How to get extended locale information with Windows CRT API - c

I am working on a personal prooject in which I need to obtain full locale formatting information from a C locale.
I cannot simply use localeconv or localeconv_l since lconv does not provide all formatting information needed. To solve this on *NIX there are nl_langinfo and nl_langinfo_l functions, however they are not present on Windows.
What ways are there to obtain locale formatting information on Windows?

start with: GetUserDefaultUILanguage
Similar and related APIs include:
GetUserDefaultLocaleName
GetUserDefaultLCID
GetUserDefaultLangID

The Perl 5 open source C language code contains an emulation of nl_langinfo(), for Windows and other platforms that lack it. You can steal the code, though it is complicated by trying to work on a bunch of different platforms with a bunch of different configurations
A few fields aren't implemented such as the Japanese emperor era names. But anything in common use is available.
Start with this file: https://github.com/Perl/perl5/blob/blead/locale.c
The code continues to evolve

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How to test my application is UNICODE Compatible or not?

I apologise if it is a silly question..I recently developed an application in windows with C and WinApi. I am in need to check whether application is UNICODE compatible or not. How can I test my machine? Is there any procedure followed to check UNICODE Compatibility. More over I dont have a chinese language machine or any other languages. I want this test to be done in my machine in which language is by default English.
Please provide some links if possible or a detailed procedure.
Great question. On Windows platform this is challenging indeed, because there are many different encodings and code pages supported and one can mix between them.
What I usually do is test the application on input which is a mix of two non-ASCII languages, such as a filename which is a mix of Russian and Hebrew letters, and see that the application is able to open this file, etc. You can copy this: "שלום привет hello" and see how it works for this kind of input.
Because we have two languages here, it is not possible to support with an ANSI codepage, so there will be no this kind of a bug, which is the most common.

Porting a large C project from Unix to Windows

So, I have a large C project that was built entirely on Unix (SPARC Solaris). me and several others have begun to revisit it because their was some interest in a windows build.
none of us have done this with a project of such size, so for starters, has anyone ported something from unix to windows and could maybe give me some pointers or how they did it.
our first step on our plan was to decide on a compiler/dev environment.
it seems that our options are MS Visual Studio, Cygwin, mingw/gcc, and Windows Services for UNIX (SFU).
we are on a fairly short timetable so we want to rewrite as little code as possible.
so, Deciding on a compiler.
Another issue is that the code does use POSIX thread commands (pthread, etc)
we would prefer to compile natively, not using some sort of layer between the executable and the OS. unfortunatly with the pthread calls in our code, this may not be possible.
I believe both Cygwin and SFU do just that. Cygwin has a .dll that must be included in compiled code to work. I am not sure about SFU, any information about that would be greatly appreciated. It seems like it would be a good option but was developed to allow for UNIX compiled software to run on a windows machine with SFU, not any old windows box.
mingw does have the ability to create native exes, but lacks the POSIX support.
So, can anyone give me any more information, suggestions, knowledge on any of these compilers in this context. or any experience they have with this sort of thing, it is greatly appreciated.
Short timetable? CygWin, plain and simple.
Despite your preference to not use a layer, that's going to provide the fastest path and you don't seem to indicate that the timeframe requirement is flexible.
We've ported both command-line and X-based UNIX programs to Windows using CygWin with minimal hassle.
Cygwin is likely the fastest path to a working executable. However it will leave you with some interesting distribution choices. Most obviously, cygwin.dll becomes a dependency. Its licensed GPL, unless you pay money to buy commercial use rights.
Cygwin is not particularly friendly to an ordinary Windows user. Its goal is to provide a full POSIX experience on Windows, supplying a shell, all the familiar *nix utilities, and even a port of X. However, it also remaps the Windows disk drive naming into a POSIX-like file system. I've never attempted to distribute an application built for Cygwin to machines that don't already have a full Cygwin installation. I will note that to my knowledge none of the big well-known open-source applications with Windows ports are based on Cygwin.
If the only hard POSIX dependency you have is pthreads, then that is solvable. There is a pthreads port built on native Windows threads that works well with MinGW. IIRC, it is even distributed along with MinGW, or at least is one of their core supported packages.
If the rest of your handling of file names is largely as opaque strings, you may not even need to care about changing / to \. The Windows API is generally happy to treat either character as a path separator, even mixed in the same name. It is the CMD.EXE and early DOS convention of using / for command line options that prevents the use of / for pathnames at the command prompt, not the underlying Windows API.
For tools that might make porting your build process easier, check out the MSYS component of MinGW. It provides a lightweigh fork from the Cygwin environment in which enough *nix utilities are available to generally run ./configure and similar processes.
In addition, the GnuWin32 project has ports of a large number of utilities and libraries that are all built to run as native Windows applications without unusual dependencies.
If the code is (at least mostly) portable and the only major issue is the use of pthreads, you might want to use the Pthreads Win32 library. While incomplete, it's sufficiently complete and accurate to deal with most pthreads code I've tried it with. While normally built as a DLL, this can also be built as a static library to avoid creating an extra dependencies in your executable.
That, of course, leaves everything else to port -- but you haven't said enough to even guess whether porting the rest within your timeframe is at all reasonable.

