master error when multiple signal are sent - c

I got this issue:
I made a program in c, where the main process creates some child process, and these, after a while, are able to send a signal to the main process:
the signal is sent with this code:
kill(getppid(), SIGUSR1);
and the main process, in the while loop is waiting the SIGUSR1 message...
everything is fine, but if I increase the child number and automatically the possibility to have more signals in the same time, the program crash printing the message:
User defined signal 1
the main code is like this:
void signalHandler(int sig, siginfo_t* info, void* vp) {
if (sig == SIGUSR1) {
printf("SIGUSR1 has arrived\n");
} else if (sig == SIGUSR2) {
printf("SIGUSR2 has arrived\n");
}
}
int main(int argc, char const *argv[]) {
struct sigaction action, old_action;
memset(&action, 0, sizeof(struct sigaction));
action.sa_sigaction = signalHandler;
sigemptyset(&action.sa_mask);
action.sa_flags = SA_RESTART | SA_NODEFER;
while (1) {
sigaction(SIGUSR1, &action, &old_action);
sigaction(SIGUSR2, &action, &old_action);
}
}
I think the problem is that the signal is sent when the master is still working on the previous signal...but how can I do to fix this thing
thank you very much

It means that the child is sending the signal before the parent process was able to call sigaction() to configure the signal handler. When this happens, the default signal reaction to SIGUSR1 terminates the program:
SIGUSR1 P1990 Term User-defined signal 1
https://man7.org/linux/man-pages/man7/signal.7.html
However, there are many problems with your code. printf() is not safe to be called inside a signal handler (it's AS-Unsafe as defined by POSIX):
https://pubs.opengroup.org/onlinepubs/9699919799.2018edition/functions/V2_chap02.html#tag_15_04_03
Also, using SA_NODEFER may create nested signals (another signal handler is called while some signal handler is running) but your program does not protect against a flood. Given enough children this will generate a stack overflow. Finally, the main program keeps running a non-stop infinite loop reconfiguring the signals, while it should have configured them only once outside the loop and blocked inside the loop (for example sigwait() or pselect()):
https://man7.org/linux/man-pages/man2/select.2.html
Finally, if you expect to run a large number of children that might flood the parent with signals, then it would be better to use the real time signal generation function (sigqueue()) rather than kill(). The difference is that with sigqueue(), all signals are queued and SA_NODEFER is not necessary to avoid discarding signals while some other signal handler is running:
https://pubs.opengroup.org/onlinepubs/9699919799.2018edition/functions/V2_chap02.html#tag_15_04_02
Final conclusion: the code should be completely rewritten.

Related

How exactly signal handler will work if it receives another signal while processed?

I tried to test what exactly happened in the signal handler.
int num = 0;
void handler(int signum, siginfo_t *sip, void *ptr)
{
sleep(1);
num ++;
write(1, "processs!\n", 10);
}
int main(void)
{
int pid = getpid();
struct sigaction act1;
printf("%d\n", pid);
//act1.sa_flags = SA_NODEFER;
act1.sa_sigaction = &handler;
sigaction(SIGUSR1, &act1, NULL);
sigaction(SIGUSR2, &act1, NULL);
while (1)
{
sleep(1);
printf("%d\n", num);
};
}
and in other process, I send two signals consequently like this:
kill(pid, SIGUSR1);
kill(pid, SIGUSR1);
as I know, signal handler blocks the signal that invoked himself..... and blocked signal is processed after the handler ends. I expect the handler will be called twice and global variable num will be 2;
but it was called just once and num is 1.
then I tried to send two different signal like this:
kill(pid, SIGUSR1);
kill(pid, SIGUSR2);
as I know, SIGUSR2 will be processed during the handler is still in sleep, and this first handler will quit here, and num ++ will not work. it will be processed just once in the handler called later.
but the handler was called twice and num was 2 in this trial....
It there any misunderstanding in my thought about signal handler? I was so confused.
Here's your misconception:
and this first handler will quit here, and num ++ will not work.
When one signal handler interrupts another, once the interrupting one finishes, the interrupted one resumes where it left off. It doesn't just end early.
By the way, lots of problems with your code:
Since you're not using SA_SIGINFO, your handler should only take one parameter and should go in sa_handler instead of sa_sigaction.
You're not initializing most fields of the struct sigaction, so really weird stuff could end up happening when you call sigaction on it.
You're really restricted in what you're allowed to do from inside a signal handler; in particular, you're not allowed to access a global variable of type int. Change num to be a volatile sig_atomic_t.
You should basically never use write outside of a loop, since partial writes are allowed to happen at basically any time.
As for why sending SIGUSR1 twice doesn't always run the handler twice, that's because non-real-time signals are allowed to coalesce, so if your second kill happens before the signal handler for the first one starts running, then the second one effectively won't do anything.

