Angle in triangle by coordinates C - c

i have to find angle ∠BAC in triangle ABC with given coordinates. I'm trying to find cos, then use function acos(cos) and get degrees(not radian) anwser.
The input is Ax,Ay,Bx,By,Cx,Cy coordinates
#include <math.h>
int main(){
freopen("input.txt", "r", stdin);
freopen("output.txt", "w", stdout);
int n;
int ax,ay,bx,by,cx,cy;
scanf("%d",&n);
for(int i = 0; i<n; i ++){
scanf("%d %d %d %d %d %d",&ax,&ay,&bx,&by,&cx,&cy);
double cosab = (ax*bx+ay*by)/ (sqrt(ax*ax+ay*ay)* sqrt(bx*bx+by*by));
cosab =180* acos(cosab)/M_PI;
printf("cosab is %0.20g\n",cosab);
}
return 0;
}
With input
8
2 1 2 3 5 5
2 1 4 3 2 3
3 1 3 5 2 3
0 0 1 0 10 0
0 0 1 0 -10 1
7 4 3 3 3 3
0 0 1 0 1 1e-5
0 0 1 0 1e-5 1
I get
cosab is 29.744881296942211
cosab is 10.304846468766044
cosab is 40.601294645004479
cosab is -1.#IND
cosab is -1.#IND
cosab is 15.255118703057764
cosab is -1.#IND
cosab is -1.#IND
But the anwser should be
36.869897645844019962
45
26.565051177077990019
0
174.28940686250035697
0
0.00057295779511172474814
89.999427042204885652
What is "-1.#IND" and what's wrong with my code?

As others have pointed out, the input coordinates are floating point, so let us read them into doubles:
double ax,ay,bx,by,cx,cy;
/* Read coordinates of A, B, and C. */
scanf("%lf%lf%lf%lf%lf%lf",&ax,&ay,&bx,&by,&cx,&cy);
∠BAC is the angle between lines AB and AC. Let us consider those as vectors AB and AC represented by their x and y components:
/* Convert to vectors AB and AC (as x and y components). */
double abx = bx - ax; /* x component of vector AB */
double aby = by - ay; /* y component of vector AB */
double acx = cx - ax; /* x component of vector AC */
double acy = cy - ay; /* y component of vector AC */
Now there is a nice formula using ATAN2 on the vector components to get the angle of rotation from one 2D vector to another1:
/*
* Get angle of rotation from vector AB to vector AC
* in the range [-M_PI, +M_PI].
*/
double rot_ab_ac = atan2(acy*abx - acx*aby, acx*abx + acy*aby);
We want the absolute angle, not a signed angle:
/* Convert to absolute angle BAC. */
double bac = fabs(rot_ab_ac);
Finally, we want the angle in degrees, not radians:
/* Convert to degrees. */
double bac_deg = bac * 180.0 / M_PI;
Note: M_PI is not defined in the C standard, but can be easily defined by a macro if necessary:
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
1 Angle Between Two Vectors 2D Formula

Input is not only integers
1e-5 is like 0.00001. Read that into a double.
// int ax,ay,bx,by,cx,cy;
double ax,ay,bx,by,cx,cy;
...
//scanf("%d %d %d %d %d %d",&ax,&ay,&bx,&by,&cx,&cy);
scanf("%lf %lf %lf %lf %lf %lf",&ax,&ay,&bx,&by,&cx,&cy);
Be careful with acos()
The |x| in acos(x) may be just a tad larger than 1.0 due to computationally issues. Best to check
// add
if (cosab > 1.0) cosab = 1.0;
else if (cosab < -1.0) cosab = -1.0;
cosab = 180 * acos(cosab) / M_PI;
Perhaps better precision
// sqrt(ax*ax+ay*ay)
hypot(ax, ay)
Other issues may exist too
Worth reviewing if proper formula is used: Law of cosines

