How to change the variable value without changing its * value? - c

I am a newbie in the C language and learning it. I am learning the pointers. I am confused a little about the following program.
My question is it even possible to get the outcome B ever? I am changing the value of a but accordingly, the value of b gets changed due to the pointer and I am always just getting outcome A. How can I get outcome B? Any help will be really appreciated. Thanks :)
#include <stdio.h>
void increment(int value) {
value++;
}
int main() {
int a = 6;
int *b = &a;
increment(a);
if(a == *b) {
printf("outcome A");
} else if(a > *b) {
printf("outcome B");
} else {
printf("outcome C");
} return 0;
}

A pointer is an object in many programming languages that stores a memory address. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer
Take a look at this code snippet
#include <stdio.h>
int main() {
int a = 6;
int *b = &a;
printf("a = %d b = %p *b = %d\n", a, (void*)b, *b);
a = 20;
printf("a = %d b = %p *b = %d\n", a, (void*)b, *b);
}
Output:
a = 6 b = 0x7fff3ead8d6c *b = 6
a = 20 b = 0x7fff3ead8d6c *b = 20
As you can see, assigning a new value to a did not change the value of b. It did change the value pointed to by b, however. That is, b did not change, while *b did.

Related

Are there Edge cases with swapping 2 values in memory using dereferenced pointers?

I wrote this simple function in C to swap the Value in 2 addresses in memory:
void pointersswap (int *ptr1, int *ptr2)
{
*ptr1 = *ptr1*(*ptr2);
*ptr2 = *ptr1/(*ptr2);
*ptr1 = *ptr1/(*ptr2);
}
I've been told there is an "edge case" that this program can encounter.
You can assume the input is correct (ptr1 and ptr2 actually hold address values and these addresses point to the memory where there's 2 ints which aren't 0). Math always checks out, even if either dereferenced pointer holds a negative number, or both are negative, or fractions.
For reference, this code Shouldn't have the same issue / edge case:
void pointersswap (int *ptr1, int *ptr2)
{
int temp = *ptr1;
*ptr1 = *ptr2;
*ptr2 = temp;
}
What am I missing? are there really any limitations / edge cases in the first function?
Small clarification: assume there's not overflow / loss of information.
Firstly, "expressions" like *ptr1/*ptr2 won't work because /* is interpreted as the beginning of comments in C.
After replacing /* with / *, there are (at least) two cases in which the function won't work:
When the multiplication overflows.
When pointers to the same variable is passed to both a and b.
#include <stdio.h>
void pointersswap (int *ptr1, int *ptr2)
{
*ptr1 = *ptr1*(*ptr2);
*ptr2 = *ptr1/ *ptr2;
*ptr1 = *ptr1/ *ptr2;
}
int main(void) {
int a, b;
a = 999999; b = 888888;
printf("before: a = %d, b = %d\n", a, b);
pointersswap(&a, &b);
printf("after ; a = %d, b = %d\n", a, b);
a = 12345;
printf("before: a = %d\n", a);
pointersswap(&a, &a);
printf("after : a = %d\n", a);
return 0;
}
Output:
before: a = 999999, b = 888888
after ; a = 891245, b = -192
before: a = 12345
after : a = 1
I have been mislead, and so I mislead anyone who tried answering my question and for that I apologize. The two codes had the same edge case, which was that both pointers point to the same address, like MikeCAT suggested in his answer.

