Related
I am building a project that tells me the unique words in a piece of text.
I have my orginal string scriptTextView which I have added each word into the array scriptEachWordInArray
I would now like to create an array called scriptUniqueWords which only includes words that appear once (in other words are unique) in scriptEachWordInArray
So I'd like my scriptUniqueWords array to equal = ["Silent","Holy"] as a result.
I don't want to create an array without duplicates but an array that has only values that appeared once in the first place.
var scriptTextView = "Silent Night Holy Night"
var scriptEachWordInArray = ["Silent", "night", "Holy", "night"]
var scriptUniqueWords = [String]()
for i in 0..<scriptEachWordInArray.count {
if scriptTextView.components(separatedBy: "\(scriptEachWordInArray[i]) ").count == 1 {
scriptUniqueWords.append(scriptEachWordInArray[i])
print("Unique word \(scriptEachWordInArray[i])")}
}
You can use NSCountedSet
let text = "Silent Night Holy Night"
let words = text.lowercased().components(separatedBy: " ")
let countedSet = NSCountedSet(array: words)
let singleOccurrencies = countedSet.filter { countedSet.count(for: $0) == 1 }.flatMap { $0 as? String }
Now singleOccurrencies contains ["holy", "silent"]
Swift
lets try It.
let array = ["1", "1", "2", "2", "3", "3"]
let unique = Array(Set(array))
// ["1", "2", "3"]
Filtering out unique words without preserving order
As another alternative to NSCountedSet, you could use a dictionary to count the the number of occurrences of each word, and filter out those that only occur once:
let scriptEachWordInArray = ["Silent", "night", "Holy", "night"]
var freqs: [String: Int] = [:]
scriptEachWordInArray.forEach { freqs[$0] = (freqs[$0] ?? 0) + 1 }
let scriptUniqueWords = freqs.flatMap { $0.1 == 1 ? $0.0 : nil }
print(scriptUniqueWords) // ["Holy", "Silent"]
This solution, however (as well as the one using NSCountedSet), will not preserve the order of the original array, since a dictionary as well as NSCountedSet is an unordered collection.
Filtering out unique words while preserving order
If you'd like to preserve the order from the original array (removing element which appear more than once), you could count the frequencies of each word, but store it in a (String, Int) tuple array rather than a dictionary.
Making use of the Collection extension from this Q&A
extension Collection where Iterator.Element: Hashable {
var frequencies: [(Iterator.Element, Int)] {
var seen: [Iterator.Element: Int] = [:]
var frequencies: [(Iterator.Element, Int)] = []
forEach {
if let idx = seen[$0] {
frequencies[idx].1 += 1
}
else {
seen[$0] = frequencies.count
frequencies.append(($0, 1))
}
}
return frequencies
}
}
// or, briefer but worse at showing intent
extension Collection where Iterator.Element: Hashable {
var frequencies: [(Iterator.Element, Int)] {
var seen: [Iterator.Element: Int] = [:]
var frequencies: [(Iterator.Element, Int)] = []
for elem in self {
seen[elem].map { frequencies[$0].1 += 1 } ?? {
seen[elem] = frequencies.count
return frequencies.append((elem, 1))
}()
}
return frequencies
}
}
... you may filter out the unique words of your array (while preserving order) as
let scriptUniqueWords = scriptEachWordInArray.frequencies
.flatMap { $0.1 == 1 ? $0.0 : nil }
print(scriptUniqueWords) // ["Silent", "Holy"]
you can filter the values that are already contained in the array:
let newArray = array.filter { !array.contains($0) }
extension Array {
func removeObject<T where T : Equatable>(object: T) {
var index = find(self, object)
self.removeAtIndex(index)
}
}
However, I get an error on var index = find(self, object)
'T' is not convertible to 'T'
I also tried with this method signature: func removeObject(object: AnyObject), however, I get the same error:
'AnyObject' is not convertible to 'T'
What is the proper way to do this?
As of Swift 2, this can be achieved with a protocol extension method.
removeObject() is defined as a method on all types conforming
to RangeReplaceableCollectionType (in particular on Array) if
the elements of the collection are Equatable:
extension RangeReplaceableCollectionType where Generator.Element : Equatable {
// Remove first collection element that is equal to the given `object`:
mutating func removeObject(object : Generator.Element) {
if let index = self.indexOf(object) {
self.removeAtIndex(index)
}
}
}
Example:
var ar = [1, 2, 3, 2]
ar.removeObject(2)
print(ar) // [1, 3, 2]
Update for Swift 2 / Xcode 7 beta 2: As Airspeed Velocity noticed
in the comments, it is now actually possible to write a method on a generic type that is more restrictive on the template, so the method
could now actually be defined as an extension of Array:
extension Array where Element : Equatable {
// ... same method as above ...
}
The protocol extension still has the advantage of being applicable to
a larger set of types.
Update for Swift 3:
extension Array where Element: Equatable {
// Remove first collection element that is equal to the given `object`:
mutating func remove(object: Element) {
if let index = index(of: object) {
remove(at: index)
}
}
}
Update for Swift 5:
extension Array where Element: Equatable {
/// Remove first collection element that is equal to the given `object` or `element`:
mutating func remove(element: Element) {
if let index = firstIndex(of: element) {
remove(at: index)
}
}
}
You cannot write a method on a generic type that is more restrictive on the template.
NOTE: as of Swift 2.0, you can now write methods that are more restrictive on the template. If you have upgraded your code to 2.0, see other answers further down for new options to implement this using extensions.
The reason you get the error 'T' is not convertible to 'T' is that you are actually defining a new T in your method that is not related at all to the original T. If you wanted to use T in your method, you can do so without specifying it on your method.
The reason that you get the second error 'AnyObject' is not convertible to 'T' is that all possible values for T are not all classes. For an instance to be converted to AnyObject, it must be a class (it cannot be a struct, enum, etc.).
Your best bet is to make it a function that accepts the array as an argument:
func removeObject<T : Equatable>(object: T, inout fromArray array: [T]) {
}
Or instead of modifying the original array, you can make your method more thread safe and reusable by returning a copy:
func arrayRemovingObject<T : Equatable>(object: T, fromArray array: [T]) -> [T] {
}
As an alternative that I don't recommend, you can have your method fail silently if the type stored in the array cannot be converted to the the methods template (that is equatable). (For clarity, I am using U instead of T for the method's template):
extension Array {
mutating func removeObject<U: Equatable>(object: U) {
var index: Int?
for (idx, objectToCompare) in enumerate(self) {
if let to = objectToCompare as? U {
if object == to {
index = idx
}
}
}
if(index != nil) {
self.removeAtIndex(index!)
