It is known that asm volatile ("" ::: "memory") can serve as a compiler barrier to prevent compiler from reordering assembly instructions across it. For example, it is mentioned in https://preshing.com/20120625/memory-ordering-at-compile-time/, section "Explicit Compiler Barriers".
However, all the articles I can find only mention the fact that asm volatile ("" ::: "memory") can serve as a compiler barrier without giving a reason why the "memory" clobber can effectively form a compiler barrier. The GCC online documentation only says that all the special clobber "memory" does is tell the compiler that the assembly code may potentially perform memory reads or writes other than those specified in operands lists. But how does such a semantic cause compiler to stop any attempt to reorder memory instructions across it? I tried to answer myself but failed, so I ask here: why can asm volatile ("" ::: "memory") serve as a compiler barrier, based on the semantics of "memory" clobber? Please note that I am asking about "compiler barrier" (in effect at compile-time), not stronger "memory barrier" (in effect at run-time). For convenience, I excerpt the semantics of "memory" clobber in GCC online doc below:
The "memory" clobber tells the compiler that the assembly code
performs memory reads or writes to items other than those listed in
the input and output operands (for example, accessing the memory
pointed to by one of the input parameters). To ensure memory contains
correct values, GCC may need to flush specific register values to
memory before executing the asm. Further, the compiler does not assume
that any values read from memory before an asm remain unchanged after
that asm; it reloads them as needed. Using the "memory" clobber
effectively forms a read/write memory barrier for the compiler.
If a variable is potentially read or written, it matters what order that happens in. The point of a "memory" clobber is to make sure the reads and/or writes in an asm statement happen at the right point in the program's execution.
(Or more specifically, in this thread's execution, since a compiler barrier is like atomic_signal_fence not atomic_thread_fence. Except on ISAs like x86 where acquire or release thread fences only require blocking compile-time reordering to take advantage of the hardware's strong run-time ordering. e.g. asm("":::"memory") is a possible implementation of atomic_thread_fence(memory_order_release) on x86, but not on AArch64.)
Any read of a C variable's value that happens in the source after an asm statement must be after the memory-clobbering asm statement in the compiler-generated assembly output for the target machine, otherwise it might be reading a value before the asm statement would have changed it.
Any read of a C var in the source before an asm statement similarly must stay sequenced before, otherwise it might incorrectly read a modified value.
Similar reasoning applies to assignments to (writes of) C variables before/after any asm statement with a "memory" clobber. Just like a function call to an "opaque" function, one who's definition the compiler can't see.
No reads or writes can reorder (at compile time) with the barrier in either direction, therefore no operation before the barrier can reorder with any operation after the barrier, or vice versa.
Another way to look at it: the actual machine memory contents must match the C abstract machine at that point. The compiler-generated asm has to respect that, by storing any variable values from registers to memory before the start of an asm("":::"memory") statement, and afterwards it has to assume that any registers that had copies of variable values might not be up to date anymore. So they have to be reloaded if they're needed.
This reads-everything / writes-everything assumption for the "memory" clobber is what keeps the asm statement from reordering at all at compile time wrt. all accesses, even non-volatile ones. The volatile is already implicit from being an asm() statement with no "=..." output operands, and is what stops it from being optimized away entirely (and with it the memory clobber).
Note that only potentially "reachable" C variables are affected. For example, escape analysis can still let the compiler keep a local int i in a register across a "memory" clobber, as long as the asm statement itself doesn't have the address as an input.
Just like a function call: for (int i=0;i<10;i++) {foobar("%d\n", i);} can keep the loop counter in a register, and just copy it to the 2nd arg-passing register for foobar every iteration. There's no way foobar can have a reference to i because its address hasn't been stored anywhere or passed anywhere.
(This is fine for the memory barrier use-case; no other thread could have its address either.)
Related:
How does a mutex lock and unlock functions prevents CPU reordering? - why opaque function calls work as compiler barriers.
How can I indicate that the memory *pointed* to by an inline ASM argument may be used? - cases where a "memory" clobber is needed for a non-empty asm statement (or other dummy operands to tell the asm statement which memory is read / written.)
