Is it valid, to update the state by mapping to new Objects - reactjs

Let's take this Update State example:
const initialState = [
{id: 1, country: 'Austria'},
{id: 2, country: 'Belgium'},
{id: 3, country: 'Canada'},
];
const [data, setData] = useState(initialState);
const updateState = () => {
setData(prevState => {
const newState = prevState.map(obj => {
if (obj.id === 2) {
return {...obj, country: 'Denmark'};
}
return obj;
});
return newState;
});
};
1. Is it also valid to update the state like this? (First example)
const updateState = () => {
const newState = data.map(obj => {
if (obj.id === 2) {
return {...obj, country: 'Denmark'};
}
return obj;
});
setData(newState);
};
2. Is it also valid to update the state like this? (Second example)
const updateState = () => {
setData(prevState => {
const newState = prevState.map(obj => {
if (obj.id === 2) {
let newObj = obj;
newObj.country = 'Denmark'
return newObj;
}
return obj;
});
return newState;
});
};
3. Do this specific versions also have performance impacts? Which one is the best?

The first and the second example are perfectly valid. I would, however, suggest you to use the first one and I will explain why:
With the first example you are using a callback as an argument of the function. And this form means that you are actually getting the last data state value (this is important because the state updates happen asynchronously). Whenever you need to update the state based on the previous value even React suggests to use the callback form to avoid side effects.
More infos here: https://reactjs.org/docs/hooks-reference.html#functional-updates
The third example is not valid because you are mutating directly the state. Something that in react is not allowed.
More infos here: https://dev.to/il3ven/common-error-accidentally-mutating-state-in-react-4ndg

Related

How to synchronous useState with passing state to localstorage

I ran into an asynchronous useState problem.
I have a situation where I first need to add an object to the state array in the handler. And then add this state to the localStorage.
setFavoritedSongs ((prev) => [...prev, {name: "Lala", length: "3:20"}]);
localStorage.setItem("storageItemName", JSON.stringify(favoritedSongs));
If I delete the entire localStorage first and run the handler. So an empty array is added to my localStorage (the state shows me updated). After the action again, the required object is finally added to my array.
I tried something like this, but still the same problem.
const tempArray = favoritedSongs.push({ name: "Lala", length: "3:20" });
localStorage.setItem(storageItemName, JSON.stringify(tempArray));
How do you solve this, please?
/// EDIT
I have something like this
const FavoriteSong = () => {
const song = { id: 1, name: "Lala", length: "3:20" };
const [favoritedSongs, setFavoritedSongs] = useState([]);
const [isFavorited, setIsFavorited] = useState(false);
useEffect(() => {
if (localStorage.getItem("storageItemName")) {
const storageSongs = JSON.parse(
localStorage.getItem("storageItemName") || ""
);
setFavoritedSongs(storageSongs);
const foundSong = storageSongs?.find((song) => song.id === song.id);
foundSong ? setIsFavorited(true) : setIsFavorited(false);
}
}, [song]);
const handleClick = () => {
if (isFavorited) {
const filteredSong = favoritedSongs.filter(
(song) => song.id !== song.id
);
localStorage.setItem("storageItemName", JSON.stringify(filteredSong));
setIsFavorited(false);
} else {
setFavoritedSongs((prev) => [...prev, song]);
localStorage.setItem("storageItemName", JSON.stringify(favoritedSongs));
setIsFavorited(true);
}
};
return <div onClick={handleClick}>CLICK</div>;
};
export default FavoriteSong;
Just place your localStorage.set logic inside a useEffect to make sure it runs after the state actually changes.
useEffect() => {
localStorage.setItem(...);
}, [favoritedSongs]};
For that you can Use the condition If data in the array then It will set in localStorage otherwise not
const tempArray = favoritedSongs.push({ name: "Lala", length: "3:20" });
tempArray.length && localStorage.setItem(storageItemName, JSON.stringify(tempArray));
.
setFavoritedSongs ((prev) => [...prev, {name: "Lala", length: "3:20"}]);
FavoritedSongs.length(your state name) && localStorage.setItem("storageItemName", JSON.stringify(favoritedSongs));

