Is SageMaker multi-node Spot-enabled GPU training an anti-pattern? - amazon-sagemaker

Is it an anti-pattern to do multi-node Spot-enabled distributed GPU training on SageMaker?
I'm afraid that several issues will slow things down or even make them infeasible:
the interruption detection lag
the increased probability of interruption (N instances)
the need to re-download data at every interruption
the need start/stop whole clusters instead of just replacing interrupted nodes
the fact that Sagemaker doesn' support variable size cluster
Additionally EC2-Spot documentation deters users from using Spot in multi-node workflows where nodes are tightly coupled (which is the case in data-parallel and model-parallel training) "Spot Instances are not suitable for workloads that are inflexible, stateful, fault-intolerant, or tightly coupled between instance nodes."
Anybody here have experience doing Spot-enabled distributed GPU training on SageMaker happily?

Short answer is that Spot training works well when the instance type you need, in the region you need, has enough free capacity, at a particular time. Otherwise you won't be able to start the job, or get too frequent interruptions.
Why not just try it for yourself? Once you have a working on-demand training job, you can enable spot training by adding 3 relevant parameters to the job's Estimator definition, and implement checkpoint save/load (good to have anyway). Then if it works well, great! If not, switch back.

Related

TorchServe on SageMaker scaling and latency issues

We’re using TorchServe on SageMaker with the deep learning containers ( https://github.com/aws/deep-learning-containers/blob/master/available_images.md).
Everything seems to be running well, we have very minimal CPU and memory usage, and our latency of requests can be about 3 seconds (which is quite long but okay). Once we start to ramp up usage our model latency increases dramatically - taking up to 1 minute to respond, however, our CPU and memory usage is still minimal... we feel like the TorchServe instance is not scaling properly on the instance and only deploying one worker when it should be at least 4 on a 4vcpu system (ml.m5xlarge instance). We have been following official AWS guides.
How can we resolve this?
We work with large files (1-20Mb images). However, SageMaker has a limitation of 5Mb payload size. To get around this we are using S3 to store our intermediary files (which potentially causes long latency). Our images go through preprocessing, enhancing, segmentation, and postprocessing, which are currently all individual SageMaker endpoints that a lambda function controls. We want to use SageMaker pipelines, but we see no incentive to make changes to our system with the payload limit.
Is there a better way of doing this?
We have been experimenting with Multi-Model instances. Ideally, we would like to have an ml.g4dnxlarge run all our PyTorch models to benefit from the low latency and high throughput. Still, when we deploy a torch serve multimode endpoint with deep learning containers, we get an error when invoking "model version not selected" ???? I have looked everywhere for anyone having similar issues but can't see anything.
Are there any guides for torch serve multi-model instances? Are we making an obvious mistake?
We have experimented with elastic inference and AWS Inf instances. However, we have seen no latency decrease from the standard CPU instance - again,
are we making a mistake here, and the benefits from these instances seem beneficial to us, and we would love to use them?

What are the low hanging fruit for optimizing google app engine with respect to quota usage?

Everyone learns to use Memcache pretty quick. Another one I've learned recently is setting indexed=False for Model properties that I am not going to query against. What are some others? What are the big ones?
Don't use offset in queries. Use cursors instead.
Explanations: offset loads all data up to offset+limit and charges you for it, but only returns limit entities.
Minimize instance use, by tweaking idle instances and pending latency appropriately for your app.
A couple helped us (not all may be low-hanging at first). First, we denormalized our datastore to reduce joins. I'm using SQL terms because I came from a SQL background. By spreading commonly queried elements around, we reduced the number of reads we had to make considerably, even after factoring in Memcache. Potentially increases writes but for most apps, the number of reads far outweighs the number of writes.
Next, we started using task queues, backends, and the channel API more often. I don't remember specific examples but I do remember we were able to reduce our front-end usage down below the free quota mark by moving some processing around to queues and backends and by sending data down via channel rather than having the client poll.
Also, we use objectify for our data access which we configure to automatically use memcache wherever appropriate.