Related

Implementation of sine function in C not working

I have attempted to implement the sine function in C, yet I am getting weird results. Here are the three functions I am using to calculate sine:
#define PI 3.14159265358979323846
#define DEPTH 16
double sine(long double);
long double pow(long double, unsigned int);
unsigned int fact(unsigned int);
double sine(long double x) {
long double i_x = x *= PI/180;
int n = 3, d = 0, sign = -1;
// fails past 67 degrees
for (; d < DEPTH; n += 2, d++, sign *= -1) {
x += pow(i_x, n) / fact(n) * sign;
}
return x;
}
long double pow(long double base, unsigned int exp) {
double answer = 1;
while (exp) {
answer *= base;
exp--;
}
return answer;
}
unsigned int fact(unsigned int n) {
unsigned int answer = 1;
while (n > 1) {
answer *= n--;
}
return answer;
}
To test it I have been testing it against the built in sine function as follows:
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
main() {
for (int i = 0; i <= 180; i++) {
printf("sin(%i) = %lf, %lf\n", i, sine(i), sin(i*3.14159265358979323846/180));
}
exit(EXIT_SUCCESS);
}
Up through 67 degrees, it calculates the same as the built in function. Though, as it increases past 67 it typically strays gets further and further from the actual value.
Here is an example output:
>> sin(100) = 0.987711, 0.984808
>> sin(101) = 0.986885, 0.981627
>> sin(102) = 0.987056, 0.978148
>> sin(103) = 0.988830, 0.974370
>> sin(104) = 0.993060, 0.970296
>> sin(105) = 1.000948, 0.965926
>> sin(106) = 1.014169, 0.961262
>> sin(107) = 1.035052, 0.956305
>> sin(108) = 1.066807, 0.951057
>> sin(109) = 1.113846, 0.945519
>> sin(110) = 1.182194, 0.939693
>> sin(111) = 1.280047, 0.933580
>> sin(112) = 1.418502, 0.927184
>> sin(113) = 1.612527, 0.920505
>> sin(114) = 1.882224, 0.913545
>> sin(115) = 2.254492, 0.906308
>> sin(116) = 2.765192, 0.898794
>> sin(117) = 3.461969, 0.891007
...
>> sin(180) = 8431648.192239, 0.000000
Does anybody know why this is happening? I am using Visual Studio 2017 on Windows 7, if that provides any useful information.
Each time your for loop progresses, n is increased by 2 and hence for DEPTH = 16, near the end of loop you have to calculate factorials of numbers as big as 30 and you are using unsigned int that can only store values as big as 2^32 = 4294967296 ~= 12! and this causes overflow in your factorial function which in turn gives you the wrong factorial.
Even if you used long double for it and I already stated in my comments that long double in MSCRT is mapped to double (Reference) you'd still see some anomalies probably at larger angles because although double can store values as big as 1.8E+308 but it loses its granularity at 2^53 = 9007199254740992 ~= 18! (i.e. 2^53 + 1 stored as a double is equal to 2^53). So once you go up in angles, the effect of this behavior becomes larger and larger to the point that it is noticeable in the 6 decimal precision that you are using with printf().
Although you are on the right track, you should use a bignum library like GMP or libcrypto. They can perform these calculations without the loss of precision.
BTW, since your are developing on Windows 7 that means you are either using x86 or x86-64. On these platforms, x87 is capable of performing extended precision (as per 754 standard) operations with 80 bits but I am unaware of compiler intrinsics that can give you that capability without resorting to assembly code.
I also would like to direct your attention to range reduction techniques. Although I still recommend using bignum libs, if you are good between 0 and 90 degrees (0 and 45 if I'm to be more strict), you can compute the sine() of all other angles just by simple trigonometric identities.
UPDATE:
Actually I'm gonna correct myself about using doubles in factorial calculations. After writing a simple program I verified that when I usedouble to store factorials, they are correct even if I go upper than 18. After giving it some thought I realized that in the case of factorials, the situation with double's granularity is a little bit more complex. I'll give you an example to make it clear:
19! = 19 * 18 * ... * 2 * 1
in this number 18, 16, 14, ... , 2 are all multiples of 2 and since a multiplication by 2 is equivalent to a shift to the left in binary representation, all lower bits in 19! are already 0 and hence when double's rounding kicks in for integers greater than 2^53, these factorials are unaffected. You can compute the number of least significant zeroes in the binary representation of 19! by counting the number of 2's which is 16. (for 20!, it is 18)
I'm gonna go up to 1.8e+308 and check if all the factorials are unaffected or not. I'll update you with the results.
UPDATE 2:
If we use doubles to hold factorials, they are affected by rounding from 23! onward. It can be easily shown, because 2^74 < 23! < 2^75 which means that at least 75 bits of precision is required to represent it, but since 23! has 19 least significant bits with the value of 0, so it needs 75 - 19 = 56 which is larger than 53 bits provided by double.
For 22!, it is 51 bits (you can calculate it yourself).
There are multiple issues in your code:
You redefine the standard function pow() with a different prototype. This may cause problems when you link the program as en executable. Use a different anme such as pow_int.
You should define the pow_int and fact functions as static before the sine function. It may allow for better optimisation at compile time.
Indeed fact is limited by the range of type unsigned int which is much less than the precision of type long double. Factorials beyond 12 have an incorrect value, causing a loss of precision.
You could actually compute the terms incrementally, saving a lot of computations and avoiding potential loss of precision.
The prototype for main() without arguments is int main(void)
The computation of PI/180 is performed as double, which is less precise than long double. You should write the expression as x = x * PI / 180;
DEPTH should be increased to improve the precision. At least 4 more terms bring a substantial improvement.
You should apply a range reduction: taking advantage of the sine function symmetric and periodic nature, computation can be performed with fewer terms on x modulo 90 or even 45 degrees.
Here is a modified version:
#include <stdio.h>
#include <math.h>
#define PI_L 3.14159265358979323846264338327950288L
#define PI 3.14159265358979323846264338327950288
#define DEPTH 24
double sine(long double x) {
long double res, term, x2, t1;
int phase;
x = remquol(x, 90, &phase);
if (phase & 1)
x = 90 - x;
x = x * PI_L / 180; // convert x to radians
x2 = x * x; // pre-compute x^2
// compute the sine series: x - x^3/3! + x^5/5! ...
res = term = x; // the first term is x
for (int n = 1; n < DEPTH; n += 4) {
// to reduce precision loss, compute 2 terms for each iteration
t1 = term * x2 / ((n + 1) * (n + 2));
term = t1 * x2 / ((n + 3) * (n + 4));
// update the result with the difference of the terms
res += term - t1;
}
if (phase & 2)
res = -res;
return (double)res;
}
int main(void) {
printf("deg sin sine delta\n\n");
for (int i = 0; i <= 360; i += 10) {
double s1 = sin(i * PI / 180);
double s2 = sine(i);
printf("%3i %20.17f %20.17f %g\n", i, s1, s2, s2 - s1);
}
return 0;
}
The output is:
deg sin sine delta
0 0.00000000000000000 0.00000000000000000 0
10 0.17364817766693033 0.17364817766693036 2.77556e-17
20 0.34202014332566871 0.34202014332566871 0
30 0.49999999999999994 0.50000000000000000 5.55112e-17
40 0.64278760968653925 0.64278760968653936 1.11022e-16
50 0.76604444311897801 0.76604444311897801 0
60 0.86602540378443860 0.86602540378443860 0
70 0.93969262078590832 0.93969262078590843 1.11022e-16
80 0.98480775301220802 0.98480775301220802 0
90 1.00000000000000000 1.00000000000000000 0
100 0.98480775301220802 0.98480775301220802 0
110 0.93969262078590843 0.93969262078590843 0
120 0.86602540378443882 0.86602540378443860 -2.22045e-16
130 0.76604444311897812 0.76604444311897801 -1.11022e-16
140 0.64278760968653947 0.64278760968653936 -1.11022e-16
150 0.49999999999999994 0.50000000000000000 5.55112e-17
160 0.34202014332566888 0.34202014332566871 -1.66533e-16
170 0.17364817766693025 0.17364817766693036 1.11022e-16
180 0.00000000000000012 -0.00000000000000000 -1.22465e-16
190 -0.17364817766693047 -0.17364817766693036 1.11022e-16
200 -0.34202014332566866 -0.34202014332566871 -5.55112e-17
210 -0.50000000000000011 -0.50000000000000000 1.11022e-16
220 -0.64278760968653925 -0.64278760968653936 -1.11022e-16
230 -0.76604444311897790 -0.76604444311897801 -1.11022e-16
240 -0.86602540378443837 -0.86602540378443860 -2.22045e-16
250 -0.93969262078590821 -0.93969262078590843 -2.22045e-16
260 -0.98480775301220802 -0.98480775301220802 0
270 -1.00000000000000000 -1.00000000000000000 0
280 -0.98480775301220813 -0.98480775301220802 1.11022e-16
290 -0.93969262078590854 -0.93969262078590843 1.11022e-16
300 -0.86602540378443860 -0.86602540378443860 0
310 -0.76604444311897812 -0.76604444311897801 1.11022e-16
320 -0.64278760968653958 -0.64278760968653936 2.22045e-16
330 -0.50000000000000044 -0.50000000000000000 4.44089e-16
340 -0.34202014332566855 -0.34202014332566871 -1.66533e-16
350 -0.17364817766693127 -0.17364817766693036 9.15934e-16
360 -0.00000000000000024 0.00000000000000000 2.44929e-16
As can be seen above, the sine() function seems more precise than the standard sin function on my system: sin(180 * M_PI / 128) should be 0 precisely. Similarly, sin(150 * M_PI / 128) should be 0.5 exactly.
Your way of polynomial series evaluation is numerically unstable. Try horner's method which is more stable than power calculations.
Your problem is here:
for (; d < DEPTH; n += 2, d++, sign *= -1) {
x += pow(i_x, n) / fact(n) * sign;
}
You are using d < DEPTH in error when it should be n < DEPTH, d is irrelevant to your computations within the loop. The following should work -- although I have not compiled to test.
for (; n < DEPTH; n += 2, sign *= -1) {
x += pow(i_x, n) / fact(n) * sign;
}
note: a DEPTH of 12 (e.g. Taylor Series expansion with terms 1, 3, 5, ... 11) is sufficient for 3e-10 error -- 3 ten billionths at 60-degrees. (though error increases as angle increases between 0-360, a DEPTH of 20 will keep error less than 1.0e-8 over the entire range.)
Enabling compiler warnings would have caught the unused d in sine.