Understanding pointers & memory address

#include<stdio.h>
int g(int *a, int *b);
int main()
{
int a = 2;
int b = 7;
b = g(&b , &a);
printf("a = %d\n", a);
printf("b = %d\n", b);
return 0;
}
int g(int *a, int *b)
{
(*a) = (*a) + 3;
(*b) = 2*(*a) - (*b)+5;
printf("a = %d, b = %d\n", *a, *b);
return (*a)+(*b);
}
The output is:
a = 10, b = 23
a = 23
b = 33
I'm in an Intro to C programming class and having trouble understanding how this works.
Thanks for the help!
Sequencing the events as presented in question:
int main()
{
Declaration of a and b and value assignment:
int a = 2;
int b = 7;
Here is a trick, the address passed to the parameter int* a is actually of b, and vice-versa on the second parameter:
b = g(&b , &a);
Here just printing values of a and b:
printf("a = %d\n", a);
printf("b = %d\n", b);
return 0;
}
Since the parameters are pointers, the changes made, in the scope of this function, to the variable addresses pointed by them are permanent:
int g(int *a, int *b) {
Here, dereferencing the pointer (*a, the parentheses are not needed in these cases), means you are now working with the value stored in the address pointed by a, so 7 + 3 = 10, now the value stored in the address pointed by a is = 10:
(*a) = (*a) + 3;
Here, the same thing, dereferencing pointers, so 2 * 10 - 2 + 5 = 23, the value stored in the address pointed by b will be 23:
(*b) = 2*(*a) - (*b)+5;
Here printing a = 10 and b = 23, again, dereferencing pointers means you are working with the values stored in the addresses pointed by them:
printf("a = %d, b = %d\n", *a, *b);
The returned value is 10 + 23 = 33, so for b = g(&b, &a), b will be assigned the value of 33, a is already 23 so it stays that way:
return (*a)+(*b);
}
Remember that C passes all function arguments by value - that means that the formal parameter in the function body is a separate object in memory from the actual parameter in the function call, and the value of the actual parameter is copied to the formal parameter.
For any function to modify the value of a parameter, you must pass a pointer to that parameter:
void foo( T *ptr ) // for any type T
{
*ptr = new_T_value(); // write a new value to the thing ptr points to
}
void bar( void )
{
T var;
foo( &var ); // write a new value to var
}
In the code above, all of the following are true:
ptr == &var
*ptr == var
Thus, when you write a new value to the expression *ptr, it's the same as writing a new value to var.
I think part of what's making this confusing for you is that the names of your formal parameters (a and b) and your pointers (a and b) are flipped - g:a points to main:b and vice versa.
g:a == &main:b // I'm using g: and main: here strictly to disambiguate
*g:a == main:b // which a and b I'm talking about - this is not based on
// any real C syntax.
g:b == &main:a
*g:b == main:a
With & you give the address of the variable to the function, instead of the value.
With * you can access the value of an address.
With b = g(&b , &a); you give the address of the variable b and a to the function.
But you can access the address of b with * a because you declare the function that way: int g (int * a, int * b):
*a points to the address of your b variable.
*b points to the address of your a variable.
I think the different variable names are what confuses you.
To make it easier for yourself you could change the declaration to int g (int * b, int * a)
In case you want to change it:
*b would point to the address of your b variable and
*a would point to the address of your a variable.
by using the * you access the object referenced by the pointer. As the pointers are referencing int variables a & b you do the operations on those variables. I think the same variable names are confusing you
int g(int *p1, int *p2)
{
(*p1) = (*p1) + 3;
(*p2) = 2*(*p1) - (*p2)+5;
printf("*p1 = %d, *p2 = %d\n", *p1, *p2);
return (*p1)+(*p2);
}

