WPF Switching path property with enum then animation fail when started - wpf

I would like to make a custom button control which can be change with an enum property that assigned on main call.
So i have implemented additionally an animation activation to this switchable button that start the animation as flowing color when activated.
But when i start the animation it fails as animation property that i want to change name is not founded here.
There is two style at the momemnt for testing, it works if i only define self defined animation and style, but when i try to add second one when animation triggered it fails. Could you please help me about it?
Here is my code;
This is Generic.xaml
<!-- Komut Butonlari -->
<Style TargetType="{x:Type local:KomutButonlari}">
<Setter Property="VerticalAlignment"
Value="Top"/>
<Setter Property="HorizontalAlignment"
Value="Left"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:KomutButonlari}">
<Border x:Name="Sinir"
CornerRadius="50"
BorderThickness="0"
BorderBrush="Transparent">
<Border.Background>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#FF6ff7e8"
Offset="0"/>
<GradientStop Color="#FF1f7ea1"
Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Path x:Name="Ucgen">
<Path.Style>
<Style TargetType="Path">
<Style.Triggers>
<!-- Baslama Sekli -->
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Baslama">
<Setter Property="Data" Value="M 25 20 L 85 50 25 80 Z"/>
<Setter Property="Stroke" Value="#9928AF23"/>
<Setter Property="StrokeLineJoin" Value="Round"/>
<Setter Property="StrokeThickness" Value="4"/>
<Setter Property="Fill">
<Setter.Value>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#FF28AF23"
Offset="0"/>
<GradientStop x:Name="BaslamaOtelemesi"
Color="#FF28AF23"
Offset="0"/>
<GradientStop x:Name="BaslamaOtelemesi1"
Color="WhiteSmoke"
Offset="0"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</DataTrigger>
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Durdurma">
<Setter Property="Data" Value="M 25 20 L 45 20 45 80 25 80 Z M 55 20 L 75 20 75 80 55 80 Z"/>
<Setter Property="Stroke" Value="#E08A10"/>
<Setter Property="StrokeLineJoin" Value="Round"/>
<Setter Property="StrokeThickness" Value="4"/>
<Setter Property="Fill">
<Setter.Value>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#E08A10"
Offset="0"/>
<GradientStop x:Name="DurdurmaOtelemesi"
Color="#E08A10"
Offset="0"/>
<GradientStop x:Name="DurdurmaOtelemesi1"
Color="WhiteSmoke"
Offset="0"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
</Path.Style>
</Path>
</Border>
<ControlTemplate.Triggers>
<!-- Baslama Butonu -->
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="Aktif" Value="True"/>
<Condition Property="Stil" Value="Baslama"/>
</MultiTrigger.Conditions>
<MultiTrigger.EnterActions>
<BeginStoryboard x:Name="BaslamaAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="BaslamaOtelemesi"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetName="BaslamaOtelemesi1"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</MultiTrigger.EnterActions>
<MultiTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="BaslamaAnimasyonu"/>
</MultiTrigger.ExitActions>
</MultiTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="Aktif" Value="True"/>
<Condition Property="Stil" Value="Durdurma"/>
</MultiTrigger.Conditions>
<MultiTrigger.EnterActions>
<BeginStoryboard x:Name="DurdurmaAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="DurdurmaOtelemesi"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetName="DurdurmaOtelemesi1"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</MultiTrigger.EnterActions>
<MultiTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="DurdurmaAnimasyonu"/>
</MultiTrigger.ExitActions>
</MultiTrigger>
<!--<Trigger Property="Aktif" Value="True">
<Trigger.EnterActions>
<BeginStoryboard x:Name="AktiflikAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="KaydirmaOtelemesi"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetName="KaydirmaOtelemesi1"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
</Trigger.ExitActions>
</Trigger>-->
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
This one is code behind;
public class KomutButonlari : ButtonBase
{
static KomutButonlari()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(KomutButonlari), new FrameworkPropertyMetadata(typeof(KomutButonlari)));
}
public enum KomutSinifi
{
Baslama,
Durdurma,
Reset,
HataSilme
}
public KomutSinifi Stil
{
get { return (KomutSinifi)GetValue(StilProperty); }
set { SetValue(StilProperty, value); }
}
// Using a DependencyProperty as the backing store for Stil. This enables animation, styling, binding, etc...
