apirtc, Receive calls in the background or minimized the app - call

How to receive calls when the app is in background or quit state?
They are two different states of the app, background and completely closed.
or because example:
"How to receive calls with apiRTC as does WhatsApp?"
I am implementing ApiRTC JS SDK

Hi ApiRTCSupport and HardcoreGamer I am one of the developers in charge of the integration process of APIRTC with the application that ian mentions, actually we already communicated directly with APIRTC support and they mentioned that we should ask the respective question here.
the overall picture is as follows:
We have the application fully functional and integrated with the API/SDK JS.
The application is developed in Ionic with Cordova
Ionic#v4
CordovaCLI#10,
cordova-android#10.1.1
cordova-ios#6.2.0
The minimum necessary plugins were installed (including cordova-iosrtc)
Now the integrated p2p calls and p2p video calls are fully functional and without problems.
Now, among the new requirements are:
The possibility of receiving incoming calls and video calls when the app is in background (minimize state), what happens is that when the app is minimized the websocket together with the execution of the JS code is completely interrupted, so for another user who wants to call the one who put the minimized app says "user is offline", we need the guide on how to handle this first use case.
Second requirement the possibility to receive calls and video calls when the app is in quit state (app killed) [ like Telegram, WhatsApp, Messenger, etc], so it should be able to receive the notification and allow to execute the JS code that would allow the connection with the apiRTC services/servers. in this case we have already investigated about VoIP(for iOS) and push notifications with high Priority(for Android), but we wanted to know if this is the way to go or you have a different implementation for ApiRTC services.
Thank you and really sorry for the little information provided at the beginning.
If you need any more specific information I will be waiting for your answers.

Related

WebSockets + React: Should I use a single connection for multiple functions?

I added a WebSocket API through AWS API Gateway on my React app.
I originally added it to build a chat messaging section, however, I soon realized how useful it could be for other things in the app that might need real-time updates.
I had an idea, and that is to store the socket in a React context so it's accessible from all the components of the app and that should work fine, without re-establishing a connection every time a component mounts.
Now, the question is, is there a better way to do what I'm trying to do? Hence, create a socket connection that I can then take advantage of for multiple functions? Say for instance, "is online" status.
The alternative is to create yet another socket API but is that really necessary?
Keep in mind I'm using a serverless framework (API) with lambda functions on AWS.
This is going to depend on the applications planned scale, keeping in mind that as the app usage grows you may want to refine the endpoint architecture and code.
Remember that an auth endpoint/api for example may only need to be accessed a few times over a chat interaction endpoint/api. For scalability (and cost per endpoint call too) id be looking at keeping them separate.

Open nuke software through chrome?

How to open a desktop application(like Nuke) through browser.
for example: RV software have a url protocol. we can use that (rvlink://).
I think this is what you're looking for:
https://support.shotgunsoftware.com/hc/en-us/articles/219031308-Launching-applications-using-custom-browser-protocols
Note that this is asking your operating system to "launch the thing registered with the requested custom browser protocol". Similarly you can have a hyperlink mailto:/// which opens the email application registered on the users computer. rvlink:/// is registered by RV as one of these custom browser protocols during it's installation.
If you want more control you would need a process running on the user's machine that you interact with. For example that's the approach shotgun's competitor ftrack took leveraging a local process they call ftrack connect (http://ftrack-connect.rtd.ftrack.com/en/0.1.17/developing/tutorial/custom_applications.html)
If you want to run something completely custom you could take a look at running your own RPC. You would initiate the registered RPC command from the web application. Check out http://www.zerorpc.io/ or https://crossbar.io/ for some more information.
Good luck!
I spotted in an earlier response of yours that you're using Shotgun and it's launch in RV features. In which case - are you aware of Shotgun Toolkit?
https://support.shotgunsoftware.com/hc/en-us/articles/219039788-Toolkit-Home-Page
It provides app launching via the website, which it accomplishes via Shotgun desktop (a desktop app). It used to work via a browser method that chrome etc moved away from so now requires the desktop app hook.
There's actually a huge amount that SGTK does, though I think you might be able to disable everything except the app launching if you wanted. We've got it implemented across 4 locations here and it's pretty decent.

