Synchronization of Multithreading in C - c

I am new to MultiThreading in C. I am trying to write a code where we use multithreading. The code is as follows:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <windows.h>
#include <time.h>
#include <math.h>
int finish = 0;
int mess_size=15;
double exponGenerator(double myLamda)
{
double pv = 0.0;
while (1)
{
pv = (double)rand() / (double)RAND_MAX;
if (pv != 1)
break;
}
pv = (-1.0 / myLamda) * log(1 - pv);
return pv;
}
struct packet{
int val;
time_t start_time;
double service_time;
};
struct queue{
struct packet arr_pac[10000];
int start;
int end;
int size;
};
double lambda = 5;
double servicerate = 5;
struct queue q1 ;
struct queue q2;
struct queue initialiseQueue(){
struct queue q ;
q.start = 0;
q.end = 0;
q.size=0;
return q;
}
struct process1{
int method;
double lambda;
struct queue Q1;
struct queue Q2;
};
struct process2{
struct queue q;
double u;
};
struct process1 queueenv(int method)
{
struct process1 temp ;
temp.method = method;
temp.lambda = lambda;
temp.Q1 = q1;
temp.Q2 = q2;
return temp;
}
struct process2 serverenv(double u, struct queue q)
{
struct process2 temp;
temp.u = u;
temp.q = q;
return temp;
}
int enque(struct queue q){
if (q.size < 10)
{
struct packet temp ;
temp.start_time = time(NULL);
temp.val = 1;
q.arr_pac[q.end] = temp;
q.end = q.end +1;
q.size = q.end - q.start;
//printf(" %d",q.arr_pac[0].end);
return q.size ;
}
else{
return -1;
}
}
struct packet deque(struct queue q) {
struct packet temp ;
printf(" %d ",q.end);
if(q.size >0){
printf("entered");
temp=q.arr_pac[q.start];
temp.service_time = difftime(time(NULL),temp.start_time);
q.start=q.start +1;
q.size = q.end - q.start;
return temp;
}
else{
printf("entered 2");
temp.service_time=0 ;
return temp;
}
}
int randomSelection(){
if(rand()%2 ==0){
return enque(q1);
}
else{
return enque(q2);
}
}
int minQueue(){
if(q1.size > q2.size){
return enque(q2);
}
else{
return enque(q1);
}
}
void queueprocess(struct process1 params){
double blockCounter = 0.0;
double blockPro = 0.0;
int queLenCounter = 0;
int averageQueueLen = 0;
int i = 0;
if (params.method == 0)
{
printf(" this is the %d =0",params.method);
for (i = 0; i < mess_size ; i++)
{
double interval = exponGenerator(params.lambda);
sleep(interval);
int res = randomSelection();
if (res == -1)
{
blockCounter++;
queLenCounter = queLenCounter +10;
}
else{
queLenCounter = queLenCounter + res;
//printf(" %d ",queLenCounter);
}
}
}
else if (params.method == 1)
{
printf(" this is the %d =1 ",params.method);
for (i = 0; i < mess_size ; i++)
{
double interval = exponGenerator(params.lambda);
sleep(interval);
int res = minQueue();
printf(" %d mn",q1.end);
if (res == -1)
{
blockCounter++;
queLenCounter = queLenCounter +10;
}
else{
queLenCounter = queLenCounter +res;
}
}
}
blockPro = blockCounter/mess_size;
averageQueueLen = queLenCounter/mess_size;
printf("Blocking Probability is : %f",&blockPro);
printf("Average Que Length is : %d",averageQueueLen);
finish = 1;
return;
}
void serverprocess(struct process2 serverparams)
{
struct packet processed_arr[10000];
int i=0,j;
while(1)
{
if (finish == 1 && serverparams.q.size == 0)
{
break;
}
else
{
double interval = exponGenerator(serverparams.u);
sleep(interval);
struct packet k = deque(serverparams.q);
if(!k.service_time){
processed_arr[i]=k;
i++;
}
}
}
float sourjanCounter=0;
float sourjan;
for(j=0;j<i;j++){
printf(" %f",processed_arr[j].service_time);
sourjanCounter = sourjanCounter+ processed_arr[j].service_time;
}
sourjan = sourjanCounter/(i-1);
printf("Average Sourjan Time is : %f ", &sourjan);
}
DWORD WINAPI threadone(){
printf(" thread one ");
struct process1 queueparams = queueenv(1);
queueprocess(queueparams);
}
DWORD WINAPI threadtwo(){
struct process2 server1params = serverenv(servicerate, q1);
serverprocess(server1params);
}
DWORD WINAPI threadthree(){
struct process2 server2params = serverenv(servicerate, q2);
serverprocess(server2params);
}
int main(int argc, char * argv[])
{
HANDLE hThrds[3];
int i = 0;
/*if (argc != 3)
{
printf("Incorrect parameters!\n");
return 0;
}
double lambda = atof(argv[1]);
double servicerate = atof(argv[2]);*/
for (i = 0; i < 1; i++)
{
DWORD thread1,thread2,thread3;
hThrds[2]=CreateThread(NULL,0, threadone, NULL,0,&thread1);
hThrds[0]=CreateThread(NULL,0, threadtwo, NULL,0,&thread2);
hThrds[1]=CreateThread(NULL,0, threadthree, NULL,0,&thread3);
WaitForMultipleObjects(3, hThrds,TRUE, INFINITE);
}
}
In my code I have a function called enque, which is called from a function called queueprocess. q1 is a structure and is defined globally, It is accessed by multiple functions at the same time. I am trying to change the value of q1 inside function enque and when I print its value inside the function enque it's value is correct, but if I try to print its value inside function queueprocess its value is 0. As a result of this my code is not moving forward. I have read about mutex, but I don't know what is mutex equivalent to win32. I don't know why mutex should be used for my program as well, since I am just accessing q1 from another function but I am not trying to change its value.
Can anyone please explain me why I am facing the problem mentioned above and what would be the possible solution of it?

From Microsoft documentation:
You can use a mutex object to protect a shared resource from
simultaneous access by multiple threads or processes. Each thread must
wait for ownership of the mutex before it can execute the code that
accesses the shared resource. For example, if several threads share
access to a database, the threads can use a mutex object to permit
only one thread at a time to write to the database.
The following example uses the CreateMutex function to create a mutex
object and the CreateThread function to create worker threads.
When a thread of this process writes to the database, it first
requests ownership of the mutex using the WaitForSingleObject
function. If the thread obtains ownership of the mutex, it writes to
the database and then releases its ownership of the mutex using the
ReleaseMutex function.
This example uses structured exception handling to ensure that the
thread properly releases the mutex object. The __finally block of code
is executed no matter how the __try block terminates (unless the __try
block includes a call to the TerminateThread function). This prevents
the mutex object from being abandoned inadvertently.
