I am using React Native with Expo and i am attempting to use Gorhom's Bottom Sheet component to display a bottom sheet when a user clicks on a button. Everything works fine except the bottom sheet insists to always pop up on screen mount, which is obviously bad, it should only pop up when user clicks on a trigger like a button.
Here's my component:
import BottomSheet, { BottomSheetScrollView } from '#gorhom/bottom-sheet'
<BottomSheet
ref={sheetRef}
enableOverDrag
handleIndicatorStyle={styles.handleIndicator}
snapPoints={snapPoints}
enablePanDownToClose
>
<BottomSheetScrollView>
{children}
</BottomSheetScrollView>
</BottomSheet>
I've tried to toggle a display none/flex but that makes the popup not smooth and very sudden:
containerStyle={[styles.container, {display: showSheet ? 'flex' : 'none'}]}
I've went through the entire docs twice but found nothing that can help me.
If the expected behavior is to only show the bottom sheet when the user clicks a button, then it's looking more like a modal. There's the BottomSheetModal wrapper/decorator for that.
Instead of importing BottomSheet, import BottomSheetModal. Then get its reference and call the methods bottomSheetRef.current.present() and bottomSheetRef.current.close(). Doing it this way, all the show/hide up/down animations will work right off the bet.
Take a look at the documentation for a full example.
Related
I designed a page and I have a Flatlist and I have pickers, slider and text input in this page. I also used Animated View in this page and I have an issue with KeyboardAvoidingView.
The design looks like this when the page is first rendered:First Render
When user click "Add" Icon the page looks like this:
Animation Triggered and View Flex Grow
And here is my main issue. When user click the TextInput for type something. This page looks like this:
TextInput Focused
You can also see my render code in this photo.JSX Code
I tried placing "keyboardavoidingview" in different places but my problem was not solved. How can I solve this?
P.S: The animation value based on "flex" property. The view has "0.5" flex value on first start and When the button is clicked, it takes the value "1".
wrap your code inside
<KeyboardAvoidingView>
</KeyboardAvoidingView>
And give it a style like this
flex: 1,
behavior="padding"
Kolay gelsin :)
I'm trying to have a simple bar in which I will put a logo, and below, a drawer. The problem is when I open the drawer, the simple bar moves with it. Besides, I can see the logo text is hidden by drawer.
I've tried to add zIndex to the simpleBar but it doesn't work. I'm really not familiar with react and material ui so don't see how to fix my problem.
Here's my codesandbox https://codesandbox.io/embed/sharp-browser-lsolr?fontsize=14 , if anyone can help.
I'm sorry, when clicking on my codesandbox, you'll see an error I don't get 'cause my code comes from material-ui and I don't see what the problem is.. Just click on the cross to close it.
Many thanks in advance !
Try this: https://codesandbox.io/s/sad-matsumoto-c84r8
The SimpleAppBar component was removed, and the MiniDrawer component which already has an AppBar has been modified so that everything looks right and you can put your logo where you want it.
I'm trying to better understand how Material-UI works, and I was confused why I need to use the Toolbar component twice to get my scrolling toolbar to render properly as in this example code.
If I don't include the second Toolbar after the ElevationScroll, the menu I want to place below the app bar is rendered underneath the app bar. If I include it, my menu is pushed down and renders nicely. This works great, but I don't understand why I need to include an extra in my jsx in order to get things to look right, like in this simplified example:
function SettingsMenu() {
return (
<ElevationScroll>
<AppBar>
<Toolbar>
<Typography>
Settings
</Typography>
</Toolbar>
</AppBar>
</ElevationScroll>
<Toolbar/>
<MyMenu/>
);
}
I've checked in Google Devtools to figure out why this is happening, the second toolbar is rendered as a div with nearly identical css styles but with no child elements. When I delete it manually in Devtools, the menu gets pushed back up behind the app bar as before. Thanks for any help!
It's because AppBar have positon: fixed; which means it wont take space on the screen so you but another Toolbar which will be underneath the AppBar to push the content down and take the same space the Toolbar should take.
I am looking at the material-ui website and trying to achevie the following functionality - show a menu when an IconButton is clicked ?
As per the example it seems there is a lot of code involved? What is the purpose of anchorEl in the example shown https://material-ui.com/demos/menus/
From the MaterialUI Menu API page:
anchorEl: The DOM element used to set the position of the menu.
I'm working on a mapping app using ionic and leaflet. Note that I am not using the leaflet angular directive, I am using straight JS for the leaflet map (I know, I know...).
The initial state in my app loads the leaflet map just fine. If I switch to another state and back to the map everything is also fine. However, if I launch the app, switch to a different state and open a modal window in that state, then return to the original state, the map is broken and displays a number of grey tiles. The map will not update until the browser window resizes or the orientation of the mobile device is changed.
Here's a demo on Plunker: http://plnkr.co/edit/w67K2b?p=preview. To reproduce:
Click the button at the right side of the navbar which will take you to a different state.
Click the 'Back to map' button to go back to the original state. The map looks just fine.
Click the button in the navbar again.
Click the 'Open modal' button and then close the modal.
Click the 'Back to map' button and you will see that the map is now broken.
I've seen other people report issues with grey tiles, which typically can be resolved with a call to:
map.invalidateSize()
Unfortunately this does not resolve my issue. I'm pretty much a newb, but I think the problem is that when the modal opens, the invalidateSize() method in the leaflet source code is run, since the map div is not visible, the 'size' gets set to x:0, y:0 which ends up breaking the map when I transition back to the original state.
I'm not really sure where to go from here. Perhaps I can use JS to dynamically resize the div and trick leaflet into thinking a resize event has occurred? How would I do this? Any other thoughts?
Thanks!