}
}
}
var list = [1,2,3]
list.removeObject(2) // Successfully removes 2 because types matched
list.removeObject("3") // fails silently to remove anything because the types don't match
list // [1, 3]
Edit To overcome the silent failure you can return the success as a bool:
extension Array {
mutating func removeObject<U: Equatable>(object: U) -> Bool {
for (idx, objectToCompare) in self.enumerate() { //in old swift use enumerate(self)
if let to = objectToCompare as? U {
if object == to {
self.removeAtIndex(idx)
return true
}
}
}
return false
}
}
var list = [1,2,3,2]
list.removeObject(2)
list
list.removeObject(2)
list
briefly and concisely:
func removeObject<T : Equatable>(object: T, inout fromArray array: [T])
{
var index = find(array, object)
array.removeAtIndex(index!)
}
After reading all the above, to my mind the best answer is:
func arrayRemovingObject<U: Equatable>(object: U, # fromArray:[U]) -> [U] {
return fromArray.filter { return $0 != object }
}
Sample:
var myArray = ["Dog", "Cat", "Ant", "Fish", "Cat"]
myArray = arrayRemovingObject("Cat", fromArray:myArray )
Swift 2 (xcode 7b4) array extension:
extension Array where Element: Equatable {
func arrayRemovingObject(object: Element) -> [Element] {
return filter { $0 != object }
}
}
Sample:
var myArray = ["Dog", "Cat", "Ant", "Fish", "Cat"]
myArray = myArray.arrayRemovingObject("Cat" )
Swift 3.1 update
Came back to this now that Swift 3.1 is out. Below is an extension which provides exhaustive, fast, mutating and creating variants.
extension Array where Element:Equatable {
public mutating func remove(_ item:Element ) {
var index = 0
while index < self.count {
if self[index] == item {
self.remove(at: index)
} else {
index += 1
}
}
}
public func array( removing item:Element ) -> [Element] {
var result = self
result.remove( item )
return result
}
}
Samples:
// Mutation...
var array1 = ["Cat", "Dog", "Turtle", "Cat", "Fish", "Cat"]
array1.remove("Cat")
print(array1) // ["Dog", "Turtle", "Socks"]
// Creation...
let array2 = ["Cat", "Dog", "Turtle", "Cat", "Fish", "Cat"]
let array3 = array2.array(removing:"Cat")
print(array3) // ["Dog", "Turtle", "Fish"]
With protocol extensions you can do this,
extension Array where Element: Equatable {
mutating func remove(object: Element) {
if let index = indexOf({ $0 == object }) {
removeAtIndex(index)
}
}
}
Same functionality for classes,
Swift 2
extension Array where Element: AnyObject {
mutating func remove(object: Element) {
if let index = indexOf({ $0 === object }) {
removeAtIndex(index)
}
}
}
Swift 3
extension Array where Element: AnyObject {
mutating func remove(object: Element) {
if let index = index(where: { $0 === object }) {
remove(at: index)
}
}
}
But if a class implements Equatable it becomes ambiguous and the compiler gives an throws an error.
With using protocol extensions in swift 2.0
extension _ArrayType where Generator.Element : Equatable{
mutating func removeObject(object : Self.Generator.Element) {
while let index = self.indexOf(object){
self.removeAtIndex(index)
}
}
}
what about to use filtering? the following works quite well even with [AnyObject].
import Foundation
extension Array {
mutating func removeObject<T where T : Equatable>(obj: T) {
self = self.filter({$0 as? T != obj})
}
}
Maybe I didn't understand the question.
Why wouldn't this work?
import Foundation
extension Array where Element: Equatable {
mutating func removeObject(object: Element) {
if let index = self.firstIndex(of: object) {
self.remove(at: index)
}
}
}
var testArray = [1,2,3,4,5,6,7,8,9,0]
testArray.removeObject(object: 6)
let newArray = testArray
var testArray2 = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"]
testArray2.removeObject(object: "6")
let newArray2 = testArray2
No need to extend:
var ra = [7, 2, 5, 5, 4, 5, 3, 4, 2]
print(ra) // [7, 2, 5, 5, 4, 5, 3, 4, 2]
ra.removeAll(where: { $0 == 5 })
print(ra) // [7, 2, 4, 3, 4, 2]
if let i = ra.firstIndex(of: 4) {
ra.remove(at: i)
}
print(ra) // [7, 2, 3, 4, 2]
if let j = ra.lastIndex(of: 2) {
ra.remove(at: j)
}
print(ra) // [7, 2, 3, 4]
There is another possibility of removing an item from an array without having possible unsafe usage, as the generic type of the object to remove cannot be the same as the type of the array. Using optionals is also not the perfect way to go as they are very slow. You could therefore use a closure like it is already used when sorting an array for example.
//removes the first item that is equal to the specified element
mutating func removeFirst(element: Element, equality: (Element, Element) -> Bool) -> Bool {
for (index, item) in enumerate(self) {
if equality(item, element) {
self.removeAtIndex(index)
return true
}
}
return false
}
When you extend the Array class with this function you can remove elements by doing the following:
var array = ["Apple", "Banana", "Strawberry"]
array.removeFirst("Banana") { $0 == $1 } //Banana is now removed
However you could even remove an element only if it has the same memory address (only for classes conforming to AnyObject protocol, of course):
let date1 = NSDate()
let date2 = NSDate()
var array = [date1, date2]
array.removeFirst(NSDate()) { $0 === $1 } //won't do anything
array.removeFirst(date1) { $0 === $1 } //array now contains only 'date2'
The good thing is, that you can specify the parameter to compare. For example when you have an array of arrays, you can specify the equality closure as { $0.count == $1.count } and the first array having the same size as the one to remove is removed from the array.
You could even shorten the function call by having the function as mutating func removeFirst(equality: (Element) -> Bool) -> Bool, then replace the if-evaluation with equality(item) and call the function by array.removeFirst({ $0 == "Banana" }) for example.
