Slash commands only available in 1 guild ID - discord.js

I've recently followed a slash command tutorial from discordjs guide. It all works, but the issue is that I am unable to have the slash commands in more than 1 server, as I have manually put the guild ID in, and cannot find a way to get the guild ID when the bot is ready. Here's the code:
const clientID = '942177936553959464';
const guildID = '936781831037157426';
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
commands.push(command.data.toJSON());
}
(async () => {
try {
console.log('Started refreshing application (/) commands.');
await rest.put(
Routes.applicationGuildCommands(clientID, guildID), // Error is at guildID, as it is not getting the actual guilds ID, just the one I set for testing.
{ body: commands },
);
console.log('Successfully reloaded application (/) commands.');
} catch (error) {
console.error(error);
}
})();

The way you register is a guild-specific way of registering slash commands. There are 2 routes you can take.
First - Have an array of guild IDs and loop over them and register it per guild. Something like this would work fine
const clientID = "942177936553959464";
const guilds = ["id1", "id2", "id3"];
guilds.forEach((guildID) => {
// Register the slash commands here
});
Second - Register the slash commands globally(For all guilds). Do note global commands take some time to be cached and made available by the discord API.
https://discordjs.guide/interactions/registering-slash-commands.html#global-commands
Note - The First approach should be followed while the bot is in the development stage and not in production

Related

Discord.js Ping Latency Inside Embed from Slash Command

Newbie here. I am trying to get a slash command to send an embed with the amount of time it took between the initial message and the message response time. I am getting TypeError: Cannot read properties of undefined (reading 'createdTimestamp') and Error [INTERACTION_ALREADY_REPLIED]: The reply to this interaction has already been sent or deferred. I've jumped around looking at others code trying to find a way to make this work but slash command handling still doesn't make a lot of sense to me. My code block is below. I followed along with https://discordjs.guide so if you have any other suggestions with structure feel free to comment them below. Thank you!
const { SlashCommandBuilder } = require('#discordjs/builders');
const { MessageEmbed } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
await interaction.reply("Pinging bot...").then (async (msg) =>{
const exampleEmbed = new MessageEmbed()
.setColor('0x0000ff')
.setTitle('Pong! :ping_pong:')
.addField("Time taken: ", `${msg.createdTimestamp - message.createdTimestamp}`)
.setThumbnail("https://78.media.tumblr.com/be43242341a7be9d50bb2ff8965abf61/tumblr_o1ximcnp1I1qf84u9o1_500.gif")
interaction.editReply({ embeds: [exampleEmbed] });
})
},
};
first you need to fetch the reply you send, u can use fetchReply to get the interaction reply. instead of replying with "Pinging bot..." you can defer the reply and then use the createdTimestamp. A basic example of a ping command would be
const { SlashCommandBuilder } = require('#discordjs/builders');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
const sent = await interaction.reply({ content: 'Pinging...', fetchReply: true });
await interaction.editReply(`:ping_pong: Pong!\n:stopwatch: Uptime: ${Math.round(interaction.client.uptime / 60000)} minutes\n:sparkling_heart: Websocket heartbeat: ${interaction.client.ws.ping}ms.\n:round_pushpin: Rountrip Latency: ${sent.createdTimestamp - interaction.createdTimestamp}ms`);
},
};
You can customize the response into an embed or however you like. The djs guide has a section on ping command here

