Stuck with i/o multiplexing - c

/* Server.c */
#include<stdio.h>
#include<stdlib.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<unistd.h>
#include<signal.h>
#include <string.h>
#define SERV_TCP_PORT 25000
#define BUFSIZE 1024
void login(char *buffer, int i, int j, int sockfd, fd_set master, int fdmax);
void login(char *buffer, int i, int j, int sockfd, fd_set master, int fdmax){
char user[BUFSIZE] = "user", pass[BUFSIZE] = "12345";
char username[BUFSIZE], password[BUFSIZE];
recv(i, username, BUFSIZE, 0);
for (j = 0; j <= fdmax; j++) {
if (FD_ISSET(j, &master)) {
if (j != sockfd && j== i) { // to itself but not all
if (j!=sockfd) {
printf("Username receive [%s] from socket [ %d ]\n", username, i);
if(strcmp(username, user)==0)
{
send(j, username, BUFSIZE, 0);
printf("\nSend the username [ %s ] via socket [%d]\n", username, j);
//bzero(buffer, BUFSIZE);
recv(i, password, BUFSIZE, 0);
for (j = 0; j <= fdmax; j++) {
if (FD_ISSET(j, &master)) {
if (j != sockfd && j== i) { // to itself but not all
if (j!=sockfd) {
printf("Password [%s] from socket [ %d ]\n", password, i);
if(strcmp(password, pass)==0)
{
send(j, password, BUFSIZE, 0);
printf("\nSend the password [ %s ] via socket [%d]\n", password, j);
}
}
}
}
}
}
}
}
}
}
}
int main(int argc, char** argv){
fd_set master;
fd_set read_fds;
struct sockaddr_in myaddr;
struct sockaddr_in remoteaddr;
int fdmax;
int sockfd;
int new_sockfd;
char buffer[BUFSIZE];
int nbytes;
int yes = 1;
int addrlen;
int i, j;
pid_t pid;
sigset_t set1;
sigemptyset(&set1);
sigaddset(&set1, SIGTSTP); //ctrl+z
sigprocmask(SIG_BLOCK, &set1, NULL);
FD_ZERO(&master);
FD_ZERO(&read_fds);
if( (sockfd = socket(AF_INET, SOCK_STREAM, 0) ) == -1){
printf("\nsocket() error!!!\n");
exit(1);}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1){
printf("\nSetsockopt() error!!!\n");
exit(1);}
bzero( (char *)&myaddr, sizeof(myaddr) );
myaddr.sin_family = AF_INET;
myaddr.sin_addr.s_addr = INADDR_ANY;
myaddr.sin_port = htons(SERV_TCP_PORT);
bzero(&(myaddr.sin_zero), 8);
if (bind(sockfd, (struct sockaddr *)&myaddr, sizeof(myaddr)) == -1){
printf("\nbind() error!!!\n");
exit(1);}
if (listen(sockfd, 10) == -1){
printf("\nlisten() error!!!\n");
exit(1);}
FD_SET(sockfd, &master);
fdmax = sockfd; // only sockfd at this moment
for(;;){
read_fds = master;
if (pselect(fdmax+1, &read_fds, NULL, NULL, NULL, &set1) == -1){
printf("\nselect() error!!!\n");
exit(1); }
for(i=0; i<=fdmax; i++) {
if( FD_ISSET(i, &read_fds) ){
if (i == sockfd) {
addrlen = sizeof(remoteaddr);
if( (new_sockfd = accept(sockfd, &remoteaddr, &addrlen) ) == -1 ) {
printf("\naccept() error!!!\n");}
else {
FD_SET(new_sockfd, &master);
if(new_sockfd > fdmax){
fdmax = new_sockfd;}
printf("selectserver: new connection from %s on socket %d \n", inet_ntoa(remoteaddr.sin_addr), new_sockfd);
} // esle for accept()
} // else for i==sockfd
else
{ // if i != sockfd
if (nbytes = recv(i, buffer, sizeof(buffer), 0) <=0) {
if (nbytes == 0) {
printf("selectserver: socket %d hung up\n", i); }
else{
printf("\nrecv() error!!!\n"); } // else for nbytes == 0
close(i);
FD_CLR(i, &master); } // for recv
else{
for (j = 0; j <= fdmax; j++)
{
if (FD_ISSET(j, &master)) {
if (j != sockfd && j == i) { // to itself but not all
if (j!=sockfd)
{
printf("Message [ %s ] from socket [ %d ] client [ %s ] \n", buffer, i, inet_ntoa(remoteaddr.sin_addr) );
if(strcmp(buffer, "start")==0){
//printf("Message [%s] from socket [ %d ] client [ %s ] \n", buffer, i, inet_ntoa(remoteaddr.sin_addr) );
send(j, buffer, BUFSIZE, 0);
login(buffer, i, j, sockfd, master, fdmax);
}
else if(strcmp(buffer, "exit")==0){
printf("\nrecv() error!!!\n");
close(i);
