin);
}
void loop()
{
bool reading1 = ! digitalRead(button1_pin);
bool reading2 = ! digitalRead(button2_pin);
if (last_reading1 != reading1) {
last_debounce_time1 = millis();
published1 = false;
}
if (last_reading2 != reading2) {
last_debounce_time2 = millis();
published2 = false;
}
//if the button value has not changed for the debounce delay, we know its stable
if ( !published1 == 1 && (millis() - last_debounce_time1) > debounce_delay) {
digitalWrite(led_pin, reading1);
message.data = button1 ;
server_pub.publish(&message);
published1 = true;
}
if ( !published2 == 1 && (millis() - last_debounce_time2) > debounce_delay) {
digitalWrite(led_pin, reading2);
message.data = button2 ;
server_pub.publish(&message);
published2 = true;
}
last_reading1 = reading1;
last_reading2 = reading2;
nh.spinOnce();
}
It seems like you're not using the data from the odomCallback at all.
Looks like pose_x and pose_y values never get set. Try adding this to the beginning of the odomCallback function (not tested):
// set pose_x and pose_y to their most recent values
pose_x = msg.pose.pose.position.x;
pose_y = msg.pose.pose.position.y;

First array value not being accessed in Arduino sketch

I'm creating a code that recreate's a clock without using a RTC module. I was busy adding in the days. The problem came when looping through the array. when the index==0, it gives a random form of char.
This is the code that doesn't work:
int theDayindex=0;
String weekDay[]={"maandag","dinsdag","woensdag","donderdag","vrijdag","zaterdag","zondag"};
String theDaydisplay=weekDay[theDayindex];
theDayindex++;
theDaydisplay=weekDay[theDayindex];
if(theDayindex>=6){
theDayindex=0;
}
I think the problem is that when you loop through the code, it does not detect 0 as an index. I'm not really familiar with the C language so it might work differently.
#include <Wire.h>
#include <hd44780.h>
#include <hd44780ioClass/hd44780_I2Cexp.h>
#include <dht.h>
#include <NewPing.h>
int page = 1;
int secs = 0;
int mins = 52;
int hors = 20;
int T;
int H;
int IRpin = 13;
int Timer = 0;
int theDayindex = 0;
String weekDay[] = {
"maandag",
"dinsdag",
"woensdag",
"donderdag",
"vrijdag",
"zaterdag",
"zondag"
};
String theDaydisplay = weekDay[theDayindex];
hd44780_I2Cexp lcd;
dht DHT;
NewPing sonar(11, 12, 400);
void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
lcd.init();
lcd.backlight();
}
void loop() {
secs++;
Timer++;
theDayindex++;
theDaydisplay = weekDay[theDayindex];
if (theDayindex >= 6) {
theDayindex = 0;
}
Serial.println(theDayindex);
Serial.println(theDaydisplay);
unsigned int dstnc = sonar.ping_cm();
if (dstnc <= 30) {
lcd.backlight();
lcd.display();
Timer = 0;
page++;
}
if (secs >= 60) {
secs = 0;
mins++;
lcd.clear();
}
if (mins >= 60) {
hors++;
mins = 0;
secs = 0;
lcd.clear();
}
if (hors >= 24) {
hors = 0;
mins = 0;
secs = 0;
lcd.clear();
theDayindex++;
theDaydisplay = weekDay[theDayindex];
if (theDayindex >= 6) {
theDayindex = 0;
}
}
if (Timer >= 60) {
page = 1;
lcd.noBacklight();
lcd.noDisplay();
}
if (page == 1) {
lcd.clear();
lcd.setCursor(0, 2);
lcd.print(theDaydisplay);
lcd.setCursor(0, 0);
lcd.print(hors);
lcd.setCursor(2, 0);
lcd.print(":");
lcd.setCursor(3, 0);
lcd.print(mins);
lcd.setCursor(5, 0);
lcd.print(":");
lcd.setCursor(6, 0);
lcd.print(secs);
}
if (page == 2) {
int chk = DHT.read11(7);
H = DHT.humidity;
T = DHT.temperature;
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Hum:");
lcd.setCursor(4, 0);
lcd.print(H);
lcd.setCursor(9, 0);
lcd.print("temp: ");
lcd.setCursor(14, 0);
lcd.print(T);
}
if (page >= 3) {
page = 1;
}
delay(955);
}
If the issue is the loop not accessing the first index, then the culprit is:
theDayindex++;
The theDayindex is first set to 0 but immediately incremented when the loop starts. So just move the index increments to the end of your loop.
#include <Wire.h>
#include <hd44780.h>
#include <hd44780ioClass/hd44780_I2Cexp.h>
#include <dht.h>
#include <NewPing.h>
int page = 1;
int secs = 0;
int mins = 52;
int hors = 20;
int T;
int H;
int IRpin = 13;
int Timer = 0;
int theDayindex = 0;
String weekDay[] = {
"maandag",
"dinsdag",
"woensdag",
"donderdag",
"vrijdag",
"zaterdag",
"zondag"
};
String theDaydisplay = weekDay[theDayindex];
hd44780_I2Cexp lcd;
dht DHT;
NewPing sonar(11, 12, 400);
void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
lcd.init();
lcd.backlight();
}
void loop() {
theDaydisplay = weekDay[theDayindex];
if (theDayindex >= 6) {
theDayindex = 0;
}
Serial.println(theDayindex);
Serial.println(theDaydisplay);
unsigned int dstnc = sonar.ping_cm();
if (dstnc <= 30) {
lcd.backlight();
lcd.display();
Timer = 0;
page++;
}
if (secs >= 60) {
secs = 0;
mins++;
lcd.clear();
}
if (mins >= 60) {
hors++;
mins = 0;
secs = 0;
lcd.clear();
}
if (hors >= 24) {
hors = 0;
mins = 0;
secs = 0;
lcd.clear();
theDayindex++;
theDaydisplay = weekDay[theDayindex];
if (theDayindex >= 6) {
theDayindex = 0;
}
}
if (Timer >= 60) {
page = 1;
lcd.noBacklight();
lcd.noDisplay();
}
if (page == 1) {
lcd.clear();
lcd.setCursor(0, 2);
lcd.print(theDaydisplay);
lcd.setCursor(0, 0);
lcd.print(hors);
lcd.setCursor(2, 0);
lcd.print(":");
lcd.setCursor(3, 0);
lcd.print(mins);
lcd.setCursor(5, 0);
lcd.print(":");
lcd.setCursor(6, 0);
lcd.print(secs);
}
if (page == 2) {
int chk = DHT.read11(7);
H = DHT.humidity;
T = DHT.temperature;
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Hum:");
lcd.setCursor(4, 0);
lcd.print(H);
lcd.setCursor(9, 0);
lcd.print("temp: ");
lcd.setCursor(14, 0);
lcd.print(T);
}
if (page >= 3) {
page = 1;
}
delay(955);
secs++;
Timer++;
theDayindex++;
}
As Stormix answared, you never use weekDay[0]. When theDaydisplay=weekDay[theDayindex] is executed for the first time, theDayIndex has already been incremented, so you are accessing weekDay[1]. Just changing the lines order should solve your problem.
int theDayindex=0;
String weekDay[]={"maandag","dinsdag","woensdag","donderdag","vrijdag","zaterdag","zondag"};
String theDaydisplay=weekDay[theDayindex];
theDaydisplay=weekDay[theDayindex];
theDayindex++;
if(theDayindex>=6){
theDayindex=0;
}