I'll add that : memory is only a compiler directive. A speculative processor may reorder instructions. To prevent this an explicit memory barrier call is necessary. See Linux doc on memory barriers.
i will write my assumptions (based on my researches) in the question below i assume that there are mistakes in my assemptions outside the question it self:
i'm looking into some code written for ARM:
this function (taken from FreeRTOS port code):
portFORCE_INLINE static uint32_t ulPortRaiseBASEPRI(void)
{
uint32_t ulOriginalBASEPRI, ulNewBASEPRI;
__asm volatile(" mrs %0, basepri \n"
" mov %1, %2 \n"
" msr basepri, %1 \n"
" isb \n"
" dsb \n"
: "=r"(ulOriginalBASEPRI), "=r"(ulNewBASEPRI)
: "i"(configMAX_SYSCALL_INTERRUPT_PRIORITY));
/* This return will not be reached but is necessary to prevent compiler
warnings. */
return ulOriginalBASEPRI;
}
i understand in gcc "=r" is output operand. so we save values from asm to C variable
now the code in my understanding is equivalent to:
ulOriginalBASEPRI = basepri
ulNewBASEPRI = configMAX_SYSCALL_INTERRUPT_PRIORITY
basepri = ulNewBASEPRI
i understand we are returning the original value of BASEPRI so thats the first line. however, i didn't understand why we assign variable ulNewBASEPRI then we use it in MSR instruction..
so I've looked in the ARMV7 instruction set and i saw this:
i assume there is no (MSR immediate) in thumb instruction and "Encoding A1" means its only in Arm instruction mode.
so we have to use =r output operand to let asembler to auto select a register for our variable am i correct?
EDIT: ignore this section because i miscounted colons
: "i"(configMAX_SYSCALL_INTERRUPT_PRIORITY));
from my understanding for assembly template:
asm ( assembler template
: output operands /* optional */
: input operands /* optional */
: list of clobbered registers /* optional */
);
isn't "i" just means (immediate) or constant in the assembly?
does this mean the third colon is not only for clobber list?
if that so, isn't it more appropriate to find the constraint "i" in the input operands?
EDIT: ignore this section because i miscounted colons
i understand isb, dsb are memory barrier stuff but i really dont understand the discription of them. what they really do?
what happen if we remove dsb or isb instruction for example.?
so we have to use =r output operand to let assembler to auto select a register for our variable am i correct?
Yes, but it's the compiler that does register allocation. It just fills in the %[operand] in the asm template string as a text substitution and feeds that to the assembler.
Alternatively, you could hard-code a specific register in the asm template string, and use a register-asm local variable to make sure an "=r" constraint picked it. Or use an "=m" memory output operand and str a result into it, and declare a clobber on any registers you used. But those alternatives are obviously terrible compared to just telling the compiler about how your block of asm can produce an output.
I don't understand why the comment says the return statement doesn't run:
/* This return will not be reached but is necessary to prevent compiler
warnings. */
return ulOriginalBASEPRI;
Raising the basepri (ARM docs) to a higher number might allow an interrupt handler to run right away, before later instructions, but if that exception ever returns, execution will eventually reach the C outside the asm statement. That's the whole point of saving the old basepri into a register and having an output operand for it, I assume.
(I had been assuming that "raise" meant higher number = more interrupts allowed. But Ross comments that it will never allow more interrupts; they're "raising the bar" = lower number = fewer interrupts allowed.)
If execution really never comes out the end of your asm, you should tell the compiler about it. There is asm goto, but that needs a list of possible branch targets. The GCC manual says:
GCC assumes that asm execution falls through to the next statement (if this is not the case, consider using the __builtin_unreachable() intrinsic after the asm statement).
Failing to do this might lead to the compiler planning to do something after the asm, and then it never happening even though in the source it's before the asm.
It might be a good idea to use a "memory" clobber to make sure the compiler has memory contents in sync with the C abstract machine. (At least for variables other than locals, which an interrupt handler might access). This is usually desirable around asm barrier instructions like dsb, but it seems here we maybe don't care about being an SMP memory barrier, just about consistent execution after changing basepri? I don't understand why that's necessary, but if you do then worth considering one way or another whether compile-time reordering of memory access around the asm statement is or isn't a problem.
You'd use a third colon-separated section in the asm statement (after the inputs) : "memory"
Without that, compilers might decide to do an assignment after this asm instead of before, leaving a value just in registers.
