I use the following code in my functional component. I want this component only to re-render when game._id changes. But React keeps giving me the warning:
React Hook useEffect has a missing dependency: 'game'. Either include
it or remove the dependency array
Is this a dangerous practise or is it justified if I explicitly want it to depend on the given property?
const [game, setGame] = useState({});
useEffect(() => {
return () => {
if (game._id !== undefined) {
// Do stuff with game
}
};
}, [socket, user, game._id]);
I do not want to use game as a dependency, because that makes my component re-render way to much.
The dependency array checks if a value changed since the last render. It doesn't care where the value came from, or what it's shape. The problem is with the linter, that sees the use of game inside useEffect, although it's not registered as a dependency. Declare gameId and assign it the value of game._id, and use it as a dependency, and inside useEffect:
const [game, setGame] = useState({});
const gameId = game._id;
useEffect(() => {
return () => {
// use gameId inside useEffect
if (gameId !== undefined) {
// Do stuff with game
}
};
}, [socket, user, gameId]); // set gameId as dependency
I am trying to understand why the following useEffect is running in an infinite loop. I made the fetchSchedule helper function to call the getSchedule service (using Axios to query the API endpoint). Reason I did not define this function inside the useEffect hook is because I would like to alternatively also call it whenever the onStatus function is invoked (which toggles a Boolean PUT request on a separate endpoint).
The eslinter is requiring fetchSchedule be added to the array of dependencies, which seems to be triggering the infinite loop.
The way it should work is fetching the data from the database on first render, and then only each time either the value prop is updated or the onStatus button is toggled.
So far my research seems to point that this may have something to do with the way useEffect behaves with async functions and closures. I’m still trying to understand Hooks and evidently there’s something I’m not getting in my code…
import React, { useEffect, useCallback } from 'react';
import useStateRef from 'react-usestateref';
import { NavLink } from 'react-router-dom';
import { getSchedule, updateStatus } from '../../services/scheduleService';
import Status from './status';
// import Pagination from './pagination';
const List = ({ value }) => {
// eslint-disable-next-line
const [schedule, setSchedule, ref] = useStateRef([]);
// const [schedule, setSchedule] = useState([]);
const fetchSchedule = useCallback(async () => {
const { data } = await getSchedule(value);
setSchedule(data);
}, [value, setSchedule]);
const onStatus = (id) => {
updateStatus(id);
fetchSchedule();
console.log('fetch', ref.current[0].completed);
};
useEffect(() => {
fetchSchedule();
}, [fetchSchedule]);
return (...)
Update March 2021
After working with the repo owner for react-usestateref, the package now functions as originally intended and is safe to use as a replacement for useState as of version 1.0.5. The current implementation looks like this:
function useStateRef(defaultValue) {
var [state, setState] = React.useState(defaultValue);
var ref = React.useRef(state);
var dispatch = React.useCallback(function(val) {
ref.current = typeof val === "function" ?
val(ref.current) : val;
setState(ref.current);
}, []);
return [state, dispatch, ref];
};
You would be fine if it weren't for this react-usestateref import.
The hook returns a plain anonymous function for setting state which means that it will be recreated on every render - you cannot usefully include it in any dependency array as that too will be updated on every render. However, since the function is being returned from an unknown custom hook (and regardless, ESLint would correctly identify that it is not a proper setter function) you'll get warnings when you don't.
The 'problem' which it tries to solve is also going to introduce bad practice into your code - it's a pretty way to avoid properly handling dependencies which are there to make your code safer.
If you go back to a standard state hook I believe this code will work fine. Instead of trying to get a ref of the state in onStatus, make it async as well and return the data from fetchSchedule as well as setting it.
const [schedule, setSchedule] = useState([]);
const fetchSchedule = useCallback(async () => {
const { data } = await getSchedule(value);
setSchedule(data);
return data;
}, [value]);
const onStatus = async (id) => {
updateStatus(id);
const data = await fetchSchedule();
};
useEffect(() => {
fetchSchedule();
}, [fetchSchedule]);
Alternatively, although again I wouldn't really recommend using this, we could actually write a safe version of the useStateRef hook instead:
function useStateRef(defaultValue) {
var [state, setState] = React.useState(defaultValue);
var ref = React.useRef(defaultValue);
ref.current = state;
return [state, setState, ref];
}
A state setter function is always referentially identical throughout the lifespan of a component so this can be included in a dependency array without causing the effect/callback to be recreated.
I am trying to use the useEffect hook in React to listen for changes in a location in firestore.
Initially I didn't have an empty array as the second prop in the useEffect method and I didn't unsubscribe from the onSnapshot listener. I received the correct data in the projects variable after a short delay.