Here is an example of code with the changes (note: Gnu provides a constant M_PI for PI):
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#define DEPTH 16
/* n factorial */
uint64_t nfact (int n)
{
if (n <= 0) return 1;
uint64_t s = n;
while (--n)
s *= n;
return s;
}
/* y ^ x */
double powerd (const double y, const int x)
{
if (!x) return 1;
double r = y;
for (int i = 1; i < x; i++)
r *= y;
return r;
}
double sine (double deg)
{
double rad = deg * M_PI / 180.0,
x = rad;
int sign = -1;
for (int n = 3; n < DEPTH; n += 2, sign *= -1)
x += sign * powerd (rad, n) / nfact (n);
return x;
}
int main (void) {
printf (" deg sin sine\n\n");
for (int i = 0; i < 180; i++)
printf ("%3d %11.8f %11.8f\n", i, sin (i * M_PI / 180.0), sine (i));
return 0;
}
Example Use/Output
$ ./bin/sine
deg sin sine
0 0.00000000 0.00000000
1 0.01745241 0.01745241
2 0.03489950 0.03489950
3 0.05233596 0.05233596
4 0.06975647 0.06975647
5 0.08715574 0.08715574
6 0.10452846 0.10452846
7 0.12186934 0.12186934
8 0.13917310 0.13917310
9 0.15643447 0.15643447
10 0.17364818 0.17364818
11 0.19080900 0.19080900
12 0.20791169 0.20791169
13 0.22495105 0.22495105
14 0.24192190 0.24192190
15 0.25881905 0.25881905
16 0.27563736 0.27563736
17 0.29237170 0.29237170
18 0.30901699 0.30901699
19 0.32556815 0.32556815
20 0.34202014 0.34202014
21 0.35836795 0.35836795
22 0.37460659 0.37460659
23 0.39073113 0.39073113
24 0.40673664 0.40673664
25 0.42261826 0.42261826
26 0.43837115 0.43837115
27 0.45399050 0.45399050
28 0.46947156 0.46947156
29 0.48480962 0.48480962
30 0.50000000 0.50000000
31 0.51503807 0.51503807
32 0.52991926 0.52991926
33 0.54463904 0.54463904
34 0.55919290 0.55919290
35 0.57357644 0.57357644
36 0.58778525 0.58778525
37 0.60181502 0.60181502
38 0.61566148 0.61566148
39 0.62932039 0.62932039
40 0.64278761 0.64278761
41 0.65605903 0.65605903
42 0.66913061 0.66913061
43 0.68199836 0.68199836
44 0.69465837 0.69465837
45 0.70710678 0.70710678
46 0.71933980 0.71933980
47 0.73135370 0.73135370
48 0.74314483 0.74314483
49 0.75470958 0.75470958
50 0.76604444 0.76604444
51 0.77714596 0.77714596
52 0.78801075 0.78801075
53 0.79863551 0.79863551
54 0.80901699 0.80901699
55 0.81915204 0.81915204
56 0.82903757 0.82903757
57 0.83867057 0.83867057
58 0.84804810 0.84804810
59 0.85716730 0.85716730
60 0.86602540 0.86602540
61 0.87461971 0.87461971
62 0.88294759 0.88294759
63 0.89100652 0.89100652
64 0.89879405 0.89879405
65 0.90630779 0.90630779
66 0.91354546 0.91354546
67 0.92050485 0.92050485
68 0.92718385 0.92718385
69 0.93358043 0.93358043
70 0.93969262 0.93969262
71 0.94551858 0.94551858
72 0.95105652 0.95105652
73 0.95630476 0.95630476
74 0.96126170 0.96126170
75 0.96592583 0.96592583
76 0.97029573 0.97029573
77 0.97437006 0.97437006
78 0.97814760 0.97814760
79 0.98162718 0.98162718
80 0.98480775 0.98480775
81 0.98768834 0.98768834
82 0.99026807 0.99026807
83 0.99254615 0.99254615
84 0.99452190 0.99452190
85 0.99619470 0.99619470
86 0.99756405 0.99756405
87 0.99862953 0.99862953
88 0.99939083 0.99939083
89 0.99984770 0.99984770
90 1.00000000 1.00000000
91 0.99984770 0.99984770
92 0.99939083 0.99939083
93 0.99862953 0.99862953
94 0.99756405 0.99756405
95 0.99619470 0.99619470
96 0.99452190 0.99452190
97 0.99254615 0.99254615
98 0.99026807 0.99026807
99 0.98768834 0.98768834
100 0.98480775 0.98480775
101 0.98162718 0.98162718
102 0.97814760 0.97814760
103 0.97437006 0.97437006
104 0.97029573 0.97029573
105 0.96592583 0.96592583
106 0.96126170 0.96126170
107 0.95630476 0.95630476
108 0.95105652 0.95105652
109 0.94551858 0.94551858
110 0.93969262 0.93969262
111 0.93358043 0.93358043
112 0.92718385 0.92718385
113 0.92050485 0.92050485
114 0.91354546 0.91354546
115 0.90630779 0.90630779
116 0.89879405 0.89879405
117 0.89100652 0.89100652
118 0.88294759 0.88294759
119 0.87461971 0.87461971
120 0.86602540 0.86602540
121 0.85716730 0.85716730
122 0.84804810 0.84804810
123 0.83867057 0.83867057
124 0.82903757 0.82903757
125 0.81915204 0.81915204
126 0.80901699 0.80901699
127 0.79863551 0.79863551
128 0.78801075 0.78801075
129 0.77714596 0.77714596
130 0.76604444 0.76604444
131 0.75470958 0.75470958
132 0.74314483 0.74314482
133 0.73135370 0.73135370
134 0.71933980 0.71933980
135 0.70710678 0.70710678
136 0.69465837 0.69465836
137 0.68199836 0.68199835
138 0.66913061 0.66913060
139 0.65605903 0.65605902
140 0.64278761 0.64278760
141 0.62932039 0.62932038
142 0.61566148 0.61566146
143 0.60181502 0.60181501
144 0.58778525 0.58778523
145 0.57357644 0.57357642
146 0.55919290 0.55919288
147 0.54463904 0.54463901
148 0.52991926 0.52991924
149 0.51503807 0.51503804
150 0.50000000 0.49999996
151 0.48480962 0.48480958
152 0.46947156 0.46947152
153 0.45399050 0.45399045
154 0.43837115 0.43837109
155 0.42261826 0.42261820
156 0.40673664 0.40673657
157 0.39073113 0.39073105
158 0.37460659 0.37460651
159 0.35836795 0.35836786
160 0.34202014 0.34202004
161 0.32556815 0.32556804
162 0.30901699 0.30901686
163 0.29237170 0.29237156
164 0.27563736 0.27563720
165 0.25881905 0.25881887
166 0.24192190 0.24192170
167 0.22495105 0.22495084
168 0.20791169 0.20791145
169 0.19080900 0.19080873
170 0.17364818 0.17364788
171 0.15643447 0.15643414
172 0.13917310 0.13917274
173 0.12186934 0.12186895
174 0.10452846 0.10452803
175 0.08715574 0.08715526
176 0.06975647 0.06975595
177 0.05233596 0.05233537
178 0.03489950 0.03489886
179 0.01745241 0.01745170
Error Check based on DEPTH
In response to the comment regarding computing the error, you investigate the error associated with Taylor-Series expansions for both sin and cos base on the number of terms by varying DEPTH and setting an max error of EMAX 1.0e-8 using something similar to the following for the range of 0-360 (or 0-2PI),
#define DEPTH 20
#define EMAX 1.0e-8
...
/* sine as above */
...
/* cos with taylor series expansion to n = DEPTH */
long double cose (const long double deg)
{
long double rad = deg * M_PI / 180.0,
x = 1.0;
int sign = -1;
for (int n = 2; n < DEPTH; n += 2, sign *= -1)
x += sign * powerd (rad, n) / nfact (n);
return x;
}
int main (void) {
for (int i = 0; i < 180; i++) {
long double sinlibc = sin (i * M_PI / 180.0),
coslibc = cos (i * M_PI / 180.0),
sints = sine (i),
costs = cose (i),
serr = fabs (sinlibc - sints),
cerr = fabs (coslibc - costs);
if (serr > EMAX)
fprintf (stderr, "sine error exceeds limit of %e\n"
"%3d %11.8Lf %11.8Lf %Le\n",
EMAX, i, sinlibc, sints, serr);
if (cerr > EMAX)
fprintf (stderr, "cose error exceeds limit of %e\n"
"%3d %11.8Lf %11.8Lf %Le\n",
EMAX, i, coslibc, costs, cerr);
}
return 0;
}
If you check, you will find that for anything less than DEPTH 20 (10 terms in each expansion), error will exceed 1.0e-8 for higher angles. Surprisingly, the expansions are very accurate over the first quadrant for values of DEPTH as low as 12 (6-terms).
Addemdum - Improved Taylor-Series Accuracy Using 0-90 & Quadrants
In the normal Taylor-Series expansion, error grows as angle grows. And... because some just can't not tinker, I wanted to further compare accuracy between the libc sin/cos and the Taylor-Series if computations were limited to 0-90 degrees and the remainder of the period from 90-360 were handled by quadrant (2, 3 & 4) mirroring of results from 0-90. It works -- marvelously.
For example, the results of handing only angles 0-90 and bracketing angles between 90 - 180, 180 - 270 and 270 - 360 with an initial angle % 360 produces results comparable to the libc math lib functions. The maximum error between the libc and 8 & 10 term Taylor-Series expansions were, respectably:
Max Error from libc sin/cos
With TSLIM 16
sine_ts max err at : 90.00 deg -- 6.023182e-12
cose_ts max err at : 270.00 deg -- 6.513370e-11
With TSLIM 20
sine_ts max err at : 357.00 deg -- 5.342948e-16
cose_ts max err at : 270.00 deg -- 3.557149e-15
(with a large number of angles showing no difference at all)
The tweaked versions of sine and cose with Taylor-Series were as follows:
double sine (const double deg)
{
double fp = deg - (int64_t)deg, /* save fractional part of deg */
qdeg = (int64_t)deg % 360, /* get equivalent 0-359 deg angle */
rad, sine_deg; /* radians, sine_deg */
int pos_quad = 1, /* positive quadrant flag 1,2 */
sign = -1; /* taylor series term sign */
qdeg += fp; /* add fractional part back to angle */
/* get equivalent 0-90 degree angle, set pos_quad flag */
if (90 < qdeg && qdeg <= 180) /* in 2nd quadrant */
qdeg = 180 - qdeg;
else if (180 < qdeg && qdeg <= 270) { /* in 3rd quadrant */
qdeg = qdeg - 180;
pos_quad = 0;
}
else if (270 < qdeg && qdeg <= 360) { /* in 4th quadrant */
qdeg = 360 - qdeg;
pos_quad = 0;
}
rad = qdeg * M_PI / 180.0; /* convert to radians */
sine_deg = rad; /* save copy for computation */
/* compute Taylor-Series expansion for sine for TSLIM / 2 terms */
for (int n = 3; n < TSLIM; n += 2, sign *= -1) {
double p = rad;
uint64_t f = n;
for (int i = 1; i < n; i++) /* pow */
p *= rad;
for (int i = 1; i < n; i++) /* nfact */
f *= i;
sine_deg += sign * p / f; /* Taylor-series term */
}
return pos_quad ? sine_deg : -sine_deg;
}
and for cos
double cose (const double deg)
{
double fp = deg - (int64_t)deg, /* save fractional part of deg */
qdeg = (int64_t)deg % 360, /* get equivalent 0-359 deg angle */
rad, cose_deg = 1.0; /* radians, cose_deg */
int pos_quad = 1, /* positive quadrant flag 1,4 */
sign = -1; /* taylor series term sign */
qdeg += fp; /* add fractional part back to angle */
/* get equivalent 0-90 degree angle, set pos_quad flag */
if (90 < qdeg && qdeg <= 180) { /* in 2nd quadrant */
qdeg = 180 - qdeg;
pos_quad = 0;
}
else if (180 < qdeg && qdeg <= 270) { /* in 3rd quadrant */
qdeg = qdeg - 180;
pos_quad = 0;
}
else if (270 < qdeg && qdeg <= 360) /* in 4th quadrant */
qdeg = 360 - qdeg;
rad = qdeg * M_PI / 180.0; /* convert to radians */
/* compute Taylor-Series expansion for sine for TSLIM / 2 terms */
for (int n = 2; n < TSLIM; n += 2, sign *= -1) {
double p = rad;
uint64_t f = n;
for (int i = 1; i < n; i++) /* pow */
p *= rad;
for (int i = 1; i < n; i++) /* nfact */
f *= i;
cose_deg += sign * p / f; /* Taylor-series term */
}
return pos_quad ? cose_deg : -cose_deg;
}
Rabbit-trail end found...
Changing the angle range in main to -90 to 90 will still cover the whole sine range. but as the Taylor serie is starting from zero the DEPTH value can be reduced to 7. As earlier mentioned, making the fact function 64 bits unsigned
will fix the 67 degree problem.