// actual C source
global_var = 1;
uint32_t oldpri = ulPortRaiseBASEPRI();
global_var = 2;
could optimize (via dead-store elimination) into asm that worked like this
// possible asm
global_var = 2;
uint32_t oldpri = ulPortRaiseBASEPRI();
// or global_var = 2; here *instead* of before the asm
Concerning ARM/Thumb instruction set differences on msr: you should be able to answer this yourself from the documentation. ;-) It is just 2 pages later. Edit: Chapter A8.1.3 of the linked manual clearly states how encodings are documented on instructions.
dsb (data synchronization barrier) makes sure that all memory accesses are finished before the next instruction is executed. This is really shortly written, for the full details you need to read the documentation. If you have further specific questions about this operation, please post another question.
isb (instruction synchronization barrier) purges the instruction pipeline. This pipeline buffers instructions which are already fetched from memory but are not yet executed. So the next instruction will be fetched with possibly changed memory access, and this is what a programmer expects. The note above applies here, too.
I've seen code for Arduino and other hardware that have assembly inline with C, something along the lines of:
asm("movl %ecx %eax"); /* moves the contents of ecx to eax */
__asm__("movb %bh (%eax)"); /*moves the byte from bh to the memory pointed by eax */
How does this actually Work? I realize every compiler is different, but what are the common reasons this is done, and how could someone take advantage of this?
The inline assembler code goes right into the complete assembled code untouched and in one piece. You do this when you really need absolutely full control over your instruction sequence, or maybe when you can't afford to let an optimizer have its way with your code. Maybe you need every clock tick. Maybe you need every single branch of your code to take the exact same number of clock ticks, and you pad with NOPs to make this happen.
In any case, lots of reasons why someone may want to do this, but you really need to know what you're doing. These chunks of code will be pretty opaque to your compiler, and its likely you won't get any warnings if you're doing something bad.
Usually the compiler will just insert the assembler instructions right into its generated assembler output. And it will do this with no regard for the consequences.
For example, in this code the optimiser is performing copy propagation, whereby it sees that y=x, then z=y. So it replaces z=y with z=x, hoping that this will allow it to perform further optimisations. Howver, it doesn't spot that I've messed with the value of x in the mean time.
char x=6;
char y,z;
y=x; // y becomes 6
_asm
rrncf x, 1 // x becomes 3. Optimiser doesn't see this happen!
_endasm
z=y; // z should become 6, but actually gets
// the value of x, which is 3
To get around this, you can essentially tell the optimiser not to perform this optimisation for this variable.
volatile char x=6; // Tell the compiler that this variable could change
// all by itself, and any time, and therefore don't
// optimise with it.
char y,z;
y=x; // y becomes 6
_asm
rrncf x, 1 // x becomes 3. Optimiser doesn't see this happen!
_endasm
z=y; // z correctly gets the value of y, which is 6
Historically, C compilers generated assembly code, which would then be translated to machine code by an assembler. Inline assembly arises as a simple feature — in the intermediate assembly code, at that point, inject some user-picked code. Some compilers directly generate machine code, in which case they contain an assembler or call an external assembler to generate the machine code for the inline assembly snippets.
The most common use for assembly code is to use specialized processor instructions that the compiler isn't able to generate. For example, disabling interrupts for a critical section, controlling processor features (cache, MMU, MPU, power management, querying CPU capabilities, …), accessing coprocessors and hardware peripherals (e.g. inb/outb instructions on x86), etc. You'll rarely find asm("movl %ecx %eax"), because that affects general-purpose registers that the C code around it is also using, but something like asm("mcr p15, 0, 0, c7, c10, 5") has its use (data memory barrier on ARM). The OSDev wiki has several examples with code snippets.
Assembly code is also useful to implement features that break C's flow control model. A common example is context switching between threads (whether cooperative or preemptive, whether in the same address space or not) requiring assembly code to save and restore register values.
Assembly code is also useful to hand-optimize small bits of code for memory or speed. As compilers are getting smarter, this is rarely relevant at the application level nowadays, but it's still relevant in much of the embedded world.
There are two ways to combine assembly with C: with inline assembly, or by linking assembly modules with C modules. Linking is arguably cleaner but not always applicable: sometimes you need that one instruction in the middle of a function (e.g. for register saving on a context switch, a function call would clobber the registers), or you don't want to pay the cost of a function call.