How to make two processes signalling each others continuously?

I want to simulate a game server that should continuously send and receive signals with its parent. The scenario is as follows:
Parent sends signal to game.
Game catches the signal and sends a signal to the parent.
Parent catches the signal and sends again a signal to game.
and so on...
The problem is that the stops receiving or sending after the first lap:
static int game_s;
void game()
{
printf("game\n");
signal(SIGUSR1,game);
sleep(1);
kill(getppid(),SIGUSR1);
pause();
}
void parent()
{
printf("parent\n");
signal(SIGUSR1,parent);
sleep(1);
kill(game_s,SIGUSR1);
pause();
}
void main()
{
game_s = fork();
if(game_s>0)
{
signal(SIGUSR1,parent);
sleep(1);
kill(game_s,SIGUSR1);
pause();
}
else
{
signal(SIGUSR1,game);
pause();
}
}
The output is the following:
game
parent
Why it stopped here? Shouldn't the game server catch parent's signal and print "game" again...
By default the reception of a specific signal is blocked from the moment a process received this specific signal until the related signal handler had been left.
From man 3 signal:
void (*signal(int sig, void (*func)(int)))(int);
[...]
When a signal occurs, and func points to a function, it is implementation-defined whether the equivalent of a:
signal(sig, SIG_DFL);
is executed or the implementation prevents some implementation-defined set of signals (at least including sig) from occurring until the current signal handling has completed.
To change this behaviour establish the signal handling via sigaction() instead of signal() (which one should do any ways for portability reasons).
sigaction() takes a struct sigaction. The member sa_flags of the latter should have SA_NODEFER set.
From Linux' man 2 sigaction:
SA_NODEFER
Do not prevent the signal from being received from within its own signal handler. This flag is meaningful only when establishing a signal handler.
POSIX words this differently:
SA_NODEFER
If set and sig is caught, sig shall not be added to the
thread's signal mask on entry to the signal handler
unless it is included in sa_mask. Otherwise, sig shall
always be added to the thread's signal mask on entry to
the signal handler.
Be aware that each signal handler gets it's own stack allocated each time it gets invoked, so sooner or later this recursive ping-pong ends up in an out-of-memory condition.
Use message queues, or shared memory to do this. As stated above, this will eventually run out of memory and it will crash.

