Hashtable with linked list not work in c? - c

I've a problem with memory allocation for an hash table with linked list (for avoid collisions) in C.
I think that the problem is on allocation of an item.
I've made two scruct, one for the single item and one for the table.
The first have two pointer to next and prev item.
Please help me.
I stay on this code until 3 days.
The code :
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define CAPACITY 50000
unsigned long hash(char *str) {
unsigned long int stringsum = 0;
for(; *str != '\0'; str++) {
stringsum += *str;
}
return stringsum % CAPACITY;
}
typedef struct item {
char *value;
char *key;
struct item *next;
struct item *prev;
} ht_item;
typedef struct hashtable {
ht_item **items;
int dim;
int count;
} HashTable;
HashTable* create_table(int size); HashTable* create_item(HashTable *table, char *value, char *key);
void print_table(HashTable* table, int dim);
int main(void) {
HashTable *table = create_table(CAPACITY);
table = create_item(table, "Giuseppe", "Nome");
print_table(table, CAPACITY);
return 0;
}
HashTable* create_item(HashTable *table, char *value, char *key) {
unsigned long index = hash(key);
printf("%u", index);
ht_item *_iterator; ht_item *prev;
for(_iterator = table->items[index], prev = NULL; _iterator != NULL; prev = _iterator, _iterator = _iterator->next);
_iterator = (ht_item*)malloc(sizeof(ht_item));
_iterator->key = (char*)malloc(200);
_iterator->value = (char*)malloc(200);
strcpy(_iterator->key, key);
strcpy(_iterator->value, value);
_iterator->next = NULL;
_iterator->prev = prev;
return table;
}
HashTable* create_table(int size)
{
HashTable *table = (HashTable*)malloc(sizeof(HashTable));
table->dim = size;
table->items = (ht_item**)calloc(size, sizeof(ht_item*));
for(int i = 0; i < size; i++){
table->items[i] = NULL;
}
return table;
}
void print_table(HashTable* table, int dim) {
for(int i = 0; i < CAPACITY; i++)
{
if(table->items[i] != NULL)
{ ht_item *_iterator = (ht_item*)malloc(sizeof(ht_item));
for(_iterator = table->items[i]; _iterator != NULL;
_iterator = _iterator->next)
{
printf("Key: %s\tValue: %s\n", _iterator->key, _iterator->value);
} free(_iterator);
}
}
}

Made some changes in your code. Please read through the blocks containing // CHANGE HERE comment.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define CAPACITY 50000
// CHANGE HERE - additional parameter, value to be used for modulo
unsigned long hash(char *str, unsigned int mod_value) {
unsigned long int stringsum = 0;
for(; *str != '\0'; str++) {
stringsum += *str;
}
// CHANGE HERE - use mod_value instead of CAPACITY
return stringsum % mod_value;
}
typedef struct item {
char *value;
char *key;
struct item *next;
struct item *prev;
} ht_item;
typedef struct hashtable {
ht_item **items;
int dim;
int count;
} HashTable;
HashTable* create_table(int size); HashTable* create_item(HashTable *table, char *value, char *key);
void print_table(HashTable* table, int dim);
int main(void) {
HashTable *table = create_table(CAPACITY);
table = create_item(table, "Giuseppe", "Nome");
print_table(table);
return 0;
}
HashTable* create_item(HashTable *table, char *value, char *key) {
// CHANGE HERE - function arguments validation
if (table == NULL)
{
return table;
}
if (value == NULL || key == NULL)
{
printf("Key or value is null\n");
return table;
}
// CHANGE HERE - pass table->dim to hash
unsigned long index = hash(key, table->dim);
printf("Index: %lu\n", index);
// CHANGE HERE - simplified the code a bit
ht_item* new_node = malloc(sizeof(ht_item));
new_node->key = malloc(200 * sizeof(char));
strncpy(new_node->key, key, 200);
new_node->value = malloc(200 * sizeof(char));
strncpy(new_node->value, value, 200);
// CHANGE HERE - if first node in index
if (table->items[index] == NULL)
{
table->items[index] = new_node;
return table;
}
ht_item *cur, *prev = NULL;
for(cur = table->items[index]; cur != NULL; prev = cur, cur = cur->next);
prev->next = new_node; // CHANGE HERE - it seems this line was missing
new_node->prev = prev;
new_node->next = NULL;
return table;
}
HashTable* create_table(int size)
{
HashTable *table = (HashTable*)malloc(sizeof(HashTable));
table->dim = size;
table->items = (ht_item**)calloc(size, sizeof(ht_item*));
for(int i = 0; i < size; i++){
table->items[i] = NULL;
}
return table;
}
void print_table(HashTable* table) {
// CHANGE HERE - function arguments validation
if (table == NULL)
{
printf("Table is null\n");
return;
}
// CHANGE HERE - change CAPACITY to dim
for(int i = 0; i < table->dim; i++)
{
//printf("i = %d [%d]\n", i, table->items[i] == NULL);
if(table->items[i] != NULL)
{
// CHANGE HERE - removed unnecessary malloc
ht_item *_iterator = NULL;
for(_iterator = table->items[i]; _iterator != NULL; _iterator = _iterator->next)
{
printf("Key: %s\tValue: %s\n", _iterator->key, _iterator->value);
}
}
}
}

