Is their a plan to support facial recognition persisted logins in codenameone libs - codenameone

Netbeans 12.3
Windows 10 Pro
Lates Simulator
Looking to see if codenameone will support facial recognition logins supported in IOS 14+
Regards

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How can I develop a game engine that supports android

I am thinking about developing a game engine in which I can make games for android and other mobile platforms and I have no clue for it.I just see tutorials for making game engine just for one specific platform and have not found any tutorials for making a game engine for various kinds of platforms!.please give me some clues for it
I recommend you read Game and Graphics Programming for iOS and Android with OpenGL ES 2.0, if you really want to make game engine for Android. His projects sample is too old and written on Eclipse (which is deprecated by Google for Android development), it take me a lot of time to convert his old project to Android Studio. His source code is very small but run smoothly on new devices. His project also include iOS XCode project too, but also some minor modify to migrate older XCode to newer. Two Android and iOS projects sharing ~ 95% C source code (truly cross-platform) and some platform code (Java for Android and Objective-C for iOS but it just only ~ 5%).
I am also recommend you consider use OpenGL ES graphic API for cross-platform game engine instead of using multiple graphic API, because you can use Google ANGLE project to convert OpenGL ES graphic API to native API for other devices like DirectX (Windows PC, Windows Phone), Metal (MacOS, iOS), Vulkan, Desktop OpenGL just one code base. The most successful game engine base on OpenGL ES API is Godot Engine. One of the most the popular project using ANGLE is Google Chrome.
In 2014, Apple announce they deprecated OpenGL ES for their Metal API (but I am tested OpenGL ES project still run on new iOS 13), so only choice if using OpenGL ES is ANGLE. If you want to follow ANGLE Metal you can follow here
Initialize when Microsoft create Windows Runtime (Windows Store, Windows Phone) is just support DirectX, but they also create tutorial for ANGLE to convert OpenGL ES to DirectX, see tutorial here

Adobe Air dependencies

We are thinking to develop a Windows Application and are considering multiple options for that. One of my colleague suggested me to explore Adobe Air. I have a few queries that i would like the expert programmers' community to answer:
1. Can we develop a full fledged database driven GUI application in Adobe Air?
2. Which databases Adobe Air supports? does it support SQLite?
3. Are there any APIs available for Adobe Air if we want to sync data to some online database?
4. are there any framework requirements for Adobe Air Applications to run? What are the prerequisites for the Adobe Air Application to run? Are its applications portable?
5. Is Adobe Air a defunct tech or is it safe to create a commercial grade desktop app in Adobe Air.
Comments are appreciated.
Adobe discontinued support for Adobe Air Linux so it can be stated that it is not portable.
Go with something else.
Can we develop a full fledged database driven GUI application in Adobe Air?
Which databases Adobe Air supports? does it support SQLite?
Are there any APIs available for Adobe Air if we want to sync data to some online database?
Adobe Air supports SQLite as other multi platform languages. You cannot connect it directly to other databases.
BUT,
If you like to create online Air application, I suggest you to connect and load your contents from online server by Web APIs or Web services.
are there any framework requirements for Adobe Air Applications to run? What are the prerequisites for the Adobe Air Application to run? Are its applications portable?
You can choose to create Stand Alone version to build for any OS like Windows,Mac and also the same code can build for Android, iOS and BlackBerry.
And also there is nothing needed to install for SQLites to run.
Is Adobe Air a defunct tech or is it safe to create a commercial grade desktop app in Adobe Air.
Yes, you must encrypt your database and your exported SWF file.

Possible to replace slow and HTML5 incompliant Adobe's Air WebKit v6531.9 (Webview)?

