When I first load the page, information is pulled from the database and then mapped into the variable data, where all the information is displayed as I want it.
//Maps the array and then displays the data from the database
var data = dataArray.map(info => {
//If/Else statements to display the teams in the right spacings
if(!checkIfNone(info.P1A) && !checkIfNone(info.P1M) && !checkIfNone(info.P2M) && !checkIfNone(info.P2A)){
return(/*A whole bunch table stuff*/)
}else if //etc etc
I display this in the component just fine using
return(
{data}
)
However, I am trying to implement a way to search through the data and through console.log testing I am able to store the updated information back into the data variable, but it does not update. I am unsure how to properly update this variable and I am unsure if I can use UseState and SetState since I set the state originally after a get method, then set it a different way later. Is there a good way to refresh the component while maintaining the current variable information? Or is there a way I can set the state of the map originally and change it later even if I can't set it until after the get is completed?
Since in the way I update the map, I map through each element in the dataArray, I am unsure how I would use UseState to update each element in the data map.
Related
I having problem when switching pages for my react app
supposedly i have this page that displays item information for example
items/1231231231231 = display the items for that specific id and then when i move to another item using Link
<Link to{'/items/22334567'}
to move to another item and display the item infos, on its initial render the item infos from the first item (items/1231231231231) is displayed first or loaded first then after the data has been fetched for the new item, it will only display the correct information for the next item ('/items/22334567') . I understand that it is important to cache files so that when user access the same data again the browser will not fetch the data again, but the thing is this interaction is kinda confusing in my part, so I want to disable caching or displaying of the first information before loading the next information by comparing their (id) this is what im thinking. Is there any way to achieve this?
You simply need to clear the state when you start loading new data on change of item id. I have to assume how your Item component code looks like but let us say you have a state items and a setter setItems. If you load your data in a useEffect, you can do something like this:
useEffect(() => {
setItems([]);
// display loader
// code to fetch items
}, [props.itemId]
If you load new items, another way e.g. in Redux or something, please think about the exact step where you need to reset the items to an empty array. It could be the reducer or some other place.
I've just started using Recoil on a new project and I'm not sure if there is a better way to accomplish this.
My app is an interface to basically edit a JSON file containing an array of objects. It reads the file in, groups the objects based on a specific property into tabs, and then a user can navigate the tabs, see the few hundred values per tab, make changes and then save the changes.
I'm using recoil because it allows me to access the state of each input from anywhere in my app, which makes saving much easier - in theory...
In order to generate State for each object in the JSON file, I've created an component that returns null and I map over the initial array, create the component, which creates Recoil state using an AtomFamily, and then also saves the ID to another piece of Recoil state so I can keep a list of everything.
Question 1 Is these a better way to do this? The null component doesn't feel right, but storing the whole array in a single piece of state causes a re-render of everything on every keypress.
To Save the data, I have a button which calls a function. That function just needs to get the ID's, loop through them, get the state of each one, and push them into an Array. I've done this with a Selector too, but the issue is that I can't call getRecoilValue from a function because of the Rules of Hooks - but if I make the value available to the parent component, it again slows everything right down.
Question 2 I'm pretty sure I'm missing the right way to think about storing state and using hooks, but I haven't found any samples for this particular use case - needing to generate the state up front, and then accessing it all again on Save. Any guidance?
Question 1
Get accustomed to null-rendering components, you almost can't avoid them with Recoil and, more in general, this hooks-first React world π
About the useRecoilValue inside a function: you're right, you should leverage useRecoilCallback for that kind of task. With useRecoilCallback you have a central point where you can get and set whatever you want at once. Take a look at this working CodeSandbox where I tried to replicate (the most minimal way) your use-case. The SaveData component (a dedicated component is not necessary, you could just expose the Recoil callback without creating an ad-hoc component) is the following
const SaveData = () => {
const saveData = useRecoilCallback(({ snapshot }) => async () => {
const ids = await snapshot.getPromise(carIds);
for (const carId of ids) {
const car = await snapshot.getPromise(cars(carId));
const carIndex = db.findIndex(({ id }) => id === carId);
db[carIndex] = car;
}
console.log("Data saved, new `db` is");
console.log(JSON.stringify(db, null, 2));
});
return <button onClick={saveData}>Save data</button>;
};
as you can see:
it retrieves all the ids through const ids = await snapshot.getPromise(carIds);
it uses the ids to retrieve all the cars from the atom family const car = await snapshot.getPromise(cars(carId));
All of that in a central point, without hooks and without subscribing the component to atoms updates.
Question 2
There are a few approaches for your use case:
creating empty atoms when the app starts, updating them, and saving them in the end. It's what my CodeSandbox does
doing the same but initializing the atoms through RecoilRoot' initialState prop
being updated by Recoil about every atom change. This is possible with useRecoilTransactionObserver but please, note that it's currently marked as unstable. A new way to do the same will be available soon (I guess) but at the moment it's the only solution
The latter is the "smarter" approach but it really depends on your use case, it's up to you to think if you really want to update the JSON at every atom' update π
I hope it helps, let me know if I missed something π
I'm working with ReactJS on a project and using KnexJS to access a database. I would like to store and use the JSON objects I retrieve, in the state of a component as something along the lines of the following.
this.setState({tutors: tutors}) //Retrieval from database after promise
and then access their properties like so
this.state.tutors[0].email
this.state.tutors[0].firstname
However, when I try this, I get the following error
TypeError: Cannot read property 'email' of undefined
I have checked the console.log as well as using JSON.stringify to determine if the objects are retrieved by the time I need them. And it appears that they are. I simply cannot access their properties from state.