Check The Status Of Another Discord Bot

So i need a bot that tracks another bot's status. like if its online it will say in a channel (with an embed) "The Bot Is Online" And The Same if it goes offline and whenever someone does !status {botname} it shows the uptime/downtime of the bot and 'last online' date
if someone can make it happen i will really appricate it!
also i found this github rebo but it dosen't work, it just says the bot is online and whenever i type !setup {channel} it turns off
The Link to the Repo: https://github.com/sujalgoel/discord-bot-status-checker
Also uh it can be any language, i don't really want to add anything else 😅.
Again, Thanks!
First of all, you would need the privileged Presence intent, which you can enable in the Developer Portal.
Tracking the bot's status
In order to have this work, we have to listen to the presenceUpdate event in discord.js. This event emits whenever someone's presence (a.k.a. status) updates.
Add this in your index.js file, or an event handler file:
// put this with your other imports (and esm equivalent if necessary)
const { MessageEmbed } = require("discord.js");
client.on("presenceUpdate", async (oldPresence, newPresence) => {
// check if the member is the bot we're looking for, if not, return
if (newPresence.member !== "your other bot id here") return;
// check if the status (online, idle, dnd, offline) updated, if not, return
if (oldPresence?.status === newPresence.status) return;
// fetch the channel that we're sending a message in
const channel = await client.channels.fetch("your updating channel id here");
// create the embed
const embed = new MessageEmbed()
.setTitle(`${newPresence.member.displayName}'s status updated!`)
.addField("Old status", oldPresence?.status ?? "offline")
.addField("New status", newPresence.status ?? "offline");
channel.send({ embeds: [embed] });
});
Now, whenever we update the targeted bot's status (online, idle, dnd, offline), it should send the embed we created!
!status command
This one will be a bit harder. If you don't have or want to use a database, we will need to store it in a Collection. The important thing about a Collection is that it resets whenever your bot updates, meaning that even if your bot restarts, everything in that Collection is gone. Collections, rather than just a variable, allows you to store more than one bot's value if you need it in the future.
However, because I don't know what you want or what database you're using, we're going to use Collections.
In your index.js file from before:
// put this with your other imports (and esm equivalent if necessary)
const { Collection, MessageEmbed } = require("discord.js");
// create a collection to store our status data
const client.statusCollection = new Collection();
client.statusCollection.set("your other bot id here", Date.now());
client.on("presenceUpdate", async (oldPresence, newPresence) => {
// check if the member is the bot we're looking for, if not, return
if (newPresence.member !== "your other bot id here") return;
// check if the status (online, idle, dnd, offline) updated, if not, return
if (oldPresence?.status === newPresence.status) return;
// fetch the channel that we're sending a message in
const channel = await client.channels.fetch("your updating channel id here");
// create the embed
const embed = new MessageEmbed()
.setTitle(`${newPresence.member.displayName}'s status updated!`)
.addField("Old status", oldPresence?.status ?? "offline")
.addField("New status", newPresence.status ?? "offline");
channel.send({ embeds: [embed] });
// add the changes in our Collection if changed from/to offline
if ((oldPresence?.status === "offline" || !oldPresence) || (newPresence.status === "offline")) {
client.statusCollection.set("your other bot id here", Date.now());
}
});
Assuming that you already have a prefix command handler (not slash commands) and that the message, args (array of arguments separated by spaces), and client exists, put this in a command file, and make sure it's in an async/await context:
// put this at the top of the file
const { MessageEmbed } = require("discord.js");
const bot = await message.guild.members.fetch("your other bot id here");
const embed = new MessageEmbed()
.setTitle(`${bot.displayName}'s status`);
// if bot is currently offline
if ((bot.presence?.status === "offline") || (!bot.presence)) {
const lastOnline = client.statusCollection.get("your other bot id here");
embed.setDescription(`The bot is currently offline, it was last online at <t:${lastOnline / 1000}:F>`);
} else { // if bot is not currently offline
const uptime = client.statusCollection.get("your other bot id here");
embed.setDescription(`The bot is currently online, its uptime is ${uptime / 1000}`);
};
message.reply({ embeds: [embed] });
In no way is this the most perfect code, but, it does the trick and is a great starting point for you to add on. Some suggestions would be to add the tracker in an event handler rather than your index.js file, use a database rather than a local Collection, and of course, prettify the embed messages!