signal handling in linux for c

I am trying to understand how signals work in Linux from the sample program that I found online, but it has some parts which I don't really understand.
This is my sample program:
#include <signal.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
void catcher(int sig) {
printf("catcher() has gained control\n");
}
int main(int argc, char *argv[]) {
struct sigaction sigact;
sigset_t sigset;
sigemptyset(&sigact.sa_mask);
sigact.sa_flags = 0;
sigact.sa_handler = catcher;
sigaction(SIGUSR1, &sigact, NULL);
printf("before first kill()\n");
kill(getpid(), SIGUSR1);
sigemptyset(&sigset);
sigaddset(&sigset, SIGUSR1);
sigprocmask(SIG_SETMASK, &sigset, NULL);
printf("before second kill()\n");
kill(getpid(), SIGUSR1);
printf("after second kill()\n");
return 0;
}
Here is the sample output from my program:
before first kill()
catcher() has gained control
before second kill()
after second kill()
Can I know why the first line in the output is before first kill()? Why doesn't catcher() has gained control appear first?
From what I know, sa_handler consists of two types of signal, signal default and signal ignore.
How do we know which signal it will generate? Why would it trigger the function to print the catcher() has gained control if the signal ignore being generate?
Besides, what is the sa_mask function in this program? In my understanding, sa_mask will block the specified signal.
Can I know why the first line in the output is before first kill()?
Why doesn't catcher() has gained control appear first?
You installed a signal handler that catches SIGUSR1. Until SIGUSR1 is delivered to the process, normal program execution flow keeps happening. So, here:
printf("before first kill()\n");
kill(getpid(), SIGUSR1);
You only generate the signal after printing before first kill(). Why don't you expect this to appear before catcher() has gained control? In other words, when you call printf("before first kill()\n");, no signals have been raised yet, so you can only expect program execution to remain normal.
This line:
kill(getpid(), SIGUSR1);
Generates SIGUSR1. The operating system delivers the signal to the process at a convenient time. Because you installed a handler for SIGUSR1, your signal handler (catcher()) is invoked. You raise the signal after printing the first line, so it is expectable that the next line of output will come from the signal handler.
Note that printf(3) is not async-signal safe, so technically you can't call it from inside a signal handler, but it is usually ok for these toy examples.
From what I know, sa_handler consists of two types of signal, signal
default and signal ignore.
There's more to it than that. The sa_handler field of struct sigaction can have the values SIG_DFL, which corresponds to the default signal action (the default action is listed in man signal), and SIG_IGN, which means the signal is ignored (nothing happens when it is raised). But sa_handler can also be a pointer to a function that you want to be invoked every time the signal is delivered. This is what the code you showed is doing - it is saying: Hey, when SIGUSR1 is delivered, please call catcher().
How do we know which signal it will generate? Why would it trigger the
function to print the catcher() has gained control if the signal
ignore being generate?
You indicated a signal (SIGUSR1) when you called sigaction(2) to setup the handler. So, catcher() will be called when SIGUSR1 is delivered.
Besides, what is the sa_mask function in this program? In my
understanding, sa_mask will block the specified signal.
It's a signal mask that is atomically installed when the signal handler is entered, and uninstalled when the signal handler returns. By default, even if you pass it an empty mask, the signal being caught is always blocked upon entering the handler (unless the SA_NODEFER flag is set in the sa_flags field of struct sigaction). However, you might want to block other signals while the handler is executing - the way you do that is by indicating these signals in sa_mask.

Detecting SIGTTIN when a child background process runs "cat"

I have the following program where I set the parent's process group and the child's process group, as well as giving the terminal control to the parent. Then, I run "cat" in the "background" child, which is supposed to generate SIGTTIN. However, the printf line in sighandler is not printed. Any ideas how to properly detect SIGTTIN in this case?
void sighandler(int signo){
printf("SIGTTIN detected\n");
}
int main() {
int status;
pid_t pid;
pid = fork ();
setpgid(0,0);
tcsetpgrp (STDIN_FILENO, 0);
signal(SIGTTIN, sighandler);
if (pid == 0)
{
setpgid(0,0);
execl ("cat", NULL);
_exit (EXIT_FAILURE);
}
else{
int status;
setpgid(pid,pid);
waitpid(-1, &status, 0);
}
return status;
}
Mariska,
For Parent Processes
As explained in the Stack Overflow post titled, "Catch Ctrl-C in C,":
The behavior of signal() varies across UNIX versions, and has also
varied historically across different versions of Linux. Avoid its use:
use sigaction(2) instead.
As described in the Linux Programmer's Manual, you should use sigaction():
The sigaction() system call is used to change the action taken by a
process on receipt of a specific signal.
Try this:
#include<stdio.h>
#include <signal.h>
static void handler(int signum)
{
/* Take appropriate actions for signal delivery */
printf("SIGTTIN detected\n");
}
int main()
{
struct sigaction sa;
sa.sa_handler = handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART; /* Restart functions if
interrupted by handler */
if (sigaction(SIGINT, &sa, NULL) == -1)
/* Handle error */;
/* Further code */
}
For Child Processes
There are a couple of points you should know when dealing with signal handlers for the child processes:
A forked child inherits the signal handlers from the parent
Because of the above, you need to implement some sort of signal handler for the parent and then change the signal handler before and after executing a child.
As explained in the Linux Programmer's Manual:
All process attributes are preserved during an execve(), except the following:
a. The set of pending signals is cleared (sigpending(2)).
b. The dispositions of any signals that are being caught are
reset to being ignored.
c. Any alternate signal stack is not preserved (sigaltstack(2)).
Thus, the exec() functions do not preserve signal handlers.
From the above, I am trying to show you that pressing Ctrl-C sends the signal to the parent process (unless you use exec()), and then the signals are automatically propagated to children. This is why we need to change the signal handler. Even when the child is currently "active", the parent will still receive signals before the child will.
Please let me know if you have any questions!