Font Metrics in C

I wanted to know if there is any library in C available for calculating the Font Metrics (Basically i wanted to know the width of a string of Particular Font).
QT has QFontMetrics. Is there any way I can get similar data in C.
I wouldn't say just use FreeType, unless you are on a system that uses X as the graphics display. If you are on Windows, use the Windows API to get font metrics information and on Mac use whatever Cocoa provides.
It might also help if you told us what you are trying to do.
EDIT: Since the output of your library is intended to be consumed by a particular GUI app, you will probably want to use the same GUI library to get the font metrics information as the app is using. Even better would be to have the app provide metrics information to the library, or a callback method that can provide that information. Then the library doesn't even have to know how the font metrics were derived, reducing an unnecessary dependency. This also means that you can use Qt (C++) in your GUI app, but still write your library in C and not have to figure out a way to call C++ from C, which is very difficult, especially if you are trying to make it cross-platform.
C is (just) a programming language. By design C has no embedded functions at all, not even for File I/O.
So you will have to indicate what Graphics/GUI platform you are using.
You can use freetype2 : http://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Glyph_Metrics
Check out FreeType: http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html

Use an INI file in C on Linux

Is there a standard way of reading a kind of configuration like INI files for Linux using C?
I am working on a Linux based handheld and writing code in C.
Otherwise, I shall like to know about any alternatives.
Final update:
I have explored and even used LibConfig. But the footprint is high and my usage is too simple. So, to reduce the footprint, I have rolled out my own implementation. The implementation is not too generic, in fact quite coupled as of now. The configuration file is parsed once at the time of starting the application and set to some global variables.
Try libconfig:
a simple library for processing structured configuration files, like this one: test.cfg. This file format is more compact and more readable than XML. And unlike XML, it is type-aware, so it is not necessary to do string parsing in application code.
Libconfig is very compact — a fraction of the size of the expat XML parser library. This makes it well-suited for memory-constrained systems like handheld devices.
The library includes bindings for both the C and C++ languages. It works on POSIX-compliant UNIX and UNIX-like systems (GNU/Linux, Mac OS X, Solaris, FreeBSD), Android, and Windows (2000, XP and later)...
No, there isn't one standard way. I'm sorry, but that is probably the most precise answer :)
You could look at this list of Linux configuration file libraries, though. That might be helpful.
Here are four options:
Iniparser
libini
sdl-cfg
RWini
If you can use the (excellent, in any C-based application) glib, it has a key-value file parser that is suitable for .ini-style files. Of course, you'd also get access to the various (very nice) data structures in glib, "for free".
There is an updated fork of iniparser at ccan, the original author has not been able to give it much attention over the years. Disclaimer - I maintain it.
Additionally, iniparser contains a dictionary that is very useful on its own.
If you need a fast and small code just for reading config files I suggest the inih
It loads the config file content just once, parse the content and calls a callback function for each key/value pair.
Really small. It can be used on embedded systems too.
I hate to suggest something entirely different in suggesting XML, but libexpat is pretty minimal, but does XML.
I came to this conclusion as I had the same question as you did, but then I realized the project already had libexpat linked-in--and I should probably just use that.

Is Extendible program in C possible?

I am looking into making a C program which is divided into a Core and Extensions. These extensions should allow the program to be extended by adding new functions. so far I have found c-pluff a plugin framework which claims to do the same. if anybody has any other ideas or reference I can check out please let me know.
You're not mentioning a platform, and this is outside the support of the language itself.
For POSIX/Unix/Linux, look into dlopen() and friends.
In Windows, use LoadLibrary().
Basically, these will allow you to load code from a platform-specific file (.so and .dll, respectively), look up addresses to named symbols/functions in the loaded file, and access/run them.
I tried to limit myself to the low-level stuff, but if you want to have a wrapper for both of the above, look at glib's module API.
The traditional way on windows is with DLLs. But this kind of obselete. If you want users to actually extend your program (as opposed to your developer team releasing official plugins) you will want to embed a scripting language like Python or Lua, because they are easier to code in.
You can extend your core C/C++ program using some script language, for example - Lua
There are several C/C++ - Lua integration tools (toLua, toLua++, etc.)
Do you need to be able to add these extensions to the running program, or at least after the executable file is created? If you can re-link (or even re-compile) the program after having added an extension, perhaps simple callbacks would be enough?
If you're using Windows you could try using COM. It requires a lot of attention to detail, and is kind of painful to use from C, but it would allow you to build extension points with well-defined interfaces and an object-oriented structure.
In this usage case, extensions label themselves with a 'Component Category' defined by your app, hwich allows the Core to find and load them withough havng to know where their DLLs are. The extensions also implement interfaces that are specified using IDL and are consumed by the core.
This is old tech now, but it does work.

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