How do I manage voice connections from multiple bots in one code? - discord.js

My code manages multiple and different Discord bots, and to check what bot has to perform a certain action there's an algorithm that looks just like the following:
function getHandlerByClient(client: Discord.Client): (typeof MusicHandler) {
if (Utils.checkClientByToken(client, Constants.MUSIC1_TOKEN)) return MusicHandler1;
else if (Utils.checkClientByToken(client, Constants.MUSIC2_TOKEN)) return MusicHandler2;
else if (Utils.checkClientByToken(client, Constants.MUSIC3_TOKEN)) return MusicHandler3;
return MusicHandler;
}
On previous Discord.js versions I could just execute something like:
let joinEvent = channel.join();
and it would work just fine, the correct bot instance would execute that code. Now everything's changed and I have to run:
let connection = DiscordVoice.joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator
});
and it doesn't even work as it did before: if I play something on bot#1 and then without having it stopped play something else on bot#2, bot#2 doesn't join the channel and plays everything in bot#1. So whenever I run play on any of the bots, all the others won't join channels until the first one called quits. How can I solve this?

I'm not sure if after 3 months my answer will help, but maybe someone will also face this problem.
I struggled all day with the same problem, and to my great fortune I found the answer in the official discord server discord.js.
solution
I simply add client.user.id as group identificator and use voiceAdapterCreator from a certain client that i need like this:
/* attachedBot.client - the bot client that you want to connect to voice channel */
const connection = joinVoiceChannel({
channelId: interaction.member.voice.channelId,
guildId: interaction.guild.id,
adapterCreator: (await (await attachedBot.client.guilds.fetch()).find(g => g.id === interaction.guild.id).fetch()).voiceAdapterCreator,
group: attachedBot.client.user.id
});
And this works fine for me

Related

How to (and is it possible to) make link markup work in a discord bot message?

What I'm trying to achieve is simple:
send a message like links: [link1](https://example.com/1), [link1](https://example.com/2) via a bot
get it displayed as "links: link1, link1"
In a ephemeral follow up, it works as expected:
const content = "links: [link1](https://example.com/1), [link1](https://example.com/2)"
await interaction.followUp({
ephemeral: true,
content,
})
But when I send this to a public channel like this:
await channel.send(content)
I'm getting it as plain text (links: [link1](https://example.com/1), [link1](https://example.com/2)) except the links are clickable.
Is it possible to get the same result as in an ephemeral message?
I've checked the permissions, there's only "embed" links (which sounds like "allow links in embeds", and not "allow links in messages) and it is enabled anyway on server for everyone, for the bot and in the channel. So what am I missing here?
PS Here they say that "it's only possible if the message was sent with webhook though", but I'm not quite sure what does this mean (can this be different for a public and an ephemeral message?)
You cannot use hyper links in normal messages sent by a bot. You need to use a Webhook. Considering you're using discord.js, see this guide on their documentation. When using something like that it will work as expected
const { WebhookClient } = require('discord.js');
const webhookClient = new WebhookClient({ url: "WEBHOOK_URL" });
webhookClient.send({
content: "[Hello world](https://github.com)",
username: "Webhook Username",
});
Otherwise you may use embeds and send one of these with your bot and the content you wish to have.
Right, so I've found a solution based on suggestion by Krypton. As an embed doesn't look nice and manual creation of a webhook is not an option for me, I've found that I can create a webhook on the go and use it.
After some testing, I've figured that such webhooks are also permanent (although they can be found in another part of settings than the manually created ones); they should be deleted as there's a limit of 15 webhooks – an attempt to create more fails (with DiscordAPIError[30007]: Maximum number of webhooks reached (15)).
Instead of doing
await channel.send(content)
I've put
// a guard, TypeScript requires us to be sure
if(channel instanceof TextChannel) {
const webhook = await channel.createWebhook({
// a message from a webhook has a different sender, here we set its name,
// for instance the same as the name of our bot (likewise, we can set an avatar)
name: "MyBot",
})
await webhook.send(content)
await webhook.delete()
}
This seems to be a minimal code change to get the links working.

Discord.js - Delete all channel by running Discord-Bot without a command

Hey i need for a project a tool to delete all channsl on a Discordserver via a Discord.js Bot.
i got one with handlers and this is my "event code" but dosent work.
Discord.js v14
const client = require("../../index");
module.exports = {
name: "blacksheep"
};
client.on("ready", () => {
var server = Client.guilds.get('1045245227264397382');
for (var i = 0; i < server.channels.array().length; i++) {
server.channels.array()[i].delete();
}})
i dont find the right way to get it worked. thx <3
Then i start the bot all Channels should be deletet without any command.
You need to include error messages or what the results of running this code was for us to actually help you, but for now I'm going to assume that everything in your bot and bot event handlers is working except for the last three lines that loop through the channels and delete them. If that's the case, then you just need to change those lines to something like this (replace your for-loop block with this):
server.channels.cache.forEach((channel) => {
channel.delete();
});
This accesses the server's channel cache, which is a collection, and so it uses the collection's forEach function to loop through all the channels, and then calls each of the channels' delete() functions to delete them.
Note that you may experience severe ratelimiting when doing this, because Discord has heavy ratelimits on requests to server channels.