The create_item function can and should be simplified.
I have put some comments inline.
HashTable* create_item(HashTable *table, char *value, char *key) {
// use modulo operator here, not in the hash function
unsigned long index = hash(key) % table->dim;
// nicer way of allocating
ht_item *insert = malloc(sizeof *insert);
// use strdup to avoid wasted memory and buffer overflows
insert->key = strdup(key);
insert->value = strdup(value);
// head insert rather than tail
insert->next = table->items[index];
table->items[index] = insert;
return table;
}
I dropped the use of the prev member. If you need that somewhere it's an exercise for you to add it. I don't think it's necessary for a simple hash table.

Related

C - Separate Chaining Hash Table - Output and Space Issues

so basically I wrote a program to initialize, insert, and output the whole hash table. I thought I did pretty good, but there's many issues.
First issue being, some names are displayed with an additional weird character, why??
Second issue being, I can only input a size parameter (for initialize(size) function) of <8. Anything above 7 will output "Out of Space!" but why?? I thought I managed the space pretty well from what I was taught at uni:((
Please help!
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct list_node *node_ptr;
struct list_node
{
node_ptr next;
char *key;
char *value;
};
typedef node_ptr LIST;
typedef node_ptr position;
struct hash_table
{
LIST *list_ptr_arr;
unsigned int table_size;
};
typedef struct hash_table *HASHTABLE;
unsigned long long int
hash(const char *key, unsigned int hash_size)
{
unsigned long long int hash;
for(int i = 0; key[i]; i++)
{
hash = (hash<<32)+key[i];
}
return (hash%hash_size);
}
unsigned int
next_prime(int number)
{
int j;
for(int i = number; ; i++)
{
for(j = 2; j<i; j++)
{
if(i%j == 0){break;}
}
if(i==j){return j;}
}
}
HASHTABLE
initialize(unsigned int table_size)
{
HASHTABLE H;
H = (HASHTABLE) malloc(sizeof(struct hash_table));
if(H==NULL){printf("Out of Space!"); return 0;}
H->table_size = next_prime(table_size);
H->list_ptr_arr = (position*) malloc(sizeof(LIST)*H->table_size);
if(H->list_ptr_arr==NULL){printf("Out of Space!"); return 0;}
H->list_ptr_arr = (LIST*) malloc(sizeof(struct list_node)*H->table_size);
for(unsigned int i = 0; i<H->table_size; i++)
{
if(H->list_ptr_arr[i]==NULL){printf("Out of Space!"); return 0;}
H->list_ptr_arr[i]=NULL;
}
return H;
}
position
set(const char *key, const char *value)
{
position entry = (position) malloc(sizeof(struct list_node));
entry->value = (char*) malloc(strlen(value)+1);
entry->key = (char*) malloc(strlen(key)+1);
strncpy(entry->key,key,strlen(key));
strncpy(entry->value,value,strlen(value));
entry->next = NULL;
return entry;
}
void
insert(const char *key, const char *value, HASHTABLE H)
{
unsigned int slot = hash(key, H->table_size);
node_ptr entry = H->list_ptr_arr[slot];
node_ptr prev;
if(entry==NULL)
{
H->list_ptr_arr[slot] = set(key, value);
return;
}
while(entry!=NULL)
{
if(strcmp(entry->key, key)==0)
{
free(entry->value);
entry->value = malloc(strlen(value)+1);
strncpy(entry->value,value,strlen(value));
return;
}
prev = entry;
entry = prev->next;
}
prev->next = set(key, value);
}
void
dump(HASHTABLE H)
{
for(unsigned int i = 0; i<H->table_size; i++)
{
position entry = H->list_ptr_arr[i];
if(H->list_ptr_arr[i]==NULL){continue;}
printf("slot[%d]: ", i);
for(;;)
{
printf("%s|%s -> ", entry->key, entry->value);
if(entry->next == NULL)
{
printf("NULL");
break;
}
entry = entry->next;
}
printf("\n");
}
}
int main()
{
HASHTABLE H = initialize(7);
insert("name1", "David", H);
insert("name2", "Lara", H);
insert("name3", "Slavka", H);
insert("name4", "Ivo", H);
insert("name5", "Radka", H);
insert("name6", "Kvetka", H);
dump(H);
return 0;
}
Then I tried to change it up a bit:
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct list_node *node_ptr;
struct list_node
{
node_ptr next;
char *key;
char *value;
};
typedef node_ptr LIST;
typedef node_ptr position;
struct hash_table
{
LIST *list_ptr_arr;
unsigned int table_size;
};
typedef struct hash_table *HASHTABLE;
unsigned long long int
hash(const char *key, unsigned int hash_size)
{
unsigned long long int hash;
for(int i = 0; key[i]; i++)
{
hash = (hash<<32)+key[i];
}
return (hash%hash_size);
}
unsigned int
next_prime(int number)
{
int j;
for(int i = number; ; i++)