public static readonly DependencyProperty StilProperty =
DependencyProperty.Register("Stil", typeof(KomutSinifi), typeof(KomutButonlari), new PropertyMetadata(KomutSinifi.Baslama));
public bool Aktif
{
get { return (bool)GetValue(AktifProperty); }
set { SetValue(AktifProperty, value); }
}
// Using a DependencyProperty as the backing store for Aktif. This enables animation, styling, binding, etc...
public static readonly DependencyProperty AktifProperty =
DependencyProperty.Register("Aktif", typeof(bool), typeof(KomutButonlari), new PropertyMetadata(false));
}
Here is how i call my buttons;
<StackPanel Grid.Row="3" Grid.ColumnSpan="3" Orientation="Horizontal">
<nesne:KomutButonlari Aktif="{Binding Test1, Mode=TwoWay}" Width="100" Height="100" Margin="10" Stil="Baslama" Click="Button_Click"/>
<nesne:KomutButonlari Aktif="{Binding Test1, Mode=TwoWay}" Width="100" Height="100" Margin="10" Stil="Durdurma"/>
</StackPanel>
And also main window code behind;
private void Button_Click(object sender, RoutedEventArgs e)
{
Test1 = !Test1;
}
To get failure you need to click once to button to trig property change to start animation..
Any idead to implement both style in once like this ?
Update:
Solution is below,
Changing Storyboard.TargetName="BaslamaOtelemesi" to Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[1].(GradientStop.Offset)" work well. Also to make multi comparement with condition i just change to multidatatrigger instead datatrigger.
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Baslama">
<Setter Property="Data" Value="M 25 20 L 85 50 25 80 Z"/>
<Setter Property="Stroke" Value="#9928AF23"/>
<Setter Property="StrokeLineJoin" Value="Round"/>
<Setter Property="StrokeThickness" Value="4"/>
<Setter Property="Fill">
<Setter.Value>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#FF28AF23"
Offset="0"/>
<GradientStop Color="#FF28AF23"
Offset="0"/>
<GradientStop Color="WhiteSmoke"
Offset="0"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</DataTrigger>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Baslama"/>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Aktif}" Value="True"/>
</MultiDataTrigger.Conditions>
<MultiDataTrigger.EnterActions>
<BeginStoryboard x:Name="BaslamaAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[1].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[2].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</MultiDataTrigger.EnterActions>
<MultiDataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="BaslamaAnimasyonu"/>
</MultiDataTrigger.ExitActions>
</MultiDataTrigger>

<!-- Komut Butonlari -->
<Style TargetType="{x:Type local:KomutButonlari}">
<Setter Property="VerticalAlignment"
Value="Top"/>
<Setter Property="HorizontalAlignment"
Value="Left"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:KomutButonlari}">
<Border x:Name="Sinir"
CornerRadius="50"
BorderThickness="0"
BorderBrush="Transparent">
<Border.Background>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#FF6ff7e8"
Offset="0"/>
<GradientStop Color="#FF1f7ea1"
Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Path x:Name="Ucgen">
<Path.Style>
<Style TargetType="Path">
<Style.Triggers>
<!-- Baslama Sekli -->
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Baslama">
<Setter Property="Data" Value="M 25 20 L 85 50 25 80 Z"/>
<Setter Property="Stroke" Value="#9928AF23"/>
<Setter Property="StrokeLineJoin" Value="Round"/>
<Setter Property="StrokeThickness" Value="4"/>
<Setter Property="Fill">
<Setter.Value>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#FF28AF23"
Offset="0"/>
<GradientStop Color="#FF28AF23"
Offset="0"/>
<GradientStop Color="WhiteSmoke"
Offset="0"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</DataTrigger>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Baslama"/>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Aktif}" Value="True"/>
</MultiDataTrigger.Conditions>
<MultiDataTrigger.EnterActions>
<BeginStoryboard x:Name="BaslamaAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[1].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[2].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</MultiDataTrigger.EnterActions>
<MultiDataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="BaslamaAnimasyonu"/>
</MultiDataTrigger.ExitActions>
</MultiDataTrigger>
<DataTrigger Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Durdurma">
<Setter Property="Data" Value="M 25 20 L 45 20 45 80 25 80 Z M 55 20 L 75 20 75 80 55 80 Z"/>
<Setter Property="Stroke" Value="#99E08A10"/>
<Setter Property="StrokeLineJoin" Value="Round"/>
<Setter Property="StrokeThickness" Value="4"/>
<Setter Property="Fill">
<Setter.Value>
<LinearGradientBrush EndPoint="1,1"
StartPoint="0,1">
<GradientStop Color="#E08A10"
Offset="0"/>
<GradientStop Color="#E08A10"
Offset="0"/>
<GradientStop Color="WhiteSmoke"