Program to find Heat Index and Wind Chill (C Program)

I am having some trouble with the output of my program and can't figure out where I am going wrong. The Temperatures seem to be converting from celsius to Fahrenheit correctly, but when it comes to the the wind chill and heat index values, they are incorrect. This makes me think that something is wrong with the way I'm calculating them in my functions? If I could get an explanation to where my logic is wrong that would be great. Thanks in advance and sorry for my poor formatting!
#include <stdio.h>
#include <math.h>
#define L_Limit -20
#define U_Limit 50
#define c1 -42.379
#define c2 2.04901523
#define c3 10.14333127
#define c4 -0.22475541
#define c5 -6.83783E-3
#define c6 -5.481717E-2
#define c7 1.22874E-3
#define c8 8.5282E-4
#define c9 -1.99E-6
#define d1 35.74
#define d2 0.6125
#define d3 35.75
#define d4 0.4275
double compute_heat_index(int num1, int num2);
double compute_wind_chill(int num1, int num2);
double compute_heat_index(int num1, int num2)
{
int celsius;
double humid=.40;
double celsius_f=0, heat_index=0;
int ext1=0;
for(celsius=1;celsius<=num2;celsius++)
{
printf("%d\t", celsius);
celsius_f=(celsius*(9/5))+32;
printf("%2.2lf\t", celsius_f);
for(humid=.40;humid<=1;humid=humid+.10)
{
heat_index=c1+(c2*celsius_f)+(c3*humid)+. (c4*humid*celsius_f)+(c5*pow(celsius,2))+(c6*pow(humid,2))+(c7*pow(celsius,2)*humid)+(c8*celsius*pow(humid,2))+(c9*pow(celsius,2)*pow(humid,2));
if(heat_index<80)
printf("x\t");
else
printf("%2.2lf/t", heat_index);
}
if(celsius_f>100)
{
ext1++;
}
humid=.40;
celsius_f=0;
heat_index=0;
}
return heat_index;
}
double compute_wind_chill(int num1, int num2)
{
int celsius, wind=5;
double celsius_f=0, wind_chill=0;
int ext2=0;
for(celsius=1;celsius<=num2;celsius++)
{
printf("%d\t", celsius);
celsius_f=(celsius*(9/5))+32;
printf("%lf\t", celsius_f);
for(wind=5;wind<=40;wind=wind+5)
{
wind_chill=d1+(d2*celsius_f)-(d3*wind)+(d4*celsius_f*wind);
if(wind_chill>50)
printf("x\t");
else
printf("%lf\t", wind_chill);
}
if(celsius_f<-20)
{
ext2++;
}
wind=5;
celsius_f=0;
wind_chill=0;
}
return wind_chill;
}
int main(void)
{
double num1, num2;
int ext1=0, ext2=0;
printf("Input a range of values using two numbers:\n");
scanf("\n%lf%lf", &num1, &num2);
while(num1<L_Limit&&num1>U_Limit&&num2<L_Limit&&num2<U_Limit)
{
printf("Range of Values are Invalid!\n");
scanf("\n%lf%lf", &num1, &num2);
}
printf("Celsius\tFahrenheit\t5mph\t10mph\t15mph\t20mph\t25mph\t30mph\t35mph\t40mph\n");
compute_wind_chill(num1, num2);
printf("\nTotal Extreme Values: %d", ext1);
compute_heat_index(num1, num2);
printf("\nTotal Extreme Values: %d", ext2);
return 0;
}
While I make no comment on the correctness of your stoichiometric calculations (though I provide links and hints at the end), the following will help you find the problem, not only here, but hopefully in all future code you write as well. You are making things harder on yourself than they need be just by how you are formatting your code. Unless you are competing in a contest to see how few lines you can use, then for goodness sake, make things easier on yourself by 'opening up' you code a bit. This will make it much easier for you, and anyone helping you, to follow the logic of your code and find logic errors. For example, it is almost impossible to spot logic errors in:
heat_index=c1+(c2*celsius_f)+(c3*humid)+. (c4*humid*celsius_f)+(c5*pow(celsius,2))+(c6*pow(humid,2))+(c7*pow(celsius,2)*humid)+(c8*celsius*pow(humid,2))+(c9*pow(celsius,2)*pow(humid,2));
(of course your compiler will loudly complain about the errouneous '.' at the end of the first line)
It is much more readable written as:
heat_index = c1 + (c2 * celsius_f) + (c3 * humid) +
(c4 * humid * celsius_f) + (c5 * pow (celsius, 2)) +
(c6 * pow (humid, 2)) + (c7 * pow (celsius, 2) * humid) +
(c8 * celsius * pow (humid, 2)) +
(c9 * pow (celsius, 2) * pow (humid, 2));
or even:
heat_index = c1 +
(c2 * celsius_f) +
(c3 * humid) +
(c4 * humid * celsius_f) +
(c5 * pow (celsius, 2)) +
(c6 * pow (humid, 2)) +
(c7 * pow (celsius, 2) * humid) +
(c8 * celsius * pow (humid, 2)) +
(c9 * pow (celsius, 2) * pow (humid, 2));
NOTE: above you can easily see the misuse of celsius where celsius_f (Fahrenheit) should be used. Also note there is no need for pow (celsius_f, 2) where celsius_f * celsius_f will do the job.
Do the same for your output. Make it easy for you to read so it will be easier for others to read as well.
(I'm getting old and maybe your young-eyes have no trouble with code without spaces, it is much easier on me to help you if your code is adequately spaced and properly indented and your output looks like something other than spaghetti strung across the screen)
Avoid using 'magic numbers' in your code, e.g.
for(wind=5;wind<=40;wind=wind+5)
If you need constants in your code, declare them as required. That way, there is only one place you need to change the value, easily found at the top, instead of picking though your code to find them. You have declared a large number for your wet-bulb/dry-blub calculations, a few more for your limits is all that is required, e.g.
#define HMIN .40 /* define needed constants */
#define HMAX 1.0 /* avoid putting 'magic' */
#define HSTEP 0.1 /* numbers in your code */
#define WMIN 5
#define WMAX 40
#define WSTEP 5
...
for (wind = WMIN; wind <= WMAX; wind = wind + WSTEP)
Note: your HMIN, HMAX, HSTEP values will change when you correct your units (see last paragraph).
It appears you are wanting to return the values of ext1 and ext2 from your compute_wind_chill and compute_heat_index functions. If so, then your function type should match your return type needed. If you are wanting to indicate whether a extreme value was encountered by returning ext1 and ext2, then you should change your function type to int and assign the return to ext1 and ext2 in main, e.g.
int compute_heat_index (int num1, int num2);
int compute_wind_chill (int num1, int num2);
...
ext1 = compute_wind_chill (num1, num2);
printf ("\nTotal Extreme Values: %d\n", ext1);
...
ext2 = compute_heat_index (num1, num2);
printf ("\nTotal Extreme Values: %d\n", ext2);
Next, there is no need to make multiple calls to, e.g. printf when one will do. For example:
printf("%d\t", celsius);
celsius_f=(celsius*(9/5))+32;
printf("%2.2lf\t", celsius_f);
can be easily replaced with a single printf call just by logically ordering your celsius_f calculation, e.g.
celsius_f = (celsius * (9 / 5)) + 32;
printf ("%d\t% .2lf\t", celsius, celsius_f);
Why you declare num1 and num2 as double in main is a complete mystery. You pass them as int to your functions (where I assume num1 is supposed to be the lower loop value for temp in the functions instead of the hardcoded 1 you have). While you are free to allow users to enter e.g. 45.3 and read it as a double, and pass it as an int, it doesn't really make much logical sense. Here, the value of 45 is all that is ever used on your code. If you are reading as a double just to prevent error if a user enters 45.3, then that is a legitimate reason, but why a user would rather enter 45.3 instead of just 45 is another matter...
Your limit testing for values less/greater than L_Limit/U_Limit is a bit creative. It is better to simply put the values in ascending order to simplify the test, e.g.
/* VALIDATE all user input */
if (scanf ("%lf %lf", &num1, &num2) != 2) {
fprintf (stderr, "error: invalid input.\n");
return 1;
}
if (num1 > num2) { /* get values in ascending order */
double tmp = num1;
num1 = num2;
num2 = tmp;
}
while (num1 < L_Limit || num2 > U_Limit) { /* simple test */
Formatting your output is just something that takes a little more attention to detail. While I'm no fan of tab ('\t') formatting, I've made a quick attempt to clean things up a little to make the output more legible. Similarly, when you need an additional newline character, do not use the variadic printf ("\n");, there is no reason for the overhead just to output one character, use putchar ('\n'); instead. (note: you don't make that mistake, but I had to add a newline so it was worth mentioning here).
When you compile your code, always compile with warnings enabled, e.g. -Wall -Wextra in your compile string. You can add -pedantic for a few additional checks and there are a multitude of additional individual checks you can impose. Above all, do not accept code until it compiles cleanly, without warnings. Read the warnings you get. The compilers are quite good now at explaining exactly where the problem is and what you are doing wrong. (you can learn a lot of C, just by listening to what your compiler is telling you).
You can compile your code with something similar to the following:
$ gcc -Wall -Wextra -pedantic -std=gnu11 -Ofast -o bin/windchill windchill.c