In React object updates but does not pass updated object to next function

I am using React and have the following object:
const [records, setRecords] = useState(
[
{id: 1, correct: false},
{id: 2, correct: false},
{id: 3, correct: false},
{id: 4, correct: false},
{id: 5, correct: false}
]);
To update the object I have the following:
const onCorrectAnswerHandler = (id, correct) => {
setRecords(
records.map((record) => {
if (record.id === id) {
return { id: id, correct: true };
} else {
return record;
}
})
);
}
Here's the problem:
I want to run another function called isComplete after it but within the Handler function, that uses the changed records object, but it appears to use the original unchanged 'records' object (which console.log confirms).
e.g.
const onCorrectAnswerHandler = (id, correct) => {
setRecords(
records.map((record) => {
if (record.id === id) {
return { id: id, correct: true };
} else {
return record;
}
})
);
isComplete(records);
}
Console.log(records) confirms this. Why does it not use the updated records since the isComplete function runs after the update, and how can I get it to do this?
Try renaming the function as React sees no change in the object and likewise when you are using an array or object in a state. Try to copy them out by storing them in a new variable.
setRecords(
const newRecords = records.map((record) => {
if (record.id === id) {
return { id: id, correct: true };
} else {
return record;
}
})
//seting this now triggers an update
setRecords(newRecords);
);
Then as per react documentation it's better to listen to changes with lifecycle methods and not setting state immediately after they are changed because useState is asynchronous.
so use useEffect to listen to the changes to set is Complete
useEffect(() => {
isComplete(records)
}, [records])
I hope this helps you?
This is due to the fact that setState is not actually synchronous. The stateful value is not updated immediately when setState is called, but on the next render cycle. This is because React does some behind the scenes stuff to optimise re-renders.
There are multiple approaches to get around this, one such approach is this:
If you need to listen to state updates to run some logic you can use the useEffect hook.
useEffect(() => {
isComplete(records)
}, [records])
This hook is pretty straightforward. The first argument is a function. This function will run each time if one of the variables in the dependency array updates. In this case it will run each time records update.
You can modify above function onCorrectAnswerHandler to hold the updated records in temporary variable and use to update state and call isComplete func
const onCorrectAnswerHandler = (id, correct) => {
let _records = records.map((record) => {
if (record.id === id) {
return {
id: id,
correct: true
};
} else {
return record;
}
})
setRecords(_records);
isComplete(_records);
}
try this please.
const onCorrectAnswerHandler = (id) => {
records.forEach(r =>{
if(r.id == id) r.correct=true;
});
setRecords([...records]);
}

Too many re-renders with useSelector hook closure

Considering this state, I need to select some data from it:
const initialState: PlacesStateT = {
activeTicket: null,
routes: {
departure: {
carriageType: 'idle',
extras: {
wifi_price: 0,
linens_price: 0,
},
},
arrival: {
carriageType: 'idle',
extras: {
wifi_price: 0,
linens_price: 0,
},
},
},
};
so, I came up with two approaches:
first:
const useCoaches = (dir: string) => {
const name = mapDirToRoot(dir);
const carType = useAppSelector((state) => state.places.routes[name].carriageType);
const infoT = useAppSelector((state) => {
return state.places.activeTicket.trainsInfo.find((info) => {
return info.routeName === name;
});
});
const coaches = infoT.trainInfo.seatsTrainInfo.filter((coach) => {
return coach.coach.class_type === carType;
});
return coaches;
};
and second:
const handlerActiveCoaches = (name: string) => (state: RootState) => {
const { carriageType } = state.places.routes[name];
const { activeTicket } = state.places;
const trainInfo = activeTicket.trainsInfo.find((info) => {
return info.routeName === name;
});
return trainInfo.trainInfo.seatsTrainInfo.filter((coach) => {
return coach.coach.class_type === carriageType;
});
};
const useActiveInfo = (dir: string) => {
const routeName = mapDirToRoot(dir);
const selectActiveCoaches = handlerActiveCoaches(routeName);
const coaches = useAppSelector(selectActiveCoaches);
return coaches;
};
Eventually, if the first one works ok then the second one gives a lot of useless re-renders in component. I suspect that there are problems with selectActiveCoaches closure, maybe react considers that this selector is different on every re-render but I am wrong maybe. Could you explain how does it work?
selectActiveCoaches finishes with return seatsTrainInfo.filter(). This always returns a new array reference, and useSelector will force your component to re-render whenever your selector returns a different reference than last time. So, you are forcing your component to re-render after every dispatched action:
https://react-redux.js.org/api/hooks#equality-comparisons-and-updates
One option here would be to rewrite this as a memoized selector with Reselect:
https://redux.js.org/usage/deriving-data-selectors

How to create multiple object in Reactjs?

