Memory leak when using readline in joined or detached thread - c

For the past 2 hours or so, I have been trying to figure out why the following code throws a "possibly lost" memory leak:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <readline/readline.h>
#include <readline/history.h>
void *my_read(void* arg) {
char* buf;
if ((buf = readline(">> ")) != NULL) {
printf("Test\n");
if (strlen(buf) > 0) {
add_history(buf);
}
free(buf);
}
pthread_exit(0);
}
int main(int argc, char** argv) {
rl_catch_signals = 0;
pthread_t thread;
pthread_create(&thread, NULL, my_read, NULL);
pthread_join(thread, NULL);
return 0;
}
And I have also tried using detach instead of join, but the result is the same, which is:
==1498903== 272 bytes in 1 blocks are possibly lost in loss record 31 of 78
==1498903== at 0x4849C0F: calloc (vg_replace_malloc.c:1328)
==1498903== by 0x4012662: allocate_dtv (in /lib64/ld-linux-x86-64.so.2)
==1498903== by 0x401309D: _dl_allocate_tls (in /lib64/ld-linux-x86-64.so.2)
==1498903== by 0x497FAA4: pthread_create##GLIBC_2.34 (in /lib64/libc.so.6)
==1498903== by 0x10927B: main (in /home/user/readline)
I have also tried just straight up allocating memory and freeing it in a loop, which shows the same result.
EDIT: Picked the read -> my_read fix from Ajay, but the main issue still remains.

The main problem here is that you have defined a function named read. Readline internally calls the read function to read from stdin. This ends up recursively calling your read function leading to a stackoverflow and crashing your program. The crashed program doesn't free memory for the pthread_t state which should be done when you call pthread_join. This is the main reason valgrind complains.
A simple fix is to read --> my_read.
With the proposed fix the output of valgrind --leak-check=full on my end is -
==27167== Memcheck, a memory error detector
==27167== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==27167== Using Valgrind-3.13.0 and LibVEX; rerun with -h for copyright info
==27167== Command: ./test
==27167==
>> hello
Test
==27167==
==27167== HEAP SUMMARY:
==27167== in use at exit: 134,297 bytes in 195 blocks
==27167== total heap usage: 316 allocs, 121 frees, 155,633 bytes allocated
==27167==
==27167== LEAK SUMMARY:
==27167== definitely lost: 0 bytes in 0 blocks
==27167== indirectly lost: 0 bytes in 0 blocks
==27167== possibly lost: 0 bytes in 0 blocks
==27167== still reachable: 134,297 bytes in 195 blocks
==27167== suppressed: 0 bytes in 0 blocks
==27167== Reachable blocks (those to which a pointer was found) are not shown.
==27167== To see them, rerun with: --leak-check=full --show-leak-kinds=all
==27167==
==27167== For counts of detected and suppressed errors, rerun with: -v
==27167== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)

Related

Returning dynamically allocated char array from multiple threads and deallocating the memory inside main in c

I have created an array of threads and changing the global variables based on some conditions in the isSetFunc(). while returning the dynamically allocated character array and printing it in the main it only prints the last thread result in the main function and also while deallocating the memory inside the main function that was created inside the thread didn't get deallocated.
#include <stdio.h>
#include <pthread.h>
#include <string.h>
#include <stdlib.h>
#define BUFFER 10
int gset;
int gnot_set;
pthread_mutex_t glock;
void *SetFunc(void *args){
char* string = (char *)calloc(BUFFER, sizeof(char));
int* arg = (int *) args;
pthread_mutex_lock(&glock);
if(*arg < 4){
gset++;
strcpy(string, "True\n");
}
else{
gnot_set++;
strcpy(string, "False");
}
pthread_mutex_unlock(&glock);
return string;
}
int main()
{
int threadRes,
i = 0;
void* pResult;
pthread_t* thread;
pthread_mutex_init(&glock, NULL);
thread = (pthread_t *)malloc(sizeof(pthread_t)*(10));
while (i < 10)
{
threadRes = pthread_create(&(thread[i]), NULL, &isSetFunc, &i);
if(threadRes != 0){
fprintf(stderr, "Error occured while creating a thread\n");
return -1;
}
pthread_join(thread[i], &pResult);
i++;
}
printf("In main thread: %s\n", (char *)pResult);
printf("\ng_set = %d\ngnot_set = %d\n", gset, gnot_set);
pthread_mutex_destroy(&glock);
free(thread);
free(pResult);
return 0;
}
output
==387== Memcheck, a memory error detector
==387== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==387== Using Valgrind-3.15.0 and LibVEX; rerun with -h for copyright info
==387== Command: ./a.out
==387==
==387== error calling PR_SET_PTRACER, vgdb might block
In main thread: False
g_set = 4
gnot_set = 4
==387==
==387== HEAP SUMMARY:
==387== in use at exit: 70 bytes in 7 blocks
==387== total heap usage: 11 allocs, 4 frees, 4,512 bytes allocated
==387==
==387== LEAK SUMMARY:
==387== definitely lost: 70 bytes in 7 blocks
==387== indirectly lost: 0 bytes in 0 blocks
==387== possibly lost: 0 bytes in 0 blocks
==387== still reachable: 0 bytes in 0 blocks
==387== suppressed: 0 bytes in 0 blocks
==387== Rerun with --leak-check=full to see details of leaked memory
==387==
==387== For lists of detected and suppressed errors, rerun with: -s
==387== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
Any help would be greatly appreciated and thanks.
Your threads are running one at a time, so you're only printing the final result after all threads are run.
The pthread_join function causes the calling thread to wait until the specified thread returns. Since you're calling pthread_join right after pthread_create, this means you create a thread, wait for it to finish, then create a new thread, etc.
The memory leak you're seeing is because every thread is returning malloced memory but you only free it once at the end of the program, so you're only freeing the last thread's result.
You want two loops: one for creating the threads and one for joining them. The second loop should call pthread_join, lock the mutux, print the values, unlock, then free the return value.