Finally, putting it altogether, you could reformat your code and incorporate the changes above into something like the following that should make finding your stoichiometric logic error much easier. I have put my additional thoughts in the comments below:
#include <stdio.h>
#include <math.h>
#define L_Limit -20
#define U_Limit 50
#define c1 -42.379
#define c2 2.04901523
#define c3 10.14333127
#define c4 -0.22475541
#define c5 -6.83783E-3
#define c6 -5.481717E-2
#define c7 1.22874E-3
#define c8 8.5282E-4
#define c9 -1.99E-6
#define d1 35.74
#define d2 0.6125
#define d3 35.75
#define d4 0.4275
#define HMIN .40 /* define needed constants */
#define HMAX 1.0 /* avoid putting 'magic' */
#define HSTEP 0.1 /* number in your code */
#define WMIN 5
#define WMAX 40
#define WSTEP 5
/* you only need prototypes if you do not define your functions
* until AFTER the code that makes use of them. Moving the
* definitions AFTER main() makes the prototypes make sense,
* otherwise, just omit them...
*/
int compute_heat_index (int num1, int num2);
int compute_wind_chill (int num1, int num2);
int main (void) {
double num1 = L_Limit - 1.0, /* num1 & num2 should be int */
num2 = U_Limit + 1.0;
int ext1 = 0, ext2 = 0;
printf ("Input a range of temps in deg. C, (e.g. t1 t2): ");
/* VALIDATE all user input */
if (scanf ("%lf %lf", &num1, &num2) != 2) {
fprintf (stderr, "error: invalid input.\n");
return 1;
}
if (num1 > num2) { /* get values in ascending order */
double tmp = num1;
num1 = num2;
num2 = tmp;
}
while (num1 < L_Limit || num2 > U_Limit) { /* simple test */
fprintf (stderr, "error: values must be between %d - %d.\n",
L_Limit, U_Limit);
printf ("Input a range of temps in deg. C, (e.g. t1 t2): ");
if (scanf ("%lf %lf", &num1, &num2) != 2) {
fprintf (stderr, "error: invalid input.\n");
return 1;
}
}
/* make the output format easy to read */
printf ("\nDeg. C\t Deg. F\t 5mph\t 10mph\t 15mph\t"
" 20mph\t 25mph\t 30mph\t 35mph\t 40mph\n");
ext1 = compute_wind_chill (num1, num2);
printf ("\nTotal Extreme Values: %d\n", ext1);
printf ("\nDeg. C\t Deg. F\t 40%%\t 50%%\t 60%%\t"
" 70%%\t 80%%\t 90%%\t 100%%\n");
ext2 = compute_heat_index (num1, num2);
printf ("\nTotal Extreme Values: %d\n", ext2);
return 0;
}
/* comput and output heat index between num1 and num2 */
int compute_heat_index (int num1, int num2)
{
int celsius, ext1 = 0;
double humid = HMIN, celsius_f = 0, heat_index = 0;
for (celsius = num1; celsius <= num2; celsius++)
{
celsius_f = (celsius * (9 / 5)) + 32;
printf ("%d\t% .2lf\t", celsius, celsius_f);
for (humid = HMIN; humid <= HMAX; humid = humid + HSTEP)
{
heat_index = c1 + (c2 * celsius_f) + (c3 * humid) +
(c4 * humid * celsius_f) + (c5 * pow (celsius, 2)) +
(c6 * pow (humid, 2)) + (c7 * pow (celsius, 2) * humid) +
(c8 * celsius * pow (humid, 2)) +
(c9 * pow (celsius, 2) * pow (humid, 2));
if (heat_index < 80)
printf ("x\t");
else
printf ("% .2lf\t", heat_index);
}
putchar ('\n');
if (celsius_f > 100) {
ext1++;
}
}
return ext1;
}
/* comput and output wind chill between num1 and num2 */
int compute_wind_chill (int num1, int num2)
{
int celsius, wind = WMIN, ext2 = 0;
double celsius_f = 0, wind_chill = 0;
for (celsius = num1; celsius <= num2; celsius++)
{
celsius_f = (celsius * (9 / 5)) + 32;
printf ("%d\t% .2lf\t", celsius, celsius_f);
for (wind = WMIN; wind <= WMAX; wind = wind + WSTEP)
{
wind_chill = d1 + (d2 * celsius_f) - (d3 * wind) +
(d4 * celsius_f * wind);
if (wind_chill > 50)
printf (" x\t");
else
printf ("% .2lf\t", wind_chill);
}
putchar ('\n');
if (celsius_f < -20) {
ext2++;
}
}
return ext2;
}
Example Use/Output
$ ./bin/windchill
Input a range of temps in deg. C, (e.g. t1 t2): 45 55
error: values must be between -20 - 50.
Input a range of temps in deg. C, (e.g. t1 t2): 45 50
Deg. C Deg. F 5mph 10mph 15mph 20mph 25mph 30mph 35mph 40mph
45 77.00 x x 40.41 26.25 12.09 -2.07 -16.23 -30.40
46 78.00 x x 47.44 35.42 23.39 11.37 -0.66 -12.68
47 79.00 x x x 44.58 34.69 24.80 14.92 5.03
48 80.00 x x x x 45.99 38.24 30.49 22.74
49 81.00 x x x x x x 46.07 40.45
50 82.00 x x x x x x x x
Total Extreme Values: 0
Deg. C Deg. F 40% 50% 60% 70% 80% 90% 100%
45 77.00 99.68 99.21 98.74 98.27 97.80 97.32 96.85
46 78.00 101.06 100.58 100.10 99.61 99.13 98.65 98.17
47 79.00 102.43 101.93 101.44 100.95 100.46 99.96 99.47
48 80.00 103.78 103.28 102.78 102.27 101.77 101.27 100.76
49 81.00 105.13 104.61 104.10 103.59 103.07 102.56 102.04
50 82.00 106.46 105.93 105.41 104.89 104.36 103.84 103.31
Total Extreme Values: 0
note: one glaring error is your integer division error in your conversion to Fahrenheit. You can remedy that by insuring floating point division of your conversion factor:
celsius_f = (celsius * (9.0 / 5)) + 32;
Making that one change will have a dramatic impact on your calculations, e.g.
$ ./bin/windchill
Input a range of temps in deg. C, (e.g. t1 t2): 45 50
Deg. C Deg. F 5mph 10mph 15mph 20mph 25mph 30mph 35mph 40mph
45 113.00 x x x x x x x x
46 114.80 x x x x x x x x
47 116.60 x x x x x x x x
48 118.40 x x x x x x x x
49 120.20 x x x x x x x x
50 122.00 x x x x x x x x
Total Extreme Values: 0
Deg. C Deg. F 40% 50% 60% 70% 80% 90% 100%
45 113.00 170.20 168.93 167.65 166.37 165.09 163.81 162.53
46 114.80 173.15 171.84 170.54 169.23 167.92 166.61 165.30
47 116.60 176.09 174.75 173.42 172.08 170.74 169.40 168.06
48 118.40 179.01 177.65 176.28 174.92 173.55 172.18 170.81
49 120.20 181.92 180.53 179.14 177.74 176.35 174.95 173.56
50 122.00 184.82 183.40 181.98 180.55 179.13 177.71 176.28
Total Extreme Values: 0
You have some more work to do... You can start by reviewing The Heat Index Equation (which appears to be where your constants come from -- but note you are missing the correction factors and you need to pay careful attention to the units of humidity). Then follow up by looking at Wind Chill paying careful attention to the exponent on the wind. When you correct your formula, you will then need to link against the math library, so add -lm to your compile string. (that's little-'L'm). Once you correct your logic, you should see something similar to the following output.
(note: with the extreme values over a temperature range from -20 to 50, I get 164 wind_chill extremes and 332 heat_index extremes)
$ ./bin/windchill
Input a range of temps in deg. C, (e.g. t1 t2): 10 45
Wind Chill:
Deg. C Deg. F 5mph 10mph 15mph 20mph 25mph 30mph 35mph 40mph
10 50.00 47.77 45.59 44.19 43.15 42.31 41.59 40.98 40.43
11 51.80 49.87 47.80 46.48 45.50 44.70 44.02 43.44 42.92
12 53.60 51.96 50.02 48.77 47.84 47.09 46.45 45.90 45.41
13 55.40 54.06 52.23 51.06 50.19 49.48 48.88 48.36 47.90
14 57.20 56.16 54.45 53.35 52.53 51.87 51.31 50.82 50.39
15 59.00 58.26 56.66 55.64 54.88 54.26 53.74 53.28 52.88
16 60.80 60.36 58.88 57.93 57.22 56.65 56.16 55.74 55.37
17 62.60 62.45 61.09 60.22 59.57 59.04 58.59 58.21 57.86
18 64.40 x 63.30 62.51 61.91 61.43 61.02 60.67 60.35
19 66.20 x 65.52 64.80 64.26 63.82 63.45 63.13 62.85
20 68.00 x 67.73 67.09 66.60 66.21 65.88 65.59 65.34
21 69.80 x x 69.38 68.95 68.60 68.31 68.05 67.83
22 71.60 x x x 71.29 70.99 70.74 70.51 70.32
23 73.40 x x x x 73.38 73.16 72.98 72.81
24 75.20 x x x x x x x x
...
Total Extreme Values: 0
Heat Index:
Deg. C Deg. F 40% 50% 60% 70% 80% 90% 100%
...
26 78.80 x x x x x x x
27 80.60 80.35 81.35 82.55 83.94 85.53 87.32 89.31
28 82.40 81.80 83.21 85.01 87.20 89.78 92.75 96.10
29 84.20 83.49 85.39 87.86 90.91 94.53 98.74 103.51
30 86.00 85.44 87.89 91.10 95.07 99.80 105.29 111.55
31 87.80 87.64 90.71 94.72 99.68 105.58 112.42 120.21
32 89.60 90.10 93.85 98.73 104.74 111.86 120.11 129.49
33 91.40 92.81 97.32 103.13 110.25 118.66 128.38 139.39
34 93.20 95.77 101.11 107.92 116.20 125.97 137.21 149.92
35 95.00 98.99 105.22 113.09 122.61 133.78 146.60 161.07
36 96.80 102.46 109.65 118.65 129.47 142.11 156.57 172.84
37 98.60 106.18 114.40 124.60 136.78 150.95 167.10 185.24
38 100.40 110.16 119.47 130.93 144.54 160.30 178.20 198.26
39 102.20 114.39 124.87 137.65 152.75 170.15 189.87 211.90
40 104.00 118.88 130.58 144.76 161.40 180.52 202.11 226.17
41 105.80 123.62 136.62 152.25 170.51 191.40 214.91 241.05
42 107.60 128.61 142.98 160.13 180.07 202.79 228.28 256.56
43 109.40 133.85 149.66 168.40 190.08 214.68 242.22 272.70
44 111.20 139.35 156.66 177.06 200.53 227.09 256.73 289.45
45 113.00 145.10 163.99 186.10 211.44 240.01 271.81 306.83
Total Extreme Values: 97
Look things over and let me know if you have further questions.
Look here:
celsius_f=(celsius*(9/5))+32;
In C 9/5 is not equal to 9/5 as in real math, here integer divided by integer is equal to integer too, rounded to lower value. So here 9/5 is equal to 1, not 1.8. You should use float variable type, for example
celsius_f=(celsius*(9.0/5))+32;
Another mistake is here:
compute_wind_chill(num1, num2);
printf("\nTotal Extreme Values: %d", ext1);
You are displaying float result as integer.

