Reality Composer not exporting more than one animation - export

follow some tutorial online I managed to create 3 animations for my characters
I exported this file in glb file with animations and then converted using Reality Composer to USDZ.
Unfortunately I can only see the run animation on the USDZ file. Is there any limitations why any of the other animation are not exported?
Thanks

Related

Add data file in CSS & Undesired files

Two questions:
What are the steps to add a data file to theme.res in a css activated project? When I open the generated theme.res with the resourceEditor, I can see the data file but the code Resources.getGlobalResources().getData("datafile") returns null.
I keep having some multi-image files "SideCommand*.png" from Resources.getGlobalResources() that I have no idea where they are from since they do not appear in the generated theme.res loaded in resourceEditor.
It could sound like the process is broken somewhere or I do not check out the right theme.res but adding an image to the css area works just fine. I can see it in the resource Editor and I can load it using Resources.getGlobalResources().getData("imagefile"). I'm really lost here, any chance you can guide me?
Cheers.
Emmanuel
If you define a border that can't be satisfied by the existing borders in Codename One the CSS plugin generates a 9-piece border for you by using the JavaFX HTML engine to render the CSS and grab a screenshot. That means the css for SideCommand uses a fancy border.
The CSS processor supports images but not data files at this time. You can add an image using this approach: https://www.codenameone.com/blog/using-css-to-import-images.html
Notice you can add additional res files for data.

.abc (Alembic) 3d model with animation won't play in SceneKit preview

I have been able to get models from .dae (COLLADA) files with animation working in the SceneKit preview (which is the best way I know to test if an animation is compatible).
I have a freelancer who made an animation for me originally in Cinema 4D, used a plugin to help with the animation, and exported it to me in .abc. He says he thinks the animations get lost when trying .dae format.
When I import his .abc file into Blender, it plays the animation perfectly, but importing into Xcode/SceneKit (whether I try to play it as a .abc file or after converting it to .scn) won't play the file. You can at best just see the initial positioning of the 3D model and no animation will play.

How to reduce the jar size of a codename one app to stay under 50meg

My app is too large for the 50 meg limit so I am looking at some ways to significantly reduce the file size.
If I discard a dpi what happens when it runs on that dpi? I have some HUGE backgrounds making my app very bloated, I was wondering if I can remove them all but say the HD one and it would scale or would it be simply empty? Or would I need to change the background image scaling to make it do this?
Also CN1 seems to use png, can I use jpg for selected items to save space? Backgrounds that are 2.3 meg pngs could be 35k jpgs.. Even if I wrote a script that jpeged them after I press save in the gui designer, this could work I assume?
Any any further final tips for reducing the size of cn1 apps?
A 50mb app is not only big, but prone to be slow on devices (performance wise).
To reduce your App size tremendously, do the following:
All my answers are based on old GUI Builder
For background image, use a single image (not multi-image) and style the form UIID to use the image and type IMAGE_TO_FILL.
Avoid using png image whenever possible, CN1 supports jpg perfectly.
Don't use images for basic icons, use fonticon. Thousand of icons could be made 100kb and of high quality svg image that doesn't pixelate. I will explain at the end of this list how to create your custom fonticons.
Avoid using 9-piece border image where it's not really needed, try to use solid background color if it won't ruin your design.
Delete unused images, they also take a lot of space. On your GUI Builder.
Re-use UIIDs, instead of creating multiple similar UIIDs.
Migrate your GUI Builder forms to code, I posted a sample form Class to answer another question here and also talk about similar thing here.
Delete UIIDs you're not using and in most cases, copy and paste UUID of unselected style to selected, instead of creating similar.
Be Careful with this. Keep your GUI Builder open, make sure Xml team mode is checked under File, save the GUI Builder after deleting Unused Images, without closing the GUI Builder, go to your project folder -> res -> delete theme.xml and the theme folder inside res folder (The name might be different if you've renamed your theme.res file). Now go back to your app and save again. A fresh copy of your res files would be saved in the same folder.
Minimise the amount of background images you use, Modern good looking apps are simple plain background apps. E.g, Facebook, Twitter, Uber, AirBnB, BBC News App and many others. Unless your app is actually a game or necessarily require rich images that have to be static.
Watch this video about performance tuning, It's a bit old but still contains useful information
If your app is bigger than 20 mb on iOS and 5mb on android, you should be worried about it's performance.
Creating fonticons:
Go to fontello.com and check the icons present, if there are icons you need that are not there...
Go to flaticon.com and search for it there, download it as svg and drag'n'drop the svg on fontello webpage. If the icon doesn't look as expected...
Go back to flaticon.com and download the image as black 512px png image and go to online-convert.com, convert the png to Monochrome svg file, this helps you to create a compound image that works well with fontello.
download the fonticon as zip on fontello and follow Shai's chat app example to use it. the zip contains demo html file to preview your icons and also a config.json that can be drag'n'drop on fontello.com to continue where you stopped.

