what's happened when process is attacked by "stack buffer overflow"? - c

I'm a student learning computer security. Recently, I learned stack buffer overflow on c.
I understood its concepts and run sample codes written by c.
void main(){
char buf[] = "\xeb\x0b\x31\xc0\xb0\x0b\x31\xd2\x31\xc9\x5b\xcd\x80\xe8\xf0\xff\xff\xff/bin/sh\x0";
int* p;
p = (int*)&p + 2;
*p = (int)buf;
return;
}
Runtime Environment
Architecture: i686
OS: ubuntu 16.04 32bit
Compiler: gcc
Turn off ASLR(sysctl -w kernel.randomize_va_space=0)
Options: gcc -z execstack -mpreferred-stack-boundary=2 -fno-stack-protector
But I confuse what stack is saved and which memories are overlapped.
Above binary code, "\xeb\x0b\x31\xc0\xb0\x0b\x31\xd2\x31\xc9\x5b\xcd\x80\xe8\xf0\xff\xff\xff/bin/sh\x0",
the same assembly code is
.global main
main:
jmp strings
start:
xor %eax, %eax
movb $0xb, %al
xor %edx, %edx
xor %ecx, %ecx
popl %ebx
int $0x80
strings:
call start
.string "/bin/sh"
means execve("/bin/sh", NULL, NULL);.
When buffer overflow occurs, the binaries are overlapped return addresses of main on stack. But, I'm understood to be that the stack stores data s.t local variables, previous frame pointers, and return address.
I think the above binaries are not data, actually instructions. If so, why is this valid? The stack stores instructions and executes one-by-one by popping them? Or I misunderstand something?
And if the stack stores instructions, how do previous stack frame pointers(fp) and return addresses(ra) work?
I learned that previous function's stack frame address is stored in fp and next instruction's address on code area is stored in ra. So, when called function is terminated, sp is popped and then ra does to restore previous function state and run next instruction. Is it correct? Or I misunderstand something?
I want to know really this..
Thank you for your help.

Data are instructions are instructions are instructions.
The stack is memory is memory is memory.
That's just that.
Since the stack is ordinary memory, just like what you get with malloc, only growing downward and used implicitly by some instructions, you can put any data on the stack.
Since instructions are data, it follows that you can put instructions on the stack.
This particular exploitation works by overwriting the return address with a specific value and everything above it with a sequence of instructions.
That's why you need to tell GCC to make the stack executable (the code is on the stack) and not to generate a canary (both of these protections will suffice to prevent the attack) and also you need to tell Linux not to randomize the process address space layout (or the specific, fixed, value used to overwrite the return address won't work).
The fp and ra thing is most likely for a RISC architecture, x86 doesn't have such registers.
The execution flow is redirected when main returns (with ret), that's what ret does.
Look in Intel's manuals how the call/ret pair works and then see it in practice by just stepping into a call with a debugger.
Make sure you understand the calling convention and keep an eye on the stack every time you step.

Related

Dynamic allocation of structure array inside another structure [duplicate]

