Exporting Game in UnrealEngine 5 - export

So here is my problem. I made a game in ue5 with few levels. But the problem is when i want to pack and export it, but when i do it, unreal pack and export only one level and skip the rest.
I exported every single level to check where is a problem but it wasnt possible to export whole game

Related

How to import/export all build-hints from one project to the other?

I have a Code Name One Projet that has a lot of Build-Hints.
I created a new project that needs to use the same build hints.
Adding manually all hints in the new project takes a long time and is very error-prone.
Is it possible to export the hints from one project to the other,
or in the opposite way, to import the hints from one project to the other?
You can copy all the entries starting with codename1.arg from the previous codenameone_settings.properties.

Batch export raster layers with underlaying other layers to PNG using same layout (ArcGIS Pro)

I wouldn't ask if I had not searched a way for the whole day - so my problem is, that i have multiple raster files (>300) that show different flooding of cells in each iteration step (so not strictly a time series, but close). I want to display the results on a hillshade (that remains the same) of every raster and export it to a png. My goal is to animate them using one layout in ArcGIS Pro, where only the active raster layer should change on every export and then animate the exported png files to one GIF or video file!
How is this possible in ArcGIS Pro 2.8?? Or QGIS?
ArcGIS Pro Animation tools are not working for this scenario (because I dont have feature classes and/or time series data) and QGIS seems to only work with change of extents in Atlas (or time series with time data as well). In ArcMap there used to be a tool called Group Animation, which does exactly what i want to do ...
Any ideas? Maybe a python script? Any hints on that?
Very appreciated!
Max
I have tried out the ArcGIS Pro Animation tools which apparently need time series data or feature classes (which I dont have). QGIS Atlas also seems to only work with varying the extent of the image on every iteration...

Is there a way to export mulitple layer combinations as JPEG or PNG files in Inkscape?

I have a SVG with multiple layers, I wonder it there is an automatic way to show/hide certain layers and export these combinations as PNG or JPG files. I came across this extension
https://inkscape.org/~Xaviju/%E2%98%85inkscape-export-layers-extension
which apparently does what I want, but I saved it in the user extensions inkscape folder and it doesn't show up in the Extensions--> Export menu after I restart Inkscape. Maybe because of the version I'm using (1.0.2).
Is there another way to do this?
Maybe this one will help?
https://gitlab.com/Moini/inx-exportobjects
It allows you to keep one or more layers constant, and to export to various formats.
Just noticed that you shouldn't check 'export visible layers only', it errors out (until I've fixed it, that is).

Is it possible with Codename One to take a temporary photo?

Part of the process used in my app involves taking a photo (done with Capture.capturePhoto()). The photo is then resized to a small square of 200px and finally sent to a server.
I am able to delete the resized image with FileSystemStorage.delete() however the initial photo taken with Capture.capturePhoto() cannot be deleted because of the app being sand boxed (as described in this SO question )
This can be embarrassing for the user because these photos are polluting their gallery (the photos have no value for the user).
As deleting the initial photo is not possible, I was wondering if I could force the Captured photo to be stored in cache so that it gets automatically removed by the OS.
Maybe this question could be a solution for Android but I would prefer to avoid having to go native?
Consequently is it possible with Codename one to take a photo that will only be temporary and be deleted automatically ?
Thanks a lot,
Cheers
We try to delete the file automatically but since the OS takes the photo some platforms just stick it in the gallery and there isn't much we can do there. It's literally a matter of "this works on Android device A and fails on Android device B".
Apps like snapchat etc. don't use the device camera app but instead use the low level camera API's which are more complex and flaky. At this time we don't map these API's in Codename One so if you need something with lower level control you will need to use native interfaces. This is a non-trivial API though.

Clarification about card.io models for character recognition

I started looking at card.io as part of a Android application that should to be able to scan a card and recognise the card number, date of expiration, card holder.
After digging for a while, I got to the card.io-dmz/models/generated folder where I see files that, according to a comment in their beginning, were "Autogenerated from models/conv/...".
However I was not able to find details about the files used to generate these "models". After checking the code, I assume that these generated files are directly responsible with the OCR of the numbers from cards.
To provide an example, the following card is scanned and recognised just fine (numbers only)
but the following card fails
I tried adjusting the ROI before the vertical segmentation is done, but I think the differences between the font used on the 2 cards makes it impossible to scan the second card.
My question really is, given the current open source projects from git hub, are there any chances for someone to add the capability of scanning cards similar as the black one above, or this would require to have access to other resources used to perform the actual OCR?
Dave from card.io here.
#Adrian your conclusions are all correct.
While we'd love to extend our deep-learning character-recognition models to cover newer style cards, such as your second card above, it's a big task.
Quite a few new-style cards (~100) would be required both to update the code that locates the card number in the first place, and then to train new character-recognition models.
At the moment, this isn't something that lends itself well to open sourcing. People tend to not want to share images of their credit cards, for some reason.
We have given some thought toward creating an open-source app that could be used to collect some portions of card images (e.g., all digit positions, plus actual images of just a few of the digits, plus an image of the expiration date). Then perhaps we could crowd-source a usefully large collection of information. And while that collection is being built, we could work on open-sourcing the many in-house tools we have created for working with computer vision and deep learning.
Would such a project be something you might participate in?

Resources