I am having a onChange function i was trying to update the array optionUpdates which is inside of sentdata by index wise as i had passed the index to the onChange function.
Suppose i update any two values of the input field from option which is inside of postdata therefore the input name i.e. orderStatus with changed value and with order should be saved inside of optionUpdates
For example: Suppose i update the option 1 and option 3 of my postdata further inside of options of orderStatus values so my optionUpdates which is inside of sentdata should look like this
optionUpdates: [
{
Order: 1,
orderStatus: "NEW1"
},
{
Order: 3,
orderStatus: "New2"
}
]
here is what i tried
setSentData(oldValue => {
const curoptions = oldValue.sentdata.optionUpdates[idx];
console.log(curoptions);
curoptions.event.target.name = event.target.value;
return {
...oldValue,
sentdata: {
...oldValue.sentdata.optionUpdates,
curoptions
}
};
});
};
Demo
complete code:
import React from "react";
import "./styles.css";
export default function App() {
const x = {
LEVEL: {
Type: "LINEN",
options: [
{
Order: 1,
orderStatus: "INFO",
orderValue: "5"
},
{
Order: 2,
orderStatus: "INPROGRESS",
orderValue: "5"
},
{
Order: 3,
orderStatus: "ACTIVE",
orderValue: "9"
}
],
details: "2020 N/w UA",
OrderType: "Axes"
},
State: "Inprogress"
};
const [postdata, setPostData] = React.useState(x);
const posting = {
optionUpdates: []
};
const [sentdata, setSentData] = React.useState(posting);
const handleOptionInputChange = (event, idx) => {
const target = event.target;
setPostData(prev => ({
...prev,
LEVEL: {
...prev.LEVEL,
options: prev.LEVEL.options.map((item, id) => {
if (id === idx) {
return { ...item, [target.name]: target.value };
}
return item;
})
}
}));
setSentData(oldValue => {
const curoptions = oldValue.sentdata.optionUpdates[idx];
console.log(curoptions);
curoptions.event.target.name = event.target.value;
return {
...oldValue,
sentdata: {
...oldValue.sentdata.optionUpdates,
curoptions
}
};
});
};
return (
<div className="App">
{postdata.LEVEL.options.map((item, idx) => {
return (
<input
key={idx}
type="text"
name="orderStatus"
value={postdata.LEVEL.options[idx].orderStatus}
onChange={e => handleOptionInputChange(e, idx)}
/>
);
})}
</div>
);
}
If I've understood correctly then what you're looking to do is save a copy of the relevant options object in sentdata every time one changes. I think the best way to approach this is by doing all your state modification outside of setPostData, which then makes the results immediately available to both setPostData and setSentData. It will also make the setters easier to read, which is good because you have some quite deeply nested and complicated state here.
A few other things worth noting first:
Trying to use synchronous event results directly inside the asynchronous setter functions will throw warnings. If you do need to use them inside setters, then it is best to destructure them from the event object first. This implementation uses destructuring although it didn't end up being necessary in the end.
You seem to have got a bit muddled up with setSentData. The oldValue parameter returns the whole state, as prev in setPostData does. For oldValue.sentdata you just wanted oldValue. You also wanted curoptions[event.target.name], not curoptions.event.target.name.
So, on to your code. I would suggest that you change the way that your input is rendered so that you are using a stable value rather than just the index. This makes it possible to reference the object no matter which array it is in. I have rewritten it using the Order property - if this value is not stable then you should assign it one. Ideally you would use a long uuid.
{postdata.LEVEL.options.map(item => {
return (
<input
key={item.Order}
type="text"
name="orderStatus"
value={item.orderStatus}
onChange={e => handleOptionInputChange(e, item.Order)}
/>
);
})}
The handleOptionInputChange function will now use this Order property to find the correct objects in both postdata and sentdata and update them, or if it does not exist in sentdata then push it there. You would do this by cloning, modifying, and returning the relevant array each time, as I explained before. Here is the function again with comments:
const handleOptionInputChange = (event, orderNum) => {
const { name, value } = event.target;
/* Clone the options array and all objects
inside so we can mutate them without
modifying the state object */
const optionsClone = postdata.LEVEL.options
.slice()
.map(obj => Object.assign({}, obj));
/* Find index of the changed object */
const optionIdx = optionsClone.findIndex(obj => obj.Order === orderNum);
/* If the orderNum points to an existing object...*/
if (optionIdx >= 0) {
/* Change the value of object in clone */
optionsClone[optionIdx][name] = value;
/* Set postdata with the modified optionsClone */
setPostData(prev => ({
...prev,
LEVEL: {
...prev.LEVEL,
options: optionsClone
}
}));
/* Clone the optionUpates array and all
contained objects from sentdata */
const updatesClone = sentdata.optionUpdates
.slice()
.map(obj => Object.assign({}, obj));
/* Find the index of the changed object */
const updateIdx = updatesClone.findIndex(obj => obj.Order === orderNum);
/* If the changed object has already been
changed before, alter it again, otherwise push
a new object onto the stack*/
if (updateIdx >= 0) {
updatesClone[updateIdx][name] = value;
} else {
updatesClone.push({ Order: orderNum, [name]: value });
}
/* Set sentdata with modified updatesClone */
setSentData(prev => ({
...prev,
optionUpdates: updatesClone
}));
}
};

How to update state in react.js?

I'd like to ask if there is any better way to update state in react.js.
I wrote this code below but just updating state takes many steps and I wonder if I'm doing in a right way.
Any suggestion?
How about immutable.js? I know the name of it but I've never used it and don't know much about it.
code
toggleTodoStatus(todoId) {
const todosListForUpdate = [...this.state.todos];
const indexForUpdate = this.state.todos.findIndex((todo) => {
return todo.id === todoId;
});
const todoForUpdate = todosListForUpdate[indexForUpdate];
todoForUpdate.isDone = !todoForUpdate.isDone;
this.setState({
todos: [...todosListForUpdate.slice(0, indexForUpdate), todoForUpdate, ...todosListForUpdate.slice(indexForUpdate + 1)]
})
}
You are using an extra step that you don't need. Directly setting value to the cloned object and restting back to state will work
toggleTodoStatus(todoId) {
const todosListForUpdate = [...this.state.todos];
const indexForUpdate = this.state.todos.findIndex((todo) => {
return todo.id === todoId;
});
todosListForUpdate[indexForUpdate].isDone = !todosListForUpdate[indexForUpdate].isDone;
this.setState({
todos: todosListForUpdate
})
}

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