What's the fastest method to trim a number between -PI and +PI in C?

Say I have a high floating point number... 1345.23
I want to reduce it by 2*PI until it stays between -PI and +PI so I'd do:
#define PI 3.14159265358f
#define TWO_PI 6.28318530718f
float a = 1345.23f;
while (a > PI) a -= TWO_PI;
Do you know a fastest method?
With this code you will enter in the loop just 1 time (you can delate it adding just a more a -= TWO_PI
#include <stdio.h>
#define PI 3.14159265358f
#define TWO_PI 6.28318530718f
int main(void) {
float a = 1345.23f;
float b = 1345.23 - PI;
int c = b/TWO_PI;
a -= c*TWO_PI;
int i = 0;
while (a > PI){
a -= TWO_PI;
printf("%d",i++);
}
printf("\na : %f",a);
}
OUTPUT:
0
a : 0.628314
While your code will do the cicle :
214 times
BETTER CODE:
#include <stdio.h>
#define PI 3.14159265358f
#define TWO_PI 6.28318530718f
#define INV_TWO_PI 0.15915494309189533
int main(void) {
double a = 1345.23;
if(a > PI){
double b = a - PI; // you get the distance between a and PI
// int c = b/TWO_PI; // you get the integer part
int c = b * INV_TWO_PI; // the same as above using multiplication
a -= (c+1)*TWO_PI; // you just subtract c+1 times TWO_PI
// c+1 cause you want come in the range [-PI,PI]
}
}
Not the fastest, but the shortest code:
y = asin(sin(a));
Assuming that your code has to do with phase wrapping in radians, so that values between PI and TWO_PI can map between -PI and 0.0 a simple and fast solution would be:
double a = 1345.23;
double b = TWO_PI;
double c = (fmod(a,b) > PI ? fmod(a,b) - b : fmod(a,b));
After accept answer
To quickly reduce between -PI and PI, simply use remquof();
#include <math.h>
#include <stdio.h>
float reduce_radian(float x) {
static const float pi2 = 6.283185307179586476925286766559f;
int n;
return remquof(x, pi2, &n);
}
int main(void) {
printf("x % .10e\ty % .10e\n", 1e-30, reduce_radian(1e-30));
for (float x = 0.0f; x <= 4.0f; x += 1.0f) {
printf("x % .10f\ty % .10f\n", -x, reduce_radian(-x));
printf("x % .10f\ty % .10f\n", x, reduce_radian(x));
}
}
Output
x 1.0000000000e-30 y 1.0000000032e-30
x -0.0000000000 y -0.0000000000
x 0.0000000000 y 0.0000000000
x -1.0000000000 y -1.0000000000
x 1.0000000000 y 1.0000000000
x -2.0000000000 y -2.0000000000
x 2.0000000000 y 2.0000000000
x -3.0000000000 y -3.0000000000
x 3.0000000000 y 3.0000000000
x -4.0000000000 y 2.2831854820
x 4.0000000000 y -2.2831854820
To understand why this is not the best precise answer, is a deep subject.
See K.C. Ng's "ARGUMENT REDUCTION FOR HUGE ARGUMENTS: Good to the Last Bit"

