what the meaning of (a&b)>>c in this systemc code? [duplicate] - c

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What are bitwise operators?
(9 answers)
Closed last month.
when I read SYSTEMC code,I find a function return int like this:
static inline int rp_get_busaccess_response(struct rp_pkt *pkt)
{
return (pkt->busaccess_ext_base.attributes & RP_BUS_RESP_MASK) >>
RP_BUS_RESP_SHIFT;
}
pkt->busaccess_ext_base.attributes defined as uint64_t.
RP_BUS_RESP_MASK and RP_BUS_RESP_SHIFT defined as:
enum {
RP_RESP_OK = 0x0,
RP_RESP_BUS_GENERIC_ERROR = 0x1,
RP_RESP_ADDR_ERROR = 0x2,
RP_RESP_MAX = 0xF,
};
enum {
RP_BUS_RESP_SHIFT = 8,
RP_BUS_RESP_MASK = (RP_RESP_MAX << RP_BUS_RESP_SHIFT),
};
What the meaning of this function's return?
Thanks!

a & b is a bitwise operation, this will perform a logical AND to each pair of bits, let's say you have 262 & 261 this will translate to 100000110 & 100000101 the result will be 100000100 (260), the logic behind the result is that each 1 AND 1 will result in 1 whereas 1 AND 0 and 0 AND 0 will result in 0, these are normal logical operations but are performed at bit level:
100000110
& 100000101
-----------
100000100
In (a & b) >> c, >> will shift the bits of the resulting value of a & b to the right by c positions. For example for the previous result 100000100 and having a c value of 8, all bits will shift to the right by 8, and the result is 000000001. The left most 1 bit in the original value will become the first most right whereas the third 1 bit from the right in the original value will be shifted away.
With this knowledge in mind and looking at the function, we can see that the RP_BUS_RESP_MASK constant is a mask that protects the field of bits from 9th through 12th position(from the right, i.e. the first four bits of the second byte), setting them to 1 (RP_RESP_MAX << RP_BUS_RESP_SHIFT which translates to 1111 << 8 resulting in 111100000000), this will preserve the bit values in that range. Then it sets the other bits of pkt->busaccess_ext_base.attributes to 0 when it performs the bitwise & against this mask. Finally it shifts this field to the right by RP_BUS_RESP_SHIFT(8).
It basically extracts the the first four bits in the second byte of kt->busaccess_ext_base.attributes and returns the result as an integer.
What it's for specifically? You must consult the documentation if it exists or try to understand its use in the global context, for what I can see this belongs to LibSystemCTLM-SoC (In case you didn't know)

The function extracts the first 4-Bit of the second byte of the 8-Byte (64-Bit) Attribute. This means, it extracts the following 4-Bits of the Attribute 0xFFFF FFFF FFFFF FAFF resulting in 0x0A
First it creates the mask, which is RP_BUS_RESP_MASK = 0x0F00
Next it applies the mask to the attribute pkt->busaccess_ext_base.attributes & 0x0F00 resulting in 0x0A00 from the example
Next it shifts A by 8-Bit to the right side, leading to 0x0A