Offset="0"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</DataTrigger>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Stil}" Value="Durdurma"/>
<Condition Binding="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:KomutButonlari}}, Path=Aktif}" Value="True"/>
</MultiDataTrigger.Conditions>
<MultiDataTrigger.EnterActions>
<BeginStoryboard x:Name="DurdurmaAnimasyonu">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[1].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
<DoubleAnimation Storyboard.TargetProperty="Fill.(GradientBrush.GradientStops)[2].(GradientStop.Offset)"
To="1"
Duration="0:0:0:3"/>
</Storyboard>
</BeginStoryboard>
</MultiDataTrigger.EnterActions>
<MultiDataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="DurdurmaAnimasyonu"/>
</MultiDataTrigger.ExitActions>
</MultiDataTrigger>
</Style.Triggers>
</Style>
</Path.Style>
</Path>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

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1. When I MouseOver a button, all other buttons using this style react with the animation instead of just the button I'm over.
2. I would like to animate the color of the entire border instead of just the 0th gradient stop, but I can't seem to find a way to do this.
The commented line above the ColorAnimation section does almost exactly what I want except that it displays the gray BorderBrush immediately on MouseOver - I want it to display the gray BorderBrush with animation.
This seems like it should be pretty simple, but I can't figure out how to do this. Does anyone know how to do this the right way?
The reason it is changing the border on all the buttons is that you're actually changing the color in the gradient brush. And since the same gradient brush is shared among all the button instances with that style, the border for all the brushes changes.
There are a number of ways to resolve this, but one of which is to make the brush in question a resource of the style itself, so it won't be shared in the same way. The following code snippet demonstrates all you would need to change (remove Brush_NavButtonBorder0 from the top-level resources, and add it to the resources of the button style) :
EDIT: Including the full style with the updates
<Color x:Key="BorderColor">#00383f47</Color>
<!-- Other Brushes (NOT Brush_NavButtonBorder0) -->
<Style x:Key="NavigationButton" TargetType="Button">
<Setter Property="FocusVisualStyle" Value="{x:Null}" />
<Setter Property="Foreground" Value="Gainsboro" />
<Setter Property="FontSize" Value="14" />
<Setter Property="Background" Value="{StaticResource Brush_NavButtonBackground}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}" x:Name="MainControlTemplate">
<ControlTemplate.Resources>
<LinearGradientBrush x:Key="Brush_NavButtonBorder0" StartPoint="0,0" EndPoint="0,1" >
<GradientStop Color="{StaticResource BorderColor}" Offset="0" />
<GradientStop Color="#FF383f47" Offset="1" />
</LinearGradientBrush>
</ControlTemplate.Resources>
<Grid>
<Border x:Name="outerBorder" CornerRadius="5" BorderThickness="1" BorderBrush="{StaticResource Brush_NavButtonBorder0}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True" />
<Border Margin="1" CornerRadius="4" BorderThickness="1" BorderBrush="{StaticResource Brush_NavButtonBorder4}" Background="Transparent" SnapsToDevicePixels="True">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" Name="content"/>
</Border>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<!--<Setter TargetName="outerBorder" Property="BorderBrush" Value="Gray" />-->
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetName="outerBorder"
Storyboard.TargetProperty="(Border.BorderBrush).(GradientBrush.GradientStops)[0].(GradientStop.Color)"
To="Gray"
Duration="0:0:0.2" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetName="outerBorder"
Storyboard.TargetProperty="(Border.BorderBrush).(GradientBrush.GradientStops)[0].(GradientStop.Color)"
To="{StaticResource BorderColor}"
Duration="0:0:0.2" />
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
<Trigger Property="IsPressed" Value="True">
<Setter Property="Background" Value="{StaticResource Brush_NavButtonPressedBackground}" />
<Setter TargetName="content" Property="RenderTransform" >
<Setter.Value>
<TranslateTransform X="2.0" Y="2.0" />
</Setter.Value>
</Setter>
</Trigger>
<Trigger Property="IsEnabled" Value="False">
<Setter Property="Opacity" Value="0.5" />
</Trigger>
<!--<Trigger Property="IsKeyboardFocused" Value="True">
<Setter Property="FocusVisualStyle" Value="{StaticResource MyFocusVisualStyle}" />
</Trigger>-->
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
This will mean that each button instance gets its own copy of the LinearGradientBrush, and your mouseover trigger animation is only affecting the one for the button that the mouse is over.
