I'm trying to make a discord bot that will provide the current price of crypto currencies when a command (!price) is used, below is my code i have taken out my bots token for obvious reasons
import requests
from discord import Client, Intents
intents = Intents.default()
intents.members = True
client = Client(intents=intents)
#client.event
async def on_ready():
print(f'Logged in as {client.user}')
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('!price'):
symbol = message.content[6:].upper()
url = f'https://api.coingecko.com/api/v3/simple/price?ids={symbol}&vs_currencies=usd'
print(f'Fetching price for symbol: {symbol}')
response = requests.get(url)
print(f'API response: {response.json()}')
print(f'response.status_code: {response.status_code}')
try:
price = response.json()[symbol]['usd']
await message.channel.send(f'The price of {symbol} is ${price}')
except KeyError:
print(f'Error: Symbol {symbol} not found')
await message.channel.send(f'Error: Symbol {symbol} not found')
client.run('TOKEN GOES HERE')
i have tried literally everything, Ive added so many debugging tools and I'm fairly certain that the problem lies with my bot picking up my commands in the discord server,
Related
My bot has fully functioning /slash commands and I would also like them to be text commands and add other functionality when users send messages in chat. However, I cannot seem to get the bot to listen for messages.
import interactions
# Create the bot
Bot = interactions.Client(
token = BotToken,
scope = ServerID
)
#Bot.event
async def on_message(message):
await HandleMessage(message)
return
Bot.start()
The code never enters the on_message method.
I had a working version with the discord.py module and they are very similar. I am not sure why it does not work with Interactions.py.
Working code with discord.py:
intents = discord.Intents.default()
intents.messages = True
intents.message_content = True
client = discord.Client(intents = intents)
#client.event
async def on_message(message):
await HandleMessage(message)
client.run(Token)
i need a help with a python code. All I need is to get if user selected (by myself) ID is currently online. How can I do that?
The code for now looks like this, but its dosnt print anserw
import discord
from discord.ext import commands
from discord import Member
TOKEN = "token"
intents = discord.Intents.default()
intents.message_content = True
intents.members = True
client = commands.Bot(command_prefix=".", intents=intents)
#client.event
async def on_ready():
return
#client.event
async def on_message(message, member : discord.Member=None):
if member == MyID:
print("draziv online")
if message.author == client.user:
return
if "hello" in message.content or "hi" in message.content:
return
# await message.channel.send(f'Hello there {message.author.mention}. I hope you have a fantastic day so far. ')
client.run(TOKEN)
I was trying all the methods I found over the internet, but almost all of them are outdated
I am trying to change my bot status but i keep on getting this error.
TypeError: Client.__init__() missing 1 required keyword-only argument: 'intents
my code
import discord
intents = discord.Intents.default()
intents.message_content = True
client = discord.Client(intents=intents)
#client.event
async def on_message(message):
if message.content.startswith('bruh'):
channel = message.channel
await channel.send('brah')
client = discord.Client(activity=discord.Game('Beep Boop'))
i added the intents to my code but i am still getting the same error message. I tried to google but all the answers are from pre discord.py v2.
You redefined the client in line 14 and didn't pass the intents keyword argument. And if you want to change the bot's status, just put it in the first client constructor.
import discord
intents = discord.Intents.default()
intents.message_content = True
client = discord.Client(intents=intents, activity=discord.Game('Beep Boop'))
#client.event
async def on_message(message):
if message.content.startswith('bruh'):
channel = message.channel
await channel.send('brah')
# client = discord.Client(activity=discord.Game('Beep Boop'))
So, I'm new to python and even more to coding bots on discord. At the moment I'm using discord.py and red-bot (https://docs.discord.red/en/stable/index.html).
At the moment I'm trying to make the bot listen to a new message and print something in response to it, but I just can't figure it out. Since I'm using red-bot I didn't go through the steps of using client = discord.Client() and setting a token on the code itself so using #client.event() doesn't seem to work, nor #bot.event(), and I can't really find any other way to make the bot listen for an on_message() event.