Related

What does this code does ? There are so many weird things

int n_b ( char *addr , int i ) {
char char_in_chain = addr [ i / 8 ] ;
return char_in_chain >> i%8 & 0x1;
}
Like what is that : " i%8 & Ox1" ?
Edit: Note that 0x1 is the hexadecimal notation for 1. Also note that :
0x1 = 0x01 = 0x000001 = 0x0...01
i%8 means i modulo 8, ie the rest in the Euclidean division of i by 8.
& 0x1 is a bitwise AND, it converts the number before to binary form then computes the bitwise operation. (it's already in binary but it's just so you understand)
Example : 0x1101 & 0x1001 = 0x1001
Note that any number & 0x1 is either 0 or one.
Example: 0x11111111 & 0x00000001 is 0x1 and 0x11111110 & 0x00000001 is 0x0
Essentially, it is testing the last bit on the number, which the bit determining parity.
Final edit:
I got the precedence wrong, thanks to the comments for pointing it out. Here is the real precedence.
First, we compute i%8.
The result could be 0, 1, 2, 3, 4, 5, 6, 7.
Then, we shift the char by the result, which is maximum 7. That means the i % 8 th bit is now the least significant bit.
Then, we check if the original i % 8 bit is set (equals one) or not. If it is, return 1. Else, return 0.
This function returns the value of a specific bit in a char array as the integer 0 or 1.
addr is the pointer to the first char.
i is the index to the bit. 8 bits are commonly stored in a char.
First, the char at the correct offset is fetched:
char char_in_chain = addr [ i / 8 ] ;
i / 8 divides i by 8, ignoring the remainder. For example, any value in the range from 24 to 31 gives 3 as the result.
This result is used as the index to the char in the array.
Next and finally, the bit is obtained and returned:
return char_in_chain >> i%8 & 0x1;
Let's just look at the expression char_in_chain >> i%8 & 0x1.
It is confusing, because it does not show which operation is done in what sequence. Therefore, I duplicate it with appropriate parentheses: (char_in_chain >> (i % 8)) & 0x1. The rules (operation precedence) are given by the C standard.
First, the remainder of the division of i by 8 is calculated. This is used to right-shift the obtained char_in_chain. Now the interesting bit is in the least significant bit. Finally, this bit is "masked" with the binary AND operator and the second operand 0x1. BTW, there is no need to mark this constant as hex.
Example:
The array contains the bytes 0x5A, 0x23, and 0x42. The index of the bit to retrieve is 13.
i as given as argument is 13.
i / 8 gives 13 / 8 = 1, remainder ignored.
addr[1] returns 0x23, which is stored in char_in_chain.
i % 8 gives 5 (13 / 8 = 1, remainder 5).
0x23 is binary 0b00100011, and right-shifted by 5 gives 0b00000001.
0b00000001 ANDed with 0b00000001 gives 0b00000001.
The value returned is 1.
Note: If more is not clear, feel free to comment.
What the various operators do is explained by any C book, so I won't address that here. To instead analyse the code step by step...
The function and types used:
int as return type is an indication of the programmer being inexperienced at writing hardware-related code. We should always avoid signed types for such purposes. An experienced programmer would have used an unsigned type, like for example uint8_t. (Or in this specific case maybe even bool, depending on what the data is supposed to represent.)
n_b is a rubbish name, we should obviously never give an identifier such a nondescript name. get_bit or similar would have been a better name.
char* is, again, an indication of the programmer being inexperienced. char is particularly problematic when dealing with raw data, since we can't even know if it is signed or unsigned, it depends on which compiler that is used. Had the raw data contained a value of 0x80 or larger and char was negative, we would have gotten a negative type. And then right shifting a negative value is also problematic, since that behavior too is compiler-specific.
char* is proof of the programmer lacking the fundamental knowledge of const correctness. The function does not modify this parameter so it should have been const qualified. Good code would use const uint8_t* addr.
int i is not really incorrect, the signedness doesn't really matter. But good programming practice would have used an unsigned type or even size_t.
With types unsloppified and corrected, the function might look like this:
#include <stdint.h>
uint8_t get_bit (const uint8_t* addr, size_t i ) {
uint8_t char_in_chain = addr [ i / 8 ] ;
return char_in_chain >> i%8 & 0x1;
}
This is still somewhat problematic, because the average C programmer might not remember the precedence of >> vs % vs & on top of their head. It happens to be % over >> over &, but lets write the code a bit more readable still by making precedence explicit: (char_in_chain >> (i%8)) & 0x1.
Then I would question if the local variable really adds anything to readability. Not really, we might as well write:
uint8_t get_bit (const uint8_t* addr, size_t i ) {
return ((addr[i/8]) >> (i%8)) & 0x1;
}
As for what this code actually does: this happens to be a common design pattern for how to access a specific bit in a raw bit-field.
Any bit-field in C may be accessed as an array of bytes.
Bit number n in that bit-field, will be found at byte n/8.
Inside that byte, the bit will be located at n%8.
Bit masking in C is most readably done as data & (1u << bit). Which can be obfuscated as somewhat equivalent but less readable (data >> bit) & 1u, where the masked bit ends up in the LSB.
For example lets assume we have 64 bits of raw data. Bits are always enumerated from 0 to 63 and bytes (just like any C array) from index 0. We want to access bit 33. Then 33/8 integer division = 4.
So byte[4]. Bit 33 will be found at 33%8 = 1. So we can obtain the value of bit 33 from ordinary bit masking byte[33/8] & (1u << (bit%8)). Or similarly, (byte[33/8] >> (bit%8)) & 1u
An alternative, more readable version of it all:
bool is_bit_set (const uint8_t* data, size_t bit)
{
uint8_t byte = data [bit / 8u];
size_t mask = 1u << (bit % 8u);
return (byte & mask) != 0u;
}
(Strictly speaking we could as well do return byte & mask; since a boolean type is used, but it doesn't hurt to be explicit.)