Again, there are a number of different ways to resolve this issue, but the code snippet above is the simplest I can think of given your current code.

SurfaceCheckBox default template

Can somebody please extract a default template of a SurfaceCheckBox for me? I have tried using Blend 2 but failed miserably. The extracted template has some unresolved TargetName references.
I am trying to change the template so that the check mark is top aligned. It is centered vertically by default and there doesn't seem to be a direct way to change it.
[Edit] I have also tried Blend 3 which was a bit better but I am still missing "Glow" target and many references to it. This renders the template unusable unless all "Glow" references are removed. If I do that I get a working template but with no glow.
From Blend 4. Working this time, apperently you had to add a reference to Microsoft.Surface.Presentation.Generic.dll and then add
xmlns:Microsoft_Surface_Presentation_Generic="clr-namespace:Microsoft.Surface.Presentation.Generic;assembly=Microsoft.Surface.Presentation.Generic"
before you would get the Glow part when editing a style.
<!-- SimpleButtonFocusVisual is used to show keyboard focus around a SimpleButton control -->
<Style x:Key="SurfaceButtonFocusVisual">
<Setter Property="Control.Template">
<Setter.Value>
<ControlTemplate>
<!-- nothing, we don't want to make difference whether the element has focus or not-->
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!--Common Brushes -->
<SolidColorBrush x:Key="NormalForegroundBrush"
Color="#FF000000" />
<SolidColorBrush x:Key="Default_FillBrush"
Color="#33A4B4BD"/>
<LinearGradientBrush x:Key="EdgeBrush"
EndPoint="0,1"
StartPoint="0,0">
<GradientStop Color="#7FFFFFFF"
Offset="0"/>
<GradientStop Color="#0CFFFFFF"
Offset="1"/>
</LinearGradientBrush>
<!-- Disabled Brushes are used for the Disabled look of each control -->
<SolidColorBrush x:Key="DisabledRenderBrush"
Color="#0CFFFFFF"/>
<SolidColorBrush x:Key="DisabledEdgeBrush"
Color="#33FFFFFF"/>
<SolidColorBrush x:Key="DisabledBevelBorder"
Color="#33000000"/>
<SolidColorBrush x:Key="DisabledForegroundBrush"
Color="#A5333333"/>
<SolidColorBrush x:Key="ShadowBorderBrush"
Color="#33000000"/>
<LinearGradientBrush x:Key="BevelBorderBrush"
EndPoint="0,0"
StartPoint="0,1">
<GradientStop Color="#66000000"
Offset="0"/>
<GradientStop Color="#33000000"
Offset="1"/>
</LinearGradientBrush>
<LinearGradientBrush x:Key="RenderBrush"
EndPoint="0,0"
StartPoint="0,1">
<GradientStop Color="#26000000"
Offset="0"/>
<GradientStop Color="#4CFFFFFF"
Offset="1"/>
</LinearGradientBrush>
<!--Color for Glow-->
<Color x:Key="GlowColor">#FFFFFFFF</Color>
<!-- ButtonBase -->
<Style x:Key="SurfaceButtonStyle"
TargetType="{x:Type ButtonBase}">
<Setter Property="SnapsToDevicePixels"
Value="True" />
<Setter Property="FocusVisualStyle"
Value="{StaticResource SurfaceButtonFocusVisual}" />
<Setter Property="FontFamily"
Value="Segoe UI" />
<Setter Property="FontSize"
Value="10" />
<Setter Property="Foreground"
Value="{StaticResource NormalForegroundBrush}" />
<Setter Property="Background"
Value="{StaticResource Default_FillBrush}" />
<Setter Property="BorderBrush"
Value="{StaticResource EdgeBrush}" />
<Setter Property="BorderThickness"
Value="1,1,1,1" />
<Setter Property="HorizontalContentAlignment"
Value="Center" />
<Setter Property="VerticalContentAlignment"
Value="Center" />
<Setter Property="Padding"
Value="15,6,15,6" />
<Setter Property="IsTabStop"
Value="False" />
<Setter Property="Focusable"
Value="False" />
<Setter Property="MinWidth"
Value="30" />
<Setter Property="MinHeight"