Finding angles of triangle by given sides in C programming

I run it in my code::blocks to show 3 angles of triangle where 3 sides are given by the user. But if I run and give 3 sides such as 3,4,5 output will be -1.#J -1.#J -1.#J. What's wrong with my code?
#include <stdio.h>
#include <math.h>
int main()
{
float a, b, c, A, B, C, R, s, pi, area;
pi = acos(-1);
scanf("%f %f %f", &a, &b, &c);
s = (a+b+c)/2;
area = sqrt(s*(s-a)*(s-b)*(s-c));
R = (a*b*c)/(4*area);
A = (180/pi)*asin(a/2*R);
B = (180/pi)*asin(b/2*R);
C = (180/pi)*asin(c/2*R);
printf("%.2f %.2f %.2f", A, B, C);
return 0;
}
You need more parentheses. You have:
A = (180/pi)*asin(a/2*R);
You need:
A = (180/pi)*asin(a/(2*R));
What you wrote is equivalent to:
A = (180 / pi) * asin((R * a) / 2);
You should also check your inputs so that a 'triangle' with sides 1, 1, 3 is rejected, for example. Negative and zero lengths should probably be rejected too.
Revised code
#include <stdio.h>
#include <math.h>
int main(void)
{
float a, b, c, A, B, C, R, s, pi, area;
pi = acos(-1);
if (scanf("%f %f %f", &a, &b, &c) != 3)
{
fprintf(stderr, "Failed to read 3 numbers\n");
return 1;
}
if (a <= 0 || b <= 0 || c <= 0)
{
fprintf(stderr, "Sides must be strictly positive\n");
return 1;
}
s = (a + b + c) / 2;
if (a > s || b > s || c > s)
{
fprintf(stderr, "The three sides %.2f, %.2f, %.2f do not form a triangle\n",
a, b, c);
return 1;
}
area = sqrt(s * (s - a) * (s - b) * (s - c));
R = (a * b * c) / (4 * area);
A = (180 / pi) * asin(a / (2 * R));
B = (180 / pi) * asin(b / (2 * R));
C = (180 / pi) * asin(c / (2 * R));
printf("Sides: %6.2f %6.2f %6.2f\n", a, b, c);
printf("Angles: %6.2f %6.2f %6.2f\n", A, B, C);
return 0;
}
Note that error messages are reported on standard error. All lines of output end with a newline in the format. The input data is echoed. All of these are good practices.
Example runs
$ triangle <<< "0 1 3"
Sides must be strictly positive
$ triangle <<< "-1 1 3"
Sides must be strictly positive
$ triangle <<< "1 1 3"
The three sides 1.00, 1.00, 3.00 do not form a triangle
$ triangle <<< "3 4 5"
Sides: 3.00 4.00 5.00
Angles: 36.87 53.13 90.00
$ triangle <<< "3 3 3"
Sides: 3.00 3.00 3.00
Angles: 60.00 60.00 60.00
$ triangle <<< "1 1.4141 1"
Sides: 1.00 1.41 1.00
Angles: 45.00 nan 45.00
$ triangle <<< "1 1 1.4141"
Sides: 1.00 1.00 1.41
Angles: 45.00 45.00 nan
$ triangle <<< "1 1 1.414"
Sides: 1.00 1.00 1.41
Angles: 45.01 45.01 89.98
$ triangle <<< "1 1 1.41421356237309504880"
Sides: 1.00 1.00 1.41
Angles: 45.00 45.00 nan
$
I'm a little puzzled about the nan values. However, changing the data type from float to double and adjusting the scanf() formats appropriately (%lf instead of %f) seems to 'resolve' (maybe 'evade' is a better word) that problem.
It should be
A = (180/pi)*asin(a/(2*R));
rather than
A = (180/pi)*asin(a/2*R);
Insufficient parentheses.
Additional detail:
asin(x) is only defined for values [-1.0 ... 1.0]. With select input, corrected code may get a a/(2*R) that is just a little bit greater than 1.0 due to calculation issues with floating point.
s = (a+b+c)/2;
// Jonathan Leffler tests
area = sqrt(s*(s-a)*(s-b)*(s-c));
R = (a*b*c)/(4*area);
// add test
double R2 = R*2.0;
A = (a>R2) ? 180/pi : (180/pi)*asin(a/R2);
...
I could not get your posted code to work, even given all the comments and prior answers.
However, this works very well.
Note: I did not include code to error check the call to scanf() to keep the presentation simple
#include <stdio.h>
#include <math.h>
#define RAD_2_DEG (57.2958)
#define TOTAL_DEG (180.0)
int main( void )
{
int a, b, c; // user entered lengths of sides of triangle
double A, B, C; // calculated angle values in degrees
scanf( "%d %d %d", &a, &b, &c );
// note: acos returns the angle in radians
// and one radian is (approx) 57.2958 degrees
A = RAD_2_DEG * acos((double)(b*b + c*c - a*a)/(2.0*b*c));
B = RAD_2_DEG * acos((double)(c*c + a*a - b*b)/(2.0*a*c));
// third angle done this way to absorb fractional degree errors
C = TOTAL_DEG -(A + B);
printf("%.2f %.2f %.2f", A, B, C);
return 0;
}

Finding the intersection of a closed irregular triangulated 3D surface with a Cartesian rectangular 3D grid

