how do i make an external variable optional? (gcc, c) - c

I made a library that contains a main that calls every function in a section, and I want it to work even if the section is empty. How do i do that?
my code so far is
inside header:
#define CONCAT(x,y) x##y
#define CONCATE(x,y) CONCAT(x,y)
#define make_init static void (CONCATE(*init,__COUNTER__))()__attribute__((section("my_init"), unused))=
inside main.c:
make_init 0;
extern void(*__start_my_init)();
extern void(*__stop_my_init)();
int main() {
for (void(**initfunc)() = &__start_my_init; initfunc < &__stop_my_init; ++initfunc)
if (*initfunc) (*preinitfunc)();
return 0;
}
it compiles fine, but when i link the library to a program and i don't do another
make_init foo;
or another function, the linker says that __start_my_init and __stop_my_init are undefined.
on the other hand, if i don't make it extern it only adds the function inside the library (0) inside the section and not the ones defined in the program that uses the library.
how do i go about making making the section contain a 0 by default and add the functions defined in the program that is linked with the library inside the same section?`

Related

C - Should Function Implementations in Header use extern/inline/static?

I am using function implementations in a header file for simple code sharing. Minimal example:
foo.h:
#ifndef FOO_H
#define FOO_H
// potentially want to include extern/static/inline keyword for this function
int max(int x, int y) {
return x < y ? y : x;
}
#endif
bar.c:
#include <stdio.h>
#include "foo.h"
int main() {
printf("Max of 1 and 2: %d", max(1, 2));
}
I was suggested to the inline keyword for the functions implemented in the .h file. However, that gives me a linker error. If I use extern inline it does compile, but since I just guessed to try this I am not confident that it isn't dangerous/bad in some way.
Is using extern inline appropriate here? If not, what combination of static, extern, and inline should I use?
If you're going to put the implementation of a function in a header file, it must have the static storage class specifier. This restricts the visibility of the function name to only the translation unit (i.e. .c file) where it is ultimately built-in. Note that doing so means that if multiple source files include this header then each one will have its own copy of the function.
Using inline as well as static is not necessary, but it can serve as a hint to the compiler to perform certain optimizations on it.

Is there a way to expand macro based on command line arguments? [duplicate]

Following program compiles successfully and print 1000 without even calling a foo() function from our main() function. How is it possible?
#include<stdio.h>
void foo()
{
#define ans 1000
}
int main() {
printf("%d", ans);
return 0;
}
#defineis run by the preprocessor which is staged before the compiler. After the preprocessor is done, the code will look like this:
/* Everything that is inside stdio.h is inserted here */
void foo()
{
}
int main() {
printf("%d", 1000);
return 0;
}
And this is what actually get compiled.
The preprocessor is very important to make header files work. In them, you see this structure:
#ifndef foo
#define foo
/* The content of the header file */
#endif
Without this, the compiler would complain if a header file is included more than once. You may ask why you would want to include a header file more than once. Well, header files can include other header files. Consider this macro, which is useful for debugging. It prints the name of the variable and then the value. Note that you would have to do a separate version for different types.
#define dbg_print_int(x) fprintf(stderr, "%s = %d", #x, x)
This is pretty versatile, so you may want to include it in a header file for own use. Since it requires stdio.h, we include it.
/* debug.h */
#include <stdio.h>
#define dbg_print_int(x) fprintf(stderr, "%s = %d", #x, x)
What happens when you include this file and also include stdio.h in you main program? Well, stdio.h will be included twice. That's why debug.h should look like this:
/* debug.h */
#ifndef DEBUG_H
#define DEBUG_H
#include <stdio.h>
#define dbg_print_int(x) fprintf(stderr, "%s = %d", #x, x)
#endif
The file stdio.h has the same construct. The main thing here is that this is run before the compiler. The define is a simple replacement command. It does not know anything about scope or types. However, as you can see here, there is some basic logic built into it. Another thing that the preprocessor does is to remove all the comments.
You can read more about the C preprocessor here: http://www.tutorialspoint.com/cprogramming/c_preprocessors.htm
The #define is processed by the preprocessor before the compiler does anything. It is a simple text replacement. The preprocessor doesn't even know if the line of code is inside or outside a function, class or whatever [Ref: https://stackoverflow.com/a/36968600/5505997]. Clearly you do not need to call the function to set the value and obviously you will not get any error during compile.
As others have stated, #define is a preprocessor directive, not C source code. See Wiki here.
Point being, in your code #define ans 1000 is not a variable definition, meaning that even if you were calling foo() in the main, you would still not be setting "ans" at runtime, because it is simply not a variable. It is just telling the preprocessor what to do with the "label" "ans", when it finds it in your source code.
In this example, the main() will essentially be calling an empty foo() function:
int main()
{
foo(); // Calls an empty function
printf("%d", ans); // ans will have been substituted by 1000 by the time you start executing you code
return 0;
}
The definition of "ans" will simpy not exist anymore by the time you start executing you main(). This is what the preprocessor does (in part). It finds all the #defines declared in your entire source code and tries to find places in your code where you have used these defines. If you have not used them, it moves on (don't care), if you have, it substitutes the label by the actual defined value.