Value="30" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ButtonBase}">
<ControlTemplate.Resources>
<Storyboard x:Key="Press">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000"
Value="1" />
</DoubleAnimationUsingKeyFrames>
<ThicknessAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(FrameworkElement.Margin)">
<SplineThicknessKeyFrame KeyTime="00:00:00.1000000"
Value="-3,-3,-3,-3" />
</ThicknessAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Release">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.0000000"
Value="1" />
<SplineDoubleKeyFrame KeySpline="0.5,0.5,0.5,1"
KeyTime="00:00:00.5000000"
Value="0" />
</DoubleAnimationUsingKeyFrames>
<ThicknessAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(FrameworkElement.Margin)">
<SplineThicknessKeyFrame KeyTime="00:00:00.0000000"
Value="-3,-3,-3,-3" />
<SplineThicknessKeyFrame KeySpline="0.5,0.5,0.5,1"
KeyTime="00:00:00.5000000"
Value="1,1,1,1" />
</ThicknessAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<Grid x:Name="Grid"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
<Border Margin="1,1,1,0"
x:Name="Shadow"
BorderThickness="0,0,0,1"
CornerRadius="6,6,6,6"
Padding="1,1,1,1"
BorderBrush="{StaticResource ShadowBorderBrush}" />
<Rectangle x:Name="Base"
Fill="{TemplateBinding Background}"
Stroke="{StaticResource BevelBorderBrush}"
StrokeThickness="1"
RadiusX="5"
RadiusY="5"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="1,1,1,1" />
<Rectangle x:Name="RenderOverlay"
Opacity="1"
Fill="{StaticResource RenderBrush}"
Stroke="{TemplateBinding BorderBrush}"
StrokeThickness="1"
RadiusX="4"
RadiusY="4"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="2,2,2,2" />
<Microsoft_Surface_Presentation_Generic:SurfaceShadowChrome Margin="1,1,1,1"
x:Name="Glow"
Color="{StaticResource GlowColor}"
CornerRadius="4,4,4,4"
Opacity="0" />
<ContentPresenter x:Name="Content"
RenderTransformOrigin="0.5,0.5"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
Margin="{TemplateBinding Padding}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
<ContentPresenter.RenderTransform>
<TranslateTransform X="0"
Y="-1" />
</ContentPresenter.RenderTransform>
</ContentPresenter>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsPressed"
Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Press}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource Release}" />
</Trigger.ExitActions>
</Trigger>
<Trigger Property="IsEnabled"
Value="True" />
<Trigger Property="IsEnabled"
Value="False">
<Setter Property="Fill"
Value="{StaticResource DisabledRenderBrush}"
TargetName="RenderOverlay" />
<Setter Property="Stroke"
Value="{StaticResource DisabledEdgeBrush}"
TargetName="RenderOverlay" />
<Setter Property="Stroke"
Value="{StaticResource DisabledBevelBorder}"
TargetName="Base" />
<Setter Property="BorderBrush"
Value="#00000000"
TargetName="Shadow" />
<Setter Property="Foreground"
Value="{StaticResource DisabledForegroundBrush}" />
<Setter Property="Background"
Value="#00FFFFFF" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<SolidColorBrush x:Key="DisabledBackgroundBrush"
Color="#00000000"/>
<SolidColorBrush x:Key="DisabledBorderBrush"
Color="#33000000"/>
<RadialGradientBrush x:Key="CheckBox_RenderOverlayBrush"
GradientOrigin="0.627,0.5">
<RadialGradientBrush.RelativeTransform>
<TransformGroup>
<ScaleTransform CenterX="0.5"
CenterY="0.5"
ScaleX="-2.056"
ScaleY="-4.033"/>
<SkewTransform AngleX="0"
AngleY="0"
CenterX="0.5"
CenterY="0.5"/>
<RotateTransform Angle="90.17"
CenterX="0.5"
CenterY="0.5"/>
<TranslateTransform X="-0.016"
Y="-0.429"/>
</TransformGroup>
</RadialGradientBrush.RelativeTransform>