reading 2 bits off a register

I'm looking at a datasheet specification of a NIC and it says:
bits 2:3 of register contain the NIC speed, 4 contains link state, etc. How can I isolate these bits using bitwise?
For example, I've seen the code to isolate the link state which is something like:
(link_reg & (1 << 4))>>4
But I don't quite get why the right shift. I must say, I'm still not fairly comfortable with the bitwise ops, even though I understand how to convert to binary and what each operation does, but it doesn't ring as practical.
It depends on what you want to do with that bit. The link state, call it L is in a variable/register somewhere
43210
xxxxLxxxx
To isolate that bit you want to and it with a 1, a bitwise operation:
xxLxxxx
& 0010000
=========
00L0000
1<<4 = 1 with 4 zeros or 0b10000, the number you want to and with.
status&(1<<4)
This will give a result of either zero or 0b10000. You can do a boolean comparison to determine if it is false (zero) or true (not zero)
if(status&(1<<4))
{
//bit was on/one
}
else
{
//bit was off/zero
}
If you want to have the result be a 1 or zero, you need to shift the result to the ones column
(0b00L0000 >> 4) = 0b0000L
If the result of the and was zero then shifting still gives zero, if the result was 0b10000 then the shift right of 4 gives a 0b00001
so
(status&(1<<4))>>4 gives either a 1 or 0;
(xxxxLxxxx & (00001<<4))>>4 =
(xxxxLxxxx & (10000))>>4 =
(0000L0000) >> 4 =
0000L
Another way to do this using fewer operations is
(status>>4)&1;
xxxxLxxxx >> 4 = xxxxxxL
xxxxxxL & 00001 = 00000L
Easiest to look at some binary numbers.
Here's a possible register value, with the bit index underneath:
00111010
76543210
So, bit 4 is 1. How do we get just that bit? We construct a mask containing only that bit (which we can do by shifting a 1 into the right place, i.e. 1<<4), and use &:
00111010
& 00010000
----------
00010000
But we want a 0 or a 1. So, one way is to shift the result down: 00010000 >> 4 == 1. Another alternative is !!val, which turns 0 into 0 and nonzero into 1 (note that this only works for single bits, not a two-bit value like the link speed).
Now, if you want bits 3:2, you can use a mask with both of those bits set. You can write 3 << 2 to get 00001100 (since 3 has two bits set). Then we & with it:
00111010
& 00001100
----------
00001000
and shift down by 2 to get 10, the desired two bits. So, the statement to get the two-bit link speed would be (link_reg & (3<<2))>>2.
If you want to treat bits 2 and 3 (starting the count at 0) as a number, you can do this:
unsigned int n = (link_get & 0xF) >> 2;
The bitwise and with 15 (which is 0b1111 in binary) sets all but the bottom four bits to zero, and the following right-shift by 2 gets you the number in bits 2 and 3.
you can use this to determine if the bit at position pos is set in val:
#define CHECK_BIT(val, pos) ((val) & (1U<<(pos)))
if (CHECK_BIT(reg, 4)) {
/* bit 4 is set */
}
the bitwise and operator (&) sets each bit in the result to 1 if both operands have the corresponding bit set to 1. otherwise, the result bit is 0.
The problem is that isolating bits is not enough: you need to shift them to get the correct size order of the value.
In your example you have bit 2 and 3 for the size (I'm assuming that least significant is bit 0), it means that it is a value in range [0,3]. Now you can mask these bits with reg & (0x03<<2) or, converted, (reg & 0x12) but this is not enough:
reg 0110 1010 &
0x12 0000 1100
---------------
0x08 0000 1000
As you can see the result is 1000b which is 8, which is over the range. To solve this you need to shift back the result so that the least significant bit of the value you are interested in corresponds to the least significant bit of the containing byte:
0000 1000 >> 2 = 10b = 3
which now is correct.