Most C compilers support inline assembly, but the syntax varies. It is typically introduced by the keyword asm, _asm, __asm or __asm__. In addition to the assembly code itself, the inline assembly construct may contain additional code that allows you to pass values between assembly and C (for example, requesting that the value of a local variable is copied to a register on entry), or to declare that the assembly code clobbers or preserves certain registers.
asm("") and __asm__ are both valid usage. Basically, you can use __asm__ if the keyword asm conflicts with something in your program. If you have more than one instructions, you can write one per line in double quotes, and also suffix a ’\n’ and ’\t’ to the instruction. This is because gcc sends each instruction as a string to as(GAS) and by using the newline/tab you can send correctly formatted lines to the assembler. The code snippet in your question is basic inline.
In basic inline assembly, there is only instructions. In extended assembly, you can also specify the operands. It allows you to specify the input registers, output registers and a list of clobbered registers. It is not mandatory to specify the registers to use, you can leave that to GCC and that probably fits into GCC’s optimization scheme better. An example for the extended asm is:
__asm__ ("movl %eax, %ebx\n\t"
"movl $56, %esi\n\t"
"movl %ecx, $label(%edx,%ebx,$4)\n\t"
"movb %ah, (%ebx)");
Notice that the '\n\t' at the end of each line except the last, and each line is enclosed in quotes. This is because gcc sends each as instruction to as as a string as I mentioned before. The newline/tab combination is required so that the lines are fed to as according to the correct format.
I'm optimizing C code for OpenRISC and I want to manually prereserve some computed values in registers, the pseudocode looks like that:
external loop
compute eight values (heavy calculations)
internal loop
use values computed above
When I looked at GCC ABI for OpenRISC I saw two groups of registers: callee-saved and temporary? Which registers I should use to store these eight values? I mean, which registers I can put on clobbered list in inline asm?
I need to hardoce registers, because we run executables on custom OpenRISC.
The answer is: whatever you like.
If you use callee-save registers then the compiler will save them for you (as long as you do mark them as clobbered).
If you use temporary registers (a.k.a. caller-save) then the compiler will be forced to save them if you make a function call. Beware that the compiler also prefers to use these for other variables, so if you use up the caller-save ones it'll have to use callee-save for other things, so it might end up being much the same difference.
At the end of the day, if you are doing heavy calculations then saving a few registers to stack before you start is not going to be a big deal.
There are some registers that contain important values (such as stack pointer) that you must not overwrite. Others, such as the GOT table pointer are less important, and the compiler will restore the value when you're done (just be sure you don't need it during the process.
Really though, you don't need to work it out for yourself: the compiler can select registers for you:
int a, b, c;
asm volatile ("whatever" : "=&w" (a), "=&w" (b), "=&w" (c));
The variables are not needed, but they must have registers assigned, so they effectively reserve a register for whatever you want. The & indicates an "early-clobber", which means that they can't share the same register as an input register (not that my example shows any).
What does the register keyword do in C language? I have read that it is used for optimizing but is not clearly defined in any standard. Is it still relevant and if so, when would you use it?
It's a hint to the compiler that the variable will be heavily used and that you recommend it be kept in a processor register if possible.
Most modern compilers do that automatically, and are better at picking them than us humans.
I'm surprised that nobody mentioned that you cannot take an address of register variable, even if compiler decides to keep variable in memory rather than in register.
So using register you win nothing (anyway compiler will decide for itself where to put the variable) and lose the & operator - no reason to use it.
It tells the compiler to try to use a CPU register, instead of RAM, to store the variable. Registers are in the CPU and much faster to access than RAM. But it's only a suggestion to the compiler, and it may not follow through.
I know this question is about C, but the same question for C++ was closed as a exact duplicate of this question. This answer therefore may not apply for C.
The latest draft of the C++11 standard, N3485, says this in 7.1.1/3:
A register specifier is a hint to the implementation that the variable so declared will be heavily used. [ note: The hint can be ignored and in most implementations it will be ignored if the address of the variable is taken. This use is deprecated ... —end note ]
In C++ (but not in C), the standard does not state that you can't take the address of a variable declared register; however, because a variable stored in a CPU register throughout its lifetime does not have a memory location associated with it, attempting to take its address would be invalid, and the compiler will ignore the register keyword to allow taking the address.
I have read that it is used for optimizing but is not clearly defined in any standard.
In fact it is clearly defined by the C standard. Quoting the N1570 draft section 6.7.1 paragraph 6 (other versions have the same wording):
A declaration of an identifier for an object with storage-class
specifier register suggests that access to the object be as fast
as possible. The extent to which such suggestions are effective is
implementation-defined.