Using indexOf instead of a for or enumerate:
extension Array where Element: Equatable {
mutating func removeElement(element: Element) -> Element? {
if let index = indexOf(element) {
return removeAtIndex(index)
}
return nil
}
mutating func removeAllOccurrencesOfElement(element: Element) -> Int {
var occurrences = 0
while true {
if let index = indexOf(element) {
removeAtIndex(index)
occurrences++
} else {
return occurrences
}
}
}
}
I finally ended up with following code.
extension Array where Element: Equatable {
mutating func remove<Element: Equatable>(item: Element) -> Array {
self = self.filter { $0 as? Element != item }
return self
}
}
Your problem is T is not related to the type of your array in anyway for example you could have
var array = [1,2,3,4,5,6]
array.removeObject(object:"four")
"six" is Equatable, but its not a type that can be compared to Integer, if you change it to
var array = [1,2,3,4,5,6]
extension Array where Element : Equatable {
mutating func removeObject(object: Element) {
filter { $0 != object }
}
}
array.removeObject(object:"four")
it now produces an error on calling removeObject for the obvious reason its not an array of strings, to remove 4 you can just
array.removeObject(object:4)
Other problem you have is its a self modifying struct so the method has to be labeled as so and your reference to it at the top has to be a var
Implementation in Swift 2:
extension Array {
mutating func removeObject<T: Equatable>(object: T) -> Bool {
var index: Int?
for (idx, objectToCompare) in self.enumerate() {
if let toCompare = objectToCompare as? T {
if toCompare == object {
index = idx
break
}
}
}
if(index != nil) {
self.removeAtIndex(index!)
return true
} else {
return false
}
}
}
I was able to get it working with:
extension Array {
mutating func removeObject<T: Equatable>(object: T) {
var index: Int?
for (idx, objectToCompare) in enumerate(self) {
let to = objectToCompare as T
if object == to {
index = idx
}
}
if(index) {
self.removeAtIndex(index!)
}
}
}
extension Array {
func removeObject<T where T : Equatable>(object: T) {
var index = find(self, object)
self.removeAtIndex(index)
}
}
However, I get an error on var index = find(self, object)
'T' is not convertible to 'T'
I also tried with this method signature: func removeObject(object: AnyObject), however, I get the same error:
'AnyObject' is not convertible to 'T'
What is the proper way to do this?
As of Swift 2, this can be achieved with a protocol extension method.
removeObject() is defined as a method on all types conforming
to RangeReplaceableCollectionType (in particular on Array) if
the elements of the collection are Equatable:
extension RangeReplaceableCollectionType where Generator.Element : Equatable {
// Remove first collection element that is equal to the given `object`:
mutating func removeObject(object : Generator.Element) {
if let index = self.indexOf(object) {
self.removeAtIndex(index)
}
}
}
Example:
var ar = [1, 2, 3, 2]
ar.removeObject(2)
print(ar) // [1, 3, 2]
Update for Swift 2 / Xcode 7 beta 2: As Airspeed Velocity noticed
in the comments, it is now actually possible to write a method on a generic type that is more restrictive on the template, so the method
could now actually be defined as an extension of Array:
extension Array where Element : Equatable {
// ... same method as above ...
}
The protocol extension still has the advantage of being applicable to
a larger set of types.
Update for Swift 3:
extension Array where Element: Equatable {
// Remove first collection element that is equal to the given `object`:
mutating func remove(object: Element) {
if let index = index(of: object) {
remove(at: index)
}
}
}
Update for Swift 5:
extension Array where Element: Equatable {
/// Remove first collection element that is equal to the given `object` or `element`:
mutating func remove(element: Element) {
if let index = firstIndex(of: element) {
remove(at: index)
}
}
}
You cannot write a method on a generic type that is more restrictive on the template.
NOTE: as of Swift 2.0, you can now write methods that are more restrictive on the template. If you have upgraded your code to 2.0, see other answers further down for new options to implement this using extensions.
The reason you get the error 'T' is not convertible to 'T' is that you are actually defining a new T in your method that is not related at all to the original T. If you wanted to use T in your method, you can do so without specifying it on your method.
The reason that you get the second error 'AnyObject' is not convertible to 'T' is that all possible values for T are not all classes. For an instance to be converted to AnyObject, it must be a class (it cannot be a struct, enum, etc.).
Your best bet is to make it a function that accepts the array as an argument:
func removeObject<T : Equatable>(object: T, inout fromArray array: [T]) {
}
Or instead of modifying the original array, you can make your method more thread safe and reusable by returning a copy:
func arrayRemovingObject<T : Equatable>(object: T, fromArray array: [T]) -> [T] {
}
As an alternative that I don't recommend, you can have your method fail silently if the type stored in the array cannot be converted to the the methods template (that is equatable). (For clarity, I am using U instead of T for the method's template):
extension Array {
mutating func removeObject<U: Equatable>(object: U) {
var index: Int?
for (idx, objectToCompare) in enumerate(self) {
if let to = objectToCompare as? U {
if object == to {
index = idx
}
}
}
if(index != nil) {
self.removeAtIndex(index!)
}
}
}
var list = [1,2,3]
list.removeObject(2) // Successfully removes 2 because types matched
list.removeObject("3") // fails silently to remove anything because the types don't match
list // [1, 3]
Edit To overcome the silent failure you can return the success as a bool:
extension Array {
mutating func removeObject<U: Equatable>(object: U) -> Bool {
for (idx, objectToCompare) in self.enumerate() { //in old swift use enumerate(self)
if let to = objectToCompare as? U {
if object == to {
self.removeAtIndex(idx)
return true
}
}
}
return false
}
}
var list = [1,2,3,2]
list.removeObject(2)
list
list.removeObject(2)
list
briefly and concisely:
func removeObject<T : Equatable>(object: T, inout fromArray array: [T])
{
var index = find(array, object)
array.removeAtIndex(index!)
}
After reading all the above, to my mind the best answer is:
func arrayRemovingObject<U: Equatable>(object: U, # fromArray:[U]) -> [U] {
return fromArray.filter { return $0 != object }
}
Sample:
var myArray = ["Dog", "Cat", "Ant", "Fish", "Cat"]
myArray = arrayRemovingObject("Cat", fromArray:myArray )
Swift 2 (xcode 7b4) array extension:
extension Array where Element: Equatable {
func arrayRemovingObject(object: Element) -> [Element] {
return filter { $0 != object }
}
}
Sample:
var myArray = ["Dog", "Cat", "Ant", "Fish", "Cat"]
myArray = myArray.arrayRemovingObject("Cat" )
Swift 3.1 update
Came back to this now that Swift 3.1 is out. Below is an extension which provides exhaustive, fast, mutating and creating variants.
extension Array where Element:Equatable {
public mutating func remove(_ item:Element ) {
var index = 0
while index < self.count {
if self[index] == item {
self.remove(at: index)
} else {
index += 1
}
}
}
public func array( removing item:Element ) -> [Element] {
var result = self
result.remove( item )
return result
}
}
Samples:
// Mutation...
var array1 = ["Cat", "Dog", "Turtle", "Cat", "Fish", "Cat"]
array1.remove("Cat")
print(array1) // ["Dog", "Turtle", "Socks"]
// Creation...
let array2 = ["Cat", "Dog", "Turtle", "Cat", "Fish", "Cat"]
let array3 = array2.array(removing:"Cat")
print(array3) // ["Dog", "Turtle", "Fish"]
With protocol extensions you can do this,
extension Array where Element: Equatable {
mutating func remove(object: Element) {
if let index = indexOf({ $0 == object }) {
removeAtIndex(index)
}
}
}
Same functionality for classes,
Swift 2
extension Array where Element: AnyObject {
mutating func remove(object: Element) {
if let index = indexOf({ $0 === object }) {
removeAtIndex(index)
}
}
}
Swift 3
extension Array where Element: AnyObject {
mutating func remove(object: Element) {
if let index = index(where: { $0 === object }) {
remove(at: index)
}
}
}
But if a class implements Equatable it becomes ambiguous and the compiler gives an throws an error.