How to create mask with least significat bits set to 1 in C

Can someone please explain this function to me?
A mask with the least significant n bits set to 1.
Ex:
n = 6 --> 0x2F, n = 17 --> 0x1FFFF // I don't get these at all, especially how n = 6 --> 0x2F
Also, what is a mask?
The usual way is to take a 1, and shift it left n bits. That will give you something like: 00100000. Then subtract one from that, which will clear the bit that's set, and set all the less significant bits, so in this case we'd get: 00011111.
A mask is normally used with bitwise operations, especially and. You'd use the mask above to get the 5 least significant bits by themselves, isolated from anything else that might be present. This is especially common when dealing with hardware that will often have a single hardware register containing bits representing a number of entirely separate, unrelated quantities and/or flags.
A mask is a common term for an integer value that is bit-wise ANDed, ORed, XORed, etc with another integer value.
For example, if you want to extract the 8 least significant digits of an int variable, you do variable & 0xFF. 0xFF is a mask.
Likewise if you want to set bits 0 and 8, you do variable | 0x101, where 0x101 is a mask.
Or if you want to invert the same bits, you do variable ^ 0x101, where 0x101 is a mask.
To generate a mask for your case you should exploit the simple mathematical fact that if you add 1 to your mask (the mask having all its least significant bits set to 1 and the rest to 0), you get a value that is a power of 2.
So, if you generate the closest power of 2, then you can subtract 1 from it to get the mask.
Positive powers of 2 are easily generated with the left shift << operator in C.
Hence, 1 << n yields 2n. In binary it's 10...0 with n 0s.
(1 << n) - 1 will produce a mask with n lowest bits set to 1.
Now, you need to watch out for overflows in left shifts. In C (and in C++) you can't legally shift a variable left by as many bit positions as the variable has, so if ints are 32-bit, 1<<32 results in undefined behavior. Signed integer overflows should also be avoided, so you should use unsigned values, e.g. 1u << 31.
For both correctness and performance, the best way to accomplish this has changed since this question was asked back in 2012 due to the advent of BMI instructions in modern x86 processors, specifically BLSMSK.
Here's a good way of approaching this problem, while retaining backwards compatibility with older processors.
This method is correct, whereas the current top answers produce undefined behavior in edge cases.
Clang and GCC, when allowed to optimize using BMI instructions, will condense gen_mask() to just two ops. With supporting hardware, be sure to add compiler flags for BMI instructions:
-mbmi -mbmi2
#include <inttypes.h>
#include <stdio.h>
uint64_t gen_mask(const uint_fast8_t msb) {
const uint64_t src = (uint64_t)1 << msb;
return (src - 1) ^ src;
}
int main() {
uint_fast8_t msb;
for (msb = 0; msb < 64; ++msb) {
printf("%016" PRIx64 "\n", gen_mask(msb));
}
return 0;
}
First, for those who only want the code to create the mask:
uint64_t bits = 6;
uint64_t mask = ((uint64_t)1 << bits) - 1;
# Results in 0b111111 (or 0x03F)
Thanks to #Benni who asked about using bits = 64. If you need the code to support this value as well, you can use:
uint64_t bits = 6;
uint64_t mask = (bits < 64)
? ((uint64_t)1 << bits) - 1
: (uint64_t)0 - 1
For those who want to know what a mask is:
A mask is usually a name for value that we use to manipulate other values using bitwise operations such as AND, OR, XOR, etc.
Short masks are usually represented in binary, where we can explicitly see all the bits that are set to 1.
Longer masks are usually represented in hexadecimal, that is really easy to read once you get a hold of it.
You can read more about bitwise operations in C here.
I believe your first example should be 0x3f.
0x3f is hexadecimal notation for the number 63 which is 111111 in binary, so that last 6 bits (the least significant 6 bits) are set to 1.
The following little C program will calculate the correct mask:
#include <stdarg.h>
#include <stdio.h>
int mask_for_n_bits(int n)
{
int mask = 0;
for (int i = 0; i < n; ++i)
mask |= 1 << i;
return mask;
}
int main (int argc, char const *argv[])
{
printf("6: 0x%x\n17: 0x%x\n", mask_for_n_bits(6), mask_for_n_bits(17));
return 0;
}
0x2F is 0010 1111 in binary - this should be 0x3f, which is 0011 1111 in binary and which has the 6 least-significant bits set.
Similarly, 0x1FFFF is 0001 1111 1111 1111 1111 in binary, which has the 17 least-significant bits set.
A "mask" is a value that is intended to be combined with another value using a bitwise operator like &, | or ^ to individually set, unset, flip or leave unchanged the bits in that other value.
For example, if you combine the mask 0x2F with some value n using the & operator, the result will have zeroes in all but the 6 least significant bits, and those 6 bits will be copied unchanged from the value n.
In the case of an & mask, a binary 0 in the mask means "unconditionally set the result bit to 0" and a 1 means "set the result bit to the input value bit". For an | mask, an 0 in the mask sets the result bit to the input bit and a 1 unconditionally sets the result bit to 1, and for an ^ mask, an 0 sets the result bit to the input bit and a 1 sets the result bit to the complement of the input bit.