I wrote a simple code on a 64 bit machine
int main() {
printf("%d", 2.443);
}
So, this is how the compiler will behave. It will identify the second argument to be a double hence it will push 8 bytes on the stack or possibly just use registers across calls to access the variables. %d expects a 4 byte integer value, hence it prints some garbage value.
What is interesting is that the value printed changes everytime I execute this program. So what is happening? I expected it to print the same garbage value everytime not different ones everytime.
It's undefined behaviour, of course, to pass arguments not corresponding to the format, so the language cannot tell us why the output changes. We must look at the implementation, what code it produces, and possibly the operating system too.
My setup is different from yours,
Linux 3.1.10-1.16-desktop x86_64 GNU/Linux (openSuSE 12.1)
with gcc-4.6.2. But it's similar enough that it's reasonable to suspect the same mechanisms.
Looking at the generated assembly (-O3, out of habit), the relevant part (main) is
.cfi_startproc
subq $8, %rsp # adjust stack pointer
.cfi_def_cfa_offset 16
movl $.LC1, %edi # move format string to edi
movl $1, %eax # move 1 to eax, seems to be the number of double arguments
movsd .LC0(%rip), %xmm0 # move the double to the floating point register
call printf
xorl %eax, %eax # clear eax (return 0)
addq $8, %rsp # adjust stack pointer
.cfi_def_cfa_offset 8
ret # return
If instead of the double, I pass an int, not much changes, but that significantly
movl $47, %esi # move int to esi
movl $.LC0, %edi # format string
xorl %eax, %eax # clear eax
call printf
I have looked at the generated code for many variations of types and count of arguments passed to printf, and consistently, the first double (or promoted float) arguments are passed in xmmN, N = 0, 1, 2, and the integer (int, char, long, regardless of signedness) are passed in esi, edx, ecx, r8d, r9d and then the stack.
So I venture the guess that printf looks for the announced int in esi, and prints whatever happens to be there.
Whether the contents of esi are in any way predictable when nothing is moved there in main, and what they might signify, I have no idea.
This answer attempts to address some of the sources of variation. It is a follow-up to Daniel Fischer’s answer and some comments to it.
As I do not work with Linux, I cannot give a definitive answer. For a printf later in a large application, there would be a myriad of sources of potential variation. This early in a small application, there should be only a few.
Address space layout randomization (ASLR) is one: The operating system deliberately rearranges some memory randomly to prevent malware for knowing what addresses to use. I do not know if Linux 3.4.4-2 has this.
Another is environment variables. Your shell environment variables are copied into processes it spawns (and accessible through the getenv routine). A few of those might change automatically, so they would have slightly different values. This is unlikely to directly affect what printf sees when it attempts to use a missing integer argument, but there could be cascading effects.
There may be a shared-library loader that runs either before main is called or before printf is called. For example, if printf is in a shared library, rather than built into your executable file, then a call to printf likely actually results in a call to a stub routine that calls the loader. The loader looks up the shared library, finds the module containing printf, loads that module into your process’ address space, changes the stub so that it calls the newly loaded printf directly in the future (instead of calling the loader), and calls printf. As you can imagine, that can be a fairly extensive process and involves, among other things, finding and reading files on disk (all the directories to get to the shared library and the shared library). It is conceivable that some caching or file operations on your system result in slightly different behavior in the loader.
So far, I favor ASLR as the most likely candidate of the ones above. The latter two are likely to be fairly stable; the values involved would usually change occasionally, not frequently. ASLR would change each time, and simply leaving an address in a register would suffice to explain the printf behavior.
Here is an experiment: After the initial printf, insert another printf with this code:
printf("%d\n", 2.443);
int a;
printf("%p\n", (void *) &a);
The second printf prints the address of a, which is likely on the stack. Run the program two or three times and calculate the difference between the value printed by the first printf and the value printed by the second printf. (The second printf is likely to print in hexadecimal, so it might be convenient to change the first to "%x" to make it hexadecimal too.) If the value printed by the second printf varies from run to run, then your program is experiencing ASLR. If the values change from run to run but the difference between them remains constant, then the value that printf has happened upon in the first printf is some address in your process that was left lying around after program initialization.
If the address of a changes but the difference does not remain constant, you might try changing int a; to static int a; to see if comparing the first value to different part of your address space yields a better result.
Naturally, none of this is useful for writing reliable programs; it is just educational with regard to how program loading and initialization works.

GCC compiler gives different results for Windows and Linux? [duplicate]