How to detect how long a button was pressed in Arduino?

How can I detect how long a button was pressed / released in Arduino and then print some custom output after that?
Arduino can only detect the state of your button (pressed OR unpressed).
You could use a timer variable (based on this example from their docs) to save the exact time when you pressed or released the button, so you can check the difference between both variables to calculate how long it is on hold or idle.
The code could look like this:
const int buttonPin = 2;
int buttonState = 0; // current state of the button
int lastButtonState = 0; // previous state of the button
int startPressed = 0; // the moment the button was pressed
int endPressed = 0; // the moment the button was released
int holdTime = 0; // how long the button was hold
int idleTime = 0; // how long the button was idle
void setup() {
pinMode(buttonPin, INPUT); // initialize the button pin as a input
Serial.begin(9600); // initialize serial communication
}
void loop() {
buttonState = digitalRead(buttonPin); // read the button input
if (buttonState != lastButtonState) { // button state changed
updateState();
}
lastButtonState = buttonState; // save state for next loop
}
void updateState() {
// the button has been just pressed
if (buttonState == HIGH) {
startPressed = millis();
idleTime = startPressed - endPressed;
if (idleTime >= 500 && idleTime < 1000) {
Serial.println("Button was idle for half a second");
}
if (idleTime >= 1000) {
Serial.println("Button was idle for one second or more");
}
// the button has been just released
} else {
endPressed = millis();
holdTime = endPressed - startPressed;
if (holdTime >= 500 && holdTime < 1000) {
Serial.println("Button was held for half a second");
}
if (holdTime >= 1000) {
Serial.println("Button was held for one second or more");
}
}
}
However, if you want to trigger an event while the button is still pressed (or maybe you want to increment a counter in some display), you can still do the same math.
Change your condition in the loop function to be like this:
if (buttonState != lastButtonState) {
updateState(); // button state changed. It runs only once.
} else {
updateCounter(); // button state not changed. It runs in a loop.
}
And then implement your new function like this:
void updateCounter() {
// the button is still pressed
if (buttonState == HIGH) {
holdTime = millis() - startPressed;
if (holdTime >= 1000) {
Serial.println("Button is held for more than a second");
}
// the button is still released
} else {
idleTime = millis() - endPressed;
if (idleTime >= 1000) {
Serial.println("Button is released for more than a second");
}
}
}
for your interest here's an example of code using 2 arrays to store button states of arduino pin given to the corresponding input button. During the loop you can do a simple check with the wanted repeat:
if(button_down(But1_pin, BTN_LOOP_DELAY_MS))
{
// code here repeated if the button is either clicked or maintained
}
button_down() also defers the first repeat by DELAY_WAIT_BEFORE_REPEAT ms.
Here the full tested example:
#define BTN_LOOP_DELAY_MS 100
#define DELAY_WAIT_BEFORE_REPEAT 500
#define NB_MAX_PIN_INPUT 13
#define But1_pin 7
#define But2_pin 6
// array to check status change
bool prev_button[NB_MAX_PIN_INPUT];
unsigned long button_last_down[NB_MAX_PIN_INPUT];
// macro : our read init with prev_button storage
#define READ_INIT_BUTTON(pin) \
do{ \
pinMode(pin, INPUT); \
prev_button[pin] = digitalRead(pin); \
} while(false)
// function at the end of the code
bool button_down(byte pin_num, unsigned int delay_repeated);
void setup() {
READ_INIT_BUTTON(But1_pin);
READ_INIT_BUTTON(But2_pin);
Serial.begin(115200);
}
void loop() {
if(button_down(But1_pin, BTN_LOOP_DELAY_MS))
{
Serial.print("new inpulse");
Serial.print(millis());
Serial.println();
}
if(button_down(But2_pin, BTN_LOOP_DELAY_MS))
{
Serial.println("button2");
}
}
bool button_down(byte pin_num, unsigned int delay_repeated)
{
bool b = digitalRead(pin_num);
bool r = false;
unsigned long currentMillis = millis();
if(prev_button[pin_num] != HIGH && b == HIGH)
{
r = true;
button_last_down[pin_num] = currentMillis + DELAY_WAIT_BEFORE_REPEAT;
}
else if(b == HIGH
&& prev_button[pin_num] == HIGH
&& currentMillis > button_last_down[pin_num]
&& currentMillis - button_last_down[pin_num] > delay_repeated
)
{
// save the last time we give a button impusle at true
button_last_down[pin_num] = currentMillis;
r = true;
}
// store button state, if changed
if(prev_button[pin_num] != b)
{
prev_button[pin_num] = b;
}
return r;
}
This following steps works:
If the button state satisfies.
Then read the millis() values one time(Using flag) and find the
duration by comparing with current millis() value.
void buttonLongPress() {
uint32_t duration = 0;
if (digitalRead(button_pin) == LOW) {
if (pressReadLimit == 0) {
pressTime = millis();
pressReadLimit = 1;
}
duration = millis() - pressTime;
if (duration >= 3000) {
Serial.println("Long press");
}
Serial.println(duration);
} else {
duration = 0;
pressReadLimit = 0;
}
}
Serial monitor result