Bits Shift in C- is the i bit on?

I'm trying to understand the following function which decides whether a bit is on:
int isBitISet( char ch, int i )
{
char mask = 1 << i ;
return mask & ch ;
}
First, why do I get a char? for ch=abcdefgh and i=5 the function suppose to return the fifth bit from the right (?) , d. so mask=00000001<<5=00100000, and 00100000 & abcdefgh = 00c00000.
Can you please explain me how come we get char and we can do all these shifts without any casting? how come we didn't get the fifth bit and why the returned value is really the Indication whether the bit is on or not?
Edit: the 'abcdefg' are just a symbols for the bits, I didn't mean to represent a string in a char type.
I used to think of a char as 'a' and not as an actual 8 bits, so probably this is the answer to my first question.
It won't give you the fifth bit. Binary numbers start at 20, so the first bit is actually indexed with 0, not with 1. It will give return you sixth bit instead.
Examples:
ch & (1 << 0); // first bit
ch & (1 << 1); // second bit
ch & ((1 << 3) | (1 << 2)); // third and fourth bit.
Also, a char is only an interpretation of a number. On most machines it has a size of 8 bit, which you can either interpret as a unsigned value (0 to 255) or signed value (-128 to 127). So basically it's an integer with a very limited range, thus you can apply bit shifting without casting.
Also, your function will return an integer value that equals zero if and only if the given bit isn't set. Otherwise it's a non-zero value.
The function may return a char, because the input it works on is also a char only. You certainly can not pass in ch=abcdefgh, because that would be a string of 8 chars.
You can do shifts on chars, because C allows to do it. char is just an 8-bit integer type so there's no need to disallow it.
You are right about the fact, that isBitISet(abcdefgh, 5) returns 00c00000 if the letters a, b, etc. are bits in the binary representation of numbers.
The return value is not the fifth bit from the right, it is the same number as in the input, but with all the bits but the fifth bit zeroed.
You also have to remember that numbering of bits goes from zero, so the fifth bit being c is correct, just as that the zeroth bit is h.
This example uses an integer type to represent a boolean value. This is common in C code prior to C99, as C didn't have the bool type.
If you treat your return value as a boolean value, remember that everything non-zero is true, and zero is false. Hence, the output of isBitISet is true for C if bit i is set, and false otherwise.
You should know by now that in computers, everything starts with 0. That is, bit number 5 is in fact the sixth bit (not the fifth).
Your analysis is actually correct, if you give it abcdefgh and 5, you get 00c00000.
When you do the "and":
return mask & ch;
since mask has type int, ch will also automatically be cast to int (same way as many other operators). That's why you don't need explicit casting.
Finally, the result of this function is in the form 0..0z0..0. If z, the bit you are checking for is 0, this value is 0 which is false as long as an if is concerned. If it is not zero, then it is true for an if.
Do:
return 0 != (mask & ch) ;
if you want a bool (0x00000000 or 0x00000001) return. mask & ch alone will give you the bit you're asking about at correct position.
(others said more than enuff about i=5 being sixth bit)
First of all, this function does not return the i-th bit, but tells you if that bit is on or off.
The usage of char mask is implementation depend here. Simply defines an 8-bit mask since the value on which to apply this mask is a char.
Why would you need a cast when 1 is a char? i is only an value for << operator.
ch=abcdefgh makes no sense as an input. ch is char, so ch can only be one character.
The working is as follows: first you construct a mask to zero all the bits you don't need. So for example if the input is ch = 204 (ch = 11001100) and we want to know if the 6th bit is on, so i = 5. So mask = 1 << 5 = 00100000. Then this mask is applied to the value with an AND operation. This will zero everything except the bit in question: 11001100 & 00100000 = 00000000 = 0. As 0 is false in C, then 6th bit is not set. Another example on same ch input and i = 6: mask = 1 << 6 = 01000000; 11001100 & 01000000 = 01000000 = 64, which is not 0, and thus true, so 7th bit is set.