Can included C files be also ran directly?

I'm wondering whether a C file can be both included in another script (through a header file), and also run independently (by having its own main function). That is, the C file can be included to provide its functions to another C script, but can also itself be directly ran to provide some alternate functionality.
For example, a python script can do this;
def functionsToBeImported():
# code to be run by an importing script
pass
if __name__ == '__main__':
# code to be run by this script independently
pass
This code can be imported (import ABOVESCRIPT) by another python file to give access to functionsToBeImported, or independently run (python ABOVESCRIPT.py) to execute the code within the if block.
I've attempted to do this in C via myScript.c:
#include "myScript.h"
void functionsToBeImported() {
}
int main (int narg, char* varg[]) {
}
myScript.h:
#ifndef MY_SCRIPT_H_
#define MY_SCRIPT_H_
void functionsToBeImported();
#endif // MY_SCRIPT_H_
but trying to include this in anotherScript.c:
#include "myScript.h"
int main (int narg, char* varg[]) {
functionsToBeImported();
}
and trying to compile via
gcc -std=c99 -c myScript.c
gcc -std=c99 -c anotherScript.c
gcc -std=c99 -o anotherScript anotherScript.o myScript.o -lm
gives be a compilation error
duplicate symbol _main in:
myScript.o
anotherScript.o
How can I achieve this 'double-use' script?
You cannot link both anotherScript.o and myScript.o, but you could do something like this:
#define main ignored_main
// Include myScript.c, not myScript.h
#include "myScript.c"
#undef main
int main (int narg, char* varg[]) {
functionsToBeImported();
}
I have actually seen things like this in code very widely used in production, although I cannot recommend this style (but it is sometimes a tempting shortcut).
Another option is to include the main function only if a preprocessor macro is defined, like this (in myScript.c):
#include "myScript.h"
void functionsToBeImported() {
}
#ifdef USE_MAIN
int main (int narg, char* varg[]) {
}
#endif // USE_MAIN
This is similar in spirit to the Python approach. But again, you will have to compile this file twice into separate object files.
Note: C files are not scripts.
You cannot have two main functions, as C is a procedural language, meaning you must do one thing at a time (unless you are multithreading, in which case you would still only have one main function).
HOWEVER, there is something quite close to replicating what you want. What you can do is first, write the main method only in the first included file. In the main file, set the atexit() function from the C stdlib.h file (which calls another function at the end of main) to a main2() function (make sure that there is a prototype of each main#() function in the first header as well, and implement all of the functions eventually). Define a macro called MAIN_ONE in the function with the original main. In each consecutively included file, implement the next main and create a macro so that checks to see if the function was implemented can be made. However, the natural, and most efficient way to make a program in C is to just have one main function.
Example:
//In first included file
#include //Some IDEs automaticaly include this. This must be included since it is where the atexit() function resides
#define MAIN_ONE
void main2(); //For the moment, this is only a prototype.
void main3();
//etc. Until you have created the maximum number of main functions that you can have
int main() {
//do something
atexit(main2); // This will execute the function main1() once main returns
//All "fake" mains must be void, because atexit() can only receive void functions
}
//In second included file
#if defined(MAIN_THREE) //start from the maximum number of main functions possible
#define MAIN_THREE //The define is for preprocessor-checking purposes
void main4() {
atexit(main5);
}
#elif defined(MAIN_TWO) //start from the maximum number of main functions possible
#define MAIN_TWO
void main3() {
atexit(main5);
}
//Keep repeating until you reach #ifdef(MAIN_ONE)
#endif
//At the bottom of the main C file
//This is done in order to make sure that all functions have actually been created and reside in memory so that an error does not occur
//(all unused functions are initialized with an empty function here)
#if defined(MAIN_THREE) //start from the maximum number of main functions possible
//Do nothing because if MAIN_THREE is defined when main4(), the last main in my example has already been implemented.
//Therefore, no more functions need to be created
#elif defined(MAIN_TWO) //start from the maximum number of main functions possible
#define MAIN_TWO //Since more mains after main2 can be present, another macro for future checks needs to be defined
void main3() {
}
//Keep repeating until you reach #ifdef(MAIN_ONE)
#endif

