Raw sockets in C, isn't connect redundant? - c

I'm writing a simple program that creates an ethernet I frame and sends it through an interface to the specified MAC.
As i have read, the process for connecting to a socket in UNIX goes a bit like:
int sockfd = socket(AF_PACKET, SOCK_RAW, htons(ETH_P_ALL));
struct sockaddr_ll sll;
/* populate sll with the target and interface info */
connect(sockfd, (struct sockaddr*)&sll, sizeof(sll));
write(sockfd, stuff, sizeof(stuff));
close(sockfd)
The thing is, for me, stuff is a valid eth frame already containing everything needed to send a packet to its destination. Isn't the connect step redundant then? What am I missing?
Have a nice day.

Not only is the connect "redundant", it is an error -- according to the Linux man page:
The connect(2) operation is not supported on packet sockets.
So the connect is probably failing but not actually doing anything. Since you ignore the return value of connect, you don't notice the failure.

As stated above, the connection step was wrong.
I will give the details of how i solved it in this post in case anyone in need sees this: (this is as i understood it, feel free to correct me)
For a trully raw communication in userspace you have to understand three concepts:
Sockets are analogous to file descriptors.
Binding a socket is like opening a file.
You can not read or write to a socket, just kindly ask the kernel to do it for you.
The process i followed is as follows:
int sockfd = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL));
struct sockaddr_ll sll;
sll.sll_family = AF_PACKET;
sll.sll_ifindex = index; //This is the index of your network card
//Can be obtained through ioctl with SIOCGIFINDEX
sll.sll_protocol = htons(ETH_P_ALL);
bind(sockfd, (struct sockaddr*)&sll, sizeof(sll));
size_t send_len = write(sockfd, data, size);
As you can see, we dont really use connect, as it was, indeed, a mistake.
p.s. for a full example: https://github.com/TretornESP/RAWRP

Related

SocketCAN: read() function never returns

I am working on a custom embedded Linux system that needs to read and write messages on a CAN bus. SocketCAN is being used to accomplish this.
The CAN interface can0 is brought up on boot with a baudrate set to 500 kbps. I am using CANoe, cangen, and candump to test reception and transmission of messages. When CANoe is set to send messages to the embedded system, candump has no problem reading these messages on the embedded system. When cangen is set to send messages, CANoe has no problem reading the messages from the embedded system.
I wrote a small program to read messages from the can0 interface using the read() function. When the read() function is called to read a single CAN message, the function blocks and then never returns. I am certain that the CAN interface is receiving data since the number of received bytes reported by ifconfig increases as expected. Running candump concurrently with my program also shows that the interface is receiving CAN messages from the bus. Below is the relevant code for opening and reading the CAN interface. Error checking has been omitted.
Opening the socket:
int socketNum = 0;
char interface[10] = "can0";
struct sockaddr_can addr;
struct ifreq ifr;
memset(&addr, 0, sizeof(addr));
memset(&ifr, 0, sizeof(ifr));
socketNum = socket(PF_CAN, SOCK_RAW, CAN_RAW);
addr.can_family = AF_CAN;
strncpy(ifr.ifr_name, interface, sizeof(interface));
ioctl(socketNum, SIOCGIFINDEX, &ifr);
addr.can_ifindex = ifr.ifr_ifindex;
bind(socketNum, (struct sockaddr *)&addr, sizeof(addr));
Reading the socket:
struct can_frame frame;
int nbytes = 0;
memset(&frame, 0, sizeof(frame));
/* Never returns despite interface receiving messages */
nbytes = read(socketNum, &frame, sizeof(frame));
Am I missing something in my code or doing something wrong? Has anyone else encountered this issue and found a solution?
I have found a work-around for my issue.
The embedded platform I am working on uses an IMX 8 and an NXP driver for the FLEXCAN IP. My device tree is setup with the disable-fd-mode option. Even though FD mode should be disabled, I am required to "enable" FD mode with setsockopt:
canfd_enabled = 1;
error_code = setsockopt(socketNum, SOL_CAN_RAW, CAN_RAW_FD_FRAMES, &canfd_enabled, sizeof(int));
After adding these lines of code I can read and write from the socket as expected. I also read and write up to sizeof(canfd_frame) bytes instead of sizeof(can_frame) bytes. It is likely there is something wrong with the FLEXCAN driver. In my experience, this is not unusual for NXP drivers.
I also had this problem, using a Colibri iMX6
The lines of code which worked for me were:
int canfd_enabled = 1;
int error_code;
error_code = setsockopt(s, SOL_CAN_RAW, CAN_RAW_FD_FRAMES, &canfd_enabled, sizeof(int));
nbytes = read(s, &frame, sizeof(struct can_frame));
Thanks Dschumanji!