{
for(j = 2; j<i; j++)
{
if(i%j == 0){break;}
}
if(i==j){return j;}
}
}
HASHTABLE
initialize(unsigned int table_size)
{
HASHTABLE H;
H = (HASHTABLE) malloc(sizeof(struct hash_table));
if(H==NULL){printf("Out of Space!1"); return 0;}
H->table_size = next_prime(table_size);
H->list_ptr_arr = (position*) malloc(sizeof(LIST)*H->table_size);
if(H->list_ptr_arr==NULL){printf("Out of Space!2"); return 0;}
H->list_ptr_arr = (LIST*) malloc(sizeof(struct list_node)*H->table_size);
for(unsigned int i = 0; i<H->table_size; ++i)
{
if(H->list_ptr_arr[i]==NULL){printf("Out of Space!3"); return 0;}
H->list_ptr_arr[i]->value="HEAD";
H->list_ptr_arr[i]->next=NULL;
}
return H;
}
void
insert(const char *key, const char *value, HASHTABLE H)
{
unsigned int slot = hash(key, H->table_size);
LIST entry = H->list_ptr_arr[slot], newNode;
newNode = (position) malloc(sizeof(struct list_node));
if(newNode==NULL){printf("Out of Space4!"); return;}
newNode->next = entry->next;
strncpy(newNode->key,key,strlen(key));
strncpy(newNode->value,value,strlen(value));
entry->next = newNode;
}
void
dump(HASHTABLE H)
{
for(unsigned int i = 0; i<H->table_size; i++)
{
position entry = H->list_ptr_arr[i];
position p = entry->next;
if(p==NULL){continue;}
printf("slot[%d]: ", i);
for(;;)
{
printf("%s|%s -> ", p->key, p->value);
if(p->next == NULL)
{
printf("NULL");
break;
}
p = p->next;
}
printf("\n");
}
}
int main()
{
HASHTABLE H = initialize(4);
insert("name1", "David", H);
insert("name2", "Lara", H);
insert("name3", "Slavka", H);
insert("name4", "Ivo", H);
insert("name5", "Radka", H);
insert("name6", "Kvetka", H);
dump(H);
return 0;
}
Thank you!
I modified the second piece of code, it runs correctly on my computer.
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_SIZE 256
// typedefing struct list_node multiple times is confusing, so I remove these typedefs
struct list_node {
struct list_node *next;
// strings need storage space in the memory,
// declaring key and value as array here can save some calls to malloc()
char key[MAX_SIZE];
char value[MAX_SIZE];
};
struct hash_table {
struct list_node **list_ptr_arr;
unsigned int table_size;
};
// it's better not to hide pointer type using typedef
typedef struct hash_table HASHTABLE;
unsigned long long int hash(const char *key, unsigned int hash_size) {
// hash is not initialized originally (the value is choosed randomly)
unsigned long long int hash = 5;
for (int i = 0; key[i]; i++) {
hash = (hash << 32) + key[i];
}
return (hash%hash_size);
}
unsigned int next_prime(int number) {
int j;
for (int i = number; ; i++) {
for (j = 2; j < i; j++) {
if (i%j == 0) { break; }
}
if (i == j) { return j; }
}
}
HASHTABLE *initialize(unsigned int table_size) {
HASHTABLE *H;
// you don't need to type cast malloc() result in C
H = malloc(sizeof(*H));
H->table_size = next_prime(table_size);
// I suppose list_ptr_arr is a pointer to an array of struct list_node * object
H->list_ptr_arr = malloc(sizeof(*(H->list_ptr_arr)) * H->table_size);
for (unsigned int i = 0; i < H->table_size; ++i) {
// malloc() for H->list_ptr_arr only allocated area for struct list_node * array, the struct list_node pointed to is not allocated yet, so malloc() here
H->list_ptr_arr[i] = malloc(sizeof(*(H->list_ptr_arr[i])));
strcpy(H->list_ptr_arr[i]->value, "HEAD");
H->list_ptr_arr[i]->next = NULL;
}
return H;
}
void insert(const char *key, const char *value, HASHTABLE *H) {
unsigned int slot = hash(key, H->table_size);
struct list_node *entry = H->list_ptr_arr[slot], *newNode;
newNode = malloc(sizeof(*newNode));
newNode->next = entry->next;
// strlen() doesn't count the '\0', just use strcpy here
strcpy(newNode->key, key);
strcpy(newNode->value, value);
entry->next = newNode;
}
void dump(HASHTABLE *H) {
for (unsigned int i = 0; i < H->table_size; i++) {
struct list_node *entry = H->list_ptr_arr[i];
struct list_node *p = entry->next;
if (p == NULL) { continue; }
printf("slot[%d]: ", i);
for (;;) {
printf("%s|%s -> ", p->key, p->value);
if (p->next == NULL) {
printf("NULL");
break;
}
p = p->next;
}
printf("\n");
}
}
int main() {
HASHTABLE *H = initialize(4);
insert("name1", "David", H);
insert("name2", "Lara", H);
insert("name3", "Slavka", H);
insert("name4", "Ivo", H);
insert("name5", "Radka", H);
insert("name6", "Kvetka", H);
dump(H);
return 0;
}
P.S. Don't forget to free the hashtable.