Use Google Go's Goroutines To Create A Bayes Network

I have a large dataset of philosophic arguments, each of which connect to other arguments as proof or disproof of a given statement. A root statement can have many proofs and disproofs, each of which may also have proofs and disproofs. Statements can also be used in multiple graphs, and graphs can be analyzed under a "given context" or assumption.
I need to construct a bayesian network of related arguments, so that each node propagates influence fairly and accurately to it's connected arguments; I need to be able to calculate the probability of chains of connected nodes concurrently, with each node requiring datastore lookups that must block to get results; the process is mostly I/O bound, and my datastore connection can run asynchronously in java, go and python {google appengine}. Once each lookup completes, it propagates the effects to all other connected nodes until the probability delta drops below a threshold of irrelevance {currently 0.1%}. Each node of the process must calculate chains of connections, then sum up all the results across all queries to adjust validity results, with results chained outward to any connected arguments.
In order to avoid recurring infinitely, I was thinking of using an A*-like process in goroutines to propagate updates to the argument maps, with a heuristic based on compounding influence which ignores nodes once probability of influence dips below, say 0.1% . I'd tried to set up the calculations with SQL triggers, but it got complex and messy way too fast. Then I moved to google appengine to take advantage of asynchronous nosql, and it was better, but still too slow. I need to be run the updates fast enough to get a snappy UI, so when a user creates or votes for or against a proof or disproof, they can see the results reflected in UI immediately.
I think Go is the language of choice to support the concurrency I need, but I'm open to suggestions. The client is a monolithic javascript app that just uses XHR and websockets to push and pull argument maps {and their updates} in real time. I have a java prototype that can compute large chains in 10~15s, but monitoring of performance shows that most of my runtime is wasted in synchronization and overhead from ConcurrentHashMap.
If there are other highly-concurrent languages worth trying out, please let me know. I know java, python, go, ruby and scala, but will learn any language if it suits my needs.
Similarly, if there are open source implementations of huge Bayesian networks, please leave a suggestion.
I think it's a bit difficult to tell what you are asking about. Maybe you can elaborate on your question.
Goroutines are quite cheap, and are a perfect match for modern web applications which use XHR or Websockets heavily (and other I/O bound applications which have to wait for database responses and stuff like that). Additionally, the go runtime is also able to execute those goroutines in parallel, so that Go is also a good fit for CPU bound tasks, which should take advantage of multiple cores and the speed of a natively compiled language.
But you should also keep in mind, that goroutines and channels aren't for free. They still require some amount of memory and each synchronization point (e.g. a channel send or receive) comes with its cost. That's normally not a problem, since the synchronization is, in comparison to a database query for example, extremely cheap, but it might not be suited for building efficient Bayesian networks, especially if the actual work of each goroutine / node is negligible in comparison to the synchronization overhead.
Your primary goal for every concurrent program should be to avoid shared mutability as far as possible. So a Bayesian network modeled with goroutines and channels might be a good educational example and a great way to measure the performance of Go's channel implementation, but it's probably not the best fit for your problem.