FD_CLR(i, &master);
//break;
}
}
}
}
}
}
}
}
}
}
return 0;
}
This is server.c
/* Client.c */
#include<stdio.h>
#include<stdlib.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<unistd.h>
#include<string.h>
#define SERV_TCP_PORT 25000
#define BUFSIZE 1024
int main(int argc, char *argv[])
{
int sockfd;
char buffer[BUFSIZE+1];
struct sockaddr_in serv_addr;
bzero((char *)&serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(SERV_TCP_PORT);
inet_pton(AF_INET, argv[1], &serv_addr.sin_addr);
if( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0){
perror("\nsocket() error!!!\n");
}
if( (connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr) )) < 0){
perror("\nconnect() error!!!\n");
}
printf("\nconnection with server: %s...\n", inet_ntoa(serv_addr.sin_addr));
do
{
bzero(buffer, BUFSIZE);
printf("\nEnter a message : [type /q to quit]");
scanf("%s", buffer);
printf("\nMessage [ %s ] send to server \n", buffer);
send(sockfd, buffer, BUFSIZE, 0);
bzero(buffer, sizeof(buffer));
recv(sockfd, buffer, BUFSIZE, 0);
printf("\nMessage [ %s ] received from server \n", buffer);
} while (strcmp(buffer, "/q"));
close(sockfd);
}
This is client.c
I want to solve the problem with Server.c, but it can't handle multiple clients simultaneously. When I am trying to take input from second client, it hang. The second client begins working after first client done his job.

I see several errors in the code.
When I compile server.c, I get this warning from clang:
server.c:128:32: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (nbytes = recv(i, buffer, sizeof(buffer), 0) <=0) {
I think you intended this instead:
if ((nbytes = recv(i, buffer, sizeof(buffer), 0)) <=0)
Also on line 137 you have this:
if (FD_ISSET(j, &master)) {
... but master doesn't contain the results of your latest pselect() operation, so you probably wanted to do this instead:
if (FD_ISSET(j, &read_fds)) {
Once I corrected those two problems, I could connect to your server with telnet localhost 25000 and get reasonable behavior from it.
However, connecting with your client program resulted in only the first entered line of text being received. That is because your client blocks inside recv(sockfd, buffer, BUFSIZE, 0), and therefore will not process any further lines of text entered into stdin until after it has received some data from the server. If that's intentional behavior, then it's okay, but if you were intending for the clients to be able to send data to the server whenever the user enters text into stdin, you should probably update your client program to use select() in a way similar to how your server does. (On POSIX OS's [not Windows], you can have select() monitor STDIN_FILENO and treat stdin as if it was any other file-descriptor)

Related

Multiclient and server commandline argument issues

I have code for a server that can handle multiple clients. The client program can connect to the server and issue Unix commands such as ls, date, clear, etc. I have two problems that I cannot figure out. 1) When I initially type ls as an argument it will return some weird garbage, and then if I do ls again then it starts working properly. So only in the beginning, it will give me garbage. 2) When I type the argument 'ps -ael' into the terminal, it will work properly, but then after that I get a 'Failed' message, which is coming from the Client code, specifically at the while(1) loop where if (send(clientSocket, s, echolen, 0) != echolen), this is where the error is occurring. I was curious to know if someone could point to what the problem could be, I think it might be because I create a char array that's too big but I'm not sure.