However, when I experienced extreme performance issues, I added in the unsubscribe and empty array which I should have put in earlier. Strangely, now no data is returned but the performance issues are gone.
What might be preventing the variable updating to reflect the data in firestore?
function useProjects(organisation) {
const [projects, setProjects] = useState({
docs: []
});
useEffect(() => {
if (!organisation.docs[0]) return;
const unsubscribe = firebase.firestore().collection('organisations').doc(organisation.docs[0].id).collection("projects").onSnapshot(snapshot => {
setProjects(snapshot);
});
return () => unsubscribe()
}, []);
return projects
};
const projects = useProjects(organisation);
You'll need a value in the dependency array for the useEffect hook. I'd probably suggest the values you are using in the useEffectHook. Otherwise with [] as the dependency array, the effect will only trigger once (on mount) and never again. The point of the dependency array is to tell react to re run the hook whenever a dependency changes.
Here's an example I'd suggest based on what's in the hook currently (using the id that you send to firebase in the call). I'm using optional chaining here as it makes the logic less verbose.
function useProjects(organisation) {
const [projects, setProjects] = useState({
docs: []
});
useEffect(() => {
if (!organisation.docs[0]) return;
const unsubscribe = firebase.firestore().collection('organisations').doc(organisation.docs[0].id).collection("projects").onSnapshot(snapshot => {
setProjects(snapshot);
});
return () => unsubscribe()
}, [organization.docs[0]?.id]);
return projects
};
Im new to react hook, Im doing a project with new feature "Hooks" of react.
I've faced a problem and I need an explain for it.
As document, to implement "componentDidMount", just pass empty array in dependencies argument.
useEffect(() => {
// some code here
}, []);
And I can call dispatch function to updateState inside this useEffect.
const [flag, setFlag] = useState(false);
useEffect(() => {
setFlag(true);
}, []);
Above code works perfectly without warning or any errors.
Now I have my custom hook, but I can not call my dispatch inside the effect.
const [customFlag, setCustomFlag] = useCustomHook();
useEffect(() => {
setCustomFlag(true);
}, []);
This is my custom hook.
function useCustomHook() {
const [success, setSuccess] = useState(false):
const component = <div>{ success ? "Success" : "Fail" }</div>;
const dispatch = useCallback(success => {
setSuccess(success);
}, []);
return [component, dispatch];
}
With above code, it requires me to put setCustomFlag inside the dependencies array.
I do not understand why. What is different between them?
Thanks for sharing.
Probably, your custom hook returns different instance of setCustomFlag on each call. It means, that useEffect() will always use first value (returned on first render). Try to memoize it by calling useCallback()/useMemo() hooks:
function useCustomHook() {
...
const setCustomFlag = useCallback(/* setCustomFlag body here */, []);
}
It would be nice to have your custom hook source to say more.
The reason is setFlag from useState is a known dependency, its value won't change between render, hence you don't have to declare it as a dependency
React eslint-plugin-react-hooks can't be sure about your custom hook, that's why you need to put that into the dependency list
This is taken from eslint-plugin-react-hooks
// Next we'll define a few helpers that helps us
// tell if some values don't have to be declared as deps.
// Some are known to be static based on Hook calls.
// const [state, setState] = useState() / React.useState()
// ^^^ true for this reference
// const [state, dispatch] = useReducer() / React.useReducer()
// ^^^ true for this reference
// const ref = useRef()
// ^^^ true for this reference
// False for everything else.
function isStaticKnownHookValue(resolved) {
}
I've been playing around with the new hook system in React 16.7-alpha and get stuck in an infinite loop in useEffect when the state I'm handling is an object or array.
First, I use useState and initiate it with an empty object like this:
const [obj, setObj] = useState({});
Then, in useEffect, I use setObj to set it to an empty object again. As a second argument I'm passing [obj], hoping that it wont update if the content of the object hasn't changed. But it keeps updating. I guess because no matter the content, these are always different objects making React thinking it keep changing?
useEffect(() => {
setIngredients({});
}, [ingredients]);
The same is true with arrays, but as a primitive it wont get stuck in a loop, as expected.
Using these new hooks, how should I handle objects and array when checking weather the content has changed or not?
Passing an empty array as the second argument to useEffect makes it only run on mount and unmount, thus stopping any infinite loops.
useEffect(() => {
setIngredients({});
}, []);
This was clarified to me in the blog post on React hooks at https://www.robinwieruch.de/react-hooks/
Had the same problem. I don't know why they not mention this in docs. Just want to add a little to Tobias Haugen answer.