How to use pointers correctly in C

I am trying to add (key, value) pairs to a hashmap but cannot access the values after insertion.
This hash table is supposed to deal with collisions as I am iterating along each hash index whenever a collision occurs. I then insert it when I have reached the end of the (key, value) pair list at that index.
Essentially it is a basic linked list hashmap.
The problem is, I keep getting a segmentation fault when I try to access the value again (and my showTable() function also fails). In this test, I am simply trying to access the first (key, value) pair at each hash index after something is added at that hash index. I am probably doing something very silly but I see it.
I have not yet commented but I hope the code is self explanatory. The important bit is InsertKeyValuePair() but I have added everything as a code review would also be beneficial.
#include <stdlib.h>
#include <stdio.h>
typedef struct TVal KeyValue;
typedef struct TVal {
char *value;
char *key;
KeyValue *next;
} KeyValue;
typedef KeyValue **HashTable;
int MAX_SIZE = 200;
int HashKey(char *Key, int Max);
void InsertKeyValuePair(char *key, char *value, int Index, HashTable table);
int insert(char *Key, char *value, HashTable table, int size);
void showTable(HashTable table, int size);
int HashKey(char *Key, int Max) {
char c = *Key;
int Hash = 0;
int n = 1;
while (c != 0) {
Hash += n * ((int)c);
c = *(Key + n);
n++;
}
return Hash % MAX_SIZE;
}
void InsertKeyValuePair(char *key, char *value, int Index, HashTable table) {
KeyValue *cursor = *(table + Index);
while (cursor != NULL) {
cursor = cursor->next;
}
cursor = malloc(sizeof(KeyValue));
cursor->value = value;
cursor->key = key;
printf("insert <K,V>(%s,%s) HashIndex = %i\n", cursor->key, cursor->value, Index);
//Trying to access value previously inserted
KeyValue *cursor2 = *(table + Index);
printf("<K,V>(%s,%s)\n", cursor2->key, cursor2->value);
}
int insert(char *Key, char *value, HashTable table, int size) {
int Index = HashKey(Key, MAX_SIZE);
InsertKeyValuePair(Key, value, Index, table);
return size + 1;
}
void showTable(HashTable table, int size) {
int i;
for (i = 0; i < size; i++) {
KeyValue *cursor = *(table + i);
if (cursor == NULL)
continue;
while (cursor != NULL) {
printf("==============");
printf("<K,V>(%s,%s)\n", cursor->key, cursor->value);
cursor = cursor->next;
}
printf("==============");
}
}
int main() {
HashTable HTbl = malloc(sizeof(HashTable) * MAX_SIZE);
int size = 0;
size = insert("yeuydfdan", "wesfg", HTbl, size);
size = insert("ywere", "rdgg", HTbl, size);
size = insert("ye4", "3244", HTbl, size);
//showTable(HTbl, MAX_SIZE);
}
There are multiple problems in your code:
The hash table is not initialized to NULL, causing segmentation faults when trying to dereference the pointers it contains. Allocating with calloc() would fix this problem.
It is confusing and error prone to hide pointers behind typedefs.
The allocation in main should read HashTable HTbl = calloc(sizeof(*HTbl), MAX_SIZE);
the insertion code in InsertKeyValuePair does not link the new pair at the end, nor at the beginning of the hashtable bucket list.
it is advisable to use unsigned arithmetics to compute the hash key to avoid overflow issues.
the pointer notation *(table + Index) is confusing. You should use the array notation table[Index] instead.
there seems to be some confusion between the length of the hashtable (MAX_SIZE) and the number of entries in the hashtable (size). Renaming the variables appropriately may improve readability. It is also probably better to pass the count by address and return a success indicator.
Here is a corrected version:
#include <stdlib.h>
#include <stdio.h>
typedef struct TVal KeyValue;
typedef struct TVal {
const char *value;
const char *key;
KeyValue *next;
} KeyValue;
typedef KeyValue **HashTable;
static unsigned int HASH_SIZE = 200;
static unsigned int HashKey(const char *key);
static KeyValue *InsertKeyValuePair(const char *key, const char *value, int index, HashTable table);
static int insert(const char *Key, const char *value, HashTable table, int *countp);
static void showTable(HashTable table);
static unsigned int HashKey(const char *key) {
unsigned int hash = 0;
size_t n;
for (n = 0; key[n] != 0; n++) {
hash += n * (unsigned char)key[n];
}
return hash % HASH_SIZE;
}