How to implement push notifications in React Native when the app is closed

I'm studying React Native right now, and I'm trying to figure out how to enable the reception of Push Notifications even when the app is closed, just as Facebook does.
I'm a web developer, so I'm not used to mobile apps' "Manifest" logic. Where should I start from?
Thank you!
It seems that since you are a web developer, mobile app is not yet familiar with you. Actually, setting up push notification will require a few more official steps (differently on iOS and Android), and after everything is set, the push notification will happen between Apple server (or Google server) and smartphone's OS (which is iOS or Android), so the push notifications will come to the phone no matter what (without knowing/caring your app is opened or closed ^^)
In the programming code of our app, we can do our logics when the notifications come based on 2 cases: users is using the app or app is not running (not running means users are not using your app, and it is either staying awake in the background or users have exited it completely - e.g. pressing Home button twice on iPhone, and swiping the app away)
Actually, If you want your app to stay awake in the background, you can add some settings to the "manifest"-like files (of course differently on iOS & Android). However, my experiences taught me that keeping the app awake will encourage the users to complain and delete our app (my previous app's user once complained about his iPhone's battery was consumed greatly because of my app ^^)
If you really want to keep your app awake, you can set it in the settings, then in the push notifications' data, you can include extra parameters, and finally in the function of receiving push-notifications in your app, you can do anything with those parameters!
In short, you may just need to config push-notification properly for your app, and Apple/Google will do the rest, either your app is running in background or totally closed, it will receive the notifications. Hope you can find a good solution based on my explanation. If there's still something unclear, feel free to post here some more details on your needs, thanks!
This is the library I'm using with my previous react-native project: (they also have tutorial there ^^)
https://github.com/zo0r/react-native-push-notification
ADDED EXPLANATION: (based on author's needs):
The goal is: the user will register/login in the app, and will subscribe to some future events.
=> whenever users open the app, data will be sent to Apple/Google server to get a token, and you will use this token together with user's subscribe data to send all to your own push-server (you can use PHP or node.js server or whatever)
When an event gets updated a notif. should be sent to all the users who are going to that event. So a notif. aimed to certain users only.
=> like the above answer, data will be sent every time users open app (or change settings, you can do it in your logic of the app, because data will be kept your own push-server, which means on that server, you can even see user list, and can aim to certain users - it depends on what data will be sent to the users from the smartphone, but users may refuse inputting too much information like name, age or email, but it's up to your service's need ^^)
By clicking on it, the app will open and a certain page of the app (pre-existing) will be shown.
=> by default, when an notif. is clicked, the app will be opened for sure, and here once again, you can add extra parameters to the notifications (which is the landing page you need, then in the function of you app, just go there - but it may get extra logics for this. Besides, when to push notification, and which data should be pushed etc. will be controlled by your own server)
It seems like the most complicated part will be the "sending to certain users" one!
=> I explained this already, but you're right, actually it's complicated, because you need to create your own server with lots of API and logics based on your needs, and it need a few more steps (complicated one because you need to register many things with Apple & Google, then adding their Certificates into your own server etc.)
Hopefully you will achieve it, I suggest you play around and truly understand how push-notifications work first (for both sides - your own server and your application) - Good luck, though ^^

Creating a channel for webRTC video chat

I've been following the HTML5rocks webRTC guide and I have the Javascript set up as described, however the guide is not clear on how to receive a channelToken, roomKey, and User ID. The guide says,
"Note that values used in the JavaScript, such as the room variable and
the token used by openChannel(), are provided by the Google App Engine
app itself: take a look at the index.html template in the repository
to see what values are added."
Unfortunately the link provided is no good and I'm left with very little information regarding the most essential step in this process. The guide isn't clear about whether or not the Google App Engine is a necessary component and I don't see why it should be. I have searched the web in an attempt to find a more useful source, but I was unsuccessful. I also took a look at the webRTC Demo(https://apprtc.appspot[dot]com), that too was no help seeing that the channel information is generated server side. I feel like I should just be able to make a simple http request to some Google server and then run from there. Any information regarding my problem would be much appreciated.
Apologies: the code for this example has been moved to here.
(Been meaning to update the article, but haven't had a chance...)
The apprtc.appspot example uses the Channel API on App Engine for signaling, but there are lots of other ways to do this. Signaling mechanisms are not defined by the WebRTC spec. (Note that signaling, which is accomplished via a signaling service, is the exchange of network and media metadata in order to set up a WebRTC 'call': the actual data is communicated directly between peers.)
We ran a codelab at Google I/O, which describes from start to finish how to build a video chat application that uses Socket.io on Node.js for signaling (it's very simple!) You might want to try that instead.

Calling Function on a different client SIlverlight

I have one very weird question.
There are 2 Silverlight Client
1. Admin
2. User
Now, I want a scenario wherein the Admin Silverlight can initiate a function call on the User Silverlight.
Pretty much a newbie with SL so wonder if that would be possible.
I'd appreciate any help.
Thanks
I suppose the applications are not in the same browser / machine, and when you describe the usage pattern as admin and user, I take that there are probably more users than admins.
You might want to take a look at duplex bindings for WCF services - this is a web service binding that allows pushing notifications to clients from the server. When all clients establish such a channel, you can implement hub-and-spoke communication between clients.
This blog post gives a good receipt for getting started:
http://silverlightforbusiness.net/2009/06/23/pushing-data-from-the-server-to-silverlight-3-using-a-duplex-wcf-service/
If they are both in the same frame/browser, you could call JavaScript in the first using the HtmlPage API, which could interact with the second.
So:
Silverlight control -> injects JS into HtmlPage -> JS interacts with Silverlight control 2 (assuming this is possible, please correct me if wrong) -> Silverlight control responds.
If they are in separate windows or running "out of browser", I would expect it wouldn't work.
If the 2 instances are seperated (i.e., the admin is on one machine and the user is on another) there's no direct way to do it. However, you can rig it up with a publisher/subscriber style system.
Assumption: You have some sort of shared data store between the two, maybe a database or something.
Idea: You have the admin client write a request to this shared data store; an entry in a table, or a new file in a network share, or something. You have the user client app regularly scan this table/share for new entries, say every .5 seconds or so. When it sees the entry, it executes the requested operation, storing any return values back to the shared store. When the admin sees the return value, he knows the operation has been successfully executed.
There are a couple of options that I can think of.
You could implement some sort of remote procedure call via web services whereby one Silverlight app posts a request to call the method, and the other Silverlight regularly checks for method call requests.
If hosted on the same HTML page in a browser, you could use javascript to allow the two controls to interact.
However, direct communication between two Silverlight instances isn't supported, and while the suggestions may help to achieve something close to what you want, they don't provide a complete solution that will work in all scenarios.

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