With using protocol extensions in swift 2.0
extension _ArrayType where Generator.Element : Equatable{
mutating func removeObject(object : Self.Generator.Element) {
while let index = self.indexOf(object){
self.removeAtIndex(index)
}
}
}
what about to use filtering? the following works quite well even with [AnyObject].
import Foundation
extension Array {
mutating func removeObject<T where T : Equatable>(obj: T) {
self = self.filter({$0 as? T != obj})
}
}
Maybe I didn't understand the question.
Why wouldn't this work?
import Foundation
extension Array where Element: Equatable {
mutating func removeObject(object: Element) {
if let index = self.firstIndex(of: object) {
self.remove(at: index)
}
}
}
var testArray = [1,2,3,4,5,6,7,8,9,0]
testArray.removeObject(object: 6)
let newArray = testArray
var testArray2 = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"]
testArray2.removeObject(object: "6")
let newArray2 = testArray2
No need to extend:
var ra = [7, 2, 5, 5, 4, 5, 3, 4, 2]
print(ra) // [7, 2, 5, 5, 4, 5, 3, 4, 2]
ra.removeAll(where: { $0 == 5 })
print(ra) // [7, 2, 4, 3, 4, 2]
if let i = ra.firstIndex(of: 4) {
ra.remove(at: i)
}
print(ra) // [7, 2, 3, 4, 2]
if let j = ra.lastIndex(of: 2) {
ra.remove(at: j)
}
print(ra) // [7, 2, 3, 4]
There is another possibility of removing an item from an array without having possible unsafe usage, as the generic type of the object to remove cannot be the same as the type of the array. Using optionals is also not the perfect way to go as they are very slow. You could therefore use a closure like it is already used when sorting an array for example.
//removes the first item that is equal to the specified element
mutating func removeFirst(element: Element, equality: (Element, Element) -> Bool) -> Bool {
for (index, item) in enumerate(self) {
if equality(item, element) {
self.removeAtIndex(index)
return true
}
}
return false
}
When you extend the Array class with this function you can remove elements by doing the following:
var array = ["Apple", "Banana", "Strawberry"]
array.removeFirst("Banana") { $0 == $1 } //Banana is now removed
However you could even remove an element only if it has the same memory address (only for classes conforming to AnyObject protocol, of course):
let date1 = NSDate()
let date2 = NSDate()
var array = [date1, date2]
array.removeFirst(NSDate()) { $0 === $1 } //won't do anything
array.removeFirst(date1) { $0 === $1 } //array now contains only 'date2'
The good thing is, that you can specify the parameter to compare. For example when you have an array of arrays, you can specify the equality closure as { $0.count == $1.count } and the first array having the same size as the one to remove is removed from the array.
You could even shorten the function call by having the function as mutating func removeFirst(equality: (Element) -> Bool) -> Bool, then replace the if-evaluation with equality(item) and call the function by array.removeFirst({ $0 == "Banana" }) for example.
Using indexOf instead of a for or enumerate:
extension Array where Element: Equatable {
mutating func removeElement(element: Element) -> Element? {
if let index = indexOf(element) {
return removeAtIndex(index)
}
return nil
}
mutating func removeAllOccurrencesOfElement(element: Element) -> Int {
var occurrences = 0
while true {
if let index = indexOf(element) {
removeAtIndex(index)
occurrences++
} else {
return occurrences
}
}
}
}
I finally ended up with following code.
extension Array where Element: Equatable {
mutating func remove<Element: Equatable>(item: Element) -> Array {
self = self.filter { $0 as? Element != item }
return self
}
}
Your problem is T is not related to the type of your array in anyway for example you could have
var array = [1,2,3,4,5,6]
array.removeObject(object:"four")
"six" is Equatable, but its not a type that can be compared to Integer, if you change it to
var array = [1,2,3,4,5,6]
extension Array where Element : Equatable {
mutating func removeObject(object: Element) {
filter { $0 != object }
}
}
array.removeObject(object:"four")
it now produces an error on calling removeObject for the obvious reason its not an array of strings, to remove 4 you can just
array.removeObject(object:4)
Other problem you have is its a self modifying struct so the method has to be labeled as so and your reference to it at the top has to be a var
Implementation in Swift 2:
extension Array {
mutating func removeObject<T: Equatable>(object: T) -> Bool {
var index: Int?
for (idx, objectToCompare) in self.enumerate() {
if let toCompare = objectToCompare as? T {
if toCompare == object {
index = idx
break
}
}
}
if(index != nil) {
self.removeAtIndex(index!)
return true
} else {
return false
}
}
}
I was able to get it working with:
extension Array {
mutating func removeObject<T: Equatable>(object: T) {
var index: Int?
for (idx, objectToCompare) in enumerate(self) {
let to = objectToCompare as T
if object == to {
index = idx
}
}
if(index) {
self.removeAtIndex(index!)
}
}
}
In Swift, how can I check if an element exists in an array? Xcode does not have any suggestions for contain, include, or has, and a quick search through the book turned up nothing. Any idea how to check for this? I know that there is a method find that returns the index number, but is there a method that returns a boolean like ruby's #include??
Example of what I need:
var elements = [1,2,3,4,5]
if elements.contains(5) {
//do something
}
Swift 2, 3, 4, 5:
let elements = [1, 2, 3, 4, 5]
if elements.contains(5) {
print("yes")
}
contains() is a protocol extension method of SequenceType (for sequences of Equatable elements) and not a global method as in
earlier releases.
Remarks:
This contains() method requires that the sequence elements
adopt the Equatable protocol, compare e.g. Andrews's answer.
If the sequence elements are instances of a NSObject subclass
then you have to override isEqual:, see NSObject subclass in Swift: hash vs hashValue, isEqual vs ==.
There is another – more general – contains() method which does not require the elements to be equatable and takes a predicate as an
argument, see e.g. Shorthand to test if an object exists in an array for Swift?.