Combining cache methods - memcache/disk based

Here's the deal. We would have taken the complete static html road to solve performance issues, but since the site will be partially dynamic, this won't work out for us.
What we have thought of instead is using memcache + eAccelerator to speed up PHP and take care of caching for the most used data.
Here's our two approaches that we have thought of right now:
Using memcache on >>all<< major queries and leaving it alone to do what it does best.
Usinc memcache for most commonly retrieved data, and combining with a standard harddrive-stored cache for further usage.
The major advantage of only using memcache is of course the performance, but as users increases, the memory usage gets heavy. Combining the two sounds like a more natural approach to us, even though the theoretical compromize in performance.
Memcached appears to have some replication features available as well, which may come handy when it's time to increase the nodes.
What approach should we use?
- Is it stupid to compromize and combine the two methods? Should we insted be focusing on utilizing memcache and instead focusing on upgrading the memory as the load increases with the number of users?
Thanks a lot!
Compromize and combine this two method is a very clever way, I think.
The most obvious cache management rule is latency v.s. size rule, which is used in CPU cached also. In multi level caches each next level should have more size for compensating higher latency. We have higher latency but higher cache hit ratio. So, I didn't recommend you to place disk based cache in front of memcache. Сonversely it's should be place behind memcache. The only exception is if you cache directory mounted in memory (tmpfs). In this case file based cache could compensate high load on memcache, and also could have latency profits (because of data locality).
This two storages (file based, memcache) are not only storages that are convenient for cache. You also could use almost any KV database as they are very good at concurrency control.
Cache invalidation is separate question which can engage your attention. There are several tricks you could use to provide more subtle cache update on cache misses. One of them is dog pile effect prediction. If several concurrent threads got cache miss simultaneously all of them go to backend (database). Application should allow only one of them to proceed and rest of them should wait on cache. Second is background cache update. It's nice to update cache not in web request thread but in background. In background you can control concurrency level and update timeouts more gracefully.
Actually there is one cool method which allows you to do tag based cache tracking (memcached-tag for example). It's very simple under the hood. With every cache entry you save a vector of tags versions which it is belongs to (for example: {directory#5: 1, user#8: 2}). When you reading cache line you also read all actual vector numbers from memcached (this could be effectively performed with multiget). If at least one actual tag version is greater than tag version saved in cache line then cache is invalidated. And when you change objects (for example directory) appropriate tag version should be incremented. It's very simple and powerful method, but have it's own disadvantages, though. In this scheme you couldn't perform efficient cache invalidation. Memcached could easily drop out live entries and keep old entries.
And of course you should remember: "There are only two hard things in Computer Science: cache invalidation and naming things" - Phil Karlton.
Memcached is quite a scalable system. For instance, you can replicate cache to decrease access time for certain key buckets or implement Ketama algorithm that enables you to add/remove Memcached instances from pool without remap of all keys. In this way, you can easily add new machines dedicated to Memcached when you happen to have extra memory. Furthermore, as its instance can be run with different sizes, you can throw up one instance by adding more RAM to an old machine. Generally, this approach is more economic and to some extent does not inferior to the first one, especially for multiget() requests. Regarding a performance drop with data growth, the runtime of the algorithms used in Memcached does not vary with the size of the data, and therefore the access time depend only on number of simultaneous requests. Finally, if you want to tune your memory/performance priorities you can set expire time and available memory configuration values which will strict RAM usage or increase cache hits.
At the same time, when you use a hard-disk the file system can become a bottleneck of your application. Besides general I/O latency, such things as fragmentation and huge directories can noticeably affect your overall request speed. Also, beware that default Linux hard disk settings are tuned more for compatibility than for speed, so it is advisable to configure it properly before usage (for instance, you can try hdparm utility).
Thus, before adding one more integrating point, I think you should tune the existent system. Usually, properly designed database, configured PHP, Memcached and handling of static data should be enough even for a high-load web site.
I would suggest that you first use memcache for all major queries. Then, test to find queries that are least used or data that is rarely changed and then provide a cache for this.
If you can isolate common data from rarely used data, then you can focus on improving performance on the more commonly used data.
Memcached is something that you use when you're sure you need to. You don't worry about it being heavy on memory, because when you evaluate it, you include the cost of the dedicated boxes that you're going to deploy it on.
In most cases putting memcached on a shared machine is a waste of time, as its memory would be better used caching whatever else it does instead.
The benefit of memcached is that you can use it as a shared cache between many machines, which increases the hit rate. Moreover, you can have the cache size and performance higher than a single box can give, as you can (and normally would) deploy several boxes (per geographical location).
Also the way memcached is normally used is dependent on a low latency link from your app servers; so you wouldn't normally use the same memcached cluster in different geographical locations within your infrastructure (each DC would have its own cluster)
The process is:
Identify performance problems
Decide how much performance improvement is enough
Reproduce problems in your test lab, on production-grade hardware with necessary driver machines - this is nontrivial and you may need a lot of dedicated (even specialised) hardware to drive your app hard enough.
Test a proposed solution
If it works, release it to production, if not, try more options and start again.
You should not
Cache "everything"
Do things without measuring their actual impact.
As your performance test environment will never be perfect, you should have sufficient instrumentation / monitoring that you can measure performance and profile your app IN PRODUCTION.
This also means that every single thing that you cache should have a cache hit/miss counter on it. You can use this to determine when the cache is being wasted. If a cache has a low hit rate (< 90%, say), then it is probably not worthwhile.
It may also be worth having the individual caches switchable in production.
Remember: OPTIMISATIONS INTRODUCE FUNCTIONAL BUGS. Do as few optimisations as possible, and be sure that they are necessary AND effective.
You can delegate the combination of disk/memory cache to the OS (if your OS is smart enough).
For Solaris, you can actually even add SSD layer in the middle; this technology is called L2ARC.
I'd recommend you to read this for a start: http://blogs.oracle.com/brendan/entry/test.

What advice can you give me for writing a meaningful benchmark?