C - extern, static, include

Scoping in C is confusing as hell. I have a variable: "int qwe". This var should be visible in one or more files - f1.c in this case, but not the another f2.c .
Say i have: main.c, f1.c, f2.c, header.h
main:
call f1();
call f2();
header:
#ifndef HEADER_INCLUDED
#define HEADER_INCLUDED
int qwe = 1;
void f1();
void f2();
#endif // HEADER_INCLUDED
f1.c:
#include <stdio.h>
extern int qwe;
void f1(){
printf("In f1: %d\n", qwe);
}
f2.c:
#include <stdio.h>
static int qwe = 2;
void f2(){
printf("In f2: %d\n", qwe);
}
Now this gets confusing. There is definition and declaration. I have defined qwe in the header, declared it in f1.c. Is that correct? Should definition happen in header and declaration in f1.c instead? I tried the latter case, but got an error - "multiple definition of qwe". When i removed the #include directive from f1.c, it worked... It also works when i remove the extern keyword. Is extern redundant?
f2.c i guess it's ok and behaves as expected, or is it? But if i put an #include with header, it breaks. Why is that?
When should i use #include in source files? If i don't include it f1.c or f2.c it works...
Also, if i define a variable as static inside a function, like static int i = 0; This variable will not be destroyed when function exist, it will keep it's memory and data. And next time that same function gets called, will have access to it, right? But the var won't be reinitialized to 0, i.e. the line where is defines won't execute. Correct?
Life stomps me :(
In the header, declare the variable. In e.g f1.c, define the variable, e.g. int qwe = 1; // at global scope.
In all files that want to see/change qwe, include the header that declares the variable. Easy-peasy.
You need to declare the variable in the header, and define it in one and only one C file.
In C, you cannot have a variable that doesn't "belong" to a given translation unit (source file). So it must be defined by exactly one translation unit in the whole program.
When you declare a variable as extern, you're telling the compiler the symbol is (possibly) external to your translation unit (c file).
It's probably also worth noting that when you try to declare a variable without extern, the variable is also defined, e.g.:
/* Declares, but does not defines external symbol 'foo' */
extern int foo;
/* Both declares AND defines bar */
int bar;
This is also different from how functions work to where the "default" syntax for declaration does NOT define a function:
/* Declare, but don't define spam */
void spam(void);
/* Declare, but don't define eggs */
extern void eggs(void);
/* Declare & define 'cheese' */
void cheese(void){ return; }
So your example should look more like this:
qwe.h:
#ifndef QWE_H
#define QWE_H
/* Declare qwe here */
extern int qwe;
#endif
f1.c:
/* DEFINE qwe here */
int qwe = 1;
f2.c:
#include "qwe.h" /*header includes the `extern int qwe` declaration */
void my_function(void)
{
/* use external symbol here! */
qwe = 10;
}
The scoping system isn't that confusing. The rule is this:
if you define something in a .c file EVERY other .c file in your program can access it (it is put in the global namespace).
if you specify static in front of its definition then only things in the SAME file can see it. This should be your default position for all functions and variables you don't want other .c files to be able to access.
It is very important to remember that extern only tells the compiler that the variable/function in question is not defined in the current file. This prevents the compiler for otherwise issuing an error because it can't find the symbol, but it has nothing to do with scoping - your .c file sees everything in the global namespace and if you have not followed the second part of the rule you will quickly find out about this at link time.