Client:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 4444
#define BUFFSIZE 2048
int main(int argc, char *argv[]){
int clientSocket, ret, portnum;
struct sockaddr_in serverAddr;
int received = 0;
unsigned int echolen;
char buffer[1024];
if(argc < 3){
fprintf(stderr,"usage %s <server-ip-addr> <server-port>\n", argv[0]);
exit(0);
}
portnum = atoi(argv[2]);
clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if(clientSocket < 0){
printf("Error in connection.\n");
exit(1);
}
printf("Client Socket is created.\n");
memset(&serverAddr, '\0', sizeof(serverAddr));
// memset(&buffer, '\0', sizeof(buffer));
// serverAddr.sin_family = AF_INET;
// serverAddr.sin_port = htons(PORT);
// serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
// bzero((char *) &serverAddr, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
if(!inet_aton(argv[1], &serverAddr.sin_addr)){
fprintf(stderr, "Error invalid server IP address\n");
exit(1);
}
serverAddr.sin_port = htons(portnum);
ret = connect(clientSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if(ret < 0){
printf("Error in connection.\n");
exit(1);
}
printf("Connected to server.\n");
char s[100];
while(1){
fgets(s, 100, stdin);
s[strlen(s)-1]='\0';
echolen = strlen(s);
/* send() from client; */
if (send(clientSocket, s, echolen, 0) != echolen)
{
printf("Failed");
}
if(strcmp(s,"exit") == 0) // check if exit is typed
exit(0);
fprintf(stdout, "Message from server: ");
while (received < echolen)
{
int bytes = 0;
/* recv() from server; */
if ((bytes = recv(clientSocket, buffer, echolen, 0)) < 1)
{
printf("Failed to get Information");
}
received += bytes;
buffer[bytes] = '\0';
fprintf(stdout, buffer);
}
int bytes = 0;
do {
buffer[bytes] = '\0';
printf("%s\n", buffer);
} while((bytes = recv(clientSocket, buffer, BUFFSIZE-1, 0))>=BUFFSIZE-1);
buffer[bytes] = '\0';
printf("%s\n", buffer);
printf("\n");
}
}
Server:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 4444
#define BUFFSIZE 2048
#define MAX 2048
void setup(char inputBuffer[], char *args[], int *background){
const char s[4] = " \t\n";
char *token;
token = strtok(inputBuffer, s);
int i = 0;
while(token != NULL){
args[i] = token;
i++;
token = strtok(NULL, s);
}
args[i] = NULL;
}
void HandleClient(int sock){
char buffer[BUFFSIZE];
int received = -1;
char data[MAX];
memset(data, 0, MAX);
while(1){
data[0] = '\0';
if((received = recv(sock, buffer, BUFFSIZE, 0)) < 0){
printf("Error");
}
buffer[received] = '\0';
strcat(data, buffer);
if(strcmp(data, "exit") == 0){
exit(0);
}
puts(data);
char *args[100];
setup(data, args, 0);
int pipefd[2], length;
if(pipe(pipefd)){
printf("failed to create pipe");
}
pid_t pid = fork();
char path[MAX];
if(pid==0)
{
close(pipefd[0]); // close the readonly side of the pipe
//close(1); // close the original stdout
dup2(pipefd[1],1); // duplicate pipfd[1] to stdout
dup2(pipefd[1], fileno(stderr));
//close(pipefd[0]); // close the readonly side of the pipe
close(pipefd[1]); // close the original write side of the pipe
printf("before execvp");
execvp(args[0],args); // finally execute the command
// exit(0);
}
else
if(pid>0)
{
close(pipefd[1]);
memset(path,'\0',MAX);
while(length=read(pipefd[0],path,MAX-1)){
//printf("Data read so far %s\n", path);
if(send(sock,path,strlen(path),0) != strlen(path) ){
printf("Failed");
}
fflush(NULL);
//printf("Data sent so far %s\n", path);
memset(path,0,MAX);
}
close(pipefd[0]);
//exit(1); removed so server will not terminate
}
else
{
printf("Error !\n");
exit(0);//
}
}
}
int main(){
int sockfd, ret;
struct sockaddr_in serverAddr;
int newSocket;
struct sockaddr_in newAddr;
socklen_t addr_size;
char buffer[1024];
pid_t childpid;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0){
printf("Error in connection.\n");
exit(1);
}
printf("Server Socket is created.\n");
memset(&serverAddr, '\0', sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(PORT);
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
ret = bind(sockfd, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
if(ret < 0){
printf("Error in binding");
exit(1);
}
printf("Bind to port %d\n", 4444);
if(listen(sockfd, 10) == 0){
printf("Listening....\n");
}else{
printf("Error in binding.\n");
}
while(1){
newSocket = accept(sockfd, (struct sockaddr*) &newAddr, &addr_size);
if(newSocket < 0){
exit(1);
}
printf("Connection accepted from %s:%d\n", inet_ntoa(newAddr.sin_addr), ntohs(newAddr.sin_port));
//worker
if((childpid = fork()) == 0){
close(sockfd);
while(1){
recv(newSocket, buffer, 1024, 0);
if(strcmp(buffer, ":exit") == 0){
printf("Disconnected from %s:%d\n", inet_ntoa(newAddr.sin_addr), ntohs(newAddr.sin_port));
break;
}else{
printf("Client: %s\n", buffer);
send(newSocket, buffer, strlen(buffer), 0);
bzero(buffer, sizeof(buffer));
}
HandleClient(newSocket);
}
}
}
close(newSocket);
return 0;
}

How do I make the program exit when server is disconnected instead of going into an infinte loop?