To run in every component/parent rerender you need to use:
useEffect(() => {
// don't know where it can be used :/
})
To run anything only one time after component mount(will be rendered once) you need to use:
useEffect(() => {
// do anything only one time if you pass empty array []
// keep in mind, that component will be rendered one time (with default values) before we get here
}, [] )
To run anything one time on component mount and on data/data2 change:
const [data, setData] = useState(false)
const [data2, setData2] = useState('default value for first render')
useEffect(() => {
// if you pass some variable, than component will rerender after component mount one time and second time if this(in my case data or data2) is changed
// if your data is object and you want to trigger this when property of object changed, clone object like this let clone = JSON.parse(JSON.stringify(data)), change it clone.prop = 2 and setData(clone).
// if you do like this 'data.prop=2' without cloning useEffect will not be triggered, because link to data object in momory doesn't changed, even if object changed (as i understand this)
}, [data, data2] )
How i use it most of the time:
export default function Book({id}) {
const [book, bookSet] = useState(false)
const loadBookFromServer = useCallback(async () => {
let response = await fetch('api/book/' + id)
response = await response.json()
bookSet(response)
}, [id]) // every time id changed, new book will be loaded
useEffect(() => {
loadBookFromServer()
}, [loadBookFromServer]) // useEffect will run once and when id changes
if (!book) return false //first render, when useEffect did't triggered yet we will return false
return <div>{JSON.stringify(book)}</div>
}
I ran into the same problem too once and I fixed it by making sure I pass primitive values in the second argument [].
If you pass an object, React will store only the reference to the object and run the effect when the reference changes, which is usually every singe time (I don't now how though).
The solution is to pass the values in the object. You can try,
const obj = { keyA: 'a', keyB: 'b' }
useEffect(() => {
// do something
}, [Object.values(obj)]);
or
const obj = { keyA: 'a', keyB: 'b' }
useEffect(() => {
// do something
}, [obj.keyA, obj.keyB]);
If you are building a custom hook, you can sometimes cause an infinite loop with default as follows
function useMyBadHook(values = {}) {
useEffect(()=> {
/* This runs every render, if values is undefined */
},
[values]
)
}
The fix is to use the same object instead of creating a new one on every function call:
const defaultValues = {};
function useMyBadHook(values = defaultValues) {
useEffect(()=> {
/* This runs on first call and when values change */
},
[values]
)
}
If you are encountering this in your component code the loop may get fixed if you use defaultProps instead of ES6 default values
function MyComponent({values}) {
useEffect(()=> {
/* do stuff*/
},[values]
)
return null; /* stuff */
}
MyComponent.defaultProps = {
values = {}
}
Your infinite loop is due to circularity
useEffect(() => {
setIngredients({});
}, [ingredients]);
setIngredients({}); will change the value of ingredients(will return a new reference each time), which will run setIngredients({}). To solve this you can use either approach:
Pass a different second argument to useEffect
const timeToChangeIngrediants = .....
useEffect(() => {
setIngredients({});
}, [timeToChangeIngrediants ]);
setIngrediants will run when timeToChangeIngrediants has changed.
I'm not sure what use case justifies change ingrediants once it has been changed. But if it is the case, you pass Object.values(ingrediants) as a second argument to useEffect.
useEffect(() => {
setIngredients({});
}, Object.values(ingrediants));
As said in the documentation (https://reactjs.org/docs/hooks-effect.html), the useEffect hook is meant to be used when you want some code to be executed after every render. From the docs:
Does useEffect run after every render? Yes!
If you want to customize this, you can follow the instructions that appear later in the same page (https://reactjs.org/docs/hooks-effect.html#tip-optimizing-performance-by-skipping-effects). Basically, the useEffect method accepts a second argument, that React will examine to determine if the effect has to be triggered again or not.
useEffect(() => {
document.title = `You clicked ${count} times`;
}, [count]); // Only re-run the effect if count changes
You can pass any object as the second argument. If this object remains unchanged, your effect will only be triggered after the first mount. If the object changes, the effect will be triggered again.
I'm not sure if this will work for you but you could try adding .length like this:
useEffect(() => {
// fetch from server and set as obj
}, [obj.length]);
In my case (I was fetching an array!) it fetched data on mount, then again only on change and it didn't go into a loop.
If you include empty array at the end of useEffect:
useEffect(()=>{
setText(text);
},[])
It would run once.
If you include also parameter on array:
useEffect(()=>{
setText(text);
},[text])
It would run whenever text parameter change.