If a mutex is abandoned, the thread that owned the mutex did not
properly release it before terminating. In this case, the status of
the shared resource is indeterminate, and continuing to use the mutex
can obscure a potentially serious error. Some applications might
attempt to restore the resource to a consistent state; this example
simply returns an error and stops using the mutex. For more
information, see Mutex Objects.
#include <windows.h>
#include <stdio.h>
#define THREADCOUNT 2
HANDLE ghMutex;
DWORD WINAPI WriteToDatabase( LPVOID );
int main( void )
{
HANDLE aThread[THREADCOUNT];
DWORD ThreadID;
int i;
// Create a mutex with no initial owner
ghMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (ghMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
return 1;
}
// Create worker threads
for( i=0; i < THREADCOUNT; i++ )
{
aThread[i] = CreateThread(
NULL, // default security attributes
0, // default stack size
(LPTHREAD_START_ROUTINE) WriteToDatabase,
NULL, // no thread function arguments
0, // default creation flags
&ThreadID); // receive thread identifier
if( aThread[i] == NULL )
{
printf("CreateThread error: %d\n", GetLastError());
return 1;
}
}
// Wait for all threads to terminate
WaitForMultipleObjects(THREADCOUNT, aThread, TRUE, INFINITE);
// Close thread and mutex handles
for( i=0; i < THREADCOUNT; i++ )
CloseHandle(aThread[i]);
CloseHandle(ghMutex);
return 0;
}
DWORD WINAPI WriteToDatabase( LPVOID lpParam )
{
// lpParam not used in this example
UNREFERENCED_PARAMETER(lpParam);
DWORD dwCount=0, dwWaitResult;
// Request ownership of mutex.
while( dwCount < 20 )
{
dwWaitResult = WaitForSingleObject(
ghMutex, // handle to mutex
INFINITE); // no time-out interval
switch (dwWaitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
__try {
// TODO: Write to the database
printf("Thread %d writing to database...\n",
GetCurrentThreadId());
dwCount++;
}
__finally {
// Release ownership of the mutex object
if (! ReleaseMutex(ghMutex))
{
// Handle error.
}
}
break;
// The thread got ownership of an abandoned mutex
// The database is in an indeterminate state
case WAIT_ABANDONED:
return FALSE;
}
}
return TRUE;
}

Related

pthread program crashes while I fetch buffer size in C

I'm trying to build a lift simulator in which a thread adds lift requests to the buffer and three threads representing lifts take the requests from the buffer and stimulate them simultaneously. I'm using pthread.h and semaphore.h to help me with the multithreaded nature of the program. As the requests need to be served in the order they are produced, I thought it would be best to use a queue as the buffer.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <unistd.h>
#include <time.h>
#include <semaphore.h>
#define THREAD_NUM 4
sem_t semEmpty;
sem_t semFull;
pthread_mutex_t mutexBuffer;
pthread_cond_t cond;
pthread_cond_t condII;
// file pointer assignment statements.
FILE *input;
FILE *output;
int count = 0;
int totalRequests = 0;
int totalMovement = 0;
// A structure to store requests.
struct Request
{
int reqNo;
int from;
int to;
};
// A structure to store lift info.
struct Lift
{
int liftNo;
int c_pos;
int movement;
int tMovement;
int tRequests;
};
// Declaring and defining queue functions.
struct queue
{
int size;
int f;
int r;
struct Request *arr;
};
int isEmpty(struct queue *q)
{
if (q->r == q->f)
{
return 1;
}
return 0;
};
int isFull(struct queue *q)
{
if (q->r == q->size - 1)
{
return 1;
}
return 0;
};
void enqueue(struct queue *q, struct Request req)
{
if (isFull(q))
{
printf("This Queue is full\n");
}
else
{
q->r++;
q->arr[q->r] = req;
printf("Enqued element.\n");
}
};
struct Request dequeue(struct queue *q)
{
struct Request r;
if (isEmpty(q))
{
printf("This Queue is empty.\n");
}
else
{
q->f++;
r = q->arr[q->f];
printf("Dequed element.\n");
}
return r;
};
// Declaring Buffer.
struct queue Buffer;
void *request(void *args)
{
struct Request r1;
while (!feof(input))
{
fscanf(input, "%d %d %d", &r1.reqNo, &r1.from, &r1.to);
fprintf(output, "--------------------------------------------\n");
fprintf(output, "Request No: %d\n", r1.reqNo);
fprintf(output, "From Floor %d to Floor %d\n", r1.from, r1.to);
fprintf(output, "--------------------------------------------\n");
while (isFull(&Buffer) == 1)
{
pthread_cond_wait(&condII, NULL);
}
sem_wait(&semEmpty);
pthread_mutex_lock(&mutexBuffer);
enqueue(&Buffer, r1);
count++;
pthread_mutex_unlock(&mutexBuffer);
sem_post(&semFull);
}
}
void *lift(void *args)
{
pthread_mutex_lock(&mutexBuffer);
struct Lift currentLift = *(struct Lift *)args;
struct Request r1;
pthread_mutex_unlock(&mutexBuffer);
while (count > 0)
{
while(isEmpty(&Buffer) == 0){
sem_wait(&semFull);
pthread_mutex_lock(&mutexBuffer);
r1 = dequeue(&Buffer);
count--;
pthread_cond_broadcast(&condII);
currentLift.movement = 0; // Resetting movement.
currentLift.tRequests++; // Incrementing total requests for lift.
totalRequests++; // Incrementing total requests.
fprintf(output, "Lift %d Operations\nPrevious Position: %d Floor\nRequest: number %d from Floor %d to Floor %d\n", currentLift.liftNo, currentLift.c_pos, r1.reqNo, r1.from, r1.to);
fprintf(output, "Detail Operations:\n\tGo from Floor %d to Floor %d\n", currentLift.c_pos, r1.from);
// Stimulating lift movement.
sleep(1);
currentLift.movement += abs(currentLift.c_pos - r1.from);
currentLift.c_pos = r1.from;
fprintf(output, "\tGo from Floor %d to Floor %d\n", r1.from, r1.to);
sleep(1);
currentLift.movement += abs(r1.to - r1.from);
currentLift.c_pos = r1.to;
currentLift.tMovement += currentLift.movement; // Adding to total movement of lift.
fprintf(output, "\t#movement for this request: %d\n", currentLift.movement);
fprintf(output, "\t#Requests: %d\n", currentLift.tRequests);
fprintf(output, "\tTotal #movement: %d\n", currentLift.tMovement);
fprintf(output, "Current Position: %d Floor\n", r1.to);
pthread_mutex_unlock(&mutexBuffer);
sem_post(&semEmpty);
pthread_mutex_lock(&mutexBuffer);
totalMovement += currentLift.tMovement;
pthread_mutex_unlock(&mutexBuffer);
}
}
}
int main(int argc, char *argv[])
{
// Creating thread array, mutexes, semaphores, and lifts.