Swift older versions:
let elements = [1,2,3,4,5]
if contains(elements, 5) {
println("yes")
}
For those who came here looking for a find and remove an object from an array:
Swift 1
if let index = find(itemList, item) {
itemList.removeAtIndex(index)
}
Swift 2
if let index = itemList.indexOf(item) {
itemList.removeAtIndex(index)
}
Swift 3, 4
if let index = itemList.index(of: item) {
itemList.remove(at: index)
}
Swift 5.2
if let index = itemList.firstIndex(of: item) {
itemList.remove(at: index)
}
Updated for Swift 2+
Note that as of Swift 3 (or even 2), the extension below is no longer necessary as the global contains function has been made into a pair of extension method on Array, which allow you to do either of:
let a = [ 1, 2, 3, 4 ]
a.contains(2) // => true, only usable if Element : Equatable
a.contains { $0 < 1 } // => false
Historical Answer for Swift 1:
Use this extension: (updated to Swift 5.2)
extension Array {
func contains<T>(obj: T) -> Bool where T: Equatable {
return !self.filter({$0 as? T == obj}).isEmpty
}
}
Use as:
array.contains(1)
If you are checking if an instance of a custom class or struct is contained in an array, you'll need to implement the Equatable protocol before you can use .contains(myObject).
For example:
struct Cup: Equatable {
let filled:Bool
}
static func ==(lhs:Cup, rhs:Cup) -> Bool { // Implement Equatable
return lhs.filled == rhs.filled
}
then you can do:
cupArray.contains(myCup)
Tip: The == override should be at the global level, not within your class/struct
I used filter.
let results = elements.filter { el in el == 5 }
if results.count > 0 {
// any matching items are in results
} else {
// not found
}
If you want, you can compress that to
if elements.filter({ el in el == 5 }).count > 0 {
}
Hope that helps.
Update for Swift 2
Hurray for default implementations!
if elements.contains(5) {
// any matching items are in results
} else {
// not found
}
(Swift 3)
Check if an element exists in an array (fulfilling some criteria), and if so, proceed working with the first such element
If the intent is:
To check whether an element exist in an array (/fulfils some boolean criteria, not necessarily equality testing),
And if so, proceed and work with the first such element,
Then an alternative to contains(_:) as blueprinted Sequence is to first(where:) of Sequence:
let elements = [1, 2, 3, 4, 5]
if let firstSuchElement = elements.first(where: { $0 == 4 }) {
print(firstSuchElement) // 4
// ...
}
In this contrived example, its usage might seem silly, but it's very useful if querying arrays of non-fundamental element types for existence of any elements fulfilling some condition. E.g.
struct Person {
let age: Int
let name: String
init(_ age: Int, _ name: String) {
self.age = age
self.name = name
}
}
let persons = [Person(17, "Fred"), Person(16, "Susan"),
Person(19, "Hannah"), Person(18, "Sarah"),
Person(23, "Sam"), Person(18, "Jane")]
if let eligableDriver = persons.first(where: { $0.age >= 18 }) {
print("\(eligableDriver.name) can possibly drive the rental car in Sweden.")
// ...
} // Hannah can possibly drive the rental car in Sweden.
let daniel = Person(18, "Daniel")
if let sameAgeAsDaniel = persons.first(where: { $0.age == daniel.age }) {
print("\(sameAgeAsDaniel.name) is the same age as \(daniel.name).")
// ...
} // Sarah is the same age as Daniel.
Any chained operations using .filter { ... some condition }.first can favourably be replaced with first(where:). The latter shows intent better, and have performance advantages over possible non-lazy appliances of .filter, as these will pass the full array prior to extracting the (possible) first element passing the filter.
Check if an element exists in an array (fulfilling some criteria), and if so, remove the first such element
A comment below queries:
How can I remove the firstSuchElement from the array?
A similar use case to the one above is to remove the first element that fulfils a given predicate. To do so, the index(where:) method of Collection (which is readily available to array collection) may be used to find the index of the first element fulfilling the predicate, whereafter the index can be used with the remove(at:) method of Array to (possible; given that it exists) remove that element.
var elements = ["a", "b", "c", "d", "e", "a", "b", "c"]
if let indexOfFirstSuchElement = elements.index(where: { $0 == "c" }) {
elements.remove(at: indexOfFirstSuchElement)
print(elements) // ["a", "b", "d", "e", "a", "b", "c"]
}
Or, if you'd like to remove the element from the array and work with, apply Optional:s map(_:) method to conditionally (for .some(...) return from index(where:)) use the result from index(where:) to remove and capture the removed element from the array (within an optional binding clause).
var elements = ["a", "b", "c", "d", "e", "a", "b", "c"]
if let firstSuchElement = elements.index(where: { $0 == "c" })
.map({ elements.remove(at: $0) }) {
// if we enter here, the first such element have now been
// remove from the array
print(elements) // ["a", "b", "d", "e", "a", "b", "c"]
// and we may work with it
print(firstSuchElement) // c
}
Note that in the contrived example above the array members are simple value types (String instances), so using a predicate to find a given member is somewhat over-kill, as we might simply test for equality using the simpler index(of:) method as shown in #DogCoffee's answer. If applying the find-and-remove approach above to the Person example, however, using index(where:) with a predicate is appropriate (since we no longer test for equality but for fulfilling a supplied predicate).
An array that contains a property that equals to
yourArray.contains(where: {$0.propertyToCheck == value })
Returns boolean.
The simplest way to accomplish this is to use filter on the array.
let result = elements.filter { $0==5 }
result will have the found element if it exists and will be empty if the element does not exist. So simply checking if result is empty will tell you whether the element exists in the array. I would use the following:
if result.isEmpty {
// element does not exist in array
} else {
// element exists
}
Swift 4/5
Another way to achieve this is with the filter function
var elements = [1,2,3,4,5]
if let object = elements.filter({ $0 == 5 }).first {
print("found")
} else {
print("not found")
}
As of Swift 2.1 NSArrays have containsObjectthat can be used like so:
if myArray.containsObject(objectImCheckingFor){
//myArray has the objectImCheckingFor
}
Array
let elements = [1, 2, 3, 4, 5, 5]
Check elements presence
elements.contains(5) // true
Get elements index
elements.firstIndex(of: 5) // 4
elements.firstIndex(of: 10) // nil
Get element count
let results = elements.filter { element in element == 5 }
results.count // 2
Just in case anybody is trying to find if an indexPath is among the selected ones (like in a UICollectionView or UITableView cellForItemAtIndexPath functions):
var isSelectedItem = false
if let selectedIndexPaths = collectionView.indexPathsForSelectedItems() as? [NSIndexPath]{
if contains(selectedIndexPaths, indexPath) {
isSelectedItem = true
}
}
if user find particular array elements then use below code same as integer value.
var arrelemnts = ["sachin", "test", "test1", "test3"]
if arrelemnts.contains("test"){
print("found") }else{
print("not found") }
Here is my little extension I just wrote to check if my delegate array contains a delegate object or not (Swift 2). :) It Also works with value types like a charm.
extension Array
{
func containsObject(object: Any) -> Bool
{
if let anObject: AnyObject = object as? AnyObject
{
for obj in self
{
if let anObj: AnyObject = obj as? AnyObject
{
if anObj === anObject { return true }
}
}
}
return false
}
}
If you have an idea how to optimize this code, than just let me know.