The unary & operator may not be applied to an object defined with register, and register may not be used in an external declaration.
There are a few other (fairly obscure) rules that are specific to register-qualified objects:
Defining an array object with register has undefined behavior.
Correction: It's legal to define an array object with register, but you can't do anything useful with such an object (indexing into an array requires taking the address of its initial element).
The _Alignas specifier (new in C11) may not be applied to such an object.
If the parameter name passed to the va_start macro is register-qualified, the behavior is undefined.
There may be a few others; download a draft of the standard and search for "register" if you're interested.
As the name implies, the original meaning of register was to require an object to be stored in a CPU register. But with improvements in optimizing compilers, this has become less useful. Modern versions of the C standard don't refer to CPU registers, because they no longer (need to) assume that there is such a thing (there are architectures that don't use registers). The common wisdom is that applying register to an object declaration is more likely to worsen the generated code, because it interferes with the compiler's own register allocation. There might still be a few cases where it's useful (say, if you really do know how often a variable will be accessed, and your knowledge is better than what a modern optimizing compiler can figure out).
The main tangible effect of register is that it prevents any attempt to take an object's address. This isn't particularly useful as an optimization hint, since it can be applied only to local variables, and an optimizing compiler can see for itself that such an object's address isn't taken.
It hasn't been relevant for at least 15 years as optimizers make better decisions about this than you can. Even when it was relevant, it made a lot more sense on a CPU architecture with a lot of registers, like SPARC or M68000 than it did on Intel with its paucity of registers, most of which are reserved by the compiler for its own purposes.
Actually, register tells the compiler that the variable does not alias with
anything else in the program (not even char's).
That can be exploited by modern compilers in a variety of situations, and can help the compiler quite a bit in complex code - in simple code the compilers can figure this out on their own.
Otherwise, it serves no purpose and is not used for register allocation. It does not usually incur performance degradation to specify it, as long as your compiler is modern enough.
Storytime!
C, as a language, is an abstraction of a computer. It allows you to do things, in terms of what a computer does, that is manipulate memory, do math, print things, etc.
But C is only an abstraction. And ultimately, what it's extracting from you is Assembly language. Assembly is the language that a CPU reads, and if you use it, you do things in terms of the CPU. What does a CPU do? Basically, it reads from memory, does math, and writes to memory. The CPU doesn't just do math on numbers in memory. First, you have to move a number from memory to memory inside the CPU called a register. Once you're done doing whatever you need to do to this number, you can move it back to normal system memory. Why use system memory at all? Registers are limited in number. You only get about a hundred bytes in modern processors, and older popular processors were even more fantastically limited (The 6502 had 3 8-bit registers for your free use). So, your average math operation looks like:
load first number from memory
load second number from memory
add the two
store answer into memory
A lot of that is... not math. Those load and store operations can take up to half your processing time. C, being an abstraction of computers, freed the programmer the worry of using and juggling registers, and since the number and type vary between computers, C places the responsibility of register allocation solely on the compiler. With one exception.
When you declare a variable register, you are telling the compiler "Yo, I intend for this variable to be used a lot and/or be short lived. If I were you, I'd try to keep it in a register." When the C standard says compilers don't have to actually do anything, that's because the C standard doesn't know what computer you're compiling for, and it might be like the 6502 above, where all 3 registers are needed just to operate, and there's no spare register to keep your number. However, when it says you can't take the address, that's because registers don't have addresses. They're the processor's hands. Since the compiler doesn't have to give you an address, and since it can't have an address at all ever, several optimizations are now open to the compiler. It could, say, keep the number in a register always. It doesn't have to worry about where it's stored in computer memory (beyond needing to get it back again). It could even pun it into another variable, give it to another processor, give it a changing location, etc.
tl;dr: Short-lived variables that do lots of math. Don't declare too many at once.
You are messing with the compiler's sophisticated graph-coloring algorithm. This is used for register allocation. Well, mostly. It acts as a hint to the compiler -- that's true. But not ignored in its entirety since you are not allowed to take the address of a register variable (remember the compiler, now on your mercy, will try to act differently). Which in a way is telling you not to use it.
The keyword was used long, long back. When there were only so few registers that could count them all using your index finger.
But, as I said, deprecated doesn't mean you cannot use it.