Why can't I swap memory address of two variables using a function? C

static void swapAddr(int *numOne, int *numTwo)
{
int *tmp;
tmp = numOne;
numOne = numTwo;
numTwo = tmp;
}
int main(void)
{
int a = 15;
int b = 10;
printf("a is: %d\n", a);
printf("Address of a: %p\n", &a);
printf("b is: %d\n", b);
printf("Address of b: %p\n", &b);
swapAddr(&a, &b);
printf("\n");
printf("a is: %d\n", a);
printf("Address of a: %p\n", &a);
printf("b is: %d\n", b);
printf("Address of b: %p\n", &b);
return 0;
}
When I compile and run this piece of code, the output is
a is: 15
Address of a: 0x7fff57f39b98
b is: 10
Address of b: 0x7fff57f39b94
a is: 15
Address of a: 0x7fff57f39b98
b is: 10
Address of b: 0x7fff57f39b94
Clearly the result is not what I intended, since the address does not seem to have been swapped at all.
You generally can't change the address of a variable.
Your 'swapAddr' function changes its parameter values, but these are local to the function - you're not changing anything outside the function. Perhaps the best way of understanding it is that a function parameter always receives a copy of the value that was passed to the function. In this case, you get a copy of the address of a and a copy of the address of b. You can and do change the values of the variables holding those copies (numOne and numTwo), and seeing as they are pointers you could (but don't) change the values that they point at (the values of variables a and b) - but you can't change the addresses of the original variables.
To break it down:
static void swapAddr(int *numOne, int *numTwo)
{
int *tmp;
tmp = numOne;
At this point, tmp and numOne both point to the value of the a variable...
numOne = numTwo;
Now, numOne points instead to the value of the b variable...
numTwo = tmp;
}
And finally, numTwo now points to the value of the a variable. The function returns and numOne and numTwo no longer exist after that point. The addresses of the variables a and b did not change at any stage.
You could however write a function which exchanges the addresses in two pointer variables:
static void swapAddr(int **ptrOne, int **ptrTwo)
{
int *tmp;
tmp = *ptrOne;
*ptrOne = *ptrTwo;
*ptrTwo = tmp;
}
This would allow you to pass the address of two pointer variables, and on return the pointers would be swapped - each one pointing at what the other did previously. But again, this would not change the address of any variable that those pointers happened to point to.
The pointers are passed to the function by value, so changing what they point to isn't going to change the value of the passed parameters in the calling function.
When the function is called, a copy of each pointer is made and saved to the stack. Then the function reads each pointer value off the stack and manipulates them. It never changes the value of the original pointer that was copied onto the stack.
Remember that in C values are passed by value to functions, meaning that the values are copied. When you modify an argument in a function you only modify the local copy inside the function, not the original value that was passed to the function. This goes for pointers as well.
To solve your problem you must pass the arguments by reference, but unfortunately C doesn't have that, it only have pass by value. However, pass by reference can be emulated by passing pointers to the data, just like you do in the function. You must however dereference the pointer to get the values from where the pointers point to, and use those values to do the actual swapping:
int temp = *numOne; // Note: temp is a value not a pointer
*numOne = *numTwo;
*numTwo = temp;
static void swapAddr(int *numOne, int *numTwo)
In this function you are passing 2 pointers by value. This allows you to modify the int pointed to by the pointers but not the pointers themselves.
Use this function definition instead that passes pointers to pointers and allows modifying the pointers themselves
static void swapAddr(int **numOne, int **numTwo) {
int *tmp = *numOne;
numOne = *numTwo;
numTwo = tmp;
}
You could use it like this for example:
int *a = malloc(sizeof(int));
int *b = malloc(sizeof(int));
*a = 15;
*b = 10;
swapAddr(&a, &b);
You canlt change the addresses. The adderss of a is the address of a and that will remain the same until the end of days.
You can do:
static void swapAddr(int **numOne, int **numTwo)
{
int *tmp;
tmp = *numOne;
*numOne = *numTwo;
*numTwo = tmp;
}
int main(void)
{
int a = 15;
int b = 10;
int *pa= &a;
int *pb= &b;
swapAddr(&pa, &pb);
}
What you want to achieve is something like
int *c = &a;
&a = &b;
&b = &a;
This is not possible (you can check: it will not compile). A variable that is created is placed at one place in memory and stays there. So when you create a variable a it will stay variable a and it will not be able to change its identity to that of another variable b.
What you can do is use two pointers int *p1, *p2 to int. These pointers can change their value and point to other objects during lifetime:
p1 = a;
p2 = b;
p1 = b;
p2 = a;
a and b will stay the same, but p1 and p2 can point to different objects over time.
So a thing that would be possible:
static void swapaddr(int **pp1, int **pp2)
{
int *pp;
pp = *pp1;
*pp1 = *pp2;
*pp2 = pp;
}
int main(void)
{
int a = 15, b = 10;
int *pA = &a, *pB = &b;
swapAddr(&pA, &pB);
}
In this example a and b would keep their identity and address, but pA and pB would change their value and pA would point to b and pB would point to pA.
You cannot change the addresses of the variables.however you can change values of pointers,which store addresses as their value,here is an example :
#include <stdio.h>
void swapAddr(int **numOne, int **numTwo)
{
int *tmp;
tmp = *numOne;
*numOne = *numTwo;
*numTwo = tmp;
}
int main(void)
{
int a = 15;
int b = 10;
int *p_a = &a;
int *p_b = &b;
printf("Address of a: %p\n", p_a);
printf("Address of b: %p\n", p_b);
swapAddr(&p_a,&p_b);
printf("\n");
printf("p_a : %p\n",p_a);
printf("p_b : %p\n",p_b);
return 0;
}