pthread_t threads[THREAD_NUM];
pthread_mutex_init(&mutexBuffer, NULL);
sem_init(&semEmpty, 0, 5);
sem_init(&semFull, 0, 0);
pthread_cond_init(&cond, NULL);
pthread_cond_init(&condII, NULL);
Buffer.size = 5;
Buffer.f = -1;
Buffer.r = -1;
Buffer.arr = malloc(sizeof(struct Request) * Buffer.size);
struct Lift l1, l2, l3;
// Setting values for lifts.
l1.liftNo = 1;
l2.liftNo = 2;
l3.liftNo = 3;
l1.c_pos = 1;
l2.c_pos = 1;
l3.c_pos = 1;
l1.tMovement = 0;
l2.tMovement = 0;
l3.tMovement = 0;
l1.tRequests = 0;
l2.tRequests = 0;
l3.tRequests = 0;
l1.movement = 0;
l2.movement = 0;
l3.movement = 0;
// Dynamically allocating lifts for use in threads.
struct Lift *lift1 = malloc(sizeof(struct Lift));
*lift1 = l1;
struct Lift *lift2 = malloc(sizeof(struct Lift));
*lift2 = l3;
struct Lift *lift3 = malloc(sizeof(struct Lift));
*lift3 = l2;
// assigning files to file pointers.
input = fopen("sim_input.txt", "r");
if (input == NULL)
{
printf("No file read.\n\n");
return -1;
}
else
{
fseek(input, 0, SEEK_SET);
printf("File read successfully.\n\n");
}
output = fopen("sim_out.txt", "w");
if (output == NULL)
{
printf("No file read.\n\n");
return -1;
}
else
{
printf("File read successfully.\n\n");
}
// Creating producer thread and joining.
if (pthread_create(&threads[0], NULL, &request, NULL) != 0)
{
perror("Failed to create thread");
}
if (pthread_join(threads[0], NULL) != 0)
{
perror("Failed to join thread");
}
// Creating threads and passing lift structures.
if (pthread_create(&threads[1], NULL, &lift, lift1) != 0)
{
perror("Failed to create thread");
}
if (pthread_create(&threads[2], NULL, &lift, lift2) != 0)
{
perror("Failed to create thread");
}
if (pthread_create(&threads[3], NULL, &lift, lift3) != 0)
{
perror("Failed to create thread");
}
// Joining all lifts using loop structure.
for (int i = 1; i < THREAD_NUM; i++)
{
if (pthread_join(threads[i], NULL) != 0)
{
perror("Failed to join thread");
}
}
// Printing total requests and total movements.
fprintf(output, "Total number of requests: %d\n", totalRequests);
fprintf(output, "Total number of movements: %d\n", totalMovement);
// Freeing memory.
if (count < 1)
{
sem_destroy(&semEmpty);
sem_destroy(&semFull);
pthread_cond_destroy(&cond);
pthread_cond_destroy(&condII);
pthread_mutex_destroy(&mutexBuffer);
fclose(input);
fclose(output);
free(lift1);
free(lift2);
free(lift3);
}
return 0;
}
Here's the complete code for the program. It requires sim_input.txt with the following contents:
1 1 5
2 7 2
3 3 8
4 4 11
5 12 15
6 2 9
7 11 7
8 8 15
9 12 19
10 20 7
I assume the program crashes at while(isEmpty(&Buffer) == 0) where I try to fetch the size of the Buffer(Queue) but there might be some other reason too, can you please help?
I assume the program crashes at
You shouldn't assume. Run your program under debugger and observe where it crashes.
Your question lacks MCVE, because your program requires input file sim_input.txt which you didn't provide.
There are obvious bugs though -- you are accessing Buffer from multiple threads, some but not all of these accesses are guarded by a mutex.
For a mutex to be effective, all accesses to variables shared between multiple threads must be guarded, or you will have a data race, which is undefined behavior.
Update:
The actual crash is happening here:
pthread_cond_wait(&condII, NULL);
This call makes absolutely no sense: you must provide a mutex to pthread_cond_wait, and it must be the same mutex as the one used in pthread_cond_signal or similar. Here it should be mutexBuffer, and the code should look something like:
pthread_mutex_lock(&mutexBuffer);
while (isFull(&Buffer)) {
pthread_cond_wait(&condII, &mutexBuffer);
}
// sem_wait() <<- this is bogus/unnecessary
enqueue(&Buffer, r1);
count++;
pthread_mutex_unlock(&mutexBuffer);
There are many other bugs as well, e.g. the code in lift() assumes that it will run after request has been enqueued, and will exit immediately if that hasn't happened.
In my runs, all 3 lift threads exit before a single request is processed.

Multi threading Raytracer

I am making a raytracer, im trying to use pthread to divide the rendering. i noticed that isnt helping with the speed because the function pthread_join is to slow, if i use a loop to make the 'await' is way faster and works almost every time fine. But i cant use that because the time of rendering changes with the scene.
Is there a way to check if a thread is finished, on a more efficient way. This is the code.
`
int threats(t_file *c) //this function creates the threads
{
int i;
int err;
pthread_t th[THREADS];
i = 0;
printf("1\n");
c->thread = -1;
mlx_clear_window(c->mlx_ptr, c->win_ptr);
while (i < THREADS)
{
err = pthread_create(&th[i], 0, (void *)paint_scene, (void *)c);
if (err)
return parse_error("Thread Error: CAN NOT CREATE THREAD");
i++;
}
// while (i-- >= 0)
// pthread_join(th[i], 0);
//my await function xd
while (i < 200000000)
i++;
mlx_put_image_to_window(c->mlx_ptr, c->win_ptr, c->img.mlx_img, 0, 0);
c->thread = 0;
return 1;
}
void paint_scene(void *a)
{
int y;
int x;
t_ray ray;
int color;
t_file *c;
c = (t_file *)a;
color = 0;
c->thread++;
y = (c->thread * (c->win_heigth / THREADS));
printf("y:%d,hilo%d\n", y, c->thread);
while (y < (c->thread + 1) * (c->win_heigth / THREADS))
{
x = 0;
while (x < c->win_width)
{
ray = generate_ray(x, y, *c);
color = get_intersections(&ray, c);
if (c->ligth)
color = shading(&ray, color, c);
my_mlx_pixel_put(&c->img, x, y, color);
x++;
}
//ft_printf("\rLoading%d: %d%%", c->thread, y / (c->win_heigth / 100));
y++;
}
pthread_exit(0);
}
`
You have a concurrency problem here in your thread function:
c->thread++;
y = (c->thread * (c->win_heigth / THREADS));
printf("y:%d,hilo%d\n", y, c->thread);
while (y < (c->thread + 1) * (c->win_heigth / THREADS))
{
....