Header files similarly have nothing to do with scoping. They are just convenient places to put a bunch of extern statements and macros.
In C, you should use the header file in general to declare the data but not define the data. You don't want to define global data in a header because it will then be redundantly defined in multiple modules. The header indicates to multiple modules the existence of some data or function somewhere and what its type is, as well as common constants and macros (#defines). Outside of that, things in C are very simple. Just about anything is, technically, global unless you declare it static, keeping it scoped to the module it's defined in. The extern declarations for data in the headers and the function prototypes help the compiler know that these items are being accessed by a particular module and what the data types are for access so that the correct code can be generated.
You have:
Two functions f1 and f2 that are defined in separate modules but used in main. So these need to be declared in a header file.
A global data item qwe being used in more than one module.
A static qwe used in one module.
Assuming you want this done with one header file (you might need separate ones for f1, f2, and global data - see below), you could set up
your header as:
#ifndef MY_HEADER_H
#define MY_HEADER_H
extern int qwe;
void f1(void);
void f2(void);
#endif // MY_HEADER_H
Then in your main.c:
...
#include "my_header.h"
int qwe; // This is global and can be accessed from other modules
void main(...)
{
// call f1
// call f2
...
I just defined the global variable, qwe, in main.c arbitrarily. If you have a few globals, you can define them in their own glob_data.c module, for example, and have it's own header, glob_data.h, to declare them. Any other module that needs to access them would include the glob_data.h header so that compilation can properly be done on that module to access that data. Keeping the global data in separate headers helps with cases like you have where you have a static instance of the data versus the global, which are in conflict. You can avoid including the data header file for that global item when you want to compile with the static item.
Then in your C file, f1.c:
...system headers included...
#include "my_header.h"
void f1() {
printf("In f1: %d\n", qwe);
}
And in f2.c:
...system headers included...
#include "my_header.h" // Only if it doesn't contain `extern int qwe;`
static int qwe = 2; // This hides the global qwe and is known only
// to f2.c
void f2(){
printf("In f2: %d\n", qwe);
}
As I mentioned above, you might want to separate your function prototypes and your global data declaration in separate headers. That way, you can include only what's needed in each module and avoid conflicts, such as when you have a static int qwe; versus the global int qwe;.
I have defined qwe in the header, declared it in f1.c. Is that correct?
No, it should be the other way around. You are supposed to have a definition of a global variable in a single translation unit (that's geek speak for a .C file) but you may declare it in as many translation units as you wish. Since headers potentially get included from many translation units, declarations go in the headers.
When should i use #include in source files?
You do it when the header has anything that is needed for your translation unit to compile, with very few exceptions. Note that in some situations it may be necessary or desirable to make a forward declaration manually without including the header.
Also, if I define a variable as static inside a function, like static int i = 0; This variable will not be destroyed when function exist, it will keep it's memory and data.
That is correct, the static variable inside the function will be assigned the initial value only once, and retain the value that you assign to it for as long as your program continues to run.