I wrote a simple code on a 64 bit machine
int main() {
printf("%d", 2.443);
}
So, this is how the compiler will behave. It will identify the second argument to be a double hence it will push 8 bytes on the stack or possibly just use registers across calls to access the variables. %d expects a 4 byte integer value, hence it prints some garbage value.
What is interesting is that the value printed changes everytime I execute this program. So what is happening? I expected it to print the same garbage value everytime not different ones everytime.
It's undefined behaviour, of course, to pass arguments not corresponding to the format, so the language cannot tell us why the output changes. We must look at the implementation, what code it produces, and possibly the operating system too.
My setup is different from yours,
Linux 3.1.10-1.16-desktop x86_64 GNU/Linux (openSuSE 12.1)
with gcc-4.6.2. But it's similar enough that it's reasonable to suspect the same mechanisms.
Looking at the generated assembly (-O3, out of habit), the relevant part (main) is
.cfi_startproc
subq $8, %rsp # adjust stack pointer
.cfi_def_cfa_offset 16
movl $.LC1, %edi # move format string to edi
movl $1, %eax # move 1 to eax, seems to be the number of double arguments
movsd .LC0(%rip), %xmm0 # move the double to the floating point register
call printf
xorl %eax, %eax # clear eax (return 0)
addq $8, %rsp # adjust stack pointer
.cfi_def_cfa_offset 8
ret # return
If instead of the double, I pass an int, not much changes, but that significantly
movl $47, %esi # move int to esi
movl $.LC0, %edi # format string
xorl %eax, %eax # clear eax
call printf
I have looked at the generated code for many variations of types and count of arguments passed to printf, and consistently, the first double (or promoted float) arguments are passed in xmmN, N = 0, 1, 2, and the integer (int, char, long, regardless of signedness) are passed in esi, edx, ecx, r8d, r9d and then the stack.
So I venture the guess that printf looks for the announced int in esi, and prints whatever happens to be there.
Whether the contents of esi are in any way predictable when nothing is moved there in main, and what they might signify, I have no idea.
This answer attempts to address some of the sources of variation. It is a follow-up to Daniel Fischer’s answer and some comments to it.
As I do not work with Linux, I cannot give a definitive answer. For a printf later in a large application, there would be a myriad of sources of potential variation. This early in a small application, there should be only a few.
Address space layout randomization (ASLR) is one: The operating system deliberately rearranges some memory randomly to prevent malware for knowing what addresses to use. I do not know if Linux 3.4.4-2 has this.
Another is environment variables. Your shell environment variables are copied into processes it spawns (and accessible through the getenv routine). A few of those might change automatically, so they would have slightly different values. This is unlikely to directly affect what printf sees when it attempts to use a missing integer argument, but there could be cascading effects.
There may be a shared-library loader that runs either before main is called or before printf is called. For example, if printf is in a shared library, rather than built into your executable file, then a call to printf likely actually results in a call to a stub routine that calls the loader. The loader looks up the shared library, finds the module containing printf, loads that module into your process’ address space, changes the stub so that it calls the newly loaded printf directly in the future (instead of calling the loader), and calls printf. As you can imagine, that can be a fairly extensive process and involves, among other things, finding and reading files on disk (all the directories to get to the shared library and the shared library). It is conceivable that some caching or file operations on your system result in slightly different behavior in the loader.
So far, I favor ASLR as the most likely candidate of the ones above. The latter two are likely to be fairly stable; the values involved would usually change occasionally, not frequently. ASLR would change each time, and simply leaving an address in a register would suffice to explain the printf behavior.
Here is an experiment: After the initial printf, insert another printf with this code:
printf("%d\n", 2.443);
int a;
printf("%p\n", (void *) &a);
The second printf prints the address of a, which is likely on the stack. Run the program two or three times and calculate the difference between the value printed by the first printf and the value printed by the second printf. (The second printf is likely to print in hexadecimal, so it might be convenient to change the first to "%x" to make it hexadecimal too.) If the value printed by the second printf varies from run to run, then your program is experiencing ASLR. If the values change from run to run but the difference between them remains constant, then the value that printf has happened upon in the first printf is some address in your process that was left lying around after program initialization.
If the address of a changes but the difference does not remain constant, you might try changing int a; to static int a; to see if comparing the first value to different part of your address space yields a better result.
Naturally, none of this is useful for writing reliable programs; it is just educational with regard to how program loading and initialization works.

Why am I allowed to exit main using ret?

