.exe files dissapear when they want in VS code - c

Things that i should note are that I am using the latest version of vs code to write in c, my compiler is mingw-w64. Whenever I run a simple code (Hello world for example) everything works then suddendly when I try to do something else a message appears saying (program name).exe was not found. This generally happens when I try to use commands from other libraries, i tries using conio.h textcolor() but it doesn't want to, but when i use getch() it works fine. Moreover the .exe file exists, then i add a single line of code and boom suddendly it doesn't exist. Can anyone explain to me what is going on??

Related

How can I compile and execute C code without leaving editor in VS Code?

I want to quickly compile and execute C code, see the output, and then resume editing with just one shortcut key.
I installed the c/c++ compile run extension which compiles and executes the file and shows the output in the terminal. However, that leaves the terminal focused and I have to manually jump back to the editor.
I tried using a macro extension to string together two commands: one to compile and execute and one to jump back to the editor, but that didn't work. It just leaves me in the terminal.
UPDATE
OK, I modified the command macro to this in settings.json:
"macros": {
"execCMacro": [
"extension.CompileRun",
"workbench.action.focusFirstEditorGroup",
"workbench.action.focusFirstEditorGroup"
]
},
Note the duplicate command for putting the focus back to the first group. Probably has something to with it taking time for the terminal to get focus.
This probably isn't the best solution. Is there a command for inserting some short delay I might use? The macro uses the "macro-commandeer" extension.

Can any programs read a text file into c++ code?

Is it possible for a program to open up a text file and use it as c++ code? If so, how? What if a program wanted to append code from a text file to itself? Can that happen?
Thanks!
Depends on what you mean by "text file" and "use it as c++ code." If by "text file" you mean a file containing uncompiled C++ code, and by "use it as C++ code" you mean execute it, the answer is no, you'd need to compile it first before it's of any real use (unless you want to write some sort of interpreter or compiler).
With regards to your second question, I suppose it's possible, but it'd be really hard because you would need to compile the C++ code in that text file into binary, then insert it into the program in a meaningful way.
If you're doing this just for curiosity, you might have better luck with an interpreted language (such as Perl or Ruby). I was a bit curious myself, so I took a stab at the problem with the following ruby script (saved in alpha.rb):
File.open('alpha.rb', 'a') do |file1|
file1.puts "\nprint 'Sneaky Addition!'";
end
After you run it, you'll see that a new line of code has been added. If you run it a second time, it'll run the code. I believe the reason that it isn't run the first time is that the file is already loaded into Ruby when it's run, so it doesn't see the change to the file until it reloads it.
Of course, we could possibly get around this by using a second file (as explained here)...
Alpha.rb
print "Alpha running...\n"
File.open('beta.rb', 'a') do |beta|
beta.puts("\nprint \"But alpha got the last word.\\n\"")
end
load 'beta.rb';
Beta.rb
print "Beta running...\n"
File.open('alpha.rb', 'w') do |alpha|
alpha.puts("print \"Sneaky Beta addition.\\n\"")
alpha.puts("\nprint \"Beta overwrote alpha!\\n\"")
alpha.puts("\nprint \"This code only works once =) \\n\"")
end
load 'alpha.rb'
I suppose you might be able to do something similar in C++, but it'd be much more complicated since you would be compiling your code into binary, and even then you probably can't just append it.

symbol lookup error on a command

i'm trying to do some code in a keyboard driver, a 3rd party software that looks like this can run the command i'm trying to do in a plugin file that compiles alongside the daemon that the command needs to be sent to. the command looks like this.
g15_send_cmd (g15screen_fd,G15DAEMON_MKEYLEDS,mled_state);
here's the code i'm working with and trying to run the command in (it compiles as a plugin with the daemon. in the uncompiled source it's
"g15daemon/plugin/g15_plugin_uinput.c"
the file that defines the command is in
(link)
"g15daemon/libg15daemon_client/g15daemon_clinet.h"
whereas with the g15macro (3rd software) is run from outside the daemon for various reasons i don't want to (and pretty much can't) use it, one being speed of execution of commands when keys are pressed.
so the program compiles like this without error it seems. but if the code i specified above activates, the driver(daemon) crashes giving
g15daemon: symbol lookup error:
/usr/lib/g15daemon/1.9.5.3/plugins/g15plugin_uinput.so: undefined
symbol: g15_send_cmd
what did i do wrong or what am i missing here? (and i'm sorry if the code in the plugin file is ugly down by that switch command, but i didn't know how to do any better since i don't know C much at all, all i have behind me are Py and C#)
Edit: the solution was given
but i don't know how to add a linker flag, also since it links to a part of the program being compiled will it even work?
You forgot to link your plugin with g15daemon_client library. The simple way to fix it is to add -lg15daemon_client to the linker flags.