Edit with part of my code:
import discord
from discord.ext import commands
from redbot.core import commands
class MyCog(commands.Cog):
client = discord.Client()
def __init__(self, bot):
self.bot = bot
#bot.event()
async def on_message(self, message):
if 'test' in message.content:
await self.send_message(message.channel, 'it works!')
Console returns that bot in #bot.event() is not defined.
Also a separate initialization file, it's done this way to follow Red's guide of how to make a cog.
from .remind import MyCog
def setup(bot):
bot.add_cog(MyCog(bot))
Here is an example of a cog that replies to a specific word mentioned. It also has a cooldown to prevent the bot spamming which I find absolutely neccesary to include.
from curses.panel import bottom_panel
import discord
from discord.ext import commands
class brilliant(commands.Cog):
def __init__(self, bot):
self.bot = bot
self._cd = commands.CooldownMapping.from_cooldown(1, 60.0, commands.BucketType.member) # Change accordingly
# rate, per, BucketType
def ratelimit_check(self, message):
"""Returns the ratelimit left"""
bucket = self._cd.get_bucket(message)
return bucket.update_rate_limit()
#commands.Cog.listener()
async def on_message(self, message):
if message.author == self.bot.user:
return
msg = message.content.lower()
brilliant = ['brilliant', 'Brilliant', 'brilliant!', 'Brilliant!']
if any(word in msg for word in brilliant):
retry_after = self.ratelimit_check(message)
if retry_after is None:
await message.channel.send("Brilliant!")
await self.bot.process_commands(message)
else:
return
async def setup(bot):
await bot.add_cog(brilliant(bot))
If you want it in the main file, you can put something a lot simpler:
brilliant = ['brilliant', 'Brilliant', 'brilliant!', 'Brilliant!']
#bot.event
async def on_message(message):
if message.author == bot.user:
return
msg = message.content.lower()
if any(word in msg for word in brilliant):
await message.channel.send("Brilliant!")
await bot.process_commands(message)
Hope it helps.
I've been interested in working with discord bots lately, and from what I'm seeing this code should work but it is not...
I'm simply just playing around with the API because it's fun so I'm pretty new with this. I just want the bot to welcome someone when they join.
import discord
client = discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'.format(client))
channel = client.guilds[0].get_channel(CHANNEL ID)
await channel.send("Bot online")
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('$hello'):
await message.channel.send('Hello!')
#client.event
async def on_member_join(member):
print(f'{member.name} has joined the server')
channel = client.guilds[0].get_channel(CHANNEL ID)
print(channel)
await channel.send(f'{member.name} has joined the server')
#client.event
async def on_member_remove(member):
print(f'{member.name} has left the server')
channel = client.guilds[0].get_channel(CHANNEL ID)
print(channel)
await channel.send(f'{member.name} has left the server')
client.run('TOKEN HERE')
instead of member.name use member and if that dosnt work add this where you have your variables intents = discord.Intents(messages = True, guilds = True, reactions = True, members = True, presences = True)
client = commands.Bot(command_prefix = '*', intents = intents)
FOR discord.py >= 1.5
1.5 adds support for Gateway Intents, by default your bot doesn't have access to guild members like it did in previous versions. If your bot is in less than 100 servers then you can enable these intents without verification. You should see these settings at the bottom of your Bot page on the Discord Developer Portal. If you enable both, then you need to change your Client (or commands.Bot) instantiation as such:
intents = discord.Intents.all()
client = discord.Client(intents=intents)
When I test this, the event is firing, but I'll bet your issue lies in the line:
channel = client.guilds[0].get_channel(CHANNEL ID)
It will be far more reliable to just use use client.get_channel to ensure you are actually grabbing the intended channel, all channel IDs on discord are unique so you do not need to use a guild object. Also CHANNEL ID will not be a valid variable, but I am guessing you just redacted it.
You forgot the brackets for the decorators.
#client.event
should be
#client.event()
EDIT: Not it, apparently. Will update this answer when OP replies with more information.