I am about to figure out how exactly a programm stack is set up.
I have learned that calling the function with
call pointer;
Is effectively the same as:
mov register, pc ;programcounter
add register, 1 ; where 1 is one instruction not 1 byte ...
push register
jump pointer
However, this would mean that when the Unix Kernel calls the main function that the stack base should point to reentry in the kernel function which calls main.
Therefore jumping "*rbp-1" in the C - Code should reenter the main function.
This, however, is not what happens in the following code:
#include <stdlib.h>
#include <unistd.h>
extern void ** rbp(); //pointer to stack pointing to function
int main() {
void ** p = rbp();
printf("Main: %p\n", main);
printf("&Main: %p\n", &main); //WTF
printf("*Main: %p\n", *main); //WTF
printf("Stackbasepointer: %p\n", p);
int (*c)(void) = (*p)-4;
asm("movq %rax, 0");
c();
return 0; //should never be executed...
}
Assembly file: rsp.asm
...
.intel_syntax
.text:
.global _rbp
_rbp:
mov rax, rbp
ret;
This is not allowed, unsurprisingly, maybe because the instruction at this point are not exactly 64 bits, maybe because UNIX does not allow this...
But also this call is not allowed:
void (*c)(void) = (*p);
asm("movq %rax, 0"); //Exit code is 11, so now it should be 0
c(); //this comes with stack corruption, when successful
This means I am not obliged to exit the main - calling function.
My question then is: Why am I when I use ret as seen in the end of every GCC main function?, which should do effectively the same as the code above. How does a unix - system check for such attempts effectively...
I hope my question is clear...
Thank you.
P.S.: Code compiles only on macOS, change assembly for linux
C main is called (indirectly) from CRT startup code, not directly from the kernel.
After main returns, that code calls atexit functions to do stuff like flushing stdio buffers, then passes main's return value to a raw _exit system call. Or exit_group which exits all threads.
You make several wrong assumptions, all I think based on a misunderstanding of how kernels work.
The kernel runs at a different privilege level from user-space (ring 0 vs. ring 3 on x86). Even if user-space knew the right address to jump to, it can't jump into kernel code. (And even if it could, it wouldn't be running with kernel privilege level).
ret isn't magic, it's basically just pop %rip and doesn't let you jump anywhere you couldn't jump to with other instructions. Also doesn't change privilege level1.
Kernel addresses aren't mapped / accessible when user-space code is running; those page-table entries are marked as supervisor-only. (Or they're not mapped at all in kernels that mitigate the Meltdown vulnerability, so entering the kernel goes through a "wrapper" block of code that changes CR3.)
Virtual memory is how the kernel protects itself from user-space. User-space can't modify page tables directly, only by asking the kernel to do it via mmap and mprotect system calls. (And user-space can't execute privileged instructions like mov cr3, rax to install new page tables. That's the purpose of having ring 0 (kernel mode) vs. ring 3 (user mode).)
The kernel stack is separate from the user-space stack for a process. (In the kernel, there's also a small kernel stack for each task (aka thread) that's used during system calls / interrupts while that user-space thread is running. At least that's how Linux does it, IDK about others.)
The kernel doesn't literally call user-space code; The user-space stack doesn't hold any return address back into the kernel. A kernel->user transition involves swapping stack pointers, as well as changing privilege levels. e.g. with an instruction like iret (interrupt-return).
Plus, leaving a kernel code address anywhere user-space can see it would defeat kernel ASLR.
Footnote 1: (The compiler-generated ret will always be a normal near ret, not a retf that could return through a call gate or something to a privileged cs value. x86 handles privilege levels via the low 2 bits of CS but nevermind that. MacOS / Linux don't set up call gates that user-space can use to call into the kernel; that's done with syscall or int 0x80 instructions.)
In a fresh process (after an execve system call replaced the previous process with this PID with a new one), execution begins at the process entry point (usually labeled _start), not at the C main function directly.