}
c->thread is shared between all threads, and based on likely thread timings and current face of the moon, I can make an educated guess and say that the first thread is calculating the whole image. When starting up, the first thread might see c->thread == -1, but later (if thread startup is faster than the while loop) other thread increase the value until the first thread sees c->thread == THREADS-1
To fix this, each call to create_thread must pass a pointer to a unique parameter object that holds that threads id. So remove the thread member from t_file. It probably serves no purpose there. And create a type of struct that holds the parameters to the thread function:
struct thread_param
{
unsigned int thread;
file_t *c;
}
You use it like this when starting threads:
struct thread_param params[THREADS];
while (i < THREADS)
{
params[i].thread = i;
params[i].c = c;
err = pthread_create(&th[i], 0, (void *)paint_scene, (void *)&(params[i]));
if (err)
return parse_error("Thread Error: CAN NOT CREATE THREAD");
i++;
}
And you access the data in your thread function:
void paint_scene(void *a)
{
struct thread_param *param = (struct thread_param *)a;
unsigned int thread = param->thread;
t_file *c = param->c;
/*
in the rest of the code you remove `c->thread++`
and replace `c->thread` with `thread`
*/
....
}
If you have atomic data types (C11, #ifndef __STDC_NO_ATOMICS__) then implement a global counter and wait until it hits zero (if decreasing) or the amount of threads (if increasing).
e.g.
#include <stdatomic.h>
atomic_int num_jobs;
void* thread_func(void*)
{
//the work to do in the thread function
//before exit decrease counter
--num_jobs;
pthread_exit(0);
}
int main()
{
num_jobs = THREADS; // same as your number of threads
create_threads(THREADS); // number of threads = THREADS
while (num_jobs) { // loop while threads running
//sleep for a while
}
join_threads(); // join threads for cleanup
return 0;
}
Otherwise classic lock mechanics,
e.g.
#include <pthread.h>
pthread_spinlock_t lock;
int num_jobs;
// called by main
int numJobs()
{
pthread_spin_lock(&lock);
int res = num_jobs;
pthread_spin_unlock(&lock);
return res;
}
// called by thread_func
void decNumJobs()
{
pthread_spin_lock(&lock);
--num_jobs;
pthread_spin_unlock(&lock);
}
int main()
{
pthread_spin_init(&lock, PTHREAD_PROCESS_PRIVATE);
// the other stuff as before
pthread_spin_destroy(&lock);
return 0;
}
Another alternative would be with pthread_cond_wait and pthread_cond_signal (mainly to avoid the sleep in the while loop, continue after receiving the signal and not based on a fixed amount of time).
e.g.
#include <pthread.h>
int num_jobs;
pthread_cond_t cond;
pthread_mutex_t lock;
void decNumJobs()
{
pthread_mutex_lock(&lock);
if (--num_jobs == 0)
pthread_cond_signal(&cond);
pthread_mutex_unlock(&lock);
}
void* thread_func(void*)
{
//the work to do in the thread function
//before exit decrease counter
decNumJobs();
pthread_exit(0);
}
int main()
{
num_jobs = THREADS;
pthread_cond_init(&cond, NULL);
pthread_mutex_init(&lock, NULL);
pthread_mutex_lock(&lock);
create_threads(THREADS);
pthread_cond_wait(&cond, &lock);
pthread_mutex_unlock(&lock);
join_threads();
pthread_cond_destroy(&cond);
pthread_mutex_destroy(&lock);
return 0;
}
Note: For the sake of simplicity, there is no error checking nor handling. Reading the documentation of the pthread_* functions (return values, interrupted wait, etc) is strongly advised.

Multithreaded Fibonacci Pair Program

I'm trying to write a program which creates two threads: a "front-end" and "back-end" thread. I want to create a "back-end" thread to iterate and compute pairs of terms from the fibonacci sequence and put them in an array, and a "front-end" thread that will print out the pairs of the array at each iteration.
"Front-End" Thread - For displaying result of "Back-End" thread operations in each iterations
"Back-End" Thread - For calculating and setting an array
ie. [5, 8], and after an iteration it will contain [13, 21]
I'm struggling to implement the Fibonacci sequence part in a thread and I've made the following progress:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <errno.h>
int fib;
void *front_end(void *ptr);
void *back_end(void *ptr);
int main() {
pthread_t thread1, thread2;
int arr[2] = {5,8};
const int *ptrtoarr;
ptrtoarr=arr;
int create1, create2;
int *s=(int *)(ptrtoarr);
printf("%d \n", *s);
ptrtoarr++;
s = (int *)(ptrtoarr);
printf("%d \n", *s);
ptrtoarr--;
create1 = pthread_create(&thread1, NULL, back_end, &arr);
if(create1) {
fprintf(stderr,"Error - pthread_create() return code: %d\n",create1);
exit(EXIT_FAILURE);
}
pthread_join(thread1, NULL);
//pthread_join(thread2, NULL);
}
// front-end thread to be callback for each back-end iteration
void *front_end(void *ptr) {
int *sum = ptr;
int i, upper = atoi(ptr);
if (upper > 0) {
for (i=0; i<upper; i++){
//Print the fib pairs
}
}
pthread_exit(0);
}
void *back_end(void *ptr) {
int i, upper = atoi(ptr);
fib=1;
if(upper > 0) {
int pre1 = 0;
int current;
//calc fib numbers.....
if(fib == 1){
printf("")
}
}
}
Can someone guide me through how I might approach this?
Your skeleton needs work.
Assuming the following:
unsigned n = ...; // How many to generate.
unsigned n_ready = 2; // How many are ready to print.
unsigned *fibs = malloc(sizeof(unsigned)*n);
fibs[0] = 0;
fibs[1] = 1;
At the core of your back end worker, you will have
for (unsigned i=2; i<n; ++i) {
fibs[i] = fibs[i-2] + fibs[i-1];
n_ready = i+1;
}
At the core of your frontend worker, you will have
for (unsigned i=0; i<n; ++i) {
while (i >= n_ready)
/* Nothing */;
printf("%u\n", fibs[i]);
}
Problem #1
You get into problems if a thread tries to read a variable when another is writing to it. Two or more threads reading the same variable at the same time is ok.
The variables used by both threads are n, the elements of fib[] and n_ready.
n:Not changed by either thread, so we don't need to control access to it.
fib[i] for i >= n_ready:Only accessed by the back end worker, so we don't need to control access to these.
fib[i] for i < n_ready:Only accessed by the frontend worker, so we don't need to control access to these.
n_ready:The back end worker could set n_ready at any time, and the frontend work could try to read n_ready at any time, so we do need to control access to n_ready.