I often run into an infinite re-render when having a complex object as state and updating it from useRef:
const [ingredients, setIngredients] = useState({});
useEffect(() => {
setIngredients({
...ingredients,
newIngedient: { ... }
});
}, [ingredients]);
In this case eslint(react-hooks/exhaustive-deps) forces me (correctly) to add ingredients to the dependency array. However, this results in an infinite re-render. Unlike what some say in this thread, this is correct, and you can't get away with putting ingredients.someKey or ingredients.length into the dependency array.
The solution is that setters provide the old value that you can refer to. You should use this, rather than referring to ingredients directly:
const [ingredients, setIngredients] = useState({});
useEffect(() => {
setIngredients(oldIngedients => {
return {
...oldIngedients,
newIngedient: { ... }
}
});
}, []);
If you use this optimization, make sure the array includes all values from the component scope (such as props and state) that change over time and that are used by the effect.
I believe they are trying to express the possibility that one could be using stale data, and to be aware of this. It doesn't matter the type of values we send in the array for the second argument as long as we know that if any of those values change it will execute the effect. If we are using ingredients as part of the computation within the effect, we should include it in the array.
const [ingredients, setIngredients] = useState({});
// This will be an infinite loop, because by shallow comparison ingredients !== {}
useEffect(() => {
setIngredients({});
}, [ingredients]);
// If we need to update ingredients then we need to manually confirm
// that it is actually different by deep comparison.
useEffect(() => {
if (is(<similar_object>, ingredients) {
return;
}
setIngredients(<similar_object>);
}, [ingredients]);
The main problem is that useEffect compares the incoming value with the current value shallowly. This means that these two values compared using '===' comparison which only checks for object references and although array and object values are the same it treats them to be two different objects. I recommend you to check out my article about useEffect as a lifecycle methods.
The best way is to compare previous value with current value by using usePrevious() and _.isEqual() from Lodash.
Import isEqual and useRef. Compare your previous value with current value inside the useEffect(). If they are same do nothing else update. usePrevious(value) is a custom hook which create a ref with useRef().
Below is snippet of my code. I was facing problem of infinite loop with updating data using firebase hook
import React, { useState, useEffect, useRef } from 'react'
import 'firebase/database'
import { Redirect } from 'react-router-dom'
import { isEqual } from 'lodash'
import {
useUserStatistics
} from '../../hooks/firebase-hooks'
export function TMDPage({ match, history, location }) {
const usePrevious = value => {
const ref = useRef()
useEffect(() => {
ref.current = value
})
return ref.current
}
const userId = match.params ? match.params.id : ''
const teamId = location.state ? location.state.teamId : ''
const [userStatistics] = useUserStatistics(userId, teamId)
const previousUserStatistics = usePrevious(userStatistics)
useEffect(() => {
if (
!isEqual(userStatistics, previousUserStatistics)
) {
doSomething()
}
})
In case you DO need to compare the object and when it is updated here is a deepCompare hook for comparison. The accepted answer surely does not address that. Having an [] array is suitable if you need the effect to run only once when mounted.
Also, other voted answers only address a check for primitive types by doing obj.value or something similar to first get to the level where it is not nested. This may not be the best case for deeply nested objects.
So here is one that will work in all cases.
import { DependencyList } from "react";
const useDeepCompare = (
value: DependencyList | undefined
): DependencyList | undefined => {
const ref = useRef<DependencyList | undefined>();
if (!isEqual(ref.current, value)) {
ref.current = value;
}
return ref.current;
};
You can use the same in useEffect hook
React.useEffect(() => {
setState(state);
}, useDeepCompare([state]));
You could also destructure the object in the dependency array, meaning the state would only update when certain parts of the object updated.
For the sake of this example, let's say the ingredients contained carrots, we could pass that to the dependency, and only if carrots changed, would the state update.
You could then take this further and only update the number of carrots at certain points, thus controlling when the state would update and avoiding an infinite loop.
useEffect(() => {
setIngredients({});
}, [ingredients.carrots]);
An example of when something like this could be used is when a user logs into a website. When they log in, we could destructure the user object to extract their cookie and permission role, and update the state of the app accordingly.
my Case was special on encountering an infinite loop, the senario was like this:
I had an Object, lets say objX that comes from props and i was destructuring it in props like:
const { something: { somePropery } } = ObjX
and i used the somePropery as a dependency to my useEffect like:
useEffect(() => {
// ...
}, [somePropery])
and it caused me an infinite loop, i tried to handle this by passing the whole something as a dependency and it worked properly.
Another worked solution that I used for arrays state is:
useEffect(() => {
setIngredients(ingredients.length ? ingredients : null);
}, [ingredients]);