Valgrind complains when function returns char array pointer

I guess this is a newbie C question but I just could not find the answer. This is my code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char *copy(char *in) {
char *out = (char *) malloc(strlen(in)+1);
strcpy(out,in);
return out;
}
int main() {
char *orig = (char *) malloc(100);
strcpy(orig,"TEST");
printf("Original reads : %s\n",orig);
printf("Copy reads : %s\n",copy(orig));
}
It works fine, however valgrind --leak-check=yes complains:
==4701== Memcheck, a memory error detector
==4701== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==4701== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==4701== Command: ./copy
==4701==
Original reads : TEST
Copy reads : TEST
==4701==
==4701== HEAP SUMMARY:
==4701== in use at exit: 105 bytes in 2 blocks
==4701== total heap usage: 2 allocs, 0 frees, 105 bytes allocated
==4701==
==4701== 5 bytes in 1 blocks are definitely lost in loss record 1 of 2
==4701== at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==4701== by 0x400609: copy (in /root/alfred/copy)
==4701== by 0x40066C: main (in /root/alfred/copy)
==4701==
==4701== 100 bytes in 1 blocks are definitely lost in loss record 2 of 2
==4701== at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==4701== by 0x400638: main (in /root/alfred/copy)
==4701==
==4701== LEAK SUMMARY:
==4701== definitely lost: 105 bytes in 2 blocks
==4701== indirectly lost: 0 bytes in 0 blocks
==4701== possibly lost: 0 bytes in 0 blocks
==4701== still reachable: 0 bytes in 0 blocks
==4701== suppressed: 0 bytes in 0 blocks
==4701==
==4701== For counts of detected and suppressed errors, rerun with: -v
==4701== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
Could someone please tell me what am I doing wrong? Thanks in advance!
You are malloc()'ing twice but do not free() them. Hence, valgrind complains about leaks.
Free the memory blocks you allocate and it should be fine.
char *p = copy(orig);
printf("Copy reads : %s\n", p);
free(orig);
free(p);
You are allocating memory block in the copy function, but never free it. So your code produces a memory leak, which is reported by the Valgrind. Correct version of your code should be
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char *copy(char *in) {
char *out = malloc(strlen(in)+1);
//You need to check malloc result here!
strcpy(out,in);
return out;
}
int main() {
char *orig = (char *) malloc(100);
strcpy(orig,"TEST");
printf("Original reads : %s\n",orig);
char* copy = copy(orig);
printf("Copy reads : %s\n",copy);
free(orig);
free(copy);
return 0;
}
Also do not cast malloc() results.