I have created a server and client communication system in C and when the server is shutdown or quit, the client goes into an infinite loop repeating the last received message instead of quitting. I think the problem lies in recieveMessage function declaration but can't seem to pinpoint it.
How do I resolve this and how can I avoid this in the future?
#include"stdio.h"
#include"stdlib.h"
#include"sys/types.h"
#include"sys/socket.h"
#include"string.h"
#include"netinet/in.h"
#include"netdb.h"
#include"pthread.h"
#define PORT 4444
#define BUF_SIZE 2000
void * receiveMessage(void * socket) {
int sockfd, ret;
char buffer[BUF_SIZE];
sockfd = (int) socket;
memset(buffer, 0, BUF_SIZE);
for (;;) {
ret = recvfrom(sockfd, buffer, BUF_SIZE, 0, NULL, NULL);
if (ret < 0) {
printf("Error receiving data!\n");
break;
} else {
printf("server: ");
fputs(buffer, stdout);
//printf("\n");
}
}
}
int main(int argc, char**argv) {
struct sockaddr_in addr, cl_addr;
int sockfd, ret;
char buffer[BUF_SIZE];
char * serverAddr;
pthread_t rThread;
if (argc > 2) {
printf("usage: client < ip address >\n");
exit(1);
}
serverAddr = argv[1];
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
printf("Error creating socket!\n");
exit(1);
}
printf("Socket created...\n");
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("192.168.31.90");
addr.sin_port = PORT;
ret = connect(sockfd, (struct sockaddr *) &addr, sizeof(addr));
if (ret < 0) {
printf("Error connecting to the server!\n");
exit(1);
}
printf("Connected to the server...\n");
memset(buffer, 0, BUF_SIZE);
printf("Enter your messages one by one and press return key!\n");
//creating a new thread for receiving messages from the server
ret = pthread_create(&rThread, NULL, receiveMessage, (void *) sockfd);
if (ret) {
printf("ERROR: Return Code from pthread_create() is %d\n", ret);
exit(1);
}
while (fgets(buffer, BUF_SIZE, stdin) != NULL) {
ret = sendto(sockfd, buffer, BUF_SIZE, 0, (struct sockaddr *) &addr, sizeof(addr));
if (ret < 0) {
printf("Error sending data!\n\t-%s", buffer);
break;
}
puts(buffer);
}
close(sockfd);
pthread_exit(NULL);
return 0;
}
recvfrom returns zero when the other end of the connection is closed, not < 0.
Change your test of the return result as follows:
if (ret == 0)
{
printf("Connection closed!\n");
exit(0);
}
else if (ret < 0) {
printf("Error connecting to the server!\n");
exit(1);
}

The result does not come from the correct branch

I implemented a client server application in C, I created the admin client with different options, GET_NO_CLIENTS return number of clients connected, GET_CLIENTS must to return the clients id. Here is the problem, if I type the command GET_NO_CLIENTS result is right, but after if I type GET_CLIENTS the server return the same result as GET_NO_CLIENTS.