Swift
If you are not using object then you can user this code for contains.
let elements = [ 10, 20, 30, 40, 50]
if elements.contains(50) {
print("true")
}
If you are using NSObject Class in swift. This variables is according to my requirement. you can modify for your requirement.
var cliectScreenList = [ATModelLeadInfo]()
var cliectScreenSelectedObject: ATModelLeadInfo!
This is for a same data type.
{ $0.user_id == cliectScreenSelectedObject.user_id }
If you want to AnyObject type.
{ "\($0.user_id)" == "\(cliectScreenSelectedObject.user_id)" }
Full condition
if cliectScreenSelected.contains( { $0.user_id == cliectScreenSelectedObject.user_id } ) == false {
cliectScreenSelected.append(cliectScreenSelectedObject)
print("Object Added")
} else {
print("Object already exists")
}
what about using a hash table for the job, like this?
first, creating a "hash map" generic function, extending the Sequence protocol.
extension Sequence where Element: Hashable {
func hashMap() -> [Element: Int] {
var dict: [Element: Int] = [:]
for (i, value) in self.enumerated() {
dict[value] = i
}
return dict
}
}
This extension will work as long as the items in the array conform to Hashable, like integers or strings, here is the usage...
let numbers = Array(0...50)
let hashMappedNumbers = numbers.hashMap()
let numToDetect = 35
let indexOfnumToDetect = hashMappedNumbers[numToDetect] // returns the index of the item and if all the elements in the array are different, it will work to get the index of the object!
print(indexOfnumToDetect) // prints 35
But for now, let's just focus in check if the element is in the array.
let numExists = indexOfnumToDetect != nil // if the key does not exist
means the number is not contained in the collection.
print(numExists) // prints true
Swift 4.2 +
You can easily verify your instance is an array or not by the following function.
func verifyIsObjectOfAnArray<T>(_ object: T) -> Bool {
if let _ = object as? [T] {
return true
}
return false
}
Even you can access it as follows. You will receive nil if the object wouldn't be an array.
func verifyIsObjectOfAnArray<T>(_ object: T) -> [T]? {
if let array = object as? [T] {
return array
}
return nil
}
You can add an extension for Array as such:
extension Array {
func contains<T>(_ object: T) -> Bool where T: Equatable {
!self.filter {$0 as? T == object }.isEmpty
}
}
This can be used as:
if myArray.contains(myItem) {
// code here
}
.shuffle() and .shuffled() are part of Swift
Original historic question:
How do I randomize or shuffle the elements within an array in Swift? For example, if my array consists of 52 playing cards, I want to shuffle the array in order to shuffle the deck.
This answer details how to shuffle with a fast and uniform algorithm (Fisher-Yates) in Swift 4.2+ and how to add the same feature in the various previous versions of Swift. The naming and behavior for each Swift version matches the mutating and nonmutating sorting methods for that version.
Swift 4.2+
shuffle and shuffled are native starting Swift 4.2. Example usage:
let x = [1, 2, 3].shuffled()
// x == [2, 3, 1]
let fiveStrings = stride(from: 0, through: 100, by: 5).map(String.init).shuffled()
// fiveStrings == ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffle()
// numbers == [3, 2, 1, 4]
Swift 4.0 and 4.1
These extensions add a shuffle() method to any mutable collection (arrays and unsafe mutable buffers) and a shuffled() method to any sequence:
extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 4.1
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Element] {
var result = Array(self)
result.shuffle()
return result
}
}
Same usage as in Swift 4.2 examples above.
Swift 3
These extensions add a shuffle() method to any mutable collection and a shuffled() method to any sequence:
extension MutableCollection where Indices.Iterator.Element == Index {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled , unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 3.2
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
guard d != 0 else { continue }
let i = index(firstUnshuffled, offsetBy: d)
self.swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Iterator.Element] {
var result = Array(self)
result.shuffle()
return result
}
}
Same usage as in Swift 4.2 examples above.
Swift 2
(obsolete language: you can't use Swift 2.x to publish on iTunes Connect starting July 2018)
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
for i in startIndex ..< endIndex - 1 {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
extension CollectionType {
/// Return a copy of `self` with its elements shuffled.
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
}
}
Usage:
[1, 2, 3].shuffle()
// [2, 3, 1]
let fiveStrings = 0.stride(through: 100, by: 5).map(String.init).shuffle()
// ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffleInPlace()
// [3, 2, 1, 4]
Swift 1.2
(obsolete language: you can't use Swift 1.x to publish on iTunes Connect starting July 2018)
shuffle as a mutating array method
This extension will let you shuffle a mutable Array instance in place:
extension Array {
mutating func shuffle() {
if count < 2 { return }
for i in 0..<(count - 1) {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
swap(&self[i], &self[j])
}
}
}
var numbers = [1, 2, 3, 4, 5, 6, 7, 8]
numbers.shuffle() // e.g., numbers == [6, 1, 8, 3, 2, 4, 7, 5]
shuffled as a non-mutating array method
This extension will let you retrieve a shuffled copy of an Array instance:
extension Array {
func shuffled() -> [T] {
if count < 2 { return self }
var list = self
for i in 0..<(list.count - 1) {
let j = Int(arc4random_uniform(UInt32(list.count - i))) + i
swap(&list[i], &list[j])
}
return list
}
}
let numbers = [1, 2, 3, 4, 5, 6, 7, 8]
let mixedup = numbers.shuffled() // e.g., mixedup == [6, 1, 8, 3, 2, 4, 7, 5]
Edit: As noted in other answers, Swift 4.2 finally adds random number generation to the standard library, complete with array shuffling.
However, the GKRandom / GKRandomDistribution suite in GameplayKit can still be useful with the new RandomNumberGenerator protocol — if you add extensions to the GameplayKit RNGs to conform to the new standard library protocol, you can easily get:
sendable RNGs (that can reproduce a "random" sequence when needed for testing)
RNGs that sacrifice robustness for speed
RNGs that produce non-uniform distributions
...and still make use of the nice new "native" random APIs in Swift.
The rest of this answer concerns such RNGs and/or their use in older Swift compilers.
There are some good answers here already, as well as some good illustrations of why writing your own shuffle can be error-prone if you're not careful.
In iOS 9, macOS 10.11, and tvOS 9 (or later), you don't have to write your own. There's an efficient, correct implementation of Fisher-Yates in GameplayKit (which, despite the name, is not just for games).