Why does Valgrind show a memory leak on a calloc statement

I'm trying to learn a couple things (just as a hobby) and trying to learn to use Valgrind. However this doesn't seem to make sense to me. It seems Valgrind is saying that bytes are lost when I'm allocating them with calloc before I even use anything! Can someone explain what is going on here and why the second program worked? I compiled the programs in debug mode in Eclipse and ran Valgrind on the debug executable.
Here's the program:
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4
5 int main(void) {
6
7 char* origstr = calloc(37, sizeof(char*));
8 char* newsubstr = calloc(9, sizeof(char*));
9
10 origstr = "TheQuickBrownFoxJumpedOverTheLazyDog";
11
12 strncpy(newsubstr, origstr + 8, 8);
13 printf("SubString is: %s\n", newsubstr);
14
15 free(newsubstr);
16 free(origstr);
17 return 0;
18 }
And here's what Valgrind gives me:
$ valgrind --tool=memcheck --leak-check=full ./test
==25404== Memcheck, a memory error detector
==25404== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==25404== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==25404== Command: ./test
==25404==
SubString is: BrownFox
==25404== Invalid free() / delete / delete[] / realloc()
==25404== at 0x4C29E90: free (vg_replace_malloc.c:473)
==25404== by 0x400665: main (test.c:16)
==25404== Address 0x4006f8 is not stack'd, malloc'd or (recently) free'd
==25404==
==25404==
==25404== HEAP SUMMARY:
==25404== in use at exit: 296 bytes in 1 blocks
==25404== total heap usage: 2 allocs, 2 frees, 368 bytes allocated
==25404==
==25404== 296 bytes in 1 blocks are definitely lost in loss record 1 of 1
==25404== at 0x4C2AD10: calloc (vg_replace_malloc.c:623)
==25404== by 0x4005FC: main (test.c:7)
==25404==
==25404== LEAK SUMMARY:
==25404== definitely lost: 296 bytes in 1 blocks
==25404== indirectly lost: 0 bytes in 0 blocks
==25404== possibly lost: 0 bytes in 0 blocks
==25404== still reachable: 0 bytes in 0 blocks
==25404== suppressed: 0 bytes in 0 blocks
==25404==
==25404== For counts of detected and suppressed errors, rerun with: -v
==25404== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
If I remove the two free() statements, here's what Valgrind gives me:
$ valgrind --tool=memcheck --leak-check=full ./test
==25597== Memcheck, a memory error detector
==25597== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==25597== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==25597== Command: ./test
==25597==
SubString is: BrownFox
==25597==
==25597== HEAP SUMMARY:
==25597== in use at exit: 368 bytes in 2 blocks
==25597== total heap usage: 2 allocs, 0 frees, 368 bytes allocated
==25597==
==25597== 72 bytes in 1 blocks are definitely lost in loss record 1 of 2
==25597== at 0x4C2AD10: calloc (vg_replace_malloc.c:623)
==25597== by 0x4005BF: main (test.c:8)
==25597==
==25597== 296 bytes in 1 blocks are definitely lost in loss record 2 of 2
==25597== at 0x4C2AD10: calloc (vg_replace_malloc.c:623)
==25597== by 0x4005AC: main (test.c:7)
==25597==
==25597== LEAK SUMMARY:
==25597== definitely lost: 368 bytes in 2 blocks
==25597== indirectly lost: 0 bytes in 0 blocks
==25597== possibly lost: 0 bytes in 0 blocks
==25597== still reachable: 0 bytes in 0 blocks
==25597== suppressed: 0 bytes in 0 blocks
==25597==
==25597== For counts of detected and suppressed errors, rerun with: -v
==25597== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
Now, if I run this program:
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4
5 int main(void) {
6
7 char* origstr;
8 char* newsubstr = calloc(9, sizeof(char*));
9
10 origstr = "TheQuickBrownFoxJumpedOverTheLazyDog";
11
12 strncpy(newsubstr, origstr + 8, 8);
13 printf("SubString is: %s\n", newsubstr);
14
15 free(newsubstr);
16
17 return 0;
18 }
It shows everything is just fine:
$ valgrind --tool=memcheck --leak-check=full ./test
==25862== Memcheck, a memory error detector
==25862== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==25862== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==25862== Command: ./test
==25862==
SubString is: BrownFox
==25862==
==25862== HEAP SUMMARY:
==25862== in use at exit: 0 bytes in 0 blocks
==25862== total heap usage: 1 allocs, 1 frees, 72 bytes allocated
==25862==
==25862== All heap blocks were freed -- no leaks are possible
==25862==
==25862== For counts of detected and suppressed errors, rerun with: -v
==25862== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
Why is it that I can't calloc (allocate) origstr and then give it something? What if I wanted to allocate that variable and in the course of the program give it part of what's in another string variable or use it to capture the result of another function that returns a string? Would I then have to handle it like I did newsubstr?
This is a bit confusing to me so can someone explain how this works so I can understand it better?
origstr = "TheQuickBrownFoxJumpedOverTheLazyDog";
By doing this you change to what origstr points to . After this origstr doesn't point to memory block allocated by calloc .
And you free memory not allocated by calloc or similar functions , thus causing error in your program.
Use strcpy to copy string to origstr -
strcpy(origstr,"TheQuickBrownFoxJumpedOverTheLazyDog");
and then you can free your pointer origstr.
By assigning the string literal to origstr you don't copy the string but just change origstrs value, thus losing the pointer to calloc. freeing origstr now causes undefined behavior.
Use strcpy or strncpy instead to really store the string on the heap. But actually dropping calloc for origstr should suffice.
Notes:
as #LeeDanielCrocker mentioned in the comments to this answer, you probably intended to allocate space for chars, not for char*s, decreasing the size of the allocated memory drastically. You should replace the sizeof(char*) with a sizeof(char) (a.k.a. 1).
Because there is a memory leak. You reassign the pointer, it's actually incorrect to free() it as you have it.
To copy the contents to the allocated pointer use strcpy()
strcpy(origstr, "TheQuickBrownFoxJumpedOverTheLazyDog");
Let's see how:
You request memory with calloc()
origstring = calloc(9, sizeof(char*))
this is wrong for multiple reasons
You are allocating space for 9 pointers, not 9 characters.
You don't really need calloc() because you will overwrite the contents immediately, use malloc().
You overwrite the pointer with a string literal
origstr = "TheQuickBrownFoxJumpedOverTheLazyDog";
now you lost reference to the pointer returned earlier by calloc() and you cannot possible free() it, you should only free() pointers return by malloc()/calloc()/realloc().
The truth is, you don't need to calloc() the oristring pointer, calloc()/malloc() are not used to allow you to assign to a pointer, but to write to the memory pointed to by the pointer, or better, to point to some memory you can read/write from/to.