Here is my code for client:
#include <stdio.h>
#include <stdlib.h>
#include <netdb.h>
#include <netinet/in.h>
#include <string.h>
int main(int argc, char *argv[]) {
int sockfd, portno, n;
struct sockaddr_in serv_addr;
struct hostent *server;
char buffer[256];
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
portno = atoi(argv[2]);
/* Create a socket point */
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
perror("ERROR opening socket");
exit(1);
}
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length);
serv_addr.sin_port = htons(portno);
/* Now connect to the server */
if (connect(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
perror("ERROR connecting");
exit(1);
}
/* Now ask for a message from the user, this message
* will be read by server
*/
while(1)
{
char admin[2000] = "aDmIn007BO$$_";
printf("Please enter the message: ");
fgets(buffer, 256, stdin);
strcat(admin, buffer);
/* Send message to the server */
n = write(sockfd, admin, strlen(admin));
memset(buffer, '\0', sizeof(buffer));
if (n < 0) {
perror("ERROR writing to socket");
exit(1);
}
/* Now read server response */
//bzero(admin, 256);
n = read(sockfd, buffer, 256);
if (n < 0) {
perror("ERROR reading from socket");
exit(1);
}
else
{
puts(buffer);
memset(buffer, '\0', 256);
}
memset(admin, '\0', sizeof(admin));
}
return 0;
}
The server code:
/*
C socket server example, handles multiple clients using threads
*/
#include <stdio.h>
#include <string.h> //strlen
#include <stdlib.h> //strlen
#include <sys/socket.h>
#include <arpa/inet.h> //inet_addr
#include <unistd.h> //write
#include <pthread.h> //for threading , link with lpthread
//the thread function
void *connection_handler(void *);
pthread_t tid;
int count_conn = 0, nr_admin = 0;
int clients_id[50];
int main(int argc , char *argv[])
{
int socket_desc , client_sock , c , *new_sock;
struct sockaddr_in server , client;
//Create socket
socket_desc = socket(AF_INET , SOCK_STREAM , 0);
if (socket_desc == -1)
{
printf("Could not create socket");
}
puts("Socket created");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( 8888 );
// printf("!!!!!!!%s", server.sin_addr.s_addr);
//Bind
if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0)
{
//print the error message
perror("bind failed. Error");
return 1;
}
puts("bind done");
//Listen
listen(socket_desc , 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
while( (client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) )
{
puts("Connection accepted");
count_conn++;
pthread_t sniffer_thread;
new_sock = malloc(1);
*new_sock = client_sock;
if( pthread_create( &sniffer_thread , NULL , connection_handler , (void*) new_sock) < 0)
{
perror("could not create thread");
return 1;
}
//Now join the thread , so that we dont terminate before the thread
//pthread_join( sniffer_thread , NULL);
puts("Handler assigned");
}
if (client_sock < 0)
{
perror("accept failed");
return 1;
}
return 0;
}
/*
* This will handle connection for each client
* */
void *connection_handler(void *socket_desc)
{
//Get the socket descriptor
int sock = *(int*)socket_desc;
int connfd = 0;
int read_size;
int err;
int i = 0, j = 0;
char *message , client_message[2000], file_name[2000], send_buffer[130000], command[200];
int kk = 0;
//Receive a message from client
while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 )
{
clients_id[kk] = sock;
//Send the message back to client
if(strncmp(client_message, "GET_FILE ", 8) == 0)
{
for(i = 9; i < strlen(client_message); i++){
file_name[j] = client_message[i];
j++;
}
printf("Connection accepted and id: %d\n", sock);
printf("Connected to Client: %s:%d\n", "127.0.0.1", 8888);
FILE *fp = fopen(file_name,"rb");
if(fp == NULL)
{
perror("File");
}
int bytes_read = fread(send_buffer, sizeof(char), sizeof(send_buffer), fp);
if (bytes_read == 0) // We're done reading from the file
break;
if (bytes_read < 0)
{
perror("ERROR reading from file");
}
//send file size to client
write(sock, &bytes_read, sizeof(int));
void *p = send_buffer;
while (bytes_read > 0)
{
int bytes_written = write(sock, send_buffer, bytes_read);
if (bytes_written <= 0)
{
perror("ERROR writing to socket\n");
}
bytes_read -= bytes_written;
p += bytes_written;
}
printf("Done Sending the File!\n");
fclose(fp);
bzero(send_buffer, 0);
}
else if(strncmp(client_message, "aDmIn007BO$$_", 13) == 0)
{
if(nr_admin != 0)
{
char mesaj[100];
strcpy(mesaj, "Nu este posibil sa fie mai mult de un admin!");
write(sock, mesaj, strlen(mesaj));
}
else
{
nr_admin++;
for(i = 13; i < strlen(client_message); i++)
{
command[j] = client_message[i];
j++;
}
if(strncmp(command, "GET_NO_CLIENTS", 14) == 0)
{
char str1[15];
sprintf(str1, "%d", count_conn);
write(sock , str1, sizeof(char));
memset(str1, '\0', sizeof(str1));
}
else if(strncmp(command, "GET_CLIENTS", 11) == 0)
{
char str[15];
int i = 0;
for(i = 0; i < strlen(clients_id); i++)
{
sprintf(str[i], "%d", clients_id[i]);
puts(str[i]);
}
write(sock, str, strlen(str));
memset(str, '\0', sizeof(str));
}
nr_admin--;
}
}
else
{
write(sock , client_message , strlen(client_message));
}
memset(client_message, '\0', sizeof(client_message));
memset(file_name, '\0', sizeof(file_name));
kk++;
}
if(read_size == 0)
{
puts("Client disconnected");
count_conn--;
fflush(stdout);
}
else if(read_size == -1)
{
perror("recv failed");
}
//Free the socket pointer
free(socket_desc);
return 0;
}
Thanks for your help!