Mutex are usually used to ensure that only one thread is accessing a resource (e.g. a variable, group of variables, file handle, etc) at a time.
Our back end worker becomes
for (unsigned i=2; i<n; ++i) {
// The mutex only protects n_ready
// --nothing else is going to touch fib[i-2] or fib[i-1] or fib[i]--
// so we don't need to obtain a lock yet.
fibs[i] = fibs[i-2] + fibs[i-1];
// We need to access n_ready.
pthread_mutex_lock(&mutex);
n_ready = i+1;
pthread_mutex_unlock(&mutex);
}
Our frontend worker becomes
for (unsigned i=0; i<n; ++i) {
// We need to access n_ready.
pthread_mutex_lock(&mutex);
while (i >= n_ready) {
// Allow other thread to gain the lock.
pthread_mutex_unlock(&mutex);
// We need to access n_ready.
pthread_mutex_lock(&mutex);
}
// The mutex only protects n_ready
// --nothing is going to change fib[i]--
// so we can release it now rather than later.
pthread_mutex_unlock(&mutex);
printf("%u\n", fibs[i]);
}
Problem #2
You have a busy loop. In general, this is bad because it means your thread is using 100% doing nothing by waiting. (In this particular case, since i >= n_ready is probably already true, this would actually be a good strategy. But let's ignore that.) A thread can sleep until signaled by another thread using condition vars.
Our back end worker becomes
for (unsigned i=2; i<n; ++i) {
// The mutex only protects n_ready
// --nothing else is going to touch fib[i-2] or fib[i-1] or fib[i]--
// so we don't need to obtain a lock yet.
fibs[i] = fibs[i-2] + fibs[i-1];
// We need to access n_ready.
pthread_mutex_lock(&mutex);
n_ready = i+1;
// Wake up the other thread if it's blocked.
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
Our frontend worker becomes
for (unsigned i=0; i<n; ++i) {
// We need to access n_ready.
pthread_mutex_lock(&mutex);
while (i >= n_ready)
pthread_cond_wait(&cond, &mutex);
// The mutex only protects n_ready
// --nothing is going to change fib[i]--
// so we can release it now rather than later.
pthread_mutex_unlock(&mutex);
printf("%u\n", fibs[i]);
}
Always call pthread_cond_wait on a locked mutex. It will unlock the mutex when it's called, and it will lock it before returning. This allows the other thread to obtain the mutex in order to change n_ready.
Complete code:
#include <errno.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#define UNUSED(x) (void)(x)
// To control access to n_ready.
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
static unsigned n_ready = 0; // How many are ready to print.
static unsigned n; // How many to generate.
static unsigned *fibs = NULL;
static void *back_worker(void *unused) {
UNUSED(unused);
fibs[0] = 0;
fibs[1] = 1;
// We need to access n_ready.
pthread_mutex_lock(&mutex);
n_ready = 2;
// Wake up the other thread if it's blocked.
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
for (unsigned i=2; i<n; ++i) {
// The mutex only protects n_ready
// --nothing is going to touch fib[i]--
// so we don't need to obtain a lock yet.
fibs[i] = fibs[i-2] + fibs[i-1];
// We need to access n_ready.
pthread_mutex_lock(&mutex);
n_ready = i+1;
// Wake up the other thread if it's blocked.
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
return NULL;
}
static void *front_worker(void *unused) {
UNUSED(unused);
for (unsigned i=0; i<n; ++i) {
// We need to access n_ready.
pthread_mutex_lock(&mutex);
while (i >= n_ready)
pthread_cond_wait(&cond, &mutex);
// The mutex only protects n_ready
// --nothing is going to change fib[i]--
// so we can release it now rather than later.
pthread_mutex_unlock(&mutex);
printf("%u\n", fibs[i]);
}
return NULL;
}
int main(void) {
n = 20; // How many to generate.
fibs = malloc(sizeof(unsigned) * n);
pthread_t back_thread;
if (errno = pthread_create(&back_thread, NULL, back_worker, NULL)) {
perror(NULL);
exit(1);
}
pthread_t front_thread;
if (errno = pthread_create(&front_thread, NULL, front_worker, NULL)) {
perror(NULL);
exit(1);
}
pthread_join(back_thread, NULL);
pthread_join(front_thread, NULL);
pthread_cond_destroy(&cond);
pthread_mutex_destroy(&mutex);
free(fibs);
return 0;
}
Output:
$ gcc -Wall -Wextra -pedantic a.c -o a -lpthread && a
0
1
1
2
3
5
8
13
21
34
55
89
144
233
377
610
987
1597
2584
4181
Suggestion for an exercise to apply the above
Create a pool of workers that print out the numbers placed into a queue. The output doesn't need to be in order.
The worker function is already written for you. You may not change the main or worker functions. I've even created the queue for you. You simply have to make it thread safe by modifying Queue_enqueue, Queue_dequeue and Queue_done functions. These are the only functions you may change.
#include <errno.h>
#include <inttypes.h>
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define NUM_WORKERS 4
#define QUEUE_SIZE 10
#define NUM_ITEMS 40
typedef struct {
pthread_mutex_t mutex;
pthread_cond_t cond;
int done;
int empty;
int full;
size_t max;
size_t next_insert;
size_t next_read;
unsigned *buf;
} Queue;
static void Queue_init(Queue* q, size_t max) {
pthread_mutex_init(&(q->mutex), NULL);
pthread_cond_init(&(q->cond), NULL);
q->done = 0;
q->empty = 1;
q->full = 0;
q->max = max;
q->next_insert = 0;
q->next_read = 0;
q->buf = malloc(sizeof(unsigned)*max);
}
static void Queue_destroy(Queue *q) {
free(q->buf);
pthread_cond_destroy(&(q->cond));
pthread_mutex_destroy(&(q->mutex));
}
static void Queue_done(Queue *q) {
q->done = 1;
}
// Returns the oldest item from the queue (via a parameter) and returns 1.
// If the queue is empty and done, returns 0.
// If the queue is empty and not done, waits until that changes.
static int Queue_dequeue(Queue *q, unsigned *i) {
while (q->empty && !q->done) {
}
if (q->empty) {
// We are completely done.
return 0;
} else {
*i = q->buf[ q->next_read ];
q->next_read = ( q->next_read + 1 ) % q->max;
q->empty = q->next_read == q->next_insert;
q->full = 0;
return 1;
}
}
// Adds the argument to the queue.