C: Having an issue with scope

so I'm studying for a final and we are given this block of codeL
#include <stdio.h>
int a;
void addOne(void) {
a++;
printf(“W. a = %d\n”, a);
}
int removeOne(int a) {
int b = a – 1;
printf(“R. b = %d\n”, b);
}
void swap(int a, int *b) {
int temp = a;
a = *b;
*b = temp;
}
int main() {
a = 5;
int b = 20;
if (b > 15) {
int a = 53;
removeOne(b);
addOne(a);
printf(“X. a = %d\n”, a);
}
printf(“Y. a = %d, b = %d\n”, a, b);
swap(a, &b);
printf(“Z. a = %d, b = %d\n”, a, b);
return 0;
}
We are instructed to give the outputs of the program. I'm having trouble with the addone(a) where I came up with 54, the correct answer was 6. Is it 6 because when the function is declared it has the void (don't remember the technical term but the information it takes in to the function) rather than something like int a?
My more direct question is why does the function take the a initialized in the main function rather than the a in the if?
The reason that the answer is 6:
Note at the top that a is declared as a global. Later, in main there is a call to addOne(a) inside of a code block. That code block defines a local variable a as well. The a that is passed in that scope is the local a (53). It is passed into a function that accepts an unnamed void variable. In that function, however, there is a reference to a. Due to scoping, this will be the global a (5), so a++ will result in an output of 6.
That is a horrible exam question.

Change value of variable with a pointer?

I am new with pointers and I am trying to create a function that changes value of variable a to variable b, and the value of variable b to variable a.
I think I have everything right except the function. In the function I am trying to make the value of pointer a (*a) and assign it to the value pointer b has, and vice verca. However my output is "a is now y and b is now y".
Is this because when I assign *a to b, b will get *a's value which just changed to an y?
#include <stdio.h>
void change(char* a, char* b)
{
*a = b;
*b = a;
}
int main(void)
{
char a = 'x';
char b = 'y';
printf("a is now %c and b is now %c\n", a, b);
change(&a, &b);
printf("a is now %c and b is now %c\n", a, b);
return 0;
}
Your change function is wrong:
void change(char* a, char* b)
{
char temp = *a;
*a = *b;
*b = temp;
}
First make a temporary variable - copy it in a temp variable, then swap the value. This line is UB:
*a = b;
*b = a;
You are trying to store a pointer's value in a char.
Yes, your first assignment overwrites the value that is needed in the second one.
The solution is to use some temporary storage to hold the one of the variable values during the swap:
void change(char *a, char *b)
{
const char old_a = *a;
*a = *b;
*b = old_a;
}
There is also a trick you can do to go around this (using bitwise XOR), but it's scary so ignore it at this point.

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