C implementations come with CRT (C RunTime) startup code that has (among other things) a hand-written asm implementation of _start which (indirectly) calls main, passing args to main according to the calling convention.
_start itself is not a function. On process entry, RSP points at argc, and above that on the user-space stack is argv[0], argv[1], etc. (i.e. the char *argv[] array is right there by value, and above that the envp array.) _start loads argc into a register and puts pointers to the argv and envp into registers. (The x86-64 System V ABI that MacOS and Linux both use documents all this, including the process-startup environment and the calling convention.)
If you try to ret from _start, you're just going to pop argc into RIP, and then code-fetch from absolute address 1 or 2 (or other small number) will segfault. For example, Nasm segmentation fault on RET in _start shows an attempt to ret from the process entry point (linked without CRT startup code). It has a hand-written _start that just falls through into main.
When you run gcc main.c, the gcc front-end runs multiple other programs (use gcc -v to show details). This is how the CRT startup code gets linked into your process:
gcc preprocesses (CPP) and compiles+assembles main.c to main.o (or a temporary file). On MacOS, the gcc command is actually clang which has a built-in assembler, but real gcc really does compile to asm and then run as on that. (The C preprocessor is built-in to the compiler, though.)
gcc runs something like ld -dynamic-linker /lib64/ld-linux-x86-64.so.2 -pie /usr/lib/Scrt1.o /usr/lib/gcc/x86_64-pc-linux-gnu/9.1.0/crtbeginS.o main.o -lc -lgcc /usr/lib/gcc/x86_64-pc-linux-gnu/9.1.0/crtendS.o. That's actually simplified a lot, with some of the CRT files left out, and paths canonicalized to remove ../../lib parts. Also, it doesn't run ld directly, it runs collect2 which is a wrapper for ld. But anyway, that statically links in those .o CRT files that contain _start and some other stuff, and dynamically links libc (-lc) and libgcc (for GCC helper functions like implementing __int128 multiply and divide with 64-bit registers, in case your program uses those).
.intel_syntax
.text:
.global _rbp
_rbp:
mov rax, rbp
ret;
This is not allowed, ...
The only reason that doesn't assemble is because you tried to declare .text: as a label, instead of using the .text directive. If you remove the trailing : it does assemble with clang (which treats .intel_syntax the same as .intel_syntax noprefix).
For GCC / GAS to assemble it, you'd also need the noprefix to tell it that register names aren't prefixed by %. (Yes you can have Intel op dst, src order but still with %rsp register names. No you shouldn't do this!) And of course GNU/Linux doesn't use leading underscores.
Not that it would always do what you want if you called it, though! If you compiled main without optimization (so -fno-omit-frame-pointer was in effect), then yes you'd get a pointer to the stack slot below the return address.
And you definitely use the value incorrectly. (*p)-4; loads the saved RBP value (*p) and then offsets by four 8-byte void-pointers. (Because that's how C pointer math works; *p has type void* because p has type void **).
I think you're trying to get your own return address and re-run the call instruction (in main's caller) that reached main, eventually leading to a stack overflow from pushing more return addresses. In GNU C, use void * __builtin_return_address (0) to get your own return address.
x86 call rel32 instructions are 5 bytes, but the call that called main was probably an indirect call, using a pointer in a register. So it might be a 2-byte call *%rax or a 3-byte call *%r12, you don't know unless you disassemble your caller. (I'd suggest single-stepping by instructions (GDB / LLDB stepi) off the end of main using a debugger in disassembly mode. If it has any symbol info for main's caller, you'll be able to scroll backward and see what the previous instruction was.
If not, you might have to try and see what looks sane; x86 machine code can't be unambiguously decoded backwards because it's variable-length. You can't tell the difference between a byte within an instruction (like an immediate or ModRM) vs. the start of an instruction. It all depends on where you start disassembling from. If you try a few byte offsets, usually only one will produce anything that looks sane.
asm("movq %rax, 0"); //Exit code is 11, so now it should be 0
This is a store of RAX to absolute address 0, in AT&T syntax. This of course segfaults. exit code 11 is from SIGSEGV, which is signal 11. (Use kill -l to see signal numbers).