Discord Autocode reaction reply bot (not reaction role bot)

I have been using autocode.com to create some Discord bots. I have very little programming experience and found autocode to be quite easy. However, I've tried asking a question on autocode's discord that no one seems to understand or is asking.
I am trying to create a bot that replies to reactions--but does not assign roles, but instead, provides a reply--either in thread or a DM to that user who uses that specific emoji reaction.
For example, this is what I am looking to do: if there is a bot message in #channelx, userX will react to that message with a pepperoni emoji and then a pizza bot will reply back with a message either in thread or DM such as, "Hi #userx, your pizza topping has been recorded and will be ready for pickup in 15 minutes, please visit this link.com to track your order".
Autocode has a bot that can react to reactions and assign roles but I can't seem to reverse engineer it give a reply, rather than assign roles.
I appreciate any assistance. Thanks!
What does autocode use? Python or node.js? If python, you can do something like this:
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('message'):
await message.channel.send('hi')
If node.js, you can do something like this:
client.on('messageCreate', msg => {
if (msg.content === 'specific message') {
msg.reply(`response text`);
}
});
I was previously a Community Hero at the Autocode Discord server. Try finding another app through this, and if none are available, the thing to do would be looking through the API's. Here's one for messaging in general, here's one for responding, and here's one for dm-ing.
Let's say, for example, I'd be making it reply to a reaction through DM:
The first thing you do is make sure the event trigger is set to message.reaction.add. This is so that the code you will write is triggered whenever a reaction is added.
Make either a switch or if statement to change what happens depending on what reaction triggers the code. In this example, I'll just use an if statement for easy explanation.
const lib = require('lib')({token: process.env.STDLIB_SECRET_TOKEN});
if (context.params.event.emoji.id == '1234567890') {
await lib.discord.users['#0.2.1'].dms.create({
recipient_id: `${context.params.event.member.user.id}`,
content: `Hi <#${context.params.event.member.user.id}>, your pizza topping has been recorded and will be ready for pickup in 15 minutes, please visit this link.com to track your order`
});
}
What this does is check if the thing that triggered this event has the emoji id equaling '1234567890': If it does, then it follows into that if statement, and if it does not, it skips over it.
In the future, please stay patient in the Autocode Discord server; The ones who are helping are also community members, similar to here. You may always ask the same question every now and then.

Discord: Get channel by ID returns undefined / null

I'm setting up a cron job to run a bot command that unlocks/locks a channel at a certain time every day. Trying to get the channel returns either undefined or null, depending on how I go about it.
The bot is added to the discord server and is online
require('dotenv').config();
const Discord = require("discord.js");
const client = new Discord.Client();
client.login(process.env.TOKEN);
const chan = client.channels.cache.get("858211703946084352");
console.log(chan);
const channel = client.channels.fetch("858211703946084352").then(res => {
console.log(res);
});
console.log(channel);
When I run it in the console I get
undefined
Promise { <pending> }
null
I have looked at many many examples and solutions, but none seem to resolve my issue
Edit:
bot has admin permissions.
I did the 'right click on channel and copy ID' technique, which matched the ID I got when I used dev tools to examine the element containing the channel name
There is a MEE6 bot in the server so I know bots can send messages
Edit2:
For fun and profit I deleted the app and remade it, same issue
I tried using a channel the MEE6 bot sends to, same issue
Try running this code in the ready event
client.on('ready', () => {
const chan = client.channels.cache.get("858211703946084352");
console.log(chan);
});

How to detect when a user joins a voice channel?

I am currently trying to make a bot for my server and one of the things I want to do is have it detect whenever a user joins any voice channel and simply make it send a message. I can't personally figure it out or find any answers on the internet as most of the time people are detecting it based on a command while I want it to be passive. I know that voiceStateUpdate has been changed and some things are different from how I've seen others use it in the past.
If anyone has any solutions please let me know, thanks.
client.on('voiceStateUpdate', (oldState, newState) => {
if (newState.channelID === null) console.log('user left channel', oldState.channelID);
else if (oldState.channelID === null) console.log('user joined channel', newState.channelID);
else console.log('user moved channels', oldState.channelID, newState.channelID);
});
In discord.js v.12 the listener you need to use is indeed voiceStateUpdate. It has the parameters oldState and newState. With those you can detect a number of things including the member object.
Using that you might use something like this to detect if a user or bot is connecting or disconnecting a voice channel.
client.on('voiceStateUpdate', (oldState, newState) => {
// check for bot
if (oldState.member.user.bot) return;
// the rest of your code
})

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