Raw socket send and receive

Just for the purpose of learning raw sockets in C I am writing a simple server that uses raw sockets to receive and send messages.
I create the socket
if ((r_sock = socket(AF_INET, SOCK_RAW, IPPROTO_UDP))< 0){
perror("socket");
exit(-1);
}
Then I create an infinite loop and start receiving, processing, and replying
while(1){
if((n = recvfrom(r_sock, buffer, BUFLEN, 0, (struct sockaddr *) &client, &client_len))<0){
perror("recvfrom");
exit(-1);
}
// Discard messages not intended to the server
if(htons(udp->uh_dport) != my_port){
continue;
}
//Do whatever with the data received and then send reply to client
// ....
if((n = sendto(r_sock, udp, ntohs(udp->uh_len), 0, (struct sockaddr *) &client, client_len))<0){
perror("sendto");
exit(-1);
}
}
I am not showing here the definition of every single variable but for the sake of completeness, buffer is a char array of size BUFLEN (big enough) and udp is a struct udphdr pointer to the right position in the buffer.
The point is that I have another program that serves as client using standard UDP sockets (SOCK_DGRAM) which is proved to be working properly (I also tried with netcat just in case). When I send a message with the client, it never receives the reply back. It seems that when the server sends the reply to the client, the server itself gets the message and the client gets nothing.
So, my question is: is there a way of solving this with raw sockets? That is, to make the server not receive its own messages and preventing others from receiving them?
Thanks in advance!
I have just realised that it was a problem with the checksum... Once I had a correct checksum in UDP the packet was correctly received by the client.
Wireshark gave me the lead to the solution. I saw that the checksum was not validated so I went to Edit > Preferences > Protocols > UDP > Validate the UDP checksum if possible and checked it.
Hope it helps

How to see TCP, IP headers in my HTTP proxy?