I have developed a framework that is used by several teams in our organisation. Those "modules", developed on top of this framework, can behave quite differently but they are all pretty resources consuming even though some are more than others. They all receive data in input, analyse and/or transform it, and send it further.
We planned to buy new hardware and my boss asked me to define and implement a benchmark based on the modules in order to compare the different offers we have got.
My idea is to simply start sequentially each module with a well chosen bunch of data as input.
Do you have any advice? Any remarks on this simple procedure?
Your question is pretty broad, so unfortunately my answer will not be very specific either.
First, benchmarking is hard. Do not underestimate the effort necessary to produce meaningful, repeatable, high-confidence results.
Second, what is your performance goal? Is it throughput (transaction or operations per second)? Is it latency (time it takes to execute a transaction)? Do you care about average performance? Do I care about worst case performance? Do you care about the absolute worst case or I care that 90%, 95% or some other percentile get adequate performance?
Depending on which goal you have, then you should design your benchmark to measure against that goal. So, if you are interested in throughput, you probably want to send messages / transactions / input into your system at a prescribed rate and see if the system is keeping up.
If you are interested in latency, you would send messages / transactions / input and measure how long it takes to process each one.
If you are interested in worst case performance you will add load to the system until up to whatever you consider "realistic" (or whatever the system design says it should support.)
Second, you do not say if these modules are going to be CPU bound, I/O bound, if they can take advantage of multiple CPUs/cores, etc. As you are trying to evaluate different hardware solutions you may find that your application benefits more from a great I/O subsystem vs. a huge number of CPUs.
Third, the best benchmark (and the hardest) is to put realistic load into the system. Meaning, you record data from a production environment, and put the new hardware solution through this data. Getting this done is harder than it sounds, often, this means adding all kinds of measure points in the system to see how it behaves (if you do not have them already,) modifying the existing system to add record/playback capabilities, modifying the playback to run at different rates, and getting a realistic (i.e., similar to production) environment for testing.
The most meaningful benchmark is to measure how your code performs under everyday usage. That will obviously provide you with the most realistic numbers.
Choose several real-life data sets and put them through the same processes your org uses every day. For extra credit, talk with the people that use your framework and ask them to provide some "best-case", "normal", and "worst-case" data. Anonymize the data if there are privacy concerns, but try not to change anything that could affect performance.
Remember that you are benchmarking and comparing two sets of hardware, not your framework. Treat all of the software as a black box and simply measure the hardware performance.
Lastly, consider saving the data sets and using them to similarly evaluate any later changes you make to the software.
If you're system is supposed to be able to handle multiple clients all calling at the same time, then your benchmark should reflect this. Note that some calls will not play well together. For example, having 25 threads post the same bit of information at the same time could lead to locks on the server end, thus skewing your results.
From a nuts-and-bolts point of view, I've used Perl and its Benchmark module to gather the information I care about.
If you're comparing differing hardware, then measuring the cost per transaction will give you a good comparison of the trade offs of hardware for performance. One configuration may give you the best performance, but costs too much. A less expensive configuration may give you adequate performance.
It's important to emulate the "worst case" or "peak hour" of load. It's also important to test with "typical" volumes. It's a balancing act to get good server utilization, that doesn't cost too much, that gives the required performance.
Testing across hardware configurations quickly becomes expensive. Another viable option is to first measure on the configuration you have, then simulate that behavior across virtual systems using a model.
If you can, try to record some operations users (or processes) are doing with your framework, ideally using a clone of the real system. That gives you the most realistic data. Things to consider:
Which functions are most often used?
How much data is transferred?
Do not assume anything. If you think "that is going to be fast/slow", don't bet on it. In 9 out of 10 cases, you're wrong.
Create a top ten for 1+2 and work from that.
That said: If you replace old hardware with new hardware, you can expect roughly 10% faster execution for each year that has passed since you bought the first set (if the systems are otherwise pretty equal).
If you have a specialized system, the numbers may be completely different but usually, new hardware doesn't change much. For example, adding an useful index to a database can reduce the runtime of a query from two hours to two seconds. Hardware will never give you that.
As I see it, there are two kinds of benchmarks when it comes to benchmarking software. First, microbenchmarks, when you try to evaluate a piece of code in isolation or how a system deals with narrowly defined workload. Compare two sorting algorithms written in Java. Compare two web browsers how fast can each perform some DOM manipulation operation. Second, there are system benchmarks (I just made the name up), when you try to evaluate a software system under a realistic workload. Compare my Python based backend running on Google Compute Engine and on Amazon AWS.
When dealing with Java and such like, keep in mind that the VM needs to warm up before it can give you realistic performance. If you measure time with the time command, the JVM startup time will be included. You almost always want to either ignore start-up time or keep track of it separately.
Microbenchmarking
During the first run, CPU caches are getting filled with the necessary data. The same goes for disk caches. During few subsequent runs the VM continues to warm up, meaning JIT compiles what it deems helpful to compile. You want to ignore these runs and start measuring afterwards.
Make a lot of measurements and compute some statistics. Mean, median, standard deviation, plot a chart. Look at it and see how much it changes. Things that can influence the result include GC pauses in the VM, frequency scaling on the CPU, some other process may start some background task (like virus scan), OS may decide move the process on a different CPU core, if you have NUMA architecture, the results would be even more marked.
In case of microbenchmarks, all of this is a problem. Kill what processes you can before you begin. Use a benchmarking library that can do some of it for you. Like https://github.com/google/caliper and such like.
System benchmarking
In case of benchmarking a system under a realistic workload, these details do not really interest you and your problem is "only" to know what a realistic workload is, how to generate it and what data to collect. It is always best if you can instrument a production system and collect data there. You can usually do that, because you are measuring end-user characteristics (how long did a web page render) and these are I/O bound so the code gathering data does not slow down the system. (The page needs to be shipped to the user over the network, it does not matter if we also log a few numbers in the process).
Be mindful of the difference between profiling and benchmarking. Benchmarking can give you absolute time spent doing something, profiling gives you relative time spent doing something compared to everything else that needed doing. This is because profilers run heavily instrumented programs (common technique is to stop-the-world every few hundred ms and save a stack trace) and the instrumentation slows everything down significantly.

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