// If the queue is full, waits until that changes.
static void Queue_enqueue(Queue *q, unsigned i) {
while (q->full && !q->done) {
}
if (q->done) {
fprintf(stderr, "Error: Attempted to add item to \"done\" queue.\n");
return;
}
q->buf[q->next_insert] = i;
q->next_insert = ( q->next_insert + 1 ) % q->max;
q->empty = 0;
q->full = q->next_insert == q->next_read;
}
static int msleep(long msec) {
struct timespec ts;
int res;
if (msec < 0) {
errno = EINVAL;
return -1;
}
ts.tv_sec = msec / 1000;
ts.tv_nsec = (msec % 1000) * 1000000;
do {
res = nanosleep(&ts, &ts);
} while (res && errno == EINTR);
return res;
}
// Protects access to stdout.
static pthread_mutex_t stdout_mutex;
static Queue q;
static void *worker(void *worker_id_) {
uintptr_t worker_id = (uintptr_t)worker_id_;
unsigned int seed = worker_id; // Whatever.
unsigned i;
while (Queue_dequeue(&q, &i)) {
pthread_mutex_lock(&stdout_mutex);
printf("[%" PRIuPTR "] Dequeued %u\n", worker_id, i);
pthread_mutex_unlock(&stdout_mutex);
// msleep( rand_r(&seed) % 1000 + 1000 ); // Simulate a 1 to 2s load.
pthread_mutex_lock(&stdout_mutex);
printf("[%" PRIuPTR "] Finished processing %u\n", worker_id, i);
pthread_mutex_unlock(&stdout_mutex);
}
return NULL;
}
int main(void) {
Queue_init(&q, QUEUE_SIZE);
pthread_t workers[NUM_WORKERS];
for (uintptr_t i=0; i<NUM_WORKERS; ++i) {
if (errno = pthread_create(&(workers[i]), NULL, worker, (void*)i)) {
perror(NULL);
exit(1);
}
}
for (unsigned i=0; i<NUM_ITEMS; ++i) {
pthread_mutex_lock(&stdout_mutex);
printf("[x] Enqueuing %u...\n", i);
pthread_mutex_unlock(&stdout_mutex);
Queue_enqueue(&q, i);
pthread_mutex_lock(&stdout_mutex);
printf("[x] Enqueued %u.\n", i);
pthread_mutex_unlock(&stdout_mutex);
}
Queue_done(&q);
pthread_mutex_lock(&stdout_mutex);
printf("[x] Called done.\n");
pthread_mutex_unlock(&stdout_mutex);
for (unsigned i=0; i<NUM_WORKERS; ++i)
pthread_join(workers[i], NULL);
Queue_destroy(&q);
pthread_mutex_destroy(&stdout_mutex);
return 0;
}
If you have questions about this, feel free to post a link to the question as a comment to this answer.
Solution to suggested excercise:
static void Queue_done(Queue *q) {
pthread_mutex_lock(&(q->mutex));
q->done = 1;
pthread_cond_signal(&(q->cond));
pthread_mutex_unlock(&(q->mutex));
}
// Returns the oldest item from the queue (via a parameter) and returns 1.
// If the queue is empty and done, returns 0.
// If the queue is empty and not done, waits until that changes.
static int Queue_dequeue(Queue *q, unsigned *i) {
pthread_mutex_lock(&(q->mutex));
while (q->empty && !q->done)
pthread_cond_wait(&(q->cond), &(q->mutex));
int dequeued;
if (q->empty) {
// We are completely done.
dequeued = 0;
} else {
*i = q->buf[ q->next_read ];
q->next_read = ( q->next_read + 1 ) % q->max;
q->empty = q->next_read == q->next_insert;
q->full = 0;
dequeued = 1;
}
pthread_cond_signal(&(q->cond));
pthread_mutex_unlock(&(q->mutex));
return dequeued;
}
// Adds the argument to the queue.
// If the queue is full, waits until that changes.
static void Queue_enqueue(Queue *q, unsigned i) {
pthread_mutex_lock(&(q->mutex));
while (q->full && !q->done)
pthread_cond_wait(&(q->cond), &(q->mutex));
if (q->done) {
fprintf(stderr, "Error: Attempted to add item to \"done\" queue.\n");
} else {
q->buf[q->next_insert] = i;
q->next_insert = ( q->next_insert + 1 ) % q->max;
q->empty = 0;
q->full = q->next_insert == q->next_read;
}
pthread_cond_signal(&(q->cond));
pthread_mutex_unlock(&(q->mutex));
}

unable to reacquire mutex and pass values correctly between threads

I am trying to implement a code to practice synchronization, so might not be best design or approach but goal is as below
Main thread
Creates a payload of 100 integers and waits for any thread to be available
When it gets signal from a thread its available - it unlocks the payload for copying and proceeds to create another payload
Worker thread
on creation of it makes itself available for data processing and sends signal that its available
Tries to lock the data payload from main thread and copy it to local array
( observing bug here - not able to access data properly)
Turn off the sign of available
( unable to turn off available state to off)
Keep processing data through local copy
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <stdbool.h>
#define WORKERS 2
#define ARRAY_ELEMENTS 100
#define MAX 1000
pthread_mutex_t mutex_bucket1 = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t mutex_signal = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t cond_go = PTHREAD_COND_INITIALIZER;
pthread_cond_t cond_busy = PTHREAD_COND_INITIALIZER;
static int value = 0;
bool available = false;
void *worker_thread(void *pbucket)
{
sleep(5);
while(1)
{
unsigned int count = 0;
int local_array[ARRAY_ELEMENTS];
int *ptbucket = (int*)pbucket;
setbuf(stdout, NULL);
pthread_mutex_lock(&mutex_signal);
printf(" -------------- \n chainging state to available \n --------- ");
available = true;
printf(" -------------- \n from thread sending go signal \n --------- ");
pthread_cond_signal(&cond_go);
pthread_mutex_unlock(&mutex_signal);
pthread_mutex_lock(&mutex_bucket1);
printf(" -------------- \n data part locked in thread for copying \n --------- ");
while(count < ARRAY_ELEMENTS)
{
printf(" %d - \n", ptbucket[count]); /***incorrect values***/
local_array[count] = ptbucket[count];
count++;
}
pthread_mutex_unlock(&mutex_bucket1);
/*Never able to acquire mutex_signal and change state to not available*/ **BUG**
pthread_mutex_lock(&mutex_signal);
printf(" -------------- \n chainging state to not available \n --------- ");
available = false;
pthread_mutex_unlock(&mutex_signal);
count = 0;
while(count < ARRAY_ELEMENTS)
{
printf(" %d - \n", local_array[count]);
count++;
}
printf(" -------------- \n about to sleep for 5secs \n --------- ");
sleep(5);
}
}
int main(void)
{
pthread_t thread_id[WORKERS];
unsigned int* pbucket1 = (int*) malloc(sizeof(int) * ARRAY_ELEMENTS);
unsigned int* pbucket;
for(int i = 0; i < WORKERS - 1; i++)
{
pthread_create(&thread_id[i], NULL, worker_thread, (void *) pbucket);
}
for(int i = 0; i < MAX; i++)
{
unsigned int count = 0;
pbucket = pbucket1;
// Make the payload ready
pthread_mutex_lock(&mutex_bucket1);
printf(" -------------- creating data payload --------- \n");
while(count < ARRAY_ELEMENTS)
{
pbucket1[count] = i;
i++;
count++;
}
printf(" -------------- \n waiting for go signal \n --------- ");
while(!available)
{
pthread_cond_wait(&cond_go, &mutex_signal);
}
pthread_mutex_unlock(&mutex_bucket1);
/*I believe after we unlock variable "available" can be mutexed
again by other thread but seems thinking is flawed */
printf(" -------------- \n Main thread sleep for 3 seconds \n --------- ");
sleep(3);
}
for(int i = 0; i < WORKERS; i++)
{
pthread_join(thread_id[i], NULL);
}
return 0;
}
I think some of your idea is backwards; It shouldn't be the main context that is waiting, it should be the worker threads waiting for data ...