I have a forking HTTP proxy implemented on my Ubuntu 14.04 x86_64 with the following scheme (I'm reporting the essential code and pseudocode just to show the concept):
socketClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
bind(socketClient,(struct sockaddr*)&addr, sizeof(addr));
listen(socketClient, 50);
newSocket = accept(socketClient, (struct sockaddr*)&cliAddr, sizeof(cliAddr));
get request from client, parse it to resolve the requested hostname in an IP address;
fork(), open connection to remote server and deal the request;
child process: if it is a GET request, send original request to server and while server is sending data, send data from server to client;
child process: else if it is a CONNECT request, send string 200 ok to client and poll both client socket descriptor and server socket descriptor with select(); if I read data from server socket, send this data to client; else if I read data from client socket, send this data to server.
The good thing is that this proxy works, the bad thing is that now I must collect statistics; this is bad because I'm working on a level where I can't get the data I'm interested in. I don't care about the payload, I just need to check in IP and TCP headers the flags I care about.
For example, I'm interested in:
connection tracking;
number of packets sent and received.
As for the first, I would check in the TCP header the SYN flag, SYN/ACK and then a last ACK; as for the second, I would just do +1 to a counter of mine every time a char buffer[1500] is filled with data when I send() or recv() a full packet.
I realized that this is not correct: SOCK_STREAM doesn't have the concept of packet, it is just a continuous stream of bytes! The char buffer[1500] I use at point 7. and 8. has useful statistic, I may set its capacity to 4096 bytes and yet I couldn't keep track of the TCP packets sent or received, because TCP has segments, not packets.
I couldn't parse the char buffer[] looking for SYN flag in TCP header either, because IP and TCP headers are stripped from the header (because of the level I'm working on, specified with IPPROTO_TCP flag) and, if I understood well, the char buffer[] contains only the payload, useless to me.
So, if I'm working on a too high level, I should go lower: once I saw a simple raw socket sniffer where an unsigned char buffer[65535] was cast to struct ethhdr, iphdt, tcphdr and it could see all the flags of all the headers, all the stats I'm interested in!
After the joy, the disappointment: since raw sockets work on a low level they don't have some concepts vital to my proxy; raw sockets can't bind, listen and accept; my proxy is listening on a fixed port, but raw sockets don't know what a port is, it belongs to the TCP level and they bind to a specified interface with setsockopt.
So, if I'd socket(PF_INET, SOCK_RAW, ntohs(ETH_P_ALL)) I should be able to parse the buffer where I recv() and send() at .7 and .8, but I should use recvfrom() and sendto()...but all this sounds quite messy, and it envolves a nice refactoring of my code.
How can I keep intact the structure of my proxy (bind, listen, accept to a fixed port and interface) and increase my line of vision for IP and TCP headers?
My suggestion is to open a raw socket in, for example, another thread of your application. Sniff all traffic and filter out the relevant packets by addresses and port numbers. Basically you want to implement your own packet sniffer:
int sniff()
{
int sockfd;
int len;
int saddr_size;
struct sockaddr saddr;
unsigned char buffer[65536];
sockfd = socket(AF_INET, SOCK_RAW, IPPROTO_TCP);
if (sockfd < 0) {
perror("socket");
return -1;
}
while (1) {
saddr_size = sizeof(saddr);
len = recvfrom(sockfd, buffer, sizeof(buffer), 0, &saddr, &saddr_size);
if (len < 0) {
perror("recvfrom");
close(sockfd);
return -1;
}
// ... do the things you want to do with the packet received here ...
}
close(sockfd);
return 0;
}
You can also bind that raw socket to a specific interface if you know which interface is going to be used for the proxy's traffic. For example, to bind to "eth0":
setsockopt(sockfd, SOL_SOCKET, SO_BINDTODEVICE, "eth0", 4);
Use getpeername() and getsockname() function calls to find the local and remote addresses and port numbers of your TCP connections. You'll want to filter the packets by those.

Getting ip address from a socket fd (not duplicate) [duplicate]

This question already has an answer here:
getpeername always gives bad file descriptor
(1 answer)
Closed 8 years ago.
I am attaching my process (with root privileges) to a browser process to intercepts its system calls using ptrace. To decode the parameters of the connect() system call i got the sockfd. But i have been trying from days to get the ip address of the other end of that socket but with no success.
i came accross these 2 questions while looking around
1)Get IP address from socket descriptor?
2)Getting IP address, port and connection type from a socket fd
I followed the suggestion of the 1st question, but somehow it was giving error. something error: ‘struct sockaddr_in’ has no member named ‘sa_data’. I digged deeper into the internet and got another hint, which i used to write this code
temp = getpeername(regs.rdi, (struct sockaddr *)&ip_addr_struct, &ip_addr_structlen);
struct sockaddr_in *s = (struct sockaddr_in *)&ip_addr_struct;
int port = ntohs(s->sin_port);
inet_ntop(AF_INET, &s->sin_addr, ip_addr, 1024);
printf("%d-%s\n", port, ip_addr);
here regs.rdi is the sockfd. But even with this code everytime i get 0-0.0.0.0
as output. please help anyone. Is there any other way to get the ip addrres or am i doing something wrong?
If your requirement is to get the IP address of the connecting client, use this :)
struct sockaddr_in their_addr;
if ((*cli_fd = accept(listener, (struct sockaddr *)&their_addr,&sin_size)) == -1)
{
close (*cli_fd);
return -1;
}
This is the client ip address ==> inet_ntoa(their_addr.sin_addr)

What is the BSD (or portable) way to get ToS byte (like IP_RECVTOS from linux)?

