Any method to programtically download the app from Visual Code Appcenter - mobile

I have an android and iOS app in Microsoft Appcenter but i am not sure how to write a code in such a way that the specified folder will contain only the latest version of the app downloaded to perform the action on it.

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How to copy react build files in a web app with azure pipeline before release?

I set a build for a react web app in azure devops and another one for a web api application (c#). I would like to copy the output of the react build in the web api project before release them in Azure. I tried with a copy task but i failed due to the web api application output (it's a zip). Help would be very appreciated.
On the project I'm on right now, this is solved by
1. building the front-end before building the web app project, and
2. including the react-output-folder in the visual studio project, but using a wildcard, not each file:
<Content Include="webstorybook\*" />
By doing that, the files should be included in the published .zip file. Hope it works for you, too.

How can I debug TypeScript code (.tsx files) running in a CEFSharp browser control using Visual Studio 2017?

We are building a desktop app that run a React-based web app inside a CEFSharp browser window. The web app is written in TypeScript, using .tsx files for the React-based GUI components.
When I open the devtools for the CEFSharp, I can see and open .ts (and the transpiled .js) source code files, and I can set breakpoints too.
--> However, for my React components I can see the .tsx files in the source files list, but when I click on them, an empty file shows up in the devtools (so obviously, I can't put breakpoints in the code...) The .map files are present.
Note that when I run the web app outside of a CEFBRowser (not in a desktop application), I can perfectly debug also the .tsx files in Chrome's devtools.
I have 2 Visual Studio solutions: one for the desktop application (a WinForms app), and another one for the web app (a TypeScript/React app).
The desktop app is coded to start a new process for IIS Express and load the web app page that was previously compiled to an output folder. The CEFSharp browser is created somewhere in the desktop app and opens the http://localhost:port page to show the web app in the desktop app.
So:
Is not being able to debug .tsx files a limitation of the devtools coming with CEFSharp?
Is there a way to attach a Visual Studio debugger to the web app running in the CEFSharp browser (so I can debug with Visual Studio instead)? Which process should I attach to?
Thanks in advance for any help!
Koen

How to deploy react client to azure from visual studio 2017

I have one project with asp.net core server and another project (which one supposed to be nodejs for azure server, but I don't need server part) with my react (cra) app. I want to be able run npm install and npm run build every time before publishing. For now, I solve this problem by using post build action. But this runs only if files is out of date. Changes in folder with my react app is not enough for visual studio to rebuild. So i need to manually run rebuild every time I want to publish changes in my react app. Is there more correct way to publish react app separated from backend, from visual studio to folder on aws?
Follow the same as you were upload any other app is very simple.
https://learn.microsoft.com/en-us/visualstudio/deployment/quickstart-deploy-to-azure?view=vs-2017
You could set up automatic deployment from a Github repo. I have it set up so that everytime I push code to the master-branch on my Github-repo it rebuilds my app and publishes it.
Here's a guide on how to do it: https://blog.github.com/2015-09-15-automating-code-deployment-with-github-and-azure/
If I'm honest, I find this approach to be easier than having to publish manually. Also, all I need is Git.

How to add Scandit barcode plugin to custom build of Phonegap developer ios app?