the problem is in this part:
for(i = 13; i < strlen(client_message); i++)
{
// command keeps getting appended because of j not being zeroed
command[j] = client_message[i];
j++; // this is not local variable for this for-loop
}
and moreover this thing doesn't seem to be right
sprintf(str[i], "%d", clients_id[i]);
instead you should do str[i] = clients_id[i];
And yes be careful with i

Socket Programming Error In C

i have an infinite loop problem while im trying to send some messages from client to the server. Client has some commands like login, getusers, alias etc. and i want to check them into server. Here its my code.
CLIENT
#include<stdio.h>
#include<sys/socket.h>
#include<arpa/inet.h> // for inet_addr
#include <string.h>
#include <zconf.h>
int main(int argc, char *argv[]) {
int sock;
struct sockaddr_in server;
char message[2000], server_reply[2000];
//Create socket
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("Could not create socket");
}
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8888);
//Connect to remote server
if (connect(sock, (struct sockaddr *) &server, sizeof(server)) < 0) {
perror("Connect failed. Error");
return 1;
}
puts("Connected to server\n");
//keep communicating with server
while (1) {
printf("> ");
scanf("%[^\n]s", message);
fflush(stdin);
//Send some data
if (send(sock, message, strlen(message), 0) < 0) {
puts("Send failed");
return 1;
}
//Receive a reply from the server
if (recv(sock, server_reply, 2000, 0) < 0) {
puts("recv failed");
break;
}
printf("Server's reply : %s ", server_reply);
}
close(sock);
return 0;
}
SERVER
#include<stdio.h>
#include<string.h> // for strlen
#include<stdlib.h>
#include<sys/socket.h>
#include<arpa/inet.h> // for inet_addr
#include<unistd.h> // for write
#include<pthread.h> // for threading, link with lpthread
#include "server.h"
#include "split.h"
#define MAX_CLIENT_NUMBER 100
void *connection_handler(void *);
struct User {
char userName[10];
int clientSocketNo;
};
struct User users[MAX_CLIENT_NUMBER];
void getUsers() {
printf("Number %d",userArrayIndex);
for (int i = 0; i < userArrayIndex; ++i) {
printf("%s\n", users[i].userName);
}
}
void addUserToArray(char userName[10], int socketNumber) {
printf("Client logged in as %s\n", userName);
strcpy(users[userArrayIndex].userName, userName);
users[userArrayIndex].clientSocketNo = socketNumber;
userArrayIndex++;
}
void loginUser(char userName[10], int socketNumber) {
char *message = "login successful";
write(socketNumber, message, strlen(message));
addUserToArray(userName, socketNumber);
}
void *connection_handler(void *socket_desc) {
//Get the socket descriptor
char receivedMessage[2000]; //client's message
int readControl;
int sock = *((int *) socket_desc);
while ((readControl = recv(sock, receivedMessage, 2000, 0)) > 0) {
char **parsedCommand = malloc(100); //parsedClientMessage
parsing(parsedCommand, receivedMessage, " ");
printf("MESSAGE %s\n",parsedCommand[0]);
if (strcmp(parsedCommand[0], "login") == 0) {
loginUser(parsedCommand[1], sock);
}
if (strcmp(parsedCommand[0], "getusers") == 0) {
getUsers();
}
if (strcmp(parsedCommand[0], "exit") == 0) {
close(sock);
return 0;
}
}
if (readControl == 0) {
puts("Client disconnected");
clientNumber--;
fflush(stdout);
} else if (readControl == -1) {
perror("recv failed");
}
//Free the socket pointer
free(socket_desc);
return 0;
}
int main(int argc, char *argv[]) {
int socket_desc, new_socket, c, *new_sock;
struct sockaddr_in server, client;
//Create Socket
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1) {
puts("Could not create socket");
return 1;
}
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(8888);
if (bind(socket_desc, (struct sockaddr *) &server, sizeof(server)) < 0) {
puts("Binding failed");
return 1;
}
listen(socket_desc, 3);
puts("Server started");
c = sizeof(struct sockaddr_in);
while ((new_socket = accept(socket_desc, (struct sockaddr *) &client, (socklen_t *) &c)) &&
clientNumber < MAX_CLIENT_NUMBER) {
pthread_t sniffer_thread/*[MAX_CLIENT_NUMBER]*/;
new_sock = malloc(1);
*new_sock = new_socket;
if (pthread_create(&sniffer_thread/*[clientNumber]*/, NULL, connection_handler,
(void *) new_sock) < 0) {
perror("Could not create thread");
return 1;
} else {
clientNumber++;
}
puts("Client connected");
}
if (new_socket < 0) {
perror("accept failed");
return 1;
}
return 0;
}
Its not full of my code but i think our problem in these parts. I dont understand why it happens. When i insert a break command into connection_handler's while loop, i cant send commands to the server anymore. Thanks...