Blocking new signals while in handler

I have a parent process that manages a child (fork, execve). I created a handler in the parent to catch SIGCHLD signals from the child in order to call waitpid() and take appropriate action such as restarting the child.
I understood from the manual page for sigaction() that, while inside a signal handler, further signals of the same type would be blocked by default. I definitely wish for this behaviour so I decided to test it.
I put a sleep (my own implementation using clock_nanosleep() in a loop which resumes when interrupted) at the end of the signal handler and sent a SIGINT to the child. This duly made it quit and sent SIGCHLD to the parent. I logged the fact and started my sleep for 10 seconds. Now, I sent another SIGINT to the new child (sighandler restarted it first time) and was surprised to see another log and sleep happen.
How can this be? When I attached using a debugger to the parent it clearly showed two different threads interrupted to call my signal handler, both now sat in sleep. If that keeps up I will run out of threads!
I understand putting long sleeps into a signal handler is a daft thing to do but it does illustrate the point; I expected to see the second signal marked as pending in /proc/[PID]/status but instead it's delivered.
Here's the relevant bits of my code:
Set up the SIGCHLD handler:
typedef struct SigActType {
struct sigaction act;
int retval;
void (*func)(int);
}SigActType;
static SigActType sigActList[64];
public void setChildHandler(void (*func)(int)) {
SigActType *sat = &sigActList[SIGCHLD];
sat->act.sa_sigaction = sigchldHandler;
sigemptyset(&sat->act.sa_mask);
sigaddset (&sat->act.sa_mask, SIGTERM);
sigaddset (&sat->act.sa_mask, SIGINT);
sigaddset (&sat->act.sa_mask, SIGCHLD);
sat->act.sa_flags = SA_SIGINFO;
sat->retval = 0;
sat->func = func;
sigaction(SIGCHLD, &sat->act, NULL);
}
static void sigchldHandler(int sig, siginfo_t *si, void *thing) {
SigActType *sat = &sigActList[SIGCHLD];
if (sat->func) {
sat->func(si->si_pid);
}
}
and using this:
int main(int argc, char **argv) {
setChildHandler(manageChildSignals);
...
}
static void manageChildSignals(int d) {
if ((pid = waitpid(-1, &stat, WAIT_MYPGRP)) > 0) {
... restart child if appropriate
}
printf("start of pause...\n");
mySleep(10);
printf("end of pause...\n");
}
Stdout clearly shows:
(when I type kill -2 [PID]
start of pause
(when the new child is started and I type kill -2 [NEWPID]
start of pause
...10 seconds slide past...
end of pause
end of pause
I am puzzled as to why this happens. As you can see I even added SIGCHLD to the block mask for sigaction() to try to encourage it to do the right thing.
Any pointers most welcome!
signals of the same type would be blocked by default.
Yes, but only for the thread sigaction() is called from.
From man sigaction (bold emphasis by me):
sa_mask specifies a mask of signals which should be blocked (i.e.,
added to the signal mask of the thread in which the signal handler is
invoked) during execution of the signal handler.
As signal dispostion is per process any other thread not blocking the signal in question might receive it, that is get interupted and process it.
If this behaviour is not what you want you should perhaps modify the design of the way your program handles signals in such a way that per default all signals are blocked for each thread, and only one specifiy thread has signal reception unblocked.
Update:
Signals masks are inherited from the parent thread by the child thread.
If signal handling shall be done by one specific thread only, have the main thread block all signals prior to creating any other thread. Then create one specfic thread to do the signal handling, and have this thread unblock the signals to be handled. This concept also allows models like one thread per signal.
In a mutlithreaded environment use pthread_sigmask() to mask signals on a per thread base.
Please note that the behaviour of sigprocmask() in a multithreaded process is unspecified, use pthread_sigmask() then.

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