Explanation of an algorithm to set, clear and test a single bit

Hey, in the Programming Pearls book, there is a source code for setting, clearing and testing a bit of the given index in an array of ints that is actually a set representation.
The code is the following:
#include<stdio.h>
#define BITSPERWORD 32
#define SHIFT 5
#define MASK 0x1F
#define N 10000000
int a[1+ N/BITSPERWORD];
void set(int i)
{
a[i>>SHIFT] |= (1<<(i & MASK));
}
void clr(int i)
{
a[i>>SHIFT] &= ~(1<<(i & MASK));
}
int test(int i)
{
a[i>>SHIFT] & (1<<(i & MASK));
}
Could somebody explain me the reason of the SHIFT and the MASK defines? And what are their purposes in the code?
I've already read the previous related question.
VonC posted a good answer about bitmasks in general. Here's some information that's more specific to the code you posted.
Given an integer representing a bit, we work out which member of the array holds that bit. That is: Bits 0 to 31 live in a[0], bits 32 to 63 live in a[1], etc. All that i>>SHIFT does is i / 32. This works out which member of a the bit lives in. With an optimising compiler, these are probably equivalent.
Obviously, now we've found out which member of a that bitflag lives in, we need to ensure that we set the correct bit in that integer. This is what 1 << i does. However, we need to ensure that we don't try to access the 33rd bit in a 32-bit integer, so the shift operation is constrained by using 1 << (i & 0x1F). The magic here is that 0x1F is 31, so we'll never left-shift the bit represented by i more than 31 places (otherwise it should have gone in the next member of a).
From Here (General answer to get this thread started)
A bit mask is a value (which may be stored in a variable) that enables you to isolate a specific set of bits within an integer type.
Normally the masked will have the bits you are interested in set to 1 and all the other bits set to 0. The mask then allows you to isolate the value of the bits, clear all the bits or set all the bits or set a new value to the bits.
Masks (particularly multi-bit ones) often have an associated shift value which is the amount the bits need shifting left so that the least significant masked bit is shifted to the least significant bit in the type.
For example using a 16 bit short data type suppose you wanted to be able to mask bits 3, 4 and 5 (LSB is number 0). You mask and shift would look something like
#define MASK 0x0038
#define SHIFT 3
Masks are often assigned in hexadecimal because it is easier to work with bits in the data type in that base as opposed to decimal. Historically octal has also been used for bit masks.
If I have a variable, var, that contains data that the mask is relevant to then I can isolate the bits like this
var & MASK
I can isolate all the other bits like this
var & ~MASK
I can clear the bits like this
var &= ~MASK;
I can clear all the other bits like this
var &= MASK;
I can set all the bits like this
var |= MASK;
I can set all the other bits like this
var |= ~MASK;
I can extract the decimal value of the bits like this
(var & MASK) >> SHIFT
I can assign a new value to the bits like this
var &= ~MASK;
var |= (newValue << SHIFT) & MASK;
When You want to set a bit inside the array, You have to
seek to the right array index and
set the appropriate bit inside this array item.
There are BITSPERWORD (=32) bits in one array item, which means that the index i has to be split into two parts:
rightmost 5 bits serve as an index in the array item and
the rest of the bits (leftmost 28) serve as an index into the array.
You get:
the leftmost 28 bits by discarding the rightmost five, which is exactly what i>>SHIFT does, and
the rightmost five bits by masking out anything but the rightmost five bits, which is what i & MASK does.
I guess You understand the rest.
Bitwise operation and the leading paragraphs of Mask are a concise explanation, and contain some pointers for further study.
Think of an 8-bit byte as a set of elements from an 8-member universe. A member is IN the set when the corresponding bit is set. Setting a bit more then once doesn't modify set membership (a bit can have only 2 states). The bitwise operators in C provide access to bits by masking and shifting.
The code is trying to store N bits by an array, where each element of the array contains BITSPERWORD (32) bits.
Thus if you're trying to access bit i, you need to calculate the index of the array element stores it (i/32), which is what i>>SHIFT does.
And then you need to access that bit in the array element we just got.
(i & MASK) gives the bit position at the array element (word).
(1<<(i & MASK)) makes the bit at that position to be set.
Now you can set/clear/test that bit in a[i>>SHIFT] by (1<<i & MASK)).
You may also think i is a 32 bits number, that bits 6~31 is the index of the array element stores it, bits 0~5 represents the bit position in the word.

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