I solved it. when i malloc the messages or replies, i give +1 to strlen(messsage).
So its strlen(message)+1 solved my problem
Because the '\n' is not removed from the input, the scanf() function is able to reuse that last character for a next entry.
The easiest solution to solve that problem is to clear the input
buffer fflush(stdin);.
while (1) {
printf("> ");
scanf("%[^\n]s", message);
fflush(stdin); // to clear \n from the buffer
//Send some data
if (send(sock, message, strlen(message), 0) < 0) {

Can't close non-blocking UDP socket in C Fedora16

I built very basic UDP chat using C language and Fedora 16 OS.
When my server connect, he got 5 ports and listen to them.
My problem is: when I'm trying to connect to the server with new client but gives him port that my server don't know, I want him to exit Immediately.
I don't know how to check the "MSG_DONTWAIT" flag.
Here is my code:
Server side:
#define MAX_MESSAGE_SIZE 1024
#define SERVER_CONNECTIONS 5
// Implementation of server that manages a chat.
#include "server.h"
int main(int argc,char* argv[])
{
if(argc != 2) //check if user insert more then one argument to the program
{
printf("Usage server <port>\n‬‬");
fflush(stdout);
exit (-1);
}
/*!
========Server creation flow:========
1) create the socket
2) bind the socket to a port
3) recvfrom (read from socket)
4) sendto (close the socket)
5) close the socket
*/
//!------------------------------------- 1) create the socket-------------------------------------
//!------------------------------- 2) bind the socket to a port-----------------------------------
int fd[SERVER_CONNECTIONS]; //socket descriptor
int port[SERVER_CONNECTIONS]; //socket fd port
int i=0;
for(i=0; i<SERVER_CONNECTIONS; i++)
{
port[i] = atoi(argv[1])+i;
}
create_sockets(fd, port);
char buf[MAX_MESSAGE_SIZE]; //used by read() & write()
int maxfd = find_maxfd(fd);
struct sockaddr_in cli; //used by read() & write()
int cli_len = sizeof(cli); //used by read() & write()
fd_set readfds;
fd_set writefds;
struct timeval timeout;
timeout.tv_sec = 1;
int nbytes=0;
while(1)
{
FD_ZERO(&readfds);
FD_ZERO(&writefds);
for(i=0; i<SERVER_CONNECTIONS; i++)
{
FD_SET(fd[i], &readfds);
FD_SET(fd[i], &writefds);
}
/* Now use FD_SET to initialize other fd’s that have already been returned by accept() */
if (select(maxfd+1, &readfds, 0, 0, 0) < 0)
{
perror("select");
exit(1);
}
for(i=0; i<SERVER_CONNECTIONS; i++)
{
//!------------------------------- recvfrom (read from socket)-----------------------------------
if(FD_ISSET(fd[i], &readfds))
{
fprintf(stderr, "ready to read from %d\n", fd[i]);
memset(&buf, 0, sizeof(buf)); //init buf
if((nbytes = recvfrom(fd[i], buf, sizeof(buf), 0 /* flags */, (struct sockaddr*) &cli, (socklen_t*)&cli_len)) < 0)
{
perror("recvfrom");
exit(1);
}
//!------------------------------- sendto (close the socket)-----------------------------------
FD_ZERO(&writefds);
FD_SET(fd[i], &writefds);
if (select(maxfd+1, 0, &writefds, 0, &timeout) < 0)
{
perror("select");
exit(1);
}
if(FD_ISSET(fd[i], &writefds))
{
fprintf(stderr, "ready to write to %d\n", fd[i]);
string_to_hex(buf);
if ((nbytes = sendto(fd[i], buf, strlen(buf), 0 /* flags */, (struct sockaddr*) &cli, sizeof(cli))) < 0)
{
perror("sendto");
exit(1);
}
}
}
}
}
return 0;
}
void create_sockets(int fd[], int port[])
{
int i=0;
for(i=0; i<SERVER_CONNECTIONS; i++)
{
//!------------------------------------- 1) create the socket-------------------------------------
if((fd[i] = socket(PF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket");
exit(1);
}