static KeyValue *InsertKeyValuePair(const char *key, const char *value, int index, HashTable table) {
KeyValue *cursor;
cursor = malloc(sizeof(KeyValue));
if (cursor != NULL) {
KeyValue **cursorp = &table[index];
while (*cursorp != NULL) {
cursorp = &(*cursorp)->next;
}
cursor->value = value;
cursor->key = key;
cursor->next = NULL;
*cursorp = cursor;
}
return cursor;
}
static int insert(const char *key, const char *value, HashTable table, int *countp) {
int index = HashKey(key);
if (InsertKeyValuePair(key, value, index, table)) {
*countp += 1;
return 1;
}
return 0;
}
static void showTable(HashTable table) {
unsigned int i;
for (i = 0; i < HASH_SIZE; i++) {
KeyValue *cursor = table[i];
if (cursor == NULL)
continue;
while (cursor != NULL) {
printf("==============");
printf("<K,V>(%s,%s)\n", cursor->key, cursor->value);
cursor = cursor->next;
}
printf("==============\n");
}
}
int main() {
HashTable HTbl = calloc(sizeof(*HTbl), HASH_SIZE);
int count = 0;
insert("yeuydfdan", "wesfg", HTbl, &count);
insert("ywere", "rdgg", HTbl, &count);
insert("ye4", "3244", HTbl, &count);
showTable(HTbl);
return 0;
}
This statement
HashTable HTbl = malloc(sizeof(HashTable)*MAX_SIZE);
is incorrect and moreover the allocated memory is not initialized. There should be
HashTable HTbl = calloc( MAX_SIZE, sizeof( KeyValue * ) );
or like
HashTable HTbl = calloc( MAX_SIZE, sizeof( *HTbl ) );
The index within the table should be calculated as some unsigned integer. Otherwise in general you can get a negative index.
In function HashKey parameter Max is not used.
In the function InsertKeyValuePair there is changed the local variable cursor instead of the data member cursor->next or *(table+Index).
The loop in the function showTable shall use MAX_SIZE not size in the loop condition. That is you have to pass as an argument the value of MAX_SIZE not the value of size.
Here is a demonstrative program that shows how the program can be updated.
#include <stdio.h>
#include <stdlib.h>
typedef struct TVal KeyValue;
typedef struct TVal
{
const char *value;
const char *key;
KeyValue *next;
} KeyValue;
typedef KeyValue **HashTable;
const size_t MAX_SIZE = 200;
static size_t HashKey( const char *key, size_t max_slots )
{
size_t Hash = 0;
for ( size_t i = 0; key[i]; i++ ) Hash += ( i + 1 ) * ( unsigned char )key[i];
return Hash % max_slots;
}
static int InsertKeyValuePair( HashTable table, const char *key, const char *value, size_t index )
{
KeyValue **cursor = &table[index];
while ( *cursor != NULL ) cursor = &( *cursor )->next;
*cursor = malloc( sizeof( KeyValue ) );
int success = *cursor != NULL;
if ( success )
{
( *cursor )->value = value;
( *cursor )->key = key;
( *cursor )->next = NULL;
}
return success;
}
int insert( HashTable table, const char *key, const char *value, size_t *size )
{
size_t index = HashKey( key, MAX_SIZE );
int success = InsertKeyValuePair( table, key, value, index );
if ( success ) ++*size;
return success;
}
void showTable( HashTable table, size_t size )
{
for ( size_t i = 0; i < size; i++ )
{
KeyValue *cursor = table[i];
if ( cursor != NULL )
{
do
{
puts( "==============" );
printf( "<K,V>(%s, %s)\n", cursor->key, cursor->value );
cursor = cursor->next;
} while ( cursor != NULL );
puts( "==============\n" );
}
}
}
int main( void )
{
HashTable HTbl = calloc( MAX_SIZE, sizeof( *HTbl ) );
size_t size = 0;
insert( HTbl, "yeuydfdan", "wesfg", &size );
insert( HTbl, "ywere", "rdgg", &size );
insert( HTbl, "ye4", "3244", &size );
showTable( HTbl, MAX_SIZE );
}
The program output is
==============
<K,V>(ywere, rdgg)
==============
==============
<K,V>(ye4, 3244)
==============
==============
<K,V>(yeuydfdan, wesfg)
==============
Of course you should add some other functions as for example a function that deletes the table with its nodes.
And it will be better if each node will allocate memory for a key and a value and copy there the passed arguments. Otherwise the table may deal in general only with string literals because they have static storage duration.
If you will rewrite the implementation of table such a way that it will copy keys and values in nodes of the table then the structure should be defined like
typedef struct TVal KeyValue;
typedef struct TVal
{
char *value;
const char *key;
KeyValue *next;
} KeyValue;
That is in any case the key should not be changed and should be declared with the qualifier const.