I am searching online for an efficient method that can intersect a Cartesian rectangular 3D grid with a close irregular 3D surface which is triangulated.
This surface is represented is a set of vertices, V, and a set of faces, F. The Cartesian rectangular grid is stored as:
x_0, x_1, ..., x_(ni-1)
y_0, y_1, ..., y_(nj-1)
z_0, z_1, ..., z_(nk-1)
In the figure below, a single cell of the Cartesian grid is shown. In addition, two triangles of the surface is schematically shown. This intersection is shown by a dotted red lines with the solid red circles the intersection points with this particular cell. My goal is to find the points of intersection of the surface with the edges of the cells, which can be non-planar.
I will implement in either MATLAB, C, or C++.
Assuming we have a regular axis-aligned rectangular grid, with each grid cell matching the unit cube (and thus grid point (i,j,k) is at (i,j,k), with i,j,k integers), I would suggest trying a 3D variant of 2D triangle rasterization.
The basic idea is to draw the triangle perimeter, then every intersection between the triangle and each plane perpendicular to an axis and intersecting that axis at integer coordinates.
You end up with line segments on grid cell faces, wherever the triangle passes through a grid cell. The lines on the faces of each grid cell form a closed planar polygon. (However, you'll need to connect the line segments and orient the polygon yourself.)
For finding out only the grid cells the triangle passes through, a simplified approach can be used, and a bitmap (one bit per grid cell). This case is essentially just a 3D version of triangle rasterization.
The key observation is that if you have a line (X0,Y0,Z0)-(X1,Y1,Z1), you can split it into segments at integer coordinates xi along the x axis using
ti = (xi - X0) / (X1 - X0)
yi = (1 - ti) Y0 + ti Y1
zi = (1 - ti) Z0 + ti Z1
Similarly along the other axes, of course.
You'll need to do three passes, one along each axis. If you sort the vertices so that the coordinates are nondecreasing along that axis, i.e. p0 ≤ p1 ≤ p2, one endpoint is at integer coordinates intersecting line p0p2, and the other endpoint intersects line p0p1 at small coordinates, and line p1p2 at large coordinates.
The intersection line between those endpoints is perpendicular to one axis, but it still needs to be split into segments that do not cross integer coordinates along the other two dimensions. This is fortunately simple; just maintain tj and tk along those two dimensions just like ti above, and step to the next integer coordinate that has the smaller t value; start at 0, and end at 1.
The edges of the original triangle also need to be drawn, just split along all three dimensions. Again, this is straightforward, by maintaining the t for each axis, and stepping along the axis with the smallest value. I have example code in C99 for this, the most complicated case, below.
There are quite a few implementation details to consider.
Because each cell shares each face with another cell, and each edge with three other edges, let's define the following properties for each cell (i,j,k), where i,j,k are integers identifying the cell:
X face: The cell face at x=i, perpendicular to the x axis
Y face: The cell face at y=j, perpendicular to the y axis
Z face: The cell face at z=k, perpendicular to the z axis
X edge: The edge from (i,j,k) to (i+1,j,k)
Y edge: The edge from (i,j,k) to (i,j+1,k)
Z edge: The edge from (i,j,k) to (i,j,k+1)
The other three faces for cell (i,j,k) are
the X face at (i+1,j,k)
the Y face at (i,j+1,k)
the Z face at (i,j,k+1)
Similarly, each edge is an edge for three other cells. The X edge of cell (i,j,k) is also an edge for grid cells (i,j+1,k), (i,j,k+1), and (i,j+1,k+1). The Y edge of cell (i,j,k) is also an edge for grid cells (i+1,j,k), (i,j,k+1), and (i+1,j,k+1). The Z edge of cell (i,j,k) is also an edge for grid cells (i+1,j,k), (i,j+1,k), and (i+1,j+1,k).
Here is an image that might help.
(Ignore the fact that it's left-handed; I just thought it'd be easier to label this way.)
This means that if you have a line segment on a specific grid cell face, the line segment is shared between the two grid cells sharing that face. Similarly, if a line segment endpoint is on a grid cell edge, there are four different grid cell faces the other line segment endpoint could be on.
To clarify this, my example code below prints not only the coordinates, but the grid cell and the face/edge/vertex the line segment endpoint is on.
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <math.h>
typedef struct {
double x;
double y;
double z;
} vector;
typedef struct {
long x;
long y;
long z;
} gridpos;
typedef enum {
INSIDE = 0, /* Point is inside the grid cell */
X_FACE = 1, /* Point is at integer X coordinate (on the YZ face) */
Y_FACE = 2, /* Point is at integer Y coordinate (on the XZ face) */
Z_EDGE = 3, /* Point is at integet X and Y coordinates (on the Z edge) */
Z_FACE = 4, /* Point is at integer Z coordinate (on the XY face) */
Y_EDGE = 5, /* Point is at integer X and Z coordinates (on the Y edge) */
X_EDGE = 6, /* Point is at integer Y and Z coordinates (on the X edge) */
VERTEX = 7, /* Point is at integer coordinates (at the grid point) */
} cellpos;
static inline cellpos cellpos_of(const vector v)
{
return (v.x == floor(v.x))
+ (v.y == floor(v.y)) * 2
+ (v.z == floor(v.z)) * 4;
}
static const char *const face_name[8] = {
"inside",
"x-face",
"y-face",
"z-edge",
"z-face",
"y-edge",
"x-edge",
"vertex",
};
static int line_segments(const vector p0, const vector p1,
int (*segment)(void *custom,
const gridpos src_cell, const cellpos src_face, const vector src_vec,
const gridpos dst_cell, const cellpos dst_face, const vector dst_vec),
void *const custom)
{
const vector range = { p1.x - p0.x, p1.y - p0.y, p1.z - p0.z };
const gridpos step = { (range.x < 0.0) ? -1L : (range.x > 0.0) ? +1L : 0L,
(range.y < 0.0) ? -1L : (range.y > 0.0) ? +1L : 0L,
(range.z < 0.0) ? -1L : (range.z > 0.0) ? +1L : 0L };
const gridpos end = { floor(p1.x), floor(p1.y), floor(p1.z) };
gridpos prev_cell, curr_cell = { floor(p0.x), floor(p0.y), floor(p0.z) };
vector prev_vec, curr_vec = p0;
vector curr_at = { 0.0, 0.0, 0.0 };
vector next_at = { (range.x != 0.0 && curr_cell.x != end.x) ? ((double)(curr_cell.x + step.x) - p0.x) / range.x : 1.0,
(range.y != 0.0 && curr_cell.y != end.y) ? ((double)(curr_cell.y + step.y) - p0.y) / range.y : 1.0,
(range.z != 0.0 && curr_cell.z != end.z) ? ((double)(curr_cell.z + step.z) - p0.z) / range.z : 1.0};
cellpos prev_face, curr_face;
double at;
int retval;
curr_face = cellpos_of(p0);
while (curr_at.x < 1.0 || curr_at.y < 1.0 || curr_at.z < 1.0) {
prev_cell = curr_cell;
prev_face = curr_face;
prev_vec = curr_vec;
if (next_at.x < 1.0 && next_at.x <= next_at.y && next_at.x <= next_at.z) {
/* YZ plane */
at = next_at.x;
curr_vec.x = round( (1.0 - at) * p0.x + at * p1.x );
curr_vec.y = (1.0 - at) * p0.y + at * p1.y;
curr_vec.z = (1.0 - at) * p0.z + at * p1.z;
} else
if (next_at.y < 1.0 && next_at.y < next_at.x && next_at.y <= next_at.z) {
/* XZ plane */
at = next_at.y;
curr_vec.x = (1.0 - at) * p0.x + at * p1.x;
curr_vec.y = round( (1.0 - at) * p0.y + at * p1.y );
curr_vec.z = (1.0 - at) * p0.z + at * p1.z;
} else
if (next_at.z < 1.0 && next_at.z < next_at.x && next_at.z < next_at.y) {
/* XY plane */
at = next_at.z;
curr_vec.x = (1.0 - at) * p0.x + at * p1.x;
curr_vec.y = (1.0 - at) * p0.y + at * p1.y;
curr_vec.z = round( (1.0 - at) * p0.z + at * p1.z );
} else {
at = 1.0;
curr_vec = p1;
}
curr_face = cellpos_of(curr_vec);
curr_cell.x = floor(curr_vec.x);
curr_cell.y = floor(curr_vec.y);
curr_cell.z = floor(curr_vec.z);
retval = segment(custom,
prev_cell, prev_face, prev_vec,
curr_cell, curr_face, curr_vec);
if (retval)
return retval;
if (at < 1.0) {
curr_at = next_at;
if (at >= next_at.x) {
/* recalc next_at.x */
if (curr_cell.x != end.x) {
next_at.x = ((double)(curr_cell.x + step.x) - p0.x) / range.x;
if (next_at.x > 1.0)
next_at.x = 1.0;
} else
next_at.x = 1.0;
}
if (at >= next_at.y) {
/* reclac next_at.y */
if (curr_cell.y != end.y) {
next_at.y = ((double)(curr_cell.y + step.y) - p0.y) / range.y;
if (next_at.y > 1.0)
next_at.y = 1.0;
} else
next_at.y = 1.0;
}
if (at >= next_at.z) {
/* recalc next_at.z */
if (curr_cell.z != end.z) {
next_at.z = ((double)(curr_cell.z + step.z) - p0.z) / range.z;
if (next_at.z > 1.0)
next_at.z = 1.0;
} else
next_at.z = 1.0;
}
} else {
curr_at.x = curr_at.y = curr_at.z = 1.0;
next_at.x = next_at.y = next_at.z = 1.0;
}
}
return 0;
}
int print_segment(void *outstream,
const gridpos src_cell, const cellpos src_face, const vector src_vec,
const gridpos dst_cell, const cellpos dst_face, const vector dst_vec)
{
FILE *const out = outstream ? outstream : stdout;
fprintf(out, "%.6f %.6f %.6f %.6f %.6f %.6f %s %ld %ld %ld %s %ld %ld %ld\n",
src_vec.x, src_vec.y, src_vec.z,
dst_vec.x, dst_vec.y, dst_vec.z,
face_name[src_face], src_cell.x, src_cell.y, src_cell.z,
face_name[dst_face], dst_cell.x, dst_cell.y, dst_cell.z);
fflush(out);
return 0;
}
static int parse_vector(const char *s, vector *const v)
{
double x, y, z;
char c;
if (!s)
return EINVAL;
if (sscanf(s, " %lf %*[,/:;] %lf %*[,/:;] %lf %c", &x, &y, &z, &c) == 3) {
if (v) {
v->x = x;
v->y = y;
v->z = z;
}
return 0;
}
return ENOENT;
}
int main(int argc, char *argv[])
{
vector start, end;
if (argc != 3 || !strcmp(argv[1], "-h") || !strcmp(argv[1], "--help")) {
fprintf(stderr, "\n");
fprintf(stderr, "Usage: %s [ -h | --help ]\n", argv[0]);
fprintf(stderr, " %s x0:y0:z0 x1:y1:z1\n", argv[0]);
fprintf(stderr, "\n");
return EXIT_FAILURE;
}
if (parse_vector(argv[1], &start)) {
fprintf(stderr, "%s: Invalid start point.\n", argv[1]);
return EXIT_FAILURE;
}
if (parse_vector(argv[2], &end)) {
fprintf(stderr, "%s: Invalid end point.\n", argv[2]);
return EXIT_FAILURE;
}
if (line_segments(start, end, print_segment, stdout))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}
The program takes two command-line parameters, the 3D endpoints for the line to be segmented. If you compile the above to say example, then running
./example 0.5/0.25/3.50 3.5/4.0/0.50
outputs
0.500000 0.250000 3.500000 1.000000 0.875000 3.000000 inside 0 0 3 x-face 1 0 3
1.000000 0.875000 3.000000 1.100000 1.000000 2.900000 x-face 1 0 3 y-face 1 1 2
1.100000 1.000000 2.900000 1.900000 2.000000 2.100000 y-face 1 1 2 y-face 1 2 2
1.900000 2.000000 2.100000 2.000000 2.125000 2.000000 y-face 1 2 2 y-edge 2 2 2
2.000000 2.125000 2.000000 2.700000 3.000000 1.300000 y-edge 2 2 2 y-face 2 3 1
2.700000 3.000000 1.300000 3.000000 3.375000 1.000000 y-face 2 3 1 y-edge 3 3 1
3.000000 3.375000 1.000000 3.500000 4.000000 0.500000 y-edge 3 3 1 y-face 3 4 0
which shows that line (0.5, 0.25, 3.50) - (3.5, 4.0, 0.50) gets split into seven segments; this particular line passing through exactly seven grid cells.
For the rasterization case -- when you are only interested in which grid cells the surface triangles pass through --, you do not need to store the line segment points, only compute them all. When a point is at a vertex or inside a grid cell, mark the bit corresponding to that grid cell. When a point is at a face, set the bit for the two grid cells that share that face. When a line segment endpoint is at an edge, set the bit for the four grid cells that share that edge.
Questions?
Break the problem down into smaller steps.
Finding the intersection of a line segment with a triangle is easy.
Once you have that implemented, just perform a nested loop that checks for intersection between every combination of lines from the grid with triangles of the surface.
Use Line-Plane intersection as explained here on each surface triangle edge. You'll use six planes, one for each grid cell face.

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