<GradientStop Color="#19000000"
Offset="0.205"/>
<GradientStop Color="#0CFFFFFF"
Offset="0.652"/>
</RadialGradientBrush>
<!--CheckBox Brushes-->
<LinearGradientBrush x:Key="CheckmarkIconGradientBrush"
EndPoint="0.5,0"
StartPoint="0.5,1">
<GradientStop Color="#FF292929"
Offset="0.5"/>
<GradientStop Color="#FF1B1B1B"
Offset="0.196"/>
</LinearGradientBrush>
<!-- CheckBox -->
<Style x:Key="SurfaceCheckBoxStyle1" TargetType="{x:Type my:SurfaceCheckBox}"
BasedOn="{StaticResource SurfaceButtonStyle}">
<Setter Property="HorizontalContentAlignment"
Value="Left" />
<Setter Property="Background"
Value="Transparent" />
<Setter Property="BorderBrush"
Value="Transparent" />
<Setter Property="Foreground"
Value="{StaticResource NormalForegroundBrush}" />
<Setter Property="Padding"
Value="5,0,0,0" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type my:SurfaceCheckBox}">
<ControlTemplate.Resources>
<Storyboard x:Key="Press">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000"
Value="1" />
</DoubleAnimationUsingKeyFrames>
<ThicknessAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(FrameworkElement.Margin)">
<SplineThicknessKeyFrame KeyTime="00:00:00.1000000"
Value="-3,-3,-3,-3" />
</ThicknessAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Release">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.0000000"
Value="1" />
<SplineDoubleKeyFrame KeySpline="0.5,0.5,0.5,1"
KeyTime="00:00:00.5000000"
Value="0" />
</DoubleAnimationUsingKeyFrames>
<ThicknessAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Glow"
Storyboard.TargetProperty="(FrameworkElement.Margin)">
<SplineThicknessKeyFrame KeyTime="00:00:00.0000000"
Value="-3,-3,-3,-3" />
<SplineThicknessKeyFrame KeySpline="0.5,0.5,0.5,1"
KeyTime="00:00:00.5000000"
Value="1,1,1,1" />
</ThicknessAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Unchecked">
<DoubleAnimation Duration="00:00:00.2000000"
Storyboard.TargetName="Checkmark"
Storyboard.TargetProperty="Opacity"
To="0" />
</Storyboard>
<Storyboard x:Key="Checked">
<DoubleAnimation Duration="00:00:00.2000000"
Storyboard.TargetName="Checkmark"
Storyboard.TargetProperty="Opacity"
To="1" />
</Storyboard>
<Storyboard x:Key="ThreeStateEnter">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="ThreeStateMark"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000"
Value="0.9" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="ThreeStateExit">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="ThreeStateMark"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="00:00:00.2000000"
Value="0" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<BulletDecorator MinHeight="30"
MinWidth="30"
Height="Auto"
Background="Transparent"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
x:Name="bulletDecorator">
<BulletDecorator.Bullet>
<Grid MinHeight="30"
MinWidth="30"
Width="30"
Height="30"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
<Rectangle x:Name="Base"
Fill="{TemplateBinding Background}"
Stroke="Transparent"
StrokeThickness="1"
RadiusX="7"
RadiusY="7"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="2,2,2,2" />
<Rectangle x:Name="Button"
Fill="{StaticResource Default_FillBrush}"
Stroke="{StaticResource BevelBorderBrush}"
StrokeThickness="1"
RadiusX="7"
RadiusY="7"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="2,2,2,2" />
<Rectangle x:Name="RenderOverlay"
Fill="{StaticResource CheckBox_RenderOverlayBrush}"
Stroke="{StaticResource EdgeBrush}"
StrokeThickness="1"
RadiusX="6"
RadiusY="6"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="3,3,3,3" />
<Microsoft_Surface_Presentation_Generic:SurfaceShadowChrome CornerRadius="6,6,6,6"