Hash table init_hash in c

I need to initialized the hash table with the size i get, i have a problem here t->arr_table[i]->key = NULL;
#include <stdio.h>
typedef struct element{
char * key;
char * value;
}element;
typedef struct HashTable{
int size; // size of the arr
element **arr_table; //arr of elements
}HashTable;
void init_hash(int size, HashTable * t)
{
if (size < 1)
return;
t->size = size;
t->arr_table = (element **)malloc(sizeof(element*)*size);
if (t->arr_table == NULL) // out memory
return;
int i;
for (i = 0; i < size; i++)
{ // initial list
t->arr_table[i]->key = NULL;
t->arr_table[i]->value = NULL;
}
}
void main()
{
HashTable *ht = (HashTable*)malloc(1*sizeof(HashTable));
int size_ht = 9;
init_hash(size_ht, ht);
printf("...\n");
return;
}
What you've made is an array of pointers to elements. However, the init_hash function seems to expect an array of elements. To create an array of elements the code should be as shown below. I've added some comments to highlight some of the changes.
typedef struct element{
char *key;
char *value;
}element;
typedef struct HashTable{
int size;
element *arr_table; // <-- only one '*', not two, to declare a pointer to an array of elements
}HashTable;
void init_hash(int size, HashTable *t)
{
if (size < 1)
return;
t->size = size;
t->arr_table = malloc(sizeof(element) * size); // <-- allocate memory for the elements, note 'sizeof(element)' not 'sizeof(element *)'
if (t->arr_table == NULL)
return;
int i;
for (i = 0; i < size; i++)
{
t->arr_table[i].key = NULL; // <-- table[i] is a structure, use dot notation
t->arr_table[i].value = NULL;
}
}
int main( void ) // <-- declare main with the correct signature
{
HashTable *ht = malloc(sizeof(HashTable)); // <-- don't cast the return value from malloc
int size_ht = 9;
init_hash(size_ht, ht);
printf("...\n");
}

