How to work around PDFs in react so that if a table doesn't fit in a page, it moves to the next - reactjs

Currently I'm working on a project where I'm converting HTML to PDF. The issue I've run into is if an element doesn't fit on a page (ex: a table) it gets cut and the remaining part of it is rendered on the next page.
I've used ReactPDF but haven't got it to work since the data I receive is entirely HTML. Currently I've combined HTML2Canvas and JsPDF but the closest i was able to get was to have a single page PDF that displays my data. But I want it to be in separate pages, with tables/images not being cut. So far I don't think there is any straightforward of getting this done and it'll require some hacks to get it to work but I haven't been able to figure it out.
If there is anyone who has worked around this issue before, I'd appreciate some insight on how to proceed with it.

Related

How do resize images easily in the browser/before they get to the database?

I'm trying to do what I thought would be a super simple thing. I have users uploading images to my site, they can upload any images. I'm using a react carousel to render them. I noticed whilst testing that obviously images different sizes and this makes the carousel a bit weird when rendering them as it can jump between rectangles and squares. so I figured the best way would be resize all the images to the correct size. however, I'm having issues with this.
I've seen lots of answers online like so: resize image before upload using javascript
but I don't want to copy 50~ lines of code and just use if I don't know what it's doing. I searched for packages and found this: https://www.npmjs.com/package/jimp which looks perfect but I got some errors with this I couldn't figure out.
all I want when uploading them is to simply check if width != height and then resize to say 300x300. I am using firebase and I am using their resize image tool. again it's really good but you specify dimensions but I think it treats them as maximum rather than actual. obviously I don't want to lose image quality too and stretch the image. so I'm wondering the best way to achieve this.

How to edit page content in Drupal

I've just taken over as a developer for an already existing website made in Drupal 7. And somehow I'm finding it hard to change the content on one of the pages.
https://www.wheelandbarrow.com.au/gift-cards
I'm wanting to change the text at the bottom of the page under Terms and Conditions.
Cant find it ANYWHERE inside the Drupal CMS, it doesnt appear under content, pages, modules or nodes etc... I've literally been searching everywhere for hours.
Figured it might be hard coded so I've also done half a dozen keyword searched within my repository code - but no luck.
Does anyone have any ideas?
Thank you in advance,
Craig.
It is panel, look at source code.
Go to the admin/structure/pages/edit/node_view
I think that it is correct panel, find your variant and edit custom block text.

Performance tuning. stop fade-in from white page when loading an angular page

I have an angularjs application and I am trying to improve its perceptual perfomance on load.
One annoying thing is that the page starts off as a blank page and seems to load everything before page slowly fades in.
I would much rather have some html load and let the xhr data subsequently populate as it comes.
Here's a visual of what I mean:
https://youtu.be/b1GxGJ0BUQU
I checked for the term cloak anywhere in the app and I could not find it. I also checked if there were any resolve attributes on the route and found nothing.
Any advice on improving this perceptual performance would be greatly appreciated!
This fade-in has to be coded somewhere, and we cannot help you find it without the code. You need to understand what triggers that fade-in, so that you could remove it to immediately display the page.
If the code is too big to be understood, one option is to stop the code execution as soon as it starts - for instance add a debugger; statement before the rest - and then use your browser developper tools to inspect the HTML: most likely there is a component full size and plain white on top of the rest, which gets removed at some point. Track its id or class names to find where it is dealt with in your code.
Again these are just advices but we cannot really help you understand a code/HTML that we can't see.

What's the Facebook/AirBnb app design effect called?

I want to read about that effect you see on pages like Facebook or Airbnb when you open the page and the browser shows you the low fidelity design of page while the actual data loads - so you'll see grey box instead in the place where pictures of the users will be, grey rectangles instead of the text content etc. I've been searching for hours but cannot find anything useful, anyone knows the name of this UX practice?
I believe this is referred to as loading dummy content. There wasn't much info when I searched for it, but I do know that the basic principle is first load a gray background for images and dummy block font then wait for your content to render.

How do you send data to the Detail View from Master View in iOS 5 iPad app?

I am trying to make an extremely simple app that using a split view. I would like a list of checklists on the left that you can click on and display more detailed information on the right side of the screen. It seems that split view is the right view controller but I am having some trouble. I am very new to iOS programming. I understand how to add items to the Master View on the left using the inspector options. I am not using arrays to populate my cells in Master View. I simply added more cells through inspector and just renamed the label of each. I do not however understand how to connect each cell with the Detail View. I have searched far and wide on the internet and come up with nothing. All information is outdated and doesn't work for Xcode 4.2 or iOS 5. If you have any information at all please help. I am a total noob with this so please be as descriptive and basic as possible. Thank you so much!
Look at the MultipleDetailsViews.xcodeproj provided by Apple. It supports iOS 5 and also runs fine on iOS 6.

Resources