Make a single definition from main.c to be available for a library at compile time

Lets say I have a main.c file
#include "library.h"
#define LIBRARY_VALUE 5
int main(void)
{
somefunction1();
return 0;
}
library.h
void somefunction1(void);
library.c
#include "library.h"
#ifndef LIBRARY_VALUE
#define LIBRARY_VALUE 1
#endif
static unsigned char oneString[LIBRARY_VALUE]; // Also I need to be able
// to use the value to initialize
// static arrays that will be
// modified by somefunction1();
void somefunction1(void)
{
printf("The Library Value is %d\n", LIBRARY_VALUE);
}
What I want to do here, is to be able to compile main.c and having LIBRARY_VALUE‘s value to be used as I defined right after the include in main.c.
How should I use GCC in order to achieve this?
I do need the value to be defined in main.c.
In case I have to change my code, I need a minimum working example code please. So I know clearly how to do this. Thanks.
In C there is no way for different .c files to share a common macro defined in one of the .c files. The tradition is to put it in a .h file, but you say this will not work for you.
You will need a type of "constructor" function that sets up your "static" information at run time. This constructor can be called directly by main.c, or indirectly by having main.c define an extern the library picks up.
I'll throw you some code, but I haven't tried to compile it... I'll leave that as an exercise for the student.
main.c
#include "library.h"
int const library_value = 5;
int main(void)
{
somefunction1();
return 0;
}
library.h
extern int const library_value;
void somefunction1(void);
library.c
#include <assert.h>
#include "library.h"
static unsigned char *oneString;
// destroy any memory from lib_init().
static void lib_clear(void)
{
if ( oneString )
{
free(oneString);
oneString = NULL;
}
}
// initialization - strop the static if the caller is to start it up.
static void lib_init( void )
{
if ( ! oneString ) // (defensive "if" to be sure)
{
assert( library_value > 0 );
oneString = (unsigned char*)malloc( library_value );
atexit( &lib_clear );
}
}
void somefunction1(void)
{
if ( ! oneString ) // if the main() is not calling an the constructor then
lib_init(); // // every method within the library must do so.
printf("The Library Value is %d\n", library_value);
}
The lib_init() and lib_clear() methods could be made externs with a lib_init( int size ) signature to take the size.
Your goal seems to have a single definition referenced multiple places.
There are a limited number of possibilities:
#define in .h
extern defined in main, or somewhere else outside of library.
extern defined in library.
Value passed by caller to library, perhaps an initialization call for the library.
Something defined before #include library.h that is picked up by library.h. I don't like this one.
As alfa says, make it a compile-time definition.
An example of a #define within library.h.
// library.h
#ifndef LIBRARY_VALUE
#define LIBRARY_VALUE 1
void somefunction1(void);
#endif
Or, have main define a value defined by the caller and referenced by the library:
// library.h
extern int const library_value; // caller to define in main
void somefunction1(void); // function for caller
// main.c
int const library_value = 5;
int main(void)
{
somefunction1();
return 0;
}
The one I don't like is:
//main.c
#define LIBRARY_VALUE 5
#include "library.h"
//library.h
#ifdef LIBRARY_VALUE
int const library_value = LIBRARY_VALUE; // executable code in .h files is evil
#endif
Some of the reasons I dont' like this is that it is obscure and unconventional, if two or more callers of library.h define LIBRARY_VALUE you will, or at least should, get obscure link time errors. The same applies if LIBRARY_VALUE is not defined by an #include... library.c itself can not define a default value. No, I'd much rather call an initialization function for the library that accepts the constant.
The problem with the way you seem to want this to work, is that the constant gets used when the library is compiled -- you can't use one value when compiling the library and then compile a program with a different value and expect the library's code to magically change to use the new constant. You have some options when it comes to alternatives, though.
You could move the array into the program rather than the library, and give the library a pointer to it, and its size.
Or you could use a dynamically allocated array in the library, and add an initialization function to do the allocation (using the size provided by the program).
Or, you could ditch the library and just compile its code as part of the program -- then you can use a constant defined for the program as long as its done where the (previously) library code will see it.
Recommendation (assuming you want "myarray" visible outside the library):
// library.h
#ifndef LIBRARY_H
#define LIBRARY_Y
#define ARRAY_SIZE 5
extern unsigned char myarray[ARRAY_SIZE]; // Also I need to be able
// to use the value to initialize
// static arrays that will be
// modified by somefunction1();
void somefunction1(void); // function for caller
#endif
/* LIBRARY_H */
Otherwise, if you just want "somefunction1()" and the array size, then declare another function, "array_size ()":
// library.h
#ifndef LIBRARY_H
#define LIBRARY_Y
#define ARRAY_SIZE 5
int array_size (); // library.c will define "myarray" and it will
// define function array_size as "return ARRAY_SIZE;"
void somefunction1(void); // function for caller
#endif
/* LIBRARY_H */
ALSO:
Please remember that "static" has two meanings:
1) Hides visibility of a variable or function name to file scope (the name is "invisible" outside of the source file)
2) allocates space for the object from static storage (instead of the heap (malloc/new) or stack (local variables)).
If you only want the "static storage" part; then you don't need the keyword "static". Just define your variable outside of a function, and you're set :).
Yet another issue is whether you want to make "ARRAY_SIZE" a compile time variable. If so, you should make sure it gets defined EXACTLY ONCE (when library.c is compiled), and is used IN ONLY ONE PLACE (library.c and library.c only). For example:
// library.c
#include "library.h"
#ifndef ARRAY_SIZE
#error ARRAY_SIZE IS UNDEFINED!
#else
static unsigned char myarray[ARRAY_SIZE];
int array_size ()
{
return ARRAY_SIZE;
}
#endif
...
What you are trying to do is not possible because library.c and main.c are compiled separately. You should compile library.c with "gcc -DLIBRARY_VALUE=5 ..." instead.

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