Heap error in DLL

I'm looking for some help with some C dll programming. I am getting an error in Visual Studio that occurs when I call free from within the dll. The program runs fine in debug mode within the IDE, but when I try to execute it as "Start without debugging", the program crashes. I read that with debugging, the heap is shared, which probably explains why the code runs fine with F5 and not Ctrl-F5. Is this correct??
I've searched around, and I learned that it is dangerous to pass dynamically allocated memory through the dll-exe boundary, however as I am calling malloc and free from within the same dll, this should not be a problem. I have posted the code below. Any help would be greatly appreciated. Please note that this code works on my Linux box, I am simply trying to port it to Windows to garner experience programming in Windows.
Thank you
#ifndef HASHTABLE_H
#define HASHTABLE_H
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the HASHTABLE_EXPORTS
// symbol defined on the command line. This symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// HASHTABLE_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef HASHTABLE_EXPORTS
#define HASHTABLE_API __declspec(dllexport)
#else
#define HASHTABLE_API __declspec(dllimport)
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* This is a naive implementation
* of a hashtable
*/
typedef struct node {
struct node *next;
char *value;
char *key;
} Node;
typedef struct hashtable {
struct node **nodes;
int num_elements;
int size;
int (*hash_function)(const char * const);
} Hashtable_str;
// Construction and destruction
HASHTABLE_API void tbl_construct(Hashtable_str **table);
HASHTABLE_API void tbl_destruct(Hashtable_str *table);
// Operations
HASHTABLE_API int tbl_insert (Hashtable_str *table, const char * const key, const char * const element); // return the key
HASHTABLE_API int tbl_remove(Hashtable_str *table, const char * const key);
HASHTABLE_API char * tbl_find(Hashtable_str *table, const char * const key); // return the element
HASHTABLE_API int size(Hashtable_str *table); // Return the size
// default hash function
int def_hash(const char * const key);
#ifdef __cplusplus
}
#endif
#endif
Here is the implementation code
// hashtable.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
#include "hashtable.h"
#include <stdlib.h> // for memcpy
#include <stdio.h>
#include <string.h>
#define SIZE 100
int def_hash(const char * const key)
{
// simply sum the ascii
// values and take modulo
// 100
//int i;
//int sum;
//sum = 0;
//for (i=0; key[i] != '\0'; i++)
// sum += key[i];
//return sum % SIZE;
return 0;
}
// construct a hashtable and return a pointer
HASHTABLE_API void tbl_construct(Hashtable_str **tbl)
{
int i;
Hashtable_str *tbl_ptr;
*tbl = (Hashtable_str*) malloc (sizeof(Hashtable_str*));
tbl_ptr = *tbl;
tbl_ptr->nodes = (Node**) malloc (SIZE * sizeof(Node*));
for (i=0; i < SIZE; i++) tbl_ptr->nodes[i] = NULL;
tbl_ptr->hash_function = &def_hash;
tbl_ptr->num_elements = 0;
tbl_ptr->size = SIZE;
}
HASHTABLE_API void tbl_destruct(Hashtable_str *tbl)
{
void free_tbl_node(Node*); // declare the release function
int i;
for (i=0; i < tbl->size; i++)
{
if (tbl->nodes[i] != NULL)
free_tbl_node(tbl->nodes[i]);
}
}
void free_tbl_node(Node *curr_node)
{
if (curr_node->next != NULL)
free_tbl_node(curr_node->next);
free(curr_node->value);
curr_node->value = NULL;
free(curr_node->key);
curr_node->key = NULL;
//free(curr_node);
//Node *temp = NULL;
//Node *temp2 = NULL;
//temp = temp2 = curr_node;
//while (temp->next != NULL)
//{
// temp2=temp->next;
// free(temp->key);
// free(temp->value);
// free(temp);
// temp=temp2;
//}
}
// table operations
HASHTABLE_API int count(Hashtable_str *tbl) { return tbl->num_elements; }
HASHTABLE_API int size(Hashtable_str *tbl) { return tbl->size; }
HASHTABLE_API int tbl_insert(Hashtable_str *table, const char * const key, const char * const element)
{
int hash;
Node *temp_ptr = NULL;
hash = table->hash_function(key);
// printf("Placing into column %d\n", hash);
if (table->nodes[hash] == NULL)
{
table->nodes[hash] = (Node*) malloc(sizeof(Node*));
temp_ptr = table->nodes[hash];
temp_ptr->next = NULL;
temp_ptr->key = (char*) malloc (strlen(key) + 1 * sizeof(char));
temp_ptr->value = (char*) malloc (strlen(element) + 1 * sizeof(char));
strcpy_s(temp_ptr->key, strlen(key)+1, key);
strcpy_s(temp_ptr->value, strlen(element)+1, element);
table->num_elements += 1;
}
else
{
// Collision!!
temp_ptr = table->nodes[hash];
while (temp_ptr->next != NULL)
temp_ptr = temp_ptr->next;
temp_ptr->next = (Node*) malloc(sizeof(Node));
temp_ptr->next->key = (char*) malloc (strlen(key)+1 * sizeof(char));
temp_ptr->next->value = (char*) malloc (strlen(element)+1 * sizeof(char));
temp_ptr->next->next = NULL;
strcpy_s(temp_ptr->next->key, strlen(key)+1, key);
strcpy_s(temp_ptr->next->value, strlen(element)+1, element);
table->num_elements += 1;
}
// Return the hash value itself for hacking
return hash;
}
HASHTABLE_API int tbl_remove(Hashtable_str *tbl, const char * const key)
{
int hash;
Node *temp_ptr = NULL;
Node *chain = NULL;
hash = tbl->hash_function(key);
if (tbl->nodes[hash] == NULL)
return 1;
else
{
temp_ptr = tbl->nodes[hash];
if (strcmp(key, temp_ptr->key) == 0)
{
// The next node is the node in question
chain = temp_ptr->next;
free(temp_ptr->value);
printf("Deleted the value\n");
free(temp_ptr->key);
printf("Deleted the key\n");
//printf("About to delete the node itself\n");
//free(temp_ptr);
tbl->nodes[hash] = chain;
tbl->num_elements -= 1;
return 0;
}
else
{
while (temp_ptr->next != NULL)
{
if (strcmp(key, temp_ptr->next->key) == 0)
{
// The next node is the node in question
// So grab a pointer to the node after it
// and remove the next node
chain = temp_ptr->next->next;
free(temp_ptr->next->key);
free(temp_ptr->next->value);
//free(temp_ptr->next);
temp_ptr->next = chain;
tbl->num_elements -= 1;
return 0;
}
else
temp_ptr = temp_ptr->next;
}
}
// Couldn't find the node, so declare not existent
return 1;
}
}
HASHTABLE_API char * tbl_find(Hashtable_str *tbl, const char * const key)
{
// Compute the hash for the index
int hash;
Node *temp_ptr = NULL;
hash = tbl->hash_function(key);
if (tbl->nodes[hash] == NULL)
return NULL;
else
{
temp_ptr = tbl->nodes[hash];
if (strcmp(key, temp_ptr->key) != 0)
{
while (temp_ptr->next != NULL)
{
temp_ptr = temp_ptr->next;
if (strcmp(key, temp_ptr->key) == 0)
return temp_ptr->value;
}
}
// Couldn't find the node, so declare not existent
return NULL;
}
}
Here's my main
#include <hashtable.h>
#include <utils.h>
#include <stdio.h>
int main(int argc, char **argv)
{
int i=0;
Hashtable_str *my_table = NULL;
tbl_construct(&my_table);
tbl_insert(my_table, "Daniel", "Student");
tbl_insert(my_table, "Derek", "Lecturer");
//tbl_insert(my_table, "Melvyn", "Lecturer");
tbl_print(my_table);
printf("\nRemoving Daniel...\n");
tbl_remove(my_table, "Daniel");
//tbl_print(my_table);
tbl_destruct(my_table);
my_table = NULL;
scanf_s("%d", &i);
return 0;
}
This is incorrect as allocates the size of a pointer, not a Hashtable_str:
*tbl = (Hashtable_str*) malloc (sizeof(Hashtable_str*));
it should be:
*tbl = malloc(sizeof(Hashtable_str));
Same issue with:
table->nodes[hash] = (Node*) malloc(sizeof(Node*));
See Do I cast the result of malloc?