x:Name="Glow"
Color="{StaticResource GlowColor}"
Opacity="0"
Margin="-1,-1,-1,-1" />
<Path x:Name="Checkmark"
StrokeEndLineCap="Flat"
Fill="{x:Null}"
Stroke="{StaticResource CheckmarkIconGradientBrush}"
StrokeStartLineCap="Flat"
StrokeThickness="4"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Width="Auto"
Height="Auto"
Data="M4.2195036,10.149215 L9.4262573,13.556164 17.449568,5.9264725 17.449648,6.780637 9.3715682,13.987686 4.2190426,11.048134 z"
Opacity="0"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="7.96,11.023,7.999,8.187"
Stretch="Fill" />
<Rectangle x:Name="ThreeStateMark"
Opacity="0"
Fill="{StaticResource CheckmarkIconGradientBrush}"
Stroke="{StaticResource BevelBorderBrush}"
StrokeThickness="1"
RadiusX="4"
RadiusY="4"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"
Margin="6,6,6,6" />
</Grid>
</BulletDecorator.Bullet>
<Grid Margin="5,0,0,0"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
<Grid Background="Transparent"
x:Name="ContentBox"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">
<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
Margin="{TemplateBinding Padding}"
x:Name="Content"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" />
</Grid>
</Grid>
</BulletDecorator>
<ControlTemplate.Triggers>
<MultiTrigger>
<MultiTrigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource ThreeStateEnter}" />
</MultiTrigger.EnterActions>
<MultiTrigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource ThreeStateExit}" />
</MultiTrigger.ExitActions>
<MultiTrigger.Conditions>
<Condition Property="IsThreeState"
Value="True" />
<Condition Property="IsChecked"
Value="{x:Null}" />
</MultiTrigger.Conditions>
</MultiTrigger>
<Trigger Property="IsChecked"
Value="False">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Unchecked}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource Checked}" />
</Trigger.ExitActions>
</Trigger>
<Trigger Property="IsChecked"
Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Checked}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource Unchecked}" />
</Trigger.ExitActions>
</Trigger>
<Trigger Property="IsPressed"
Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Press}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource Release}" />
</Trigger.ExitActions>
</Trigger>
<Trigger Property="IsEnabled"
Value="False">
<Setter Property="Fill"
TargetName="Button"
Value="{StaticResource DisabledBackgroundBrush}" />
<Setter Property="Stroke"
TargetName="Button"
Value="{StaticResource DisabledBorderBrush}" />
<Setter Property="Foreground"
Value="{StaticResource DisabledForegroundBrush}" />
<Setter Property="Fill"
TargetName="RenderOverlay"
Value="{StaticResource DisabledBackgroundBrush}" />
<Setter Property="Stroke"
TargetName="Checkmark"
Value="{StaticResource DisabledBorderBrush}" />
<Setter Property="Opacity"
TargetName="RenderOverlay"
Value="0.5" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

Trouble animating RadialGradientBrush in WPF

I'm trying to animate a RadialGradientBrush in my application. I get the super helpful exception:
Additional information: 'System.Windows.Style' value cannot be assigned to property 'Style' of object 'System.Windows.Controls.Border'. '[Unknown]' property does not point to a DependencyObject in path '(0).(1).[0].(2)'. Error at object 'System.Windows.Style' in markup file 'Eng.Modules.Core;component/system/grid/systemgridview.xaml' Line 252 Position 51.
I know it's something wrong with the indirect property targeting or partial path qualification in my DoubleAnimation's Storyboard.TargetProperty attribute. Any ideas?