Perhaps you wanted mov $0, %eax. Although that's still pointless here, you're about to call through your function pointer. In debug mode, the compiler might load it into RAX and step on your value.
Also, writing a register in an asm statement is never safe when you don't tell the compiler which registers you're modifying (using constraints).
printf("Main: %p\n", main);
printf("&Main: %p\n", &main); //WTF
main and &main are the same thing because main is a function. That's just how C syntax works for function names. main isn't an object that can have its address taken. & operator optional in function pointer assignment
It's similar for arrays: the bare name of an array can be assigned to a pointer or passed to functions as a pointer arg. But &array is also the same pointer, same as &array[0]. This is true only for arrays like int array[10], not for pointers like int *ptr; in the latter case the pointer object itself has storage space and can have its own address taken.
I think there are quite a few misunderstandings you have here. First, main is not what gets called by the kernel. The kernel allocates a process and loads our binary into memory - usually from an ELF file if you are using a Unix-based OS. This ELF file contains all of the sections that need to be mapped into memory and an address that is the "Entry Point" for the code in the ELF(among other things). The ELF can specify any address for the loader to jump to in order to start launching the program. In applications built with GCC, this is a function called _start. _start then sets up the stack and does any other initialization it needs to before calling __libc_start_main which is a libc function that can do additional set up before calling main main.
Here is an example of a start function:
00000000000006c0 <_start>:
6c0: 31 ed xor %ebp,%ebp
6c2: 49 89 d1 mov %rdx,%r9
6c5: 5e pop %rsi
6c6: 48 89 e2 mov %rsp,%rdx
6c9: 48 83 e4 f0 and $0xfffffffffffffff0,%rsp
6cd: 50 push %rax
6ce: 54 push %rsp
6cf: 4c 8d 05 0a 02 00 00 lea 0x20a(%rip),%r8 # 8e0 <__libc_csu_fini>
6d6: 48 8d 0d 93 01 00 00 lea 0x193(%rip),%rcx # 870 <__libc_csu_init>
6dd: 48 8d 3d 7c ff ff ff lea -0x84(%rip),%rdi # 660 <main>
6e4: ff 15 f6 08 20 00 callq *0x2008f6(%rip) # 200fe0 <__libc_start_main#GLIBC_2.2.5>
6ea: f4 hlt
6eb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1)
As you can see, this function sets the value of the stack and the stack base pointer. Therefore, there is no valid stack frame in this function. The stack frame is not even set to anything but 0 until you call main (at least by this compiler)
Now what is important to see here is that The stack was initialized in this code, and by the loader, it is not a continuation of the kernel's stack. Each program has its own stack, and these are all different from the kernel's stack. In fact, even if you knew the address of the stack in the kernel, you could not read from it or write to it from your program because your process can only see the pages of memory that have been allocated to it by the MMU which is controlled by the kernel.
Just to clarify, when I said the stack was "created" I did not mean that it was allocated. I only mean that the stack pointer and stack base are set here. The memory for it is allocated when the program is loaded, and pages are added to it as needed whenever a page fault is triggered by a write to an unallocated part of the stack. Upon entering start there is clearly some stack in existence as evidence from the pop rsi instruction however this is not the stack the final stack values that will be used by the program. those are the variables that get set up in _start (maybe these get changed in __libc_start_main later on, I'm not sure.)
However, this would mean that when the Unix Kernel calls the main function that the stack base should point to reentry in the kernel function which calls main.
Absolutely not.
This particular question covers the details for MacOS, please have a look. In any case main is most likely returning to start function of the C standard library. Details of implementation differ between different *nix operating systems.
Therefore jumping "*rbp-1" in the C - Code should reenter the main function.
You have no guarantee what the compiler will emit and what will be the state of rsp/rbp when you call rbp() function. You can't make such assumptions.
Btw if you want to access stack entry in 64bit you would do this in +-8 increments (so rbp+8 rbp-8 rsp+8 rsp-8 respectively).