C - pointer to struct to array of pointers

I have a linked list with a hash table in each node. The hash table is implemented by an array of pointers to structs. The whole management of this is made by a global static pointer to the linked list.
I changed a little bit the question! Now the question is more focused.
in the lookup and insert function to make the code shorter I assign
temp = cur_table->symbols_table[entry];
but I see that temp gets NULL all the time.
I can't understand why is that happens?
The code is below in 3 modules.
Thank you in ahead.
symbols.h file:
#include <stdlib.h>
#include <stdio.h>
#define TABLE_SIZE 26
typedef struct symbol_node
{
char* name;
int type;
int role;
struct symbol_node* next;
} symbol_node;
typedef struct table_node
{
struct symbol_node* symbols_table[TABLE_SIZE];
struct table_node* prev;
struct table_node* next;
} table_node;
static struct table_node* cur_table;
//functions declarations:
void init_table();
int hash_function(char* id);
symbol_node* lookup(char* id_name);
symbol_node* insert(char* id_name);
// debug
void printtable();
symbols.c
void init_table() // creates the first node
{
int i = 0;
cur_table = NULL;
cur_table = (table_node*)malloc(sizeof(table_node));
cur_table->prev = NULL;
cur_table->next = NULL;
for(i=0; i < TABLE_SIZE; i++)
{
cur_table->symbols_table[i] = NULL;
}
}
symbol_node* lookup(char* id_name) // returns null if the id name not found
{
symbol_node* result = NULL;
symbol_node* temp = NULL;
int entry = atoi(id_name);
temp = cur_table->symbols_table[entry];
while(temp != NULL)
{
if( strcmp( id_name, temp->name ) == 0 )
{
result = temp;
break;
}
else
temp = temp->next;
}
return result;
}
symbol_node* insert(char* id_name)
{
symbol_node* result = NULL;
symbol_node* temp = NULL;
int index = -1;
if(lookup(id_name)==NULL)
{
index = atoi(id_name);
temp = cur_table->symbols_table[index];
while(temp!=NULL)
{
temp = temp->next;
}
temp = (symbol_node*)malloc(sizeof(symbol_node));
temp->next = NULL;
temp->name = id_name;
// TODO: other params
result = temp;
}
return result;
}
void printtable()
{
int i=0;
for(i=0; i<TABLE_SIZE; i++)
{
if(cur_table->symbols_table[i]==NULL)
printf("NULL at index %d\n",i);
else
printf("There are something\n");
}
}
main.c
void main()
{
int i=0;
symbol_node* t = NULL;
symbol_node* tt = NULL;
init_table();
t = insert("markhit");
t = insert("mark");
tt = lookup("mark");
printtable();
_getch();
free(t);
free(tt);
free(cur_table);
}
avoid memory allocation [`malloc'] statically. try it
cur_table = new table_node;
for statically allocated memory, you can not set your value for memory reason. when you are inserting it is not reallocating your cur_table

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