I'm developing a mobile app with Flex Builder. Some part is a webview that uses the webkit version available on the host. But the Adobe AIR version of webkit is slow (real slow) and does not support all HTML5 features such as window.localStorage. The loaded webpage works fine and fast in any other browser.
This is not the ideal situation to test the app. I don't want to debug it on my mobile device each time because it takes longer to deploy the app (and some other issues) to device again and again.
My question is:
Can I update/change/replace the version of adobe's AIR webkit to a newer one?
Resources (webkit.dll) are in:
C:\Program Files\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\runtimes\air\win\Adobe AIR\Versions\1.0\Resources
I have the latest version of AIR and Flash Builder (4.6), so don't tell me to upgrade.
Is there a 'trick' to do this (for example replace the WebKit.dll with an advanced/newer one)?
Here are the latest sources of Adobe WebKit.
But some files is absent.
I'm trying to build it now.
You can download sources with p4web client (mail me dima#kurilo.su for details).
UPD: I uploaded my sources here. You shall unpack it to C:\Distrib\webkit and then shall open C:\Distrib\webkit\adobe\compliance\air_3_3\WebKit\WebKit\WebKit.apolloproj\win\WebKit.air.vc2008.sln in Visual Studio 2008
it old version of WebKit from air 3.3. I hope, it is possible - to upgrade it.
I'm ready to help.

Is Silverlight for Mobile now available?

Is Silverlight for Mobile now available as of today, April 21, 2010?
Is it supported in Windows Mobile 6 phones? I read that it will only be supported in Windows 7 Phones
http://arstechnica.com/microsoft/news/2010/02/can-silverlight-save-windows-mobile-from-plummeting-sales.ars
The Developer Tools can be downloaded here, but there aren't any Windows Phone 7 devices released yet.
Is Silverlight for Mobile now available?
It is still in Community Technical Preview for Windows Phone 7 (as of 21 April 2010) and it is not compatible with Visual Studio 2010 RTM Version. The emulator is supposed to be pretty good so we can develop against it.
Is it supported in Windows Mobile 6 phones?
It is not available for WM6 (yet). I am not sure with their plan.
from Wikipedia:
The first Community Technology Preview (CTP) for Windows Mobile 6 was
expected in the 2nd Quarter of 2008,
but it still not officially announced.
Microsoft has stopped focusing on
bringing Silverlight to Windows Mobile
6.x and is planning to include it in Windows Mobile 7.[55]
Last month I read this blog-article about an "open source clone" of silverlight coming to Iphone. I'm very curious about this
http://www.downloadsquad.com/2010/03/14/novell-to-bring-open-source-silverlight-clone-to-iphone/

Mobile Device Programming Tools

What SDKs/Tools/Toolkits/IDEs should I download to start programming mobile applications for iPhone, Symbian and BlackBerry from within Windows platform?
And from where can I download them?
For the iPhone platform, your current option is to become an iPhone developer, use the iPhone SDK and develop on a Mac. The IDE you will most likely use is XCode and the language of development will be Objective-C.
The Mono project seems to be developing an alternative to this in the form of the MonoTouch framework. Using this framework you can develop your iPhone applications in C# using MonoDevelop and they will be compiled to native iPhone applications; however, you still need the iPhone SDK and you still need to develop on a Mac. This framework is in closed preview at the moment, though.
For Symbian, it used to be the case that you needed to develop using the C/C++ libraries provided by the Symbian SDK but now you have the choice to develop in C++ using the Qt for S60 toolkit (I should note that it is still a technical preview).
Depending on what you are trying to build, you might want to develop J2ME applications which will work on all Java-enabled phones (thus you won't be limited to just the S60 platform). You can develop such J2ME applications using the EclipseME plugin for Eclipse.
For Blackberry, the default development environment is the Blackberry JDE. However, I hate the user interface on that tool and (for me at least) the usability leaves a lot to be desired. However, you have an alternative: There is an official Blackberry JDE plugin for the Eclipse IDE that makes developing Blackberry applications a joy (well not so much :) but still makes it really easy)
In case you are interested, you can develop Windows Mobile applications in C# targeting the .NET Compact Framework using Visual Studio (I think you can use the Express Edition, which is free).
Then, there is the Android platform. The default development environment for that platform is using the Android Eclipse plugin and developing in Java.
Hope, it helps.
iPhone sdk
Symbian
Blackberry
For Symbian, I would recommand Qt.
Moreover, you can use it for Windows CE based mobile.

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