ARMv8 illegal instruction [duplicate]

What happens if i say 'call ' instead of jump? Since there is no return statement written, does control just pass over to the next line below, or is it still returned to the line after the call?
start:
mov $0, %eax
jmp two
one:
mov $1, %eax
two:
cmp %eax, $1
call one
mov $10, %eax
The CPU always executes the next instruction in memory, unless a branch instruction sends execution somewhere else.
Labels don't have a width, or any effect on execution. They just allow you to make reference to this address from other places. Execution simply falls through labels, even off the end of your code if you don't avoid that.
If you're familiar with C or other languages that have goto (example), the labels you use to mark places you can goto to work exactly the same as asm labels, and jmp / jcc work exactly like goto or if(EFLAGS_condition) goto. But asm doesn't have special syntax for functions; you have to implement that high-level concept yourself.
If you leave out the ret at the end of a block of code, execution keeps doing and decodes whatever comes next as instructions. (Maybe What would happen if a system executes a part of the file that is zero-padded? if that was the last function in an asm source file, or maybe execution falls into some CRT startup function that eventually returns.)
(In which case you could say that the block you're talking about isn't a function, just part of one, unless it's a bug and a ret or jmp was intended.)
You can (and maybe should) try this yourself in a debugger. Single-step through that code and watch RSP and RIP change. The nice thing about asm is that the total state of the CPU (excluding memory contents) is not very big, so it's possible to watch the entire architectural state in a debugger window. (Well, at least the interesting part that's relevant for user-space integer code, so excluding model-specific registers that the only the OS can tweak, and excluding the FPU and vector registers.)
call and ret aren't "special" (i.e. the CPU doesn't "remember" that it's inside a "function").
They just do exactly what the manual says they do, and it's up to you to use them correctly to implement function calls and returns. (e.g. make sure the stack pointer is pointing at a return address when ret runs.) It's also up to you to get the calling convention correct, and all that stuff. (See the x86 tag wiki.)
There's also nothing special about a label that you jmp to vs. a label that you call. An assembler just assembles bytes into the output file, and remembers where you put label markers. It doesn't truly "know" about functions the way a C compiler does. You can put labels wherever you want, and it doesn't affect the machine code bytes.
Using the .globl one directive would tell the assembler to put an entry in the symbol table so the linker could see it. That would let you define a label that's usable from other files, or even callable from C. But that's just meta-data in the object file and still doesn't put anything between instructions.
Labels are just part of the machinery that you can use in asm to implement the high-level concept of a "function", aka procedure or subroutine: A label for callers to call to, and code that will eventually jump back to a return address the caller passed, one way or another. But not every label is the start of a function. Some are just the tops of loops, or other targets of conditional branches within a function.
Your code would run exactly the same way if you emulated call with an equivalent push of the return address and then a jmp.
one:
mov $1, %eax
# missing ret so we fall through
two:
cmp %eax, $1
# call one # emulate it instead with push+jmp
pushl $.Lreturn_address
jmp one
.Lreturn_address:
mov $10, %eax
# fall off into whatever comes next, if it ever reaches here.
Note that this sequence only works in non-PIC code, because the absolute return address is encoded into the push imm32 instruction. In 64-bit code with a spare register available, you can use a RIP-relative lea to get the return address into a register and push that before jumping.
Also note that while architecturally the CPU doesn't "remember" past CALL instructions, real implementations run faster by assuming that call/ret pairs will be matched, and use a return-address predictor to avoid mispredicts on the ret.
Why is RET hard to predict? Because it's an indirect jump to an address stored in memory! It's equivalent to pop %internal_tmp / jmp *%internal_tmp, so you can emulate it that way if you have a spare register to clobber (e.g. rcx is not call-preserved in most calling conventions, and not used for return values). Or if you have a red-zone so values below the stack-pointer are still safe from being asynchronously clobbered (by signal handlers or whatever), you could add $8, %rsp / jmp *-8(%rsp).
Obviously for real use you should just use ret, because it's the most efficient way to do that. I just wanted to point out what it does using multiple simpler instructions. Nothing more, nothing less.
Note that functions can end with a tail-call instead of a ret:
(see this on Godbolt)
int ext_func(int a); // something that the optimizer can't inline
int foo(int a) {
return ext_func(a+a);
}
# asm output from clang:
foo:
add edi, edi
jmp ext_func # TAILCALL
The ret at the end of ext_func will return to foo's caller. foo can use this optimization because it doesn't need to make any modifications to the return value or do any other cleanup.
In the SystemV x86-64 calling convention, the first integer arg is in edi. So this function replaces that with a+a, then jumps to the start of ext_func. On entry to ext_func, everything is in the correct state just like it would be if something had run call ext_func. The stack pointer is pointing to the return address, and the args are where they're supposed to be.
Tail-call optimizations can be done more often in a register-args calling convention than in a 32-bit calling convention that passes args on the stack. You often run into situations where you have a problem because the function you want to tail-call takes more args than the current function, so there isn't room to rewrite our own args into args for the function. (And compilers don't tend to create code that modifies its own args, even though the ABI is very clear that functions own the stack space holding their args and can clobber it if they want.)
In a calling convention where the callee cleans the stack (with ret 8 or something to pop another 8 bytes after the return address), you can only tail-call a function that takes exactly the same number of arg bytes.
Your intuition is correct: the control just passes to the next line below after the function returns.
In your case, after call one, your function will jump to mov $1, %eax and then continue down to cmp %eax, $1 and end up in an infinite loop as you will call one again.
Beyond just an infinite loop, your function will eventually go beyond its memory constraints since a call command writes the current rip (instruction pointer) to the stack. Eventually, you'll overflow the stack.

assembly stack management through %esp

I don't really understand why gcc has subtract 12 to esp before calling the function.
pushl %ebp
movl %esp,%ebp
sub $12,%esp
socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
movl $AF_INET,(%esp)
The current* x86 ABI requires the stack pointer to be aligned mod 16 at the time of function call. This is the typical reason for otherwise-unexplained adjustments of the stack pointer.
* I say current because GCC actually unilaterally changed the ABI and introduced this requirement somewhere back in the 3.x series. I don't have the references handy but maybe someone else can provide them. The change was intended to optimize for use of SIMD instructions, but isn't actually needed for that purpose, and ended up breaking ABI compatibility with old code when the old code calls back to new code that assumes alignment. The whole story is a big mess.
Firstly you are pushing values of base pointer which decrements the values of stack pointer. Since push operation virtually take sp upwars essentially decrenting the address. Then the stack frame of c program consists of code seg above which there are arguments to function above which sits sp. Now when you want to access the 1st arg passed to function you need to add 12bytes since 3 words eventually 12 bytes needs to be popped to get that argument.
http://www.cs.umd.edu/class/sum2003/cmsc311/Notes/Mips/stack.html
I found this resource very helpful

Resources