I use Phonegap Desktop and Phonegap Developer app for a while now. This is really interesting for quickly testing my development.
But I'm facing a limitation with the embedded barcode scanner which is displaying the camera display in full screen.
I need to embed the camera display into a container so I have space for displaying information in the same time.
After searching for a while, I've discovered the Scandit SDK for PhoneGap was the only plugin which allows cropping the camera display.
I spent a lot of time trying to implement Scandit, but no success. At least I can build the app, but when using it, scanner is not working...
Here are the steps I've followed:
clone the PhoneGap Developer project from Git
Install using npm
add ios platform
open the xcode project file
build the application and run it on device
=> At this time the PG Dev is running well and my application is working fine
Then, i continued:
remove all reference to the default barcode scanner plugin
build the application and run it on device
==> PG Dev still working fine and my application is working fine
Next steps:
clone the Scandit phonegap plugin from Git
download the Scandit SDK from my scandit account
put the SDK into the cloned scandit phonegap plugin
modify the plugin.xml to change the path to the bundle and framework (mismatch of version name in the path)
<resource-file src="src/ios/scanditsdk-community-ios_4.16.1/ScanditBarcodeScanner.bundle"/>
<framework src="src/ios/scanditsdk-community-ios_4.16.1/ScanditBarcodeScanner.framework" custom="true"/>
copy bundle and framework into the correct folder of scandit
modify the config.xml to include reference to Scandit and set the spec attribut to the version of the SDK
build the application and run it on device
==> PG Dev still working fine and my application is working fine (it doesn't use scandit for the moment)
Next steps:
Remove my project from PhoneGap desktop
add Scandit Sample project to PG Desktop
I used the "Continuous Scaled/Cropped" example from there: http://docs.scandit.com/4.12/phonegap/cordova-examples.html
add my App Key for the license
launch my PG Dev app on my device and download the project files
==> PG Dev is running fine and download the Scandit Sample App.
But the app doesn't work. When clicking on the scan button, nothing happends..
After some investigation, I found that I ran through an exception on Scandit class.
Adding a try on the command 'Scandit.License.setAppKey' allowed me to report in the PG Desktop log the following error:
ReferenceError: Can't find variable: Scandit
Adding this try/catch made the app raising an exception at the next line:
var settings = new Scandit.ScanSettings();
After searching the web about my error, and some posts were suggesting to manually add the framework and bundle into xcode.
So I did it by drag&droping the framework and bundle into the framework folder of the xcode project.
But when I try building my project, it is failing with many errors...
To solve it, I had to had manually all the scandit plugin files (*.h and *.m) into my xcode project.
All previous errors have been solved, but new ones appeared.
This was due to some other missing native ios frameworks...
Once these framework added, all errors were solved and I managed to successfully build the application.
But when running it, I'm still having the error: "ReferenceError: Can't find variable: Scandit"
I'm now running out of idea..
What did I do wrong?
Is there anyone having managed to build a PG Desktop with Scandit embedded?
Thanks.
Sorry for this long post, just tried to be the more precise I could be.
The issue here is two fold. First you need to be aware that the Scandit Barcode Scanner plugin makes use of native code and can therefore not be used in the Phonegap Developer app, as the only thing transmitted to it is your html/css/javascript and the javascript part of the plugin. To also include the native parts of the plugin you have to build and deploy the project yourself. As you are trying to build the XCode project it seems like you are now doing this.
The second part is that you are way overcomplicating the adding of the plugin. There is no need for you to manually clone the git repo, add our libraries, adjust paths in the plugin.xml etc. You can directly download the entire plugin as a zip from your account at scandit.com where the library is contained and the plugin.xml is correct. After that you can simply add the plugin to your project through the CLI (also see our documentation for this at http://docs.scandit.com/stable/phonegap/cordova-integrate.html) and there is no need to do anything manually unless you are using a very outdated Phonegap version that fails to properly handle the plugin.xml. Doing it the automated way with our properly prepared plugin zip will remove most error sources, please try it that way.
Thanks #moritzha. It helped me finding the solution.
I followed this doc at the beginning but it was not working.
After adding the plugin and building the application, I never managed to see it in my xcode project.
I took the opportunity of changing my mac to restart everything from scratch, and after many tries I found where I was wrong.
In fact, the documentation provided by scandit is missing one step.
The command ' phonegap plugin add < path to downloaded and unzipped plugin > ' is doing half of the job.
The command is correctly copying the plugin files to my project but it is not updating the config.xml.
So before building your application, you have to edit the config.xml located at the root of your project folder.
You need to manually reference the plugin with the following:
and replace the x by the version of the sdk you will use.
Once the config.xml updated, you will be able to build the app for your targeted platform.
I now have my own version of the Phonegap Developer App with the Scandit plugin in place of the default barcode scanner plugin. And it works perfectly.
This plugin is awesome!
PhoneGap Developer App version: 1.7.2 (taken on Github)

Building Silverlight 5 project without installing SDK

I'm a developer without access to the build server. I am attempting to configure my silverlight project to build on the build server, without installed the Silverlight 5.0 SDK. I can place all of the SDK files into a source folder, so I just need to redirect MSBuild to find them.
I've attempted to do this by editting the FrameworkRegistryBase tag in Microsoft.Silverlight.CSharp.targets file, but am still getting the same error message:
"The Silverlight 4 SDK is not installed".
Can you tell me where the path to the SDK can be overridden?
Thanks

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