What is the right (portable, stable) way to get the ToS byte of a received packet? I'm doing UDP with recvmsg() and on linux I can get the ToS if I setsockopt() IP_RECVTOS/IPV6_RECVTCLASS, but IP_RECVTOS doesn't seem to be available on my BSD systems. What is the right way to do this?
I primarily want this to work on the BSDs and Solaris.
Edit:
To clarify:
I currently use recvmsg() where I get the TTL and TOS in the msg_control field on Linux, but in order to get TTL and TOS I need to setsockopt()-enable IP_RECVTTL and IP_RECVTOS. And since Solaris and BSD (working with FreeBSD at the moment) don't have IP_RECVTOS from what I can see I don't get TOS when looping over the CMSG data.
I tried enabling IP_RECVOPTS and IP_RECVRETOPTS, but I still don't get any IP_TOS type CMSG.
Edit 2:
I want ToS to be able to verify (as much as possible) that it wasn't overwritten in transit. If for example a VoIP app all of a sudden notices that it's not getting EF tagged packets, then something is wrong and there should be an alarm. (and no, I'm not expecting EF to be respected or preserved over the public internet)
I want TTL basically just because I can. Hypothetically this could be used to trigger "something changed in the network between me and the other side" alerts, which can be useful to know if somethings stops working at the same time.
I was thinking if you can create two sockets.
One socket of type DGRAM used exclusively for sending
One Raw socket used exclusively for receiving.
Since you are using UDP, you can call a bind + recvFrom on the Raw Sock Fd and then manually unpack the IP header to determine the TOS or TTL.
When you want to send, use the DGRAM sockFd so you dont have to bother to actually create the UDP & IP packet yourself.
There may be issues like the kernel may pass the received buffer to both sockets or to the UDP socket instead of Raw socket or just to the Raw socket. If that is the case (or if it is implementation dependent) then we are back to square one. However, you can try calling bind on the Raw socket and see if it helps. I am aware this maybe a hack but searching on the net for a setsockopt for BSD returned nothing.
EDIT: I wrote a sample program
It kind of achieves the objective.
The code below creates two sockets (one raw & one udp). The udp socket is bound on the actual port I am expecting to receive data whereas the raw socket is bound on Port 0. I tested this on Linux and like I expected any data for port 2905 is received by both the sockets. I am however able to retrieve the TTL & TOS values. Dont downvote for the quality of the code. I am just experimenting whether it will work.
Further EDIT: Disabled the receive by UDP socket.
I have further enhanced the code to disable the receive by the UDP packet. Using setsockopt, I set the UDP's socket receive buffer to 0. This ensures the kernel does not pass the packet to the UDP socket. IMHO,You can now use the UDP socket exclusively for sending and the raw socket for reading. This should work for you in BSD and Solaris also.
#include<stdio.h>
#include<stdlib.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<netinet/ip.h>
#include<arpa/inet.h>
#include<string.h>
#include "protHeaders.x"
#include "gen.h"
int main(void)
{
S32 rawSockFd;
S32 udpSockFd;
struct sockaddr_in rsin;
struct sockaddr_in usin;
S32 one = 1;