The job of the main thread should be to keep populating the payload and waking one thread at a time to process it.
So here's some scribbled code that is a little more sensible, I think:
/**
file: answer.c
compile: gcc -o answer answer.c -pthread
usage: answer [numThreads] [numElements]
**/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#define STATE_WAIT 1
#define STATE_READY 2
void *routine(void*);
typedef struct _shared_t {
pthread_mutex_t m;
pthread_cond_t c;
unsigned char state;
int *payload;
size_t numElements;
pthread_t *threads;
size_t numThreads;
} shared_t;
static inline void shared_init(shared_t *shared, size_t numThreads, size_t numElements) {
memset(shared, 0, sizeof(shared_t));
pthread_mutex_init(&shared->m, NULL);
pthread_cond_init(&shared->c, NULL);
shared->state = STATE_WAIT;
shared->numThreads = numThreads;
shared->numElements = numElements;
{
int it = 0;
shared->threads = (pthread_t*) calloc(shared->numThreads, sizeof(pthread_t));
while (it < shared->numThreads) {
if (pthread_create(&shared->threads[it], NULL, routine, shared) != 0) {
break;
}
it++;
}
}
}
static inline void shared_populate(shared_t *shared) {
if (pthread_mutex_lock(&shared->m) != 0) {
return;
}
shared->payload = (int*) calloc(shared->numElements, sizeof(int));
{
int it = 0,
end = shared->numElements;
while (it < end) {
shared->payload[it] = rand();
it++;
}
}
shared->state = STATE_READY;
pthread_cond_signal(&shared->c);
pthread_mutex_unlock(&shared->m);
}
static inline void shared_cleanup(shared_t *shared) {
int it = 0,
end = shared->numThreads;
while (it < end) {
pthread_join(shared->threads[it], NULL);
}
pthread_mutex_destroy(&shared->m);
pthread_cond_destroy(&shared->c);
free(shared->threads);
}
void* routine(void *arg) {
shared_t *shared = (shared_t*) arg;
int *payload;
do {
if (pthread_mutex_lock(&shared->m) != 0) {
break;
}
while (shared->state == STATE_WAIT) {
pthread_cond_wait(&shared->c, &shared->m);
}
payload = shared->payload;
shared->state = STATE_WAIT;
pthread_mutex_unlock(&shared->m);
if (payload) {
int it = 0,
end = shared->numElements;
while (it < end) {
printf("Thread #%ld got payload %p(%d)=%d\n",
pthread_self(), payload, it, payload[it]);
it++;
}
free(payload);
}
} while(1);
pthread_exit(NULL);
}
int main(int argc, char *argv[]) {
shared_t shared;
int numThreads = argc > 1 ? atoi(argv[1]) : 1;
int numElements = argc > 2 ? atoi(argv[2]) : 100;
shared_init(&shared, numThreads, numElements);
do {
shared_populate(&shared);
} while (1);
shared_cleanup(&shared);
return 0;
}
Obviously, the code above is not very tolerant of errors, and is not easy to shutdown cleanly ... it's illustration only.
Let's first look at main so that we know what the flow of the main program is going to be:
int main(int argc, char *argv[]) {
shared_t shared;
int numThreads = argc > 1 ? atoi(argv[1]) : 1;
int numElements = argc > 2 ? atoi(argv[2]) : 100;
shared_init(&shared, numThreads, numElements);
do {
shared_populate(&shared);
} while (1);
shared_cleanup(&shared);
return 0;
}
It keeps a shared_t on the stack:
typedef struct _shared_t {
pthread_mutex_t m;
pthread_cond_t c;
unsigned char state;
int *payload;
size_t numElements;
pthread_t *threads;
size_t numThreads;
} shared_t;
Mostly self explanatory, mutex, condition and state are required for synchronization.
First of all the shared_t must be initialized with mutex, condition, state and threads using the provided options:
static inline void shared_init(shared_t *shared, size_t numThreads, size_t numElements) {
memset(shared, 0, sizeof(shared_t));
pthread_mutex_init(&shared->m, NULL);
pthread_cond_init(&shared->c, NULL);
shared->state = STATE_WAIT;
shared->numThreads = numThreads;
shared->numElements = numElements;
{
int it = 0;
shared->threads = (pthread_t*) calloc(shared->numThreads, sizeof(pthread_t));
while (it < shared->numThreads) {
if (pthread_create(&shared->threads[it], NULL, routine, shared) != 0) {
break;
}
it++;
}
}
}
When the worker threads are created by this routine, they are forced into a waiting state.
The first call to shared_populate in the loop awakens the first thread after setting the payload to some random numbers:
static inline void shared_populate(shared_t *shared) {
if (pthread_mutex_lock(&shared->m) != 0) {
return;
}
shared->payload = (int*) calloc(shared->numElements, sizeof(int));
{
int it = 0,
end = shared->numElements;
while (it < end) {
shared->payload[it] = rand();
it++;
}
}
shared->state = STATE_READY;
pthread_cond_signal(&shared->c);
pthread_mutex_unlock(&shared->m);
}
Note the use of pthread_cond_signal over pthread_cond_broadcast, because we only want to wake the first thread.
void* routine(void *arg) {
shared_t *shared = (shared_t*) arg;
int *payload;
do {
if (pthread_mutex_lock(&shared->m) != 0) {
break;
}
while (shared->state == STATE_WAIT) {
pthread_cond_wait(&shared->c, &shared->m);
}
payload = shared->payload;
shared->state = STATE_WAIT;
pthread_mutex_unlock(&shared->m);
if (payload) {
int it = 0,
end = shared->numElements;
while (it < end) {
printf("Thread #%ld got payload %p(%d)=%d\n",
pthread_self(), payload, it, payload[it]);
it++;
}
free(payload);
}
} while(1);
pthread_exit(NULL);
}
So we wake up in routine at the call to pthread_cond_wait, the state has changed, so we break out of the loop, we save the pointer to the payload, reset the state to WAIT, and release the mutex.