8051 microcontroller lcd countdown timer

Currently i faced some problem on my lcd screen. I'm try to do a countdown timer but when i set Hour = 0, Min = 1, the sec hit 0 and my hour turn to some unknown character and min = 59, sec = 59. I'm i missing out something?
void Timer1(void) interrupt 3
{
TF1 = 0;
TH1 = 0xB1;
TL1 = 0XE0;
cd_msec--;
if(cd_msec == 0)
{
cd_msec = 99;
cd_sec--;
}
if(cd_sec == 0)
{
cd_sec = 59;
cd_min--;
}
if(cd_min == 0)
{
cd_min = 59;
cd_hour--;
}
if(cd_hour == 0)
{
cd_hour = 0;
}
if(cd_hour == 0 && cd_min == 0)
{
cd_hour = 0;
cd_min = 0;
}
if(cd_hour == 0 && cd_min == 0 && cd_sec == 0)
{
cd_hour = 0;
cd_min = 0;
cd_sec = 0;
cd_msec = 0;
}
}
I agree with #nielsen that the logic is wrong. You may consider following approach to update all the variables properly at every millisecond tick.
Also, I have assigned milli_sec to 999 considering that you will manage to get a 16 bit variable for it.
if (milli_sec > 0)
{
milli_sec--
} else {
if (second > 0) {
milli_sec = 999;
second--;
} else {
if (minute > 0) {
milli_sec = 999;
second = 59
minute--
} else {
if (hour > 0) {
milli_sec = 999;
second = 59;
minute = 59;
hour--
}
else {
//COUNTDOWN REACHED TO 0
//hour,minute,second,milli_second is zero
}
}
}
}
Your logic is pretty wrong.
Assume the pre-condition:
cd_msec=1; cd_sec=1; cd_min=5;
When the code executes, you'll get:
cd_msec=99; cd_sec=59; cd_min=4;
So a single tick changed the countdown more than 1 sec.
Remember that zero is a valid value! I'll suggest that you rewrite the code so that you check for zero before decrementing.
Something like:
if (cd_msec > 0) {
cd_msec--;
}
else
{
if (cd_sec > 0) {
cd_sec--;
cd_msec = 99; // Assummes 10ms ticks
}
else
{
// Handle case with both cd_msec and cd_sec being zero
// ...
// ....
}
}
You have 0H : 1M : 0S.
You check seconds, seconds is zero. You set minutes = 0.
You check minutes, it is now 0. So you subtract 1 from hours. Hours is already zero. So it wraps around to maybe ~65k.
IMHO it would be better to have only msecs and convert to hours:minutes:seconds only when you update the display (if you need).

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