Is there something I can do about this? Or do I need to retrieve them from the DB one by one?
This could be happening, because at the moment your code tries to retrieve data from state, the data is not there yet -- though it's possibly added later. This is something that happens quite often, in my experience. You should probably check that an object exists, before trying to access a property on it -- and return null or undefined in case it doesn't exist:
this.state.tutors[0] ? this.state.tutors[0].email : null
EDIT (in response to the additional code samples):
Assuming your fetch function works ok and adds the fetched data to state (I would use forEach instead of map to push the elements into the array, or just map over the fetched array and add that to the state directly, without an intermediary array/variable/push -- but I think your code should work)...
The problem has to do with the render method, since when the component renders initially the data is not yet in state, and as such you're passing an empty array to the TutorTable component, which probably in turn produces the error you see.
The data gets added to state later, but at this stage the error on the initial render has already happened.
You could solve this by rendering the TutorTable conditionally, only when the data gets added to the state:
<div className="col-7">
<h3> My Tutors </h3>
{this.state.tutors.length > 0 && <TutorsTable tutors={this.state.tutors} />}
</div>
if you console.log out this.state.tutors in the render() method you should see in the console an empty array ([]) returned on the initial render, and then an array filled with data when the component re-renders when the data is added to the state.
I hope this helps.
It appears to me you are trying to get the first element of an array this.state.tutors[0].email
is the tutors really an array,could provide the format of the data that you console logged as you stated.This probably should be in the comment section but I have less than 50 rep so i cant comment.
you should check first tutors. if you are getting tutors an array then you can access its first element.
if(this.state.tutors[0]) {
console.log("first element of tutors array", this.state.tutors[0].email)
// anything you can acccess now of this element
}
and assign first tutors as an empty array in state.
state = {
tutors: []
}
in first lifecycle you have no data in this.state.tutors[0]
for this reason first check this.state.tutors[0] is ready or not like this
if(this.state.tutors[0])
{
var data=this.state.tutors[0];
data.push('your data');
this.setState({tutors:data})
}
For example I have two components - ListOfGroupsPage and GroupPage.
In ListOfGroupsPage I load list of groups from the server and store it to the state.groups
In route I have mapping like βgroup/:idβ for GroupPage
When this address is loaded, the app shows GroupPage, and here I get the data for group from state.groups (try to find group in state via id).
All works fine.
But if I reload page, I'm still on page /group/2, so GroupPage is shown. But state is empty, so the app can't find the group.
What is the proper way to load data in React + Redux? I can see this ways:
1) Load all data in root component. It will be very big overhead from traffic side
2) Don't rely on store, try to load required data on each component. It's more safe way. But I don't think that load the same data for each component - it's cool idea. Then we don't need the state - because each component will fetch the data from server
3) ??? Probably add some kind of checking in each component - first try to find required data in store. If can't - load from the server. But it requires much of logic in each component.
So, is there the best solution to fetch data from server in case of usage Redux + ReactJS?
One approach to this is to use redux-thunk to check if the data exist in the redux store and if not, send a server request to load the missing info.
Your GroupPage component will look something like
class GroupPage extends Component {
componentWillMount() {
const groupId = this.props.params.groupId
this.props.loadGroupPage(groupId);
}
...
}
And in your action...
const loadGroupPage = (groupId) => (dispatch, getState) => {
// check if data is in redux store
// assuming your state.groups is object with ids as property
const {
groups: {
[groupId]: groupPageData = false
}
} = getState();
if (!groupPageData) {
//fetch data from the server
dispatch(...)
}
}
I recommend caching the information on the client using localstorage. Persist your Redux state, or important parts of it, to localstorage on state change, and check for existing records in localstorage on load. Since the data would be on the client, it would be simple and quick to retrieve.
The way I approach this is to fetch from the server straight after the store has been created. I do this by dispatching actions. I also use thunks to set isFetching = true upon a *_REQUEST and set that back to false after a *_SUCCESS or *_FAILURE. This allows me to display the user things like a progress bar or spinner. I think you're probably overestimating the 'traffic' issue because it will be executed asynchronosly as long as you structure your components in a way that won't break if that particular part of the store is empty.
The issue you're seeing of "can't get groups of undefined" (you mentioned in a comment) is probably because you've got an object and are doing .groups on it. That object is most likely empty because it hasn't been populated. There are couple of things to consider here:
Using ternary operators in your components to check that someObject.groups isn't null; or
Detailing in the initialState for someObject.groups to be an empty array. That way if you were to do .map it would not error.
Use selectors to retrieve the list of groups and if someObject.groups is null return an empty array.
You can see an example of how I did this in a small test app. Have a look at specifically:
/src/index.js for the initial dispatch
/src/redux/modules/characters.js for the use of thunks
/src/redux/selectors/characters.js for the population of the comics, series, etc. which are used in the CharacterDetails component
Let's say my app is a list of many items. There's a lot of items so I don't want to include all the items in the redux state.
When a user visits me at myapp.com/item/:itemId, I want to display the selected item. Currently I make an api call in componentDidMount to fetch the item and store the response in myReduxState.selectedItem. However, this shows the user and unfinished page until the api call finishes.
Is there any way I can get around this?
The pattern I tend to follow is to have a state of fetching being tracked in the redux state. Once the api resolves you just make sure the state is set correctly and then in your render methods use that to determine what you are rendering.
render() {
if (this.state.fetching) {
return <div> // put whatever you want here, maybe a loading component?</div>
}
return (
// put the regular content you would put for when the api call finishes and have the data you need
)
}
I solved this problem by making the creating the state on the server side. I get the itemId from the url in my express route and get the details of the specific item. I use this to create the state and pass it to the front-end.