If you just want a unique shuffle:
let shuffled = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: array)
If you want to be able to replicate a shuffle or series of shuffles, choose and seed a specific random source; e.g.
let lcg = GKLinearCongruentialRandomSource(seed: mySeedValue)
let shuffled = lcg.arrayByShufflingObjects(in: array)
In iOS 10 / macOS 10.12 / tvOS 10, there's also a convenience syntax for shuffling via an extension on NSArray. Of course, that's a little cumbersome when you're using a Swift Array (and it loses its element type on coming back to Swift):
let shuffled1 = (array as NSArray).shuffled(using: random) // -> [Any]
let shuffled2 = (array as NSArray).shuffled() // use default random source
But it's pretty easy to make a type-preserving Swift wrapper for it:
extension Array {
func shuffled(using source: GKRandomSource) -> [Element] {
return (self as NSArray).shuffled(using: source) as! [Element]
}
func shuffled() -> [Element] {
return (self as NSArray).shuffled() as! [Element]
}
}
let shuffled3 = array.shuffled(using: random)
let shuffled4 = array.shuffled()
In Swift 2.0, GameplayKit may come to the rescue! (supported by iOS9 or later)
import GameplayKit
func shuffle() {
array = GKRandomSource.sharedRandom().arrayByShufflingObjectsInArray(array)
}
Here's something possibly a little shorter:
sorted(a) {_, _ in arc4random() % 2 == 0}
Taking Nate's algorithm I wanted to see how this would look with Swift 2 and protocol extensions.
This is what I came up with.
extension MutableCollectionType where Self.Index == Int {
mutating func shuffleInPlace() {
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&self[i], &self[j])
}
}
}
extension MutableCollectionType where Self.Index == Int {
func shuffle() -> Self {
var r = self
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&r[i], &r[j])
}
return r
}
}
Now, any MutableCollectionType can use these methods given it uses Int as an Index
As of swift 4.2 there are two handy functions:
// shuffles the array in place
myArray.shuffle()
and
// generates a new array with shuffled elements of the old array
let newArray = myArray.shuffled()
In my case, I had some problems of swapping objects in Array. Then I scratched my head and went for reinventing the wheel.
// swift 3.0 ready
extension Array {
func shuffled() -> [Element] {
var results = [Element]()
var indexes = (0 ..< count).map { $0 }
while indexes.count > 0 {
let indexOfIndexes = Int(arc4random_uniform(UInt32(indexes.count)))
let index = indexes[indexOfIndexes]
results.append(self[index])
indexes.remove(at: indexOfIndexes)
}
return results
}
}
This is a version of Nate's implementation of the Fisher-Yates shuffle for Swift 4
(Xcode 9).
extension MutableCollection {
/// Shuffle the elements of `self` in-place.
mutating func shuffle() {
for i in indices.dropLast() {
let diff = distance(from: i, to: endIndex)
let j = index(i, offsetBy: numericCast(arc4random_uniform(numericCast(diff))))
swapAt(i, j)
}
}
}
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffled() -> [Element] {
var list = Array(self)
list.shuffle()
return list
}
}
The changes are:
The constraint Indices.Iterator.Element == Index is now part
of the Collection protocol, and need not be imposed on the
extension anymore.
Exchanging elements must done by calling swapAt() on the collection,
compare SE-0173 Add MutableCollection.swapAt(_:_:).
Element is an alias for Iterator.Element.
Swift 4
Shuffle the elements of an array in a for loop where i is the mixing ratio
var cards = [Int]() //Some Array
let i = 4 // is the mixing ratio
func shuffleCards() {
for _ in 0 ..< cards.count * i {
let card = cards.remove(at: Int(arc4random_uniform(UInt32(cards.count))))
cards.insert(card, at: Int(arc4random_uniform(UInt32(cards.count))))
}
}
Or with extension Int
func shuffleCards() {
for _ in 0 ..< cards.count * i {
let card = cards.remove(at: cards.count.arc4random)
cards.insert(card, at: cards.count.arc4random)
}
}
extension Int {
var arc4random: Int {
if self > 0 {
print("Arc for random positiv self \(Int(arc4random_uniform(UInt32(self))))")
return Int(arc4random_uniform(UInt32(self)))
} else if self < 0 {
print("Arc for random negotiv self \(-Int(arc4random_uniform(UInt32(abs(self)))))")
return -Int(arc4random_uniform(UInt32(abs(self))))
} else {
print("Arc for random equal 0")
return 0
}
}
}
This is what I use:
func newShuffledArray(array:NSArray) -> NSArray {
var mutableArray = array.mutableCopy() as! NSMutableArray
var count = mutableArray.count
if count>1 {
for var i=count-1;i>0;--i{
mutableArray.exchangeObjectAtIndex(i, withObjectAtIndex: Int(arc4random_uniform(UInt32(i+1))))
}
}
return mutableArray as NSArray
}
Swift 3 solution, following #Nate Cook answer: (work if the index starts with 0, see comments below)
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
} }
extension MutableCollection where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
let countInt = count as! Int
for i in 0..<countInt - 1 {
let j = Int(arc4random_uniform(UInt32(countInt - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
This is how its done in a Simplest way.import Gamplaykit to your VC and use the below code. Tested in Xcode 8.
import GameplayKit
let array: NSArray = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
override func viewDidLoad() {
super.viewDidLoad()
print(array.shuffled())
}
If you want to get a shuffled String from an Array you can use below code..
func suffleString() {
let ShuffleArray = array.shuffled()
suffleString.text = ShuffleArray.first as? String
print(suffleString.text!)
}
With Swift 3, if you want to shuffle an array in place or get a new shuffled array from an array, AnyIterator can help you. The idea is to create an array of indices from your array, to shuffle those indices with an AnyIterator instance and swap(_:_:) function and to map each element of this AnyIterator instance with the array's corresponding element.
The following Playground code shows how it works:
import Darwin // required for arc4random_uniform
let array = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
var indexArray = Array(array.indices)
var index = indexArray.endIndex
let indexIterator: AnyIterator<Int> = AnyIterator {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
let newArray = indexIterator.map { array[$0] }
print(newArray) // may print: ["Jock", "Ellie", "Sue Ellen", "JR", "Pamela", "Bobby"]
You can refactor the previous code and create a shuffled() function inside an Array extension in order to get a new shuffled array from an array:
import Darwin // required for arc4random_uniform
extension Array {
func shuffled() -> Array<Element> {
var indexArray = Array<Int>(indices)
var index = indexArray.endIndex
let indexIterator = AnyIterator<Int> {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
return indexIterator.map { self[$0] }
}
}
Usage:
let array = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
let newArray = array.shuffled()
print(newArray) // may print: ["Bobby", "Pamela", "Jock", "Ellie", "JR", "Sue Ellen"]
let emptyArray = [String]()
let newEmptyArray = emptyArray.shuffled()
print(newEmptyArray) // prints: []
As an alternative to the previous code, you can create a shuffle() function inside an Array extension in order to shuffle an array in place:
import Darwin // required for arc4random_uniform
extension Array {
mutating func shuffle() {
var indexArray = Array<Int>(indices)
var index = indexArray.endIndex
let indexIterator = AnyIterator<Int> {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
self = indexIterator.map { self[$0] }
}
}
Usage:
var mutatingArray = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
mutatingArray.shuffle()
print(mutatingArray) // may print ["Sue Ellen", "Pamela", "Jock", "Ellie", "Bobby", "JR"]
In Swift 4.2, there is now a method for both a mutable shuffle and immutable shuffled. You can read more about the random generation and array stuff here.
