I made a Google Actions App which shall not sending prompts because I will send prompts with another application made with Unreal Engine.
So the problem is, if I enter a scene without sending prompt on enter I get the error: "Sorry, [GOOGLEACTIONSAPP] did not response at the moment. Try again in some minutes".
If I send a prompt the error did not appear.
So my question is, isn't it possible to enter a scene without sending a prompt?
But in development, why then is there a option to choose sending prompt or not?
Normally it totally makes sense to send a prompt, but like I said I handle prompts with my own unreal app, so there is no need to do it with google actions.
Related
I found that there are some wording "wakewordAgentEnabled" found in alexa voice service javaclient sample but when I run the program and android companion app, it shows a "Listen" button, it works properly, but how to call the wakeword "Hey Alexa" instead of using the "Listen" button?
Actually, I would like to use the logic of wakeword in Android app, so no need to click a button.
Is the sample support wakeword?
Is it needed to work with the Kitt-AI snowboy together?
From what I understand (I work in the Alexa org at Amazon) the reason the Echo can respond to wake words ('Alexa' 'Amazon' and 'Echo') is actually hardware in the device that opens up the connection. In order to obtain this on another device such as an Android phone you would actually need to constantly be listening, converting speech to text, and validating text for the wake word which would be very resource intensive and a large power drain. To reduce that drain it is just a button to open the connection.
I created a simple web app card game that is currently in development mode.
The way it works is simple: users log in and start playing. To play, the user clicks on three cards that make a match and clicks submit. Submit sends the names of the chosen cards to the server to be saved. Then the next round is loaded and presented.
However, in testing, some of my users are getting stuck in the game after clicking submit.
An investigation in the console reveals a message:
POST https://myproj.herokuapp.com/api/user/billy/saveResult
net::ERR_NAME_NOT_RESOLVED
I can't figure out why this is happening. The save mechanism works for other rounds. Why does this randomly happen suddenly to some rounds?
Any ideas?
ERR_NAME_NOT_RESOLVED is given when the request can not reach the DNS server and therefore can not translate the given name into an IP sequence. This might be given to a bad connection to internet resulting to null network service, for example.
You could try to point directly to the IP address, so the request does not need to be translated and can be pointed direclty to the server. So instead of having:
POST https://myproj.herokuapp.com/api/user/billy/saveResult
You could try:
POST https://54.225.236.39/api/user/billy/saveResult
Please, also note that this could also be caused by a wrong Proxy Settings SetUp in case you have one.
Hope it helps!
I am working on a service program that reads the event log which shows how many times the user failed to log-in.
From my code, once a user click the switch profile button and try to log-in again, it stops.
As far as I know, the service program should run still during the log-off mode, am I wrong?
Please let me know the reason and any idea is welcome.
I'am trying to send recorded messages to phone numbers using twilio & salesforce. The problem i am facing that some times the call is going to Voice mail and the message is not getting recorded as the voice mail recording starts after a certain time. How can twilio manage to monitor that time and play the message after the voice mail starts recording.
Now i know that the voice mail recording system uses a beep before it starts recording. Can i use that DTMF tone to instruct twilio to start playing the recorded message.
Twilio developer evangelist here.
Twilio is able to do some, experimental, checking for answering machines such that it will only start playing after it hears a beep. You can see how to do this in the documentation here. Basically, you need to pass an ifMachine parameter of "Continue". You will then get an "AnsweredBy" parameter in calls to your TwiML so that you can decide what to do. If you do continue, Twilio will wait for the beep.
Let me know if that helps!
Update
The ifMachine parameter has been deprecated and replaced with the new Twilio Answering Machine Detection.
Now you can pass a parameter called MachineDetection with the argument Enable or DetectMessageEnd. Enable tries to give you an answer as soon as possible, passing the result to the TwiML webhook within the AnsweredBy parameter. DetectMessageEnd will call the webhook once the voicemail message has finished playing.
I'm trying to set up the email receiver found here, to process incoming emails and send them out as POST data to a script on my server to be handled further from there. The issue I'm having is when I send one test email to foo#[myappname].appspotmail.com, the App Engine logs show that the email is continually "received" over and over again every couple of minutes, even though I only sent it once. Then after several minutes of this, when I go into settings and disable the app, I get at least one "Delivery to the following recipient failed permanently" message to the email account I was sending the emails from (makes sense, since the app is now disabled and not accepting any incoming mail).
What I'm having trouble understanding is why the application is behaving like it's getting multiple emails sent to it when it's only one. Do I need to modify the Python script to do something to delete or halt the email once it's been processed the first time? If so, does anyone have any suggestions as to how to do that? The Python script that I'm using is found here.
User voscausa answered my question-- the email requests kept retrying because the script was erroring. Thanks!