So i need help with the assign roles part - so if someone click on the reaction(emojiID) it should give the user who clicked on it the role(roleID)..
My code below sends the embed in the channel with my title & description and the emoji, but nothing happend if someone clicked on the emoji!
I use SlashCommandBuilder :
const { SlashCommandBuilder } = require('#discordjs/builders');
const fs = require('fs');
const { Client, Intents, MessageEmbed, MessageReaction } = require('discord.js');
const client = new Client({ intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MEMBERS,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MESSAGE_REACTIONS,
Intents.FLAGS.DIRECT_MESSAGE_REACTIONS,
],
partials: ["MESSAGE", "CHANNEL", "REACTION"]
});
module.exports = {
data: new SlashCommandBuilder()
.setName('reaction')
.setDescription('Create reaction messages')
.addChannelOption((option) => {
return option
.setName('channel')
.setDescription('Choose a channel')
.setRequired(true)
})
...
async execute(interaction, client) {
const channelID = interaction.options.getChannel('channel');
const titleID = interaction.options.getString('title');
const descID = interaction.options.getString('desc');
const emojiID = interaction.options.getString('emoji');
const roleID = interaction.options.getRole('role');
let embed = new MessageEmbed()
.setTitle(titleID)
.setDescription(descID)
channelID.send({ embeds: [embed] }).then((sentMessage) => {
sentMessage.react(emojiID);
The code above is the working part - for the roles - I tried something like
async (reaction, user) => {
if(reaction.interaction.partial) await reaction.interaction.fetch();
if(reaction.partial) await reaction.fetch();
if(user.bot) return;
if(!reaction.interaction.guild) return;
if(reaction.interaction.channel.id === channelID) {
if(reaction.emoji.id === emojiID) {
reaction.interaction.guild.members.cache.get(user.id).roles.add(roleID)
}
}
};
but this is not working, please help :)
Related
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
]
});
const { EmbedBuilder } = require('discord.js');
// All partials are loaded automatically
//const Discord = require('discord.js');
client.on('ready', async () => {
console.log(`${client.user.username} is ready!`);
})
client.on('guildCreate', (g) => {
const channel = g.channels.cache.find(channel => channel.type === 'GUILD_TEXT' && channel.permissionsFor(g.me).has('SEND_MESSAGES'))
channel.send("Thanks for inviting flappy dank! Please run the command !run to get started!");
})
client.on("messageCreate", async (message) => {
if (message.content == '!testcmd') {
const illla = new EmbedBuilder()
.setColor(FF0000)
.setTitle('Members Generator 2.0!')
.setDescription('testing testing 123 123')
.setTimestamp()
.setFooter({ text: 'wow a footer'});
message.channel.send(illla)
}
})
I have tried the code above, when I run the command ‘!testcmd’, it does not output any embed. i have searched online for solutions, but none working. I expect and embed to be outputted, yet it doesn’t return any errors. Any advice would be appreciated!
You're using discord.js v14. There's a changes about sending Embeds
const illla = new EmbedBuilder()
.setColor(FF0000)
.setTitle('Members Generator 2.0!')
.setDescription('testing testing 123 123')
.setTimestamp()
.setFooter({ text: 'wow a footer'});
message.channel.send(illla) //The Changes is in here
The comment line should change as:
message.channel.send({embeds: [illla] });
Click here to see more about EmbedBuilder
message.content isn't working with any of the commands I made. It doesn't see my message's content. It's only working when I use message.content === ""
My code:
const Discord = require('discord.js');
const { Client, Intents, Collection } = require('discord.js')
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES
]
});
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on("messageCreate", (message) => {
if(message.content === ""){
message.reply("I am working");
}
});
client.login("..");
I have recently spent a long time making a discord ticket bot, and all of a sudden now, it isnt turning on. There are no error messages when I turn the bot on, and the webview says the bot is online. I am hosting on repl.it
Sorry for the long code, but any genius who could work this out would be greatly appreciated. Thanks in advance.
const fs = require('fs');
const client = new Discord.Client();
const prefix = '-'
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles){
const command = require(`./commands/${file}`)
client.commands.set(command.name, command);
}
require('./server.js')
client.on("ready", () => {
console.log('Bot ready!');
client.user.setActivity('-help', { type: "LISTENING"} ).catch(console.error)
})
client.on("message", async (message) => {
if (message.author.bot) return;
const filter = (m) => m.author.id === message.author.id;
if (message.content === "-ticket") {
let channel = message.author.dmChannel;
if (!channel) channel = await message.author.createDM();
let embed = new Discord.MessageEmbed();
embed.setTitle('Open a Ticket')
embed.setDescription('Thank you for reaching out to us. If you have a question, please state it below so I can connect you to a member of our support team. If you a reporting a user, please describe your report in detail below.')
embed.setColor('AQUA')
message.author.send(embed);
channel
.awaitMessages(filter, {max: 1, time: 1000 * 300, errors: ['time'] })
.then ( async (collected) => {
const msg = collected.first();
message.author.send(`
>>> ✅ Thank you for reaching out to us! I have created a case for your inquiry with out support team. Expect a reply soon!