Making icon for a Windows Form: How to make it show up correctly?

OK, so I have built a Windows Form application. I now want an icon for it. So I use the Icon Editor built into Visual Studio 2012. Draw it all out to look nice and purdy. Once I am done, I have a .ico file and I make it the default icon for the project, and also the icon for the one WinForm in the application.
Unfortunately, it does not show up as I have created it! It is displayed as the default icon file as it existed before I modified it in the icon editor. It's a 32x32 4 bit icon. If I change the extension to .bmp it shows up as the default.
It looks like the VS icon editor is editing something else, not the appearance of the icon. Can someone tell me what I am doing wrong?
I used to have a progam called IconArt that would create icons that looked like icons when I used them in VS. IconArt is now abandonware and won't run on my 64bit Windows workstation.
Since I didn't get any answers within the time I was hoping, I posted this question also in the MSDN Visual Studio forum, and got a good answer that I thought I should post here. Credit to Reed Copsey, Jr, for the answer!
This is it:
You'll need to put your design in all of the different versions. ICO
files contain multiple versions of the same image, for different
screen resolutions.
My personal preference is to not use VS - there's an ICO plugin for
Paint.Net (all free) which allows you to make a single image
(typically 256x256), and save multiple versions within an ICO file in
one shot. It's very useful for building icons.
See
http://forums.getpaint.net/index.php?/topic/927-icon-cursor-and-animated-cursor-format-v37-may-2010/
for the plugin.
Since I am a Paint.Net user, the plugin sounded like a great idea, and I tried it. Bingo! This works very nicely.

Silverlight Images won't show in web

This is a nubie question, I have a silverlight 5 (VB) application that runs fine and displays all 3 png images when I run it from my PC. When the app is put onto the web it doesn't show the png Images. The build I have selected for the png files is Resource? I checked the XAP.zip to see if the png files are there and they are.
I've done a bit of research and found that I may need some coding to enable me to get these up and running on the web unfortunately everything I've looked at is in C. I have found these two pieces of code :
<Imagex:Name="myIamge"Source="../computer.JPG"></Image>
myIamge.Source = new BitmapImage(new Uri("../Image/computer.JPG", UriKind.Relative));
Are these two pieces of code what I need?
Do I need them both together?
Does anyone know the conversion Of the second piece of code from c to vb
Is there anyone out there that can tell me how to do this in silverlight VB
Regards
Will
Are these two pieces of code what I need?
Probably, hard to say because you did not explain us where you put physically your 'computer.JPG'
Do I need them both together?
No, if you display this image only once, and never change it after, you do no need the code behind. Just use your xaml declaration.
So, what you have done seems pretty correct: your image should be declared as ressource, and you use the path to specify where the image is, compare to the XAML file using your image.
Thus, for instance if the declaration is in the MainPage.xaml (to the root of your project), and your image in an Image folder, this declaration is correct.
<Image x:Name="myImage" Source="Image/computer.jpg"/>
If despite this, you cannot see your image, I will recommand you to check the website where you deploy your xap file, maybe there is an error explaining why the image can not show up (MIME type, .net version?...)

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