<Border>
<Border.Resources>
<RadialGradientBrush x:Key="SomeBrush">
<RadialGradientBrush.GradientStops>
<GradientStop Color="White" Offset="0" />
<GradientStop Color="Gold" Offset="1" />
</RadialGradientBrush.GradientStops>
</RadialGradientBrush>
</Border.Resources>
<Border.Style>
<Style TargetType="{x:Type Border}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True">
<Setter Property="Background" Value="{StaticResource SomeBrush}" />
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="SomeStoryBoard">
<Storyboard>
<!-- RIGHT HERE -->
<DoubleAnimation
Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Offset)"
From="0" To="1" Duration="0:0:1"
RepeatBehavior="Forever"
AutoReverse="True" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="SomeStoryBoard" />
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
The first problem is that you are setting the background to a gradient brush in your DataTrigger. Because this gets applied later, the animation won't be able to find the brush (hence the cryptic error about not finding a dependency property). So the first thing I did was set the border's background to the brush manually, rather than in the trigger.
The second problem was how you were setting up the target property. You don't need to use the parenthesis syntax- it works just fine as follows: Background.GradientStops[0].Offset.
With these changes the border animates perfectly; here is the final mark-up:
<Border>
<Border.Background>
<RadialGradientBrush>
<RadialGradientBrush.GradientStops>
<GradientStop Color="White" Offset="0" />
<GradientStop Color="Gold" Offset="1" />
</RadialGradientBrush.GradientStops>
</RadialGradientBrush>
</Border.Background>
<Border.Style>
<Style TargetType="{x:Type Border}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="SomeStoryBoard">
<Storyboard>
<!-- RIGHT HERE -->
<DoubleAnimation
Storyboard.TargetProperty="Background.GradientStops[0].Offset"
From="0" To="1" Duration="0:0:1"
RepeatBehavior="Forever"
AutoReverse="True" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="SomeStoryBoard" />
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
My Answer as per the comments in the code sample.
I've removed the MultiDataTrigger from my first post, as I can't get this working myself with bound collections. I may have to ask this to see if anyone has an answer to the issue.
<Grid>
<Grid.Resources>
<!-- Don't use a ControlTemplate. This destroys your control structure,
which doesn't make sense if all you want to do is animate the background. -->
<Style x:Key="MyAnimatedFeatureStyle" TargetType="Button">
<Style.Resources>
<RadialGradientBrush x:Key="GoldRadialGradientBrush">
<RadialGradientBrush.GradientStops>
<GradientStop Color="White" Offset="0" />
<GradientStop Color="Gold" Offset="1" />
</RadialGradientBrush.GradientStops>
</RadialGradientBrush>
<Storyboard RepeatBehavior="Forever" AutoReverse="False" x:Key="SomeStoryBoard">
<DoubleAnimation Storyboard.TargetProperty="Background.GradientStops[0].Offset" From="0" To="1" Duration="0:0:1" RepeatBehavior="Forever" AutoReverse="True" />
</Storyboard>
</Style.Resources>
<Style.Triggers>
<!-- Your primary binding condition. Whatever this may be. -->
<DataTrigger Binding="{Binding Path=IsSOMTHINGSET}" Value="true" >
<!-- The Background is here in the setter, because we only want the background colored and animated on the binding condition. -->
<Setter Property="Background" Value="{StaticResource GoldRadialGradientBrush}" />
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="BorderStoryBoard" Storyboard="{StaticResource SomeStoryBoard}" />
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="BorderStoryBoard" />
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Resources>
<Button Style="{StaticResource MyAnimatedFeatureStyle}" />
</Grid>
I actually developed a solution to the problem just as Charlie posted his. It looks like we came up with close to the same thing. Just posting mine for reference:
<Button>
<Button.Style>
<Style TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<ControlTemplate.Resources>
<RadialGradientBrush x:Key="GoldRadialGradientBrush">
<RadialGradientBrush.GradientStops>
<GradientStop Color="White" Offset="0" />
<GradientStop Color="Gold" Offset="1" />
</RadialGradientBrush.GradientStops>
</RadialGradientBrush>
<Storyboard x:Key="SomeStoryBoard">
<DoubleAnimation
Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].Offset"
From="0" To="1" Duration="0:0:1"
RepeatBehavior="Forever"
AutoReverse="True" />
</Storyboard>
</ControlTemplate.Resources>
<Grid>
<Border Background="{StaticResource GoldRadialGradientBrush}">
<Border.Style>
<Style TargetType="{x:Type Border}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard x:Name="BorderStoryBoard" Storyboard="{StaticResource SomeStoryBoard}" />
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="BorderStoryBoard" />
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Button.Style>
</Button>

Resources