❓ Your question: ${msg}
`);
let claimEmbed = new Discord.MessageEmbed();
claimEmbed.setTitle('New Ticket')
claimEmbed.setDescription(`
New ticket created by ${message.author.tag}: ${msg}
React with ✅ to claim!
`)
claimEmbed.setColor('AQUA')
claimEmbed.setTimestamp()
try {
let claimChannel = client.channels.cache.find(
(channel) => channel.name === 'general',
);
let claimMessage = await claimChannel.send(claimEmbed);
claimMessage.react('✅');
const handleReaction = (reaction, user) => {
if (user.id === '923956860682399806') {
return;
}
const name = `ticket-${user.tag}`
claimMessage.guild.channels
.create(name, {
type: 'text',
}).then(channel => {
console.log(channel)
})
claimMessage.delete();
}
client.on('messageReactionAdd', (reaction, user) => {
const channelID = '858428421683675169'
if (reaction.message.channel.id === channelID) {
handleReaction(reaction, user)
}
})
} catch (err) {
throw err;
}
})
.catch((err) => console.log(err));
}
})
client.login(process.env['TOKEN'])
Your problem could possibly be that you have not put any intents. Intents look like this:
const { Client } = require('discord.js');
const client = new Client({
intents: 46687,
});
You can always calculate your intents with this intents calculator: https://ziad87.net/intents/
Side note:
If you are using discord.js v14 you change client.on from message to messageCreate.
How do I make it so that my bot sends a message in a specific channel when a user joins?
When I do this, it logs nothing: (Also here are my bot settings)
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)
This is because you are not requesting the GUILD_MEMBERS intent.
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES", "GUILD_MEMBERS"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)
I'm working on my music bot for my discord server. So my code from a technical perspective works, it can play music, and it has queues, but I'm trying to add embeds to the messages, but I keep getting an error message that my message, channel, author is not defined. How do correctly define properties that I need for my embeds to work?
const ytdl = require('ytdl-core');
const ytSearch = require('yt-search');
const queue = new Map();
module.exports = {
name: 'play',
aliases: ('skip', 'stop'),
cooldown: 0,
description: 'Advanced music bot',
async execute(client, message, args, cmd, Discord){
const voice_channel = message.member.voice.channel;
if (!voice_channel) return message.channel.send('You need to be in a channel to execute this command!');
const permissions = voice_channel.permissionsFor(message.client.user);
if (!permissions.has('CONNECT')) return message.channel.send('You dont have the correct permissins');
if (!permissions.has('SPEAK')) return message.channel.send('You dont have the correct permissins');
const server_queue = queue.get(message.guild.id);
if (cmd === 'play'){
if (!args.length) return message.channel.send('You need to send the second argument!');
let song = {};
if (ytdl.validateURL(args[0])) {
const song_info = await ytdl.getInfo(args[0]);
song = { title: song_info.videoDetails.title, url: song_info.videoDetails.video_url }
} else {
const video_finder = async (query) =>{
const video_result = await ytSearch(query);
return (video_result.videos.length > 1) ? video_result.videos[0] : null;
}
const video = await video_finder(args.join(' '));
if (video){
song = { title: video.title, url: video.url }
} else {
message.channel.send('Error finding video.');
}
}
if (!server_queue){
const queue_constructor = {
voice_channel: voice_channel,
text_channel: message.channel,
connection: null,
songs: []
}
queue.set(message.guild.id, queue_constructor);
queue_constructor.songs.push(song);
try {
const connection = await voice_channel.join();
const Discord = require('discord.js');
queue_constructor.connection = connection;
video_player(message.guild, queue_constructor.songs[0]);
} catch (err) {
queue.delete(message.guild.id);
message.channel.send('There was an error connecting!');
throw err;
}
} else{
server_queue.songs.push(song);
newEmbed = new Discord.MessageEmbed()
.setTitle("**Now adding...**")
.setDescription(`${song.title}\n\`Requested by:\` ${message.author}`)
.setColor("#ff0000")
.setThumbnail('https://i.pinimg.com/474x/db/cd/d0/dbcdd0a38ebdb5f7f32cfda2f671dede.jpg')
return message.channel.send
message.channel.send(newEmbed);
}
}
}
}
const video_player = async (guild, song) => {
const song_queue = queue.get(guild.id);
if (!song) {
song_queue.voice_channel.leave();
queue.delete(guild.id);
return;
}
const stream = ytdl(song.url, { filter: 'audioonly' });
const Discord = require('discord.js');
song_queue.connection.play(stream, { seek: 0, volume: 0.5 })
.on('finish', () => {
song_queue.songs.shift();
video_player(guild, song_queue.songs[0]);
});
await song_queue.text_channel.send
newEmbed = new Discord.MessageEmbed()
.setTitle("**Now playing...**")
.setDescription(`${song.title}\n\`Requested by:\` ${message.author}`)
.setColor("#ff0000")
.setThumbnail('https://i.pinimg.com/236x/a1/57/2c/a1572c4306f27fd644ab62199def8aab.jpg')
message.channel.send(newEmbed);
}
I think you are missing the const before the "newEmbed" and you also can't have "newEmbed" twice, as it will return an error. Change it. E.g.
const newEmbed = new Discord.MessageEmbed()
Or you can have
const songList = new Discord.MessageEmbed()
The songList can be anything but just not the same for the other embeds you want.