You can use generic swap function as well and implement mentioned Fisher-Yates:
for idx in 0..<arr.count {
let rnd = Int(arc4random_uniform(UInt32(idx)))
if rnd != idx {
swap(&arr[idx], &arr[rnd])
}
}
or less verbose:
for idx in 0..<steps.count {
swap(&steps[idx], &steps[Int(arc4random_uniform(UInt32(idx)))])
}
works!!. organisms is the array to shuffle.
extension Array
{
/** Randomizes the order of an array's elements. */
mutating func shuffle()
{
for _ in 0..<10
{
sort { (_,_) in arc4random() < arc4random() }
}
}
}
var organisms = [
"ant", "bacteria", "cougar",
"dog", "elephant", "firefly",
"goat", "hedgehog", "iguana"]
print("Original: \(organisms)")
organisms.shuffle()
print("Shuffled: \(organisms)")
Working Array Extension (mutating & non-mutating)
Swift 4.1 / Xcode 9
The top answer is deprecated, so I took it upon myself to create my own extension to shuffle an array in the newest version of Swift, Swift 4.1 (Xcode 9):
extension Array {
// Non-mutating shuffle
var shuffled : Array {
let totalCount : Int = self.count
var shuffledArray : Array = []
var count : Int = totalCount
var tempArray : Array = self
for _ in 0..<totalCount {
let randomIndex : Int = Int(arc4random_uniform(UInt32(count)))
let randomElement : Element = tempArray.remove(at: randomIndex)
shuffledArray.append(randomElement)
count -= 1
}
return shuffledArray
}
// Mutating shuffle
mutating func shuffle() {
let totalCount : Int = self.count
var shuffledArray : Array = []
var count : Int = totalCount
var tempArray : Array = self
for _ in 0..<totalCount {
let randomIndex : Int = Int(arc4random_uniform(UInt32(count)))
let randomElement : Element = tempArray.remove(at: randomIndex)
shuffledArray.append(randomElement)
count -= 1
}
self = shuffledArray
}
}
Call Non-Mutating Shuffle [Array] -> [Array]:
let array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
print(array.shuffled)
This prints array in a random order.
Call Mutating Shuffle [Array] = [Array]:
var array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
array.shuffle()
// The array has now been mutated and contains all of its initial
// values, but in a randomized shuffled order
print(array)
This prints array in its current order, which has already been randomly shuffled.
Hopes this works for everybody, if you have any questions, suggestions, or comments, feel free to ask!
In SWIFT 4
func createShuffledSequenceOfNumbers(max:UInt)->[UInt] {
var array:[UInt]! = []
var myArray:[UInt]! = []
for i in 1...max {
myArray.append(i)
}
for i in 1...max {
array.append(i)
}
var tempArray:[Int]! = []
for index in 0...(myArray.count - 1) {
var isNotFinded:Bool = true
while(isNotFinded){
let randomNumber = arc4random_uniform(UInt32(myArray.count))
let randomIndex = Int(randomNumber)
if(!tempArray.contains(randomIndex)){
tempArray.append(randomIndex)
array[randomIndex] = myArray[index]
isNotFinded = false
}
}
}
return array
}
If you want to use simple Swift For loop function use this ->
var arrayItems = ["A1", "B2", "C3", "D4", "E5", "F6", "G7", "H8", "X9", "Y10", "Z11"]
var shuffledArray = [String]()
for i in 0..<arrayItems.count
{
let randomObject = Int(arc4random_uniform(UInt32(items.count)))
shuffledArray.append(items[randomObject])
items.remove(at: randomObject)
}
print(shuffledArray)
Swift Array suffle using extension ->
extension Array {
// Order Randomize
mutating func shuffle() {
for _ in 0..<count {
sort { (_,_) in arc4random() < arc4random() }
}
}
}
This is how to shuffle one array with a seed in Swift 3.0.
extension MutableCollection where Indices.Iterator.Element == Index {
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled , unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
srand48(seedNumber)
let number:Int = numericCast(unshuffledCount)
let r = floor(drand48() * Double(number))
let d: IndexDistance = numericCast(Int(r))
guard d != 0 else { continue }
let i = index(firstUnshuffled, offsetBy: d)
swap(&self[firstUnshuffled], &self[i])
}
}
}
let shuffl = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: arrayObject)
This is what I use:
import GameplayKit
extension Collection {
func shuffled() -> [Iterator.Element] {
let shuffledArray = (self as? NSArray)?.shuffled()
let outputArray = shuffledArray as? [Iterator.Element]
return outputArray ?? []
}
mutating func shuffle() {
if let selfShuffled = self.shuffled() as? Self {
self = selfShuffled
}
}
}
// Usage example:
var numbers = [1,2,3,4,5]
numbers.shuffle()
print(numbers) // output example: [2, 3, 5, 4, 1]
print([10, "hi", 9.0].shuffled()) // output example: [hi, 10, 9]
Simple Example:
extension Array {
mutating func shuffled() {
for _ in self {
// generate random indexes that will be swapped
var (a, b) = (Int(arc4random_uniform(UInt32(self.count - 1))), Int(arc4random_uniform(UInt32(self.count - 1))))
if a == b { // if the same indexes are generated swap the first and last
a = 0
b = self.count - 1
}
swap(&self[a], &self[b])
}
}
}
var array = [1,2,3,4,5,6,7,8,9,10]
array.shuffled()
print(array) // [9, 8, 3, 5, 7, 6, 4, 2, 1, 10]
Here's some code that runs in playground. You won't need to import Darwin in an actual Xcode project.
import darwin
var a = [1,2,3,4,5,6,7]
func shuffle<ItemType>(item1: ItemType, item2: ItemType) -> Bool {
return drand48() > 0.5
}
sort(a, shuffle)
println(a)
It stop at "swap(&self[i], &self[j])" when I upgrade the xCode version to 7.4 beta.
fatal error: swapping a location with itself is not supported
I found the reason that i = j (function of swap will exploded)
So I add a condition as below
if (i != j){
swap(&list[i], &list[j])
}
YA! It's OK for me.