const S32* val = &one;
struct timeval tv;
fd_set rfds;
S32 maxFd;
S16 ret;
S8 rawBuffer[2048];
S8 udpBuffer[2048];
struct sockaddr udpFrom,rawFrom;
socklen_t rLen,uLen;
memset(rawBuffer,0,sizeof(rawBuffer));
memset(udpBuffer,0,sizeof(udpBuffer));
memset(udpFrom,0,sizeof(udpFrom));
memset(rawFrom,0,sizeof(rawFrom));
if ((rawSockFd = socket(PF_INET,SOCK_RAW,IPPROTO_UDP)) < 0)
{
perror("socket:create");
RETVALUE(RFAILED);
}
/* doing the IP_HDRINCL call */
if (setsockopt(rawSockFd,IPPROTO_IP,IP_HDRINCL,val,sizeof(one)) < 0)
{
perror("Server:setsockopt");
RETVALUE(RFAILED);
}
rsin.sin_family = AF_INET;
rsin.sin_addr.s_addr = htonl(INADDR_ANY);
rsin.sin_port = htons(0);
usin.sin_family = AF_INET;
usin.sin_addr.s_addr = htons(INADDR_ANY);
usin.sin_port = htons(2905);
if(bind(rawSockFd,(struct sockaddr *)&rsin, sizeof(rsin)) < 0 )
{
perror("Server: bind failed");
RETVALUE(RFAILED);
}
if ((udpSockFd = socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP)) < 0)
{
perror("socket:create");
RETVALUE(RFAILED);
}
if(bind(udpSockFd,(struct sockaddr *)&usin, sizeof(usin)) < 0 )
{
perror("Server: bind failed on udpsocket");
RETVALUE(RFAILED);
}
/*set upd socket receive buffer to 0 */
one = 0;
if (setsockopt(udpSockFd,SOL_SOCKET,SO_RCVBUF,(char *)&one,sizeof(one)) < 0)
{
perror("Server:setsockopt on udpsocket failed");
RETVALUE(RFAILED);
}
tv.tv_sec = 0;
tv.tv_usec = 0;
maxFd = (rawSockFd > udpSockFd)? rawSockFd:udpSockFd;
while(1)
{
FD_ZERO(&rfds);
FD_SET(rawSockFd,&rfds);
FD_SET(udpSockFd,&rfds);
ret = select(maxFd+1,&rfds,0,0,&tv);
if ( ret == -1)
{
perror("Select Failed");
RETVALUE(RFAILED);
}
if(FD_ISSET(rawSockFd,&rfds))
{
printf("Raw Socked Received Message\n");
if(recvfrom(rawSockFd,rawBuffer,sizeof(rawBuffer),0,&rawFrom,&rLen) == -1)
{
perror("Raw socket recvfrom failed");
RETVALUE(RFAILED);
}
/*print the tos */
printf("TOS:%x\n",*(rawBuffer+1));
printf("TTL:%x\n",*(rawBuffer+8));
}
if(FD_ISSET(udpSockFd,&rfds))
{
printf("UDP Socked Received Message\n");
if(recvfrom(udpSockFd,udpBuffer,sizeof(udpBuffer),0,&udpFrom,&uLen) == -1)
{
perror("Udp socket recvfrom failed");
RETVALUE(RFAILED);
}
printf("%s\n",udpBuffer);
}
}
RETVALUE(ROK);
}
The "proper" and standard solution is probably to use cmsg(3). You'll find a complete description in Stevens' "Unix network programming" book, a must-read.
Google Code Search found me this example of use.
My understanding is that firstly BSD does not support IP_RECVTOS like functionality and secondly BSD raw sockets do not support the reception of UDP nor TCP packets. However there are two other ways of doing this, firstly by using the /dev/bpf interface - either directly or via libpcap. Or secondly by using DIVERT sockets which allow for diversion of specified traffic flows to userland.
Has anyone actually tested the code above on a BSD box? (it may work on Solaris...)
On Linux this approach will work but as mentioned it is also possible (and more convenient) to use setsockopt() with IP_TOS on the outgoing socket to set the outgoing TOS byte and setsockopt() with IP_RECVTOS on the incoming socket and use recvmsg() to retrieve the TOS byte.
Unfortuneatly this sort of thing usually varies across different *ixs. On Solaris you want to use getsockopt with IP_TOS; I don't know about BSD.
See man 7 ip for details.

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