CodeBlocks MinGW on XP noob. Is it possible to overwrite the same exe every time I compile? Further explanation inside

I have looked through both the CodeBlocks and MinGW FAQ and wiki to no avail. As stated above I am a noob.
I want CodeBlocks to act like a Unix compiler in that it overwrites a single output file every time it compiles unless told to do otherwise.
In Unix:
[cc example.c] -> [a.out], [cc example2.c] -> [a.out]. If I want to save the output file from being overwritten i just [cc -o newname example3.c] - [newname.out].
If this is possible with CodeBlocks/MinGW on XP I'd like to know how to do it. If not I would appreciate recommendations for another GUI compiler/IDE that could. Any help is appreciated. Thank you.
I want CodeBlocks to act like a Unix
compiler in that it overwrites..
First of all, C::B isn't a compiler -- it's an IDE. Saying you want C::B to act like a compiler makes no more sense then saying you want vim, emacs, or visual studio to 'act' like a compiler.
Second, you change the name of the final executable by right-clicking a project in your workspace. Goto properties->Build targets tab->select which build target you want to change. On the right side of this you'll see Output filename. Enter the executable filename the linker should output here. Alternatively, you can just navigate to the location of your existing executable and just rename it to something else.
And thirdly, chances are you're not even going to be checking back on this site so I'm probably just wasting my time giving an answer to your post.

fopen fails mysteriously under Windows

Maybe I just have another black out but, this one line is giving me a lot of troubles:
FILE *fp = fopen("data/world.data", "rb");
This works fine under Linux when compiled with GCC. But when I compile it with Visual Studio, it crashes. fp is always NULL. Both the BIN and the EXE are in the exact same directory. Now, to make things even crazier, when I run the EXE using Wine under Linux... it... works...
I have absolutely not a god damn clue what's going on here. Maybe it's some insanely stupid mistake on my side, but I cannot get this thing to run under Windows :/
Also, I have another program which works just fine, there the data files are also contained in a sub directory named data.
EDIT:
To make it clear neither / NOR `\ * do work.
EDIT 2:
OK I've given up on this, maybe someone has fun trying to figure it out, here's ZIP containing the EXE, Debug Data for VS etc.:
https://dl.dropbox.com/u/2332843/Leaf.zip
EDIT 3:
Compiled it with CodeBlocks and MinGW, works like a charm. Guess it has to do something with MSVC or the Project Settings in VS.
It sounds like data isn't a subdirectory of your current directory when you run the program. By default (for x86 targets) VS will build and run your program from either a DEBUG or RELEASE subdirectory of the base directory you've created for the project. You can modify the directory that will be "current" when it runs though (e.g., project | properties | configuration properties | debugging for VS 2008).
Edit: While Windows requires that you use a backslash as a directory separator at the command line, a forward slash works fine in code -- this is not the source of your problem.
In windows you have to write the following:
FILE *fp = fopen("data\\world.data", "rb");
This is like that because the backslash is a special character (so a backslash in a string is written using \ and a quotation symbol is \" and so with other special characters).
Since this issue happens only on windows. I doubt whether the file is really named "world.data". As you know, the default setting for windows hides the file extention. Is its real name world.data.xxx?
Include a line to GetCurrentDirectory(), to see if you are running from the directory you expected.
When I develop in C#/ C++ on visual studio, I normally get to run it from the debug folder. I don't think it matters if forward slash is used in place of backslash in .net.
I happened to have the same problem, and suddenly i figured it out.
That should be your windows fault.
Let's say, FILE *fp = fopen("data/world.data", "rb"); in windows, if you hide the extensions, then you can see the file data/world.data, but actually it maybe /data/world.dat.txt or somewhat.
So please check the extensions.
Hope it helps!
I ran into this today, and it happened because I used "br" instead of "rb" on that mode argument.
The underlying fopen is throwing an exception of some kind, which only registers as a crash. It's not bothering to return the standard NULL response or set the associated error values.
I'm not sure but it may be because you're using slash instead of (an escaped) backslash in the path?

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