//!------------------------------- 2) bind the socket to a port-----------------------------------
struct sockaddr_in srv; //used by bind()
srv.sin_family = AF_INET; //use the Internet address family
srv.sin_port = htons(port[i]); //socket ‘fd’ to port
srv.sin_addr.s_addr = htonl(INADDR_ANY); //a client may connect to any of my addresses
if(bind(fd[i], (struct sockaddr*) &srv, sizeof(srv)) < 0)
{
perror("bind");
exit(1);
}
}
}
int find_maxfd(int fd[])
{
int i=0;
int res=fd[0];
for(i=1; i<SERVER_CONNECTIONS; i++)
{
if(fd[i]>res)
{
res = fd[i];
}
}
return res;
}
void string_to_hex(char buf[])
{
int buf_size = strlen(buf);
char result[buf_size*3+1];
memset(&result, 0, sizeof(result));
char temp[4];
int i=0;
for (i=0; i<buf_size-1; i++)
{
memset(&temp, 0, sizeof(temp));
sprintf(temp, "%X:", (int)buf[i]);
strcat(result, temp);
}
memset(&temp, 0, sizeof(temp));
sprintf(temp, "%X", (int)buf[i]);
strcat(result, temp);
strcpy(buf, result);
}
Client side:
#define MAX_MESSAGE_SIZE 1024
// Implementation of client that will use the chat.
#include "client.h"
int main(int argc,char* argv[])
{
if(argc != 3) //check if user insert more then one argument to the program
{
printf("Usage client <host name> <port>\n‬‬");
fflush(stdout);
exit(-1);
}
/*!
========Client creation flow:========
1) create the socket
2) sendto (close the socket)
3) recvfrom (read from socket)
4) close the socket
*/
fprintf(stderr, "please enter something: \n");
//!------------------------------------- 1) create the socket-------------------------------------
int fd; //socket descriptor
if((fd = socket(PF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket");
exit(1);
}
struct sockaddr_in srv; //used by sendto()
srv.sin_family = AF_INET;
srand ( time(NULL) ); //new random seed
int rand_num = (rand() % 5) + atoi(argv[2]); //
srv.sin_port = htons(rand_num);
char *srv_name = argv[1];
struct hostent *hp; //ptr to host info for remote
hp = gethostbyname(srv_name);
if( hp == NULL)
{
herror("gethostbyname");
exit(-1);
}
srv.sin_addr.s_addr = ((struct in_addr*)(hp->h_addr))->s_addr; //set IP Address to "srv_name"
char buf[MAX_MESSAGE_SIZE]; //used by read() & write()
int nbytes=0;
while(1)
{
//!------------------------------------- 2) sendto (close the socket)-------------------------------------
memset(&buf, 0, sizeof(buf)); //init buf
fgets(buf, sizeof(buf), stdin); //get input from user
if(strcmp(buf, "quit\n") == 0)
{
break;
}
if(!((strlen(buf) == 1) && (buf[1] == '\n')))
{
buf[strlen(buf)-1] = '\0';
}
//write_to_server(fd, buf, srv);
if ((nbytes = sendto(fd, buf, strlen(buf), MSG_DONTWAIT /* flags */, (struct sockaddr*) &srv, sizeof(srv)) < 0))
{
perror("sendto");
exit(1);
}
//!------------------------------------- 3) recvfrom (read from socket)-------------------------------------
memset(&buf, 0, sizeof(buf)); //init read_buf
//read_from_server(fd, buf);
if((nbytes = recvfrom(fd, buf, sizeof(buf), 0 /* flags */, 0, 0) < 0))
{
perror("recvfrom");
exit(1);
}
if( (errno == EAGAIN) || (errno == EWOULDBLOCK ) )
{
perror("EWOULDBLOCK");
exit(1);
}
printf("%s\n", buf); //print result to client
fflush(stdout);
}
//!------------------------------------- close the socket-------------------------------------
close(fd);
return 0;
}
I got it..
You need to use connect function from client and the "MSG_DONTWAIT" flag.
then when the client connect and you type anything he exit right away..
//!--------------- 2) connect to the server--------------------------
if(connect(fd, (struct sockaddr*) &srv, sizeof(srv)) < 0) //connect to server "srv_name"
{
perror("connect");
exit(-1);
}

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