At this point main can repopulate the payload and awaken the next thread, meanwhile the current worker thread can process, and then free the payload.
Some advice:
Always use as few mutex and condition variables as possible (KISS)
Research the atomic nature of condition variables
Always follow the basic rules regarding acquisition and release of mutex and signaling of condition variables:
If you locked it, unlock it.
Only ever wait for something: predicated wait loops are absolutely required, all the time.
If you can't reproduce what I done, then take the code and try to expand upon it; The first thing you need to do is be able to shutdown the process gracefully (enter shared_cleanup), maybe you need a variable sized payload, or some other requirement not mentioned in the original question.
Note about printf ... appending to a stream is not guaranteed to be atomic, it so happens that most of the time on *nix it is ... since we are just doing show and tell, we don't need to care about that ... ordinarily, do not rely on atomicity for any stream operations ...

Segmentation fault after swapcontext in alarm handler

Basically what I am trying to do is simulate multithreading on a single thread with context switching. I set up an alarm for every 10 microseconds, and I switch the context from one to another thread. The problem is that about one in 5 runs ends up with a seg fault right after the alarm finishes the swapcontext, at least that is where I traced it with gdb.
Here are my source files
main.c
#include "umt.h"
void f()
{
int x = 10;
printf("starting thread\n");
while(x)
{
printf("thread %d\n", x);
sleep(1);
x--;
}
}
int main()
{
int x = 0, y, z;
umt_init();
y = umt_thread_create(f);
printf("starting main\n");
if(y == 0)
{
printf("Problems with creating thread\n");
return;
}
x = 10;
z = 1;
while(x)
{
printf("main\n");
x--;
}
umt_thread_join(y);
printf("done waiting\n");
return 0;
}
UMT.h
#include <sys/time.h>
#include <stdio.h>
#include <signal.h>
#include <ucontext.h>
#include <stdlib.h>
#define TRUE 1
#define FALSE 0
typedef struct _umt_thread
{
int thread_id;
ucontext_t context;
void (*handler)(void);
int hasFinished;
}umt_thread, *pumt_thread;
void umt_init();
int umt_thread_create(void (*handler)(void));
void umt_thread_join(int thr);
and umt.c
#include "umt.h"
#define MAIN_CONTEXT 0
#define STACK_SIZE 1638400
int currentThread;
char threadpool[15];
pumt_thread threads;
void signal_thread_finish();
void thread_handler()
{
threads[currentThread].handler();
signal_thread_finish();
}
void thread_scheduler();
void signal_thread_finish()
{
threads[currentThread].hasFinished = TRUE;
threadpool[currentThread] = 0;
thread_scheduler();
}
void thread_scheduler()
{
int nextThread = 0, curThread = 0;
int x = 0;
ucontext_t *con1, *con2;
nextThread = currentThread + 1;
while(1)
{
if(nextThread == 15)
nextThread = 0;
if(nextThread == currentThread)
break;
if(threadpool[nextThread] == 1)
break;
nextThread++;
}
if(nextThread == currentThread)
return;
curThread = currentThread;
currentThread = nextThread;
con1 = &(threads[curThread].context);
con2 = &(threads[nextThread].context);
x = swapcontext(con1, con2);
}
void umt_init()
{
ucontext_t context;
struct itimerval mytimer;
int i;
stack_t new_stack;
getcontext(&context);
threads = (pumt_thread)malloc(sizeof(umt_thread) * 15);
threads[MAIN_CONTEXT].thread_id = MAIN_CONTEXT;
threads[MAIN_CONTEXT].context = context;
threadpool[MAIN_CONTEXT] = 1;
for(i = 1;i<15;i++)
{
threadpool[i] = 0;
}
currentThread = 0;
new_stack.ss_sp = (char*)malloc(STACK_SIZE);
new_stack.ss_size = STACK_SIZE;
new_stack.ss_flags = 0;
i = sigaltstack(&new_stack, NULL);
if(i != 0)
{
printf("problems assigning new stack for signaling\n");
}
signal(SIGALRM, thread_scheduler);
mytimer.it_interval.tv_sec = 0;
mytimer.it_interval.tv_usec = 10;
mytimer.it_value.tv_sec = 0;
mytimer.it_value.tv_usec = 5;
setitimer(ITIMER_REAL, &mytimer, 0);
}
int umt_thread_create(void (*handler)(void))
{
ucontext_t context;
int i, pos;
for(i = 1;i<15;i++)
{
if(threadpool[i] == 0)
{
pos = i;
break;
}
}
if(i == 15)
{
printf("No empty space in the threadpool\n");
return -1;
}
if(getcontext(&context) == -1)
{
printf("Problems getting context\n");
return 0;
}
context.uc_link = 0;//&(threads[MAIN_CONTEXT].context);
context.uc_stack.ss_sp = (char*)malloc(STACK_SIZE);
if(context.uc_stack.ss_sp == NULL)
{
printf("Problems with allocating stack\n");
}
context.uc_stack.ss_size = STACK_SIZE;
context.uc_stack.ss_flags = 0;
makecontext(&context, thread_handler, 0);
threads[pos].thread_id = pos;
threads[pos].context = context;
threads[pos].handler = handler;
threads[pos].hasFinished = FALSE;
threadpool[pos] = 1;
printf("Created thread on pos %d\n", pos);
return pos;
}
void umt_thread_join(int tid)
{
while(!threads[tid].hasFinished)
{
}
}
I tried a lot of combinations and tried tracing by instruction but could not arrive to a conclusion or idea as to what might cause this seg fault. Thanks
Few issues I see (some are related to segfault + some other comments)
You scheduler (thread_scheduler) should be in a critical section, e.g. you should block any alarm signals (or ignore them) so that the handing of the threadpool is done in a way that doesn't corrupt it. you can either use sigprocmask or a volatile boolean variable that will silence the alarm (note this is not the same as the user threads mutex, just an internal synchronization to your scheduling logic)
your clock ticks way too fast IMHO, this is in micro seconds, not milliseconds, so 1000 microseconds for tv_usec might make more sense for testing purposes.
small stack sizes might also cause a seg fault but it seems your stack is big enough.
p.s. there is a better way to handle join, you currently waste lot's of CPU cycles on it, why not simply avoid switching to a thread that called join, untill the thread that it's waiting for has terminated?

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