Valgrind and FCGI: How to free all memory correctly after use

Using this simple program:
#include "fcgi_stdio.h"
int main(void)
{
while(FCGI_Accept() >= 0)
{
}
FCGI_Finish();
return(0);
}
I get this result from valgrind:
Memcheck, a memory error detector
Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
Command: ./val
HEAP SUMMARY:
in use at exit: 768 bytes in 1 blocks
total heap usage: 1 allocs, 0 frees, 768 bytes allocated
768 bytes in 1 blocks are still reachable in loss record 1 of 1
at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x4E3D986: OS_LibInit (os_unix.c:171)
by 0x4E3C80A: FCGX_Init (fcgiapp.c:2088)
by 0x4E3C89A: FCGX_IsCGI (fcgiapp.c:1946)
by 0x4E3CCA4: FCGI_Accept (fcgi_stdio.c:120)
by 0x4006F6: main (in /home/[me]/kod/val)
LEAK SUMMARY:
definitely lost: 0 bytes in 0 blocks
indirectly lost: 0 bytes in 0 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 768 bytes in 1 blocks
suppressed: 0 bytes in 0 blocks
For counts of detected and suppressed errors, rerun with: -v
ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
How do I free all memory correctly after using FCGI?
I ran into the same issue. Seems like a bug in FCGI. Workaround is calling a library function directly for cleanup. OS_LibShutdown() frees the memory init by FCGI_Accept() which internally calls FCGX_Init(). For multithread apps, you have to call FCGX_Init() yourself.
// Declare this (extern "C" is only required if from CPP)...
extern "C"
{
void OS_LibShutdown(void);
}
// From clean up code, call this...
OS_LibShutdown();

Just a loop, and 33 leaks

Look something strange on my mac :
$> cat main.c
#include <stdio.h>
int main(int ac, char **av) {
for (int i = 0; i < ac; i++)
printf("%s\n", av[i]);
return 0;
}
$> gcc main.c -std=c99
$> valgrind ./a.out hello my friends
And here is the result :
==725== Memcheck, a memory error detector
==725== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al.
==725== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info
==725== Command: ./a.out hello my friends
==725==
--725-- ./a.out:
--725-- dSYM directory is missing; consider using --dsymutil=yes
./a.out
hello
my
friends
==725==
==725== HEAP SUMMARY:
==725== in use at exit: 6,146 bytes in 33 blocks
==725== total heap usage: 33 allocs, 0 frees, 6,146 bytes allocated
==725==
==725== LEAK SUMMARY:
==725== definitely lost: 0 bytes in 0 blocks
==725== indirectly lost: 0 bytes in 0 blocks
==725== possibly lost: 0 bytes in 0 blocks
==725== still reachable: 6,146 bytes in 33 blocks
==725== suppressed: 0 bytes in 0 blocks
==725== Rerun with --leak-check=full to see details of leaked memory
==725==
==725== For counts of detected and suppressed errors, rerun with: -v
==725== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
If someone knows why, and could explain me where does theses leaks come from, I'd be thankful !!
Have a good day :-)
These aren't leaks. Objects listed as still reachable shouldn't trouble you. If you'd have a non-zero value in the rows above then it should ring an alarm bell though!
Those 33 blocks listed as still reachable are most probably some blocks allocated inside printf calls by your standard library. Nothing to be worried about.
Consider also taking a look at this answer to a similar question.
"still reachable" when a program has terminated is really nothing to worry about.
"still reachable" means that there are allocated memory which hasn't been released, but there are still pointers pointing towards this memory. Therefor valgrind doesn't flag it as a true memory "leak".
It's often a waste of time to spend time free:ing the allocated memory before a application ends, the allocated memory will be returned to the OS anyhow since the application is terminating.

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