Discord.js slash commands type 5

So I have been developing a bot recently and I have implemented the slash commands into said bot. I have come across the need for a type 5 command "response" but I can't seem to find good documentation on the slash commands. I can't seem to make it "stop thinking". Any help would be appreciated!
EDIT: I found that you need to edit the interaction response (https://discord.com/developers/docs/interactions/slash-commands#interaction-response) but I'm not using webhooks I'm using a bot and I don't want to have to get another npm library if I don't have to. So how do I edit my interaction?
I have solved this, if you want to know how I did here is some code.
if your interaction responder looks like this:
if (interaction.data.name === 'whatever') {
whatever.whatever (interaction)//i am using a command handler to put
//the actual event into a different file
}
and your "interaction message sender" looks like this: (notice it's type 5)
module.exports.whatever = (interaction) => {
client.api.interactions(interaction.id, interaction.token).callback.post({
data: {
type: 5
}
})
};
then it will say "{botname} is thinking" with a little ellipses, and after 15 minutes if nothing happens it will fail the interaction. If you want to make it "stop thinking" you have to edit the message. I am using the axios npm library (https://www.npmjs.com/package/axios) and if you just put in this code it should edit your interaction message. this goes at the top of your file with your requirements:
const axios = require('axios')
const appId = ''//bot id goes here
and somewhere near the bottom of your file maybe put in this:
const editInteraction = async (client, interaction, response) => {
const data = typeof response === 'object' ? { embeds: [ response ] } : { content: response };
const channel = await client.channels.resolve(interaction.channel_id);
return axios
.patch(`https://discord.com/api/v8/webhooks/${appId}/${interaction.token}/messages/#original`, data)
.then((answer) => {
return channel.messages.fetch(answer.data.id)
})
};
then you will have the basic code structure to edit the message, now you just need to edit the message. to do that, in your code, do this:
if (interaction.data.name === 'whatever') {
whatever.whatever (interaction).then(m => {
editInteraction(client, interaction, '>:(')//this will actually edit the message so
//instead of " >:( " put in what you want to edit you message to be
})
}
then you can run that command and it will say the bot is thinking then after whatever event you want to run it will edit it to say whatever!

How to send a message based on event Google PubSub?

I need some help with PubSub...
I need to send a message to a topic every time someone accept cookies in my website. This message should contain the encodedURL that contains the services accepted.
I have this script:
const topicName = "myTopic";
const data = JSON.stringify({
encodeConsentURL:""
});
// Imports the Google Cloud client library
const { PubSub } = require("#google-cloud/pubsub");
// Creates a client; cache this for further use
const pubSubClient = new PubSub();
async function publishMessageWithCustomAttributes() {
// Publishes the message as a string, e.g. "Hello, world!" or JSON.stringify(someObject)
const dataBuffer = Buffer.from(data);
// Add two custom attributes, origin and username, to the message
const customAttributes = {};
const messageId = await pubSubClient
.topic(topicName)
.publish(dataBuffer, customAttributes);
console.log(`Message ${messageId} published.`);
console.log(customAttributes);
}
publishMessageWithCustomAttributes().catch(console.error);
This code works, it sends the message, what I'm finding very hard to do is how to set everything right for running this code in my cookie script. In my cookie script I have a function that writes the cookie, in the same function I would like to send the message, is this possible? Thanks in advance!
It is a bit late, but I don't get it, if you already have a working cookie script and a working publish script, isn't it just about putting them together?
If you still need help I'll be happy to help you
Something like
const runEverything = async () => {
try {
await checkCookiesThing()
await publishMessage()
} catch (e) {
console.error(e)
}
}

DiscordJS Backdoor Command

I have had reports off my support server of my discord js bot of my bot being abused in multiple ways.
I want to have a way upon launch of my bot to see a list of servers as well as invite links to those servers. I do not know the id of server or anything.
The most I've managed to find out how to do is this
var server = client.guilds.get("idk the id part");
console.log('I am in the following servers:');
server.createInvite().then(invite =>
console.log(server.name + "-" + invite.url)
);
});```
In your ready event (client.on('ready', () => {}), add the following lines:
client.guilds.tap(guild => {
console.log(`Name: ${guild.name} ID: ${guild.id}`);
})
This should output
Name: Test1 ID: 00000000000000
in the console for each server.
Also, considering that making a lot of invites might clog up your bot, and is generally more of a hindrance than help to server admins, you might consider making a createinvite command:
const svID = args[0];
const guild = client.guilds.find(guild => guild.id === svID);
const channel = guild.channels.find(channel => channel.position === 1);
channel.createInvite()
.then(invite => message.reply(invite.code));
You can either wait for the bot to emit it's ready event and loop through the guild collection:
client.once('ready', () => {
// client.guilds should be ready
});
or handle each guild individually:
client.on('guildCreate', (guild) => {
// The guild the bot just joined/connected to
// Should also be emitted when the bot launches
});
Either should work, but my recommendation would be the second approach, as this will also allow you to track join events whilst the bot is running.

Resources