Just a little demo (without any real-world purpose) for comparison: when removing the register keywords before each variable, this piece of code takes 3.41 seconds on my i7 (GCC), with register the same code completes in 0.7 seconds.
#include <stdio.h>
int main(int argc, char** argv) {
register int numIterations = 20000;
register int i=0;
unsigned long val=0;
for (i; i<numIterations+1; i++)
{
register int j=0;
for (j;j<i;j++)
{
val=j+i;
}
}
printf("%d", val);
return 0;
}
I have tested the register keyword under QNX 6.5.0 using the following code:
#include <stdlib.h>
#include <stdio.h>
#include <inttypes.h>
#include <sys/neutrino.h>
#include <sys/syspage.h>
int main(int argc, char *argv[]) {
uint64_t cps, cycle1, cycle2, ncycles;
double sec;
register int a=0, b = 1, c = 3, i;
cycle1 = ClockCycles();
for(i = 0; i < 100000000; i++)
a = ((a + b + c) * c) / 2;
cycle2 = ClockCycles();
ncycles = cycle2 - cycle1;
printf("%lld cycles elapsed\n", ncycles);
cps = SYSPAGE_ENTRY(qtime) -> cycles_per_sec;
printf("This system has %lld cycles per second\n", cps);
sec = (double)ncycles/cps;
printf("The cycles in seconds is %f\n", sec);
return EXIT_SUCCESS;
}
I got the following results:
-> 807679611 cycles elapsed
-> This system has 3300830000 cycles per second
-> The cycles in seconds is ~0.244600
And now without register int:
int a=0, b = 1, c = 3, i;
I got:
-> 1421694077 cycles elapsed
-> This system has 3300830000 cycles per second
-> The cycles in seconds is ~0.430700
During the seventies, at the very beginning of the C language, the register keyword has been introduced in order to allow the programmer to give hints to the compiler, telling it that the variable would be used very often, and that it should be wise to keep it’s value in one of the processor’s internal register.
Nowadays, optimizers are much more efficient than programmers to determine variables that are more likely to be kept into registers, and the optimizer does not always take the programmer’s hint into account.
So many people wrongly recommend not to use the register keyword.
Let’s see why!
The register keyword has an associated side effect: you can not reference (get the address of) a register type variable.
People advising others not to use registers takes wrongly this as an additional argument.
However, the simple fact of knowing that you can not take the address of a register variable, allows the compiler (and its optimizer) to know that the value of this variable can not be modified indirectly through a pointer.
When at a certain point of the instruction stream, a register variable has its value assigned in a processor’s register, and the register has not been used since to get the value of another variable, the compiler knows that it does not need to re-load the value of the variable in that register.
This allows to avoid expensive useless memory access.
Do your own tests and you will get significant performance improvements in your most inner loops.
c_register_side_effect_performance_boost
Register would notify the compiler that the coder believed this variable would be written/read enough to justify its storage in one of the few registers available for variable use. Reading/writing from registers is usually faster and can require a smaller op-code set.
Nowadays, this isn't very useful, as most compilers' optimizers are better than you at determining whether a register should be used for that variable, and for how long.
gcc 9.3 asm output, without using optimisation flags (everything in this answer refers to standard compilation without optimisation flags):
#include <stdio.h>
int main(void) {
int i = 3;
i++;
printf("%d", i);
return 0;
}
.LC0:
.string "%d"
main:
push rbp
mov rbp, rsp
sub rsp, 16
mov DWORD PTR [rbp-4], 3
add DWORD PTR [rbp-4], 1
mov eax, DWORD PTR [rbp-4]
mov esi, eax
mov edi, OFFSET FLAT:.LC0
mov eax, 0
call printf
mov eax, 0
leave
ret
#include <stdio.h>
int main(void) {
register int i = 3;
i++;
printf("%d", i);
return 0;
}
.LC0:
.string "%d"
main:
push rbp
mov rbp, rsp
push rbx
sub rsp, 8
mov ebx, 3
add ebx, 1
mov esi, ebx
mov edi, OFFSET FLAT:.LC0
mov eax, 0
call printf
add rsp, 8
pop rbx
pop rbp
ret
This forces ebx to be used for the calculation, meaning it needs to be pushed to the stack and restored at the end of the function because it is callee saved. register produces more lines of code and 1 memory write and 1 memory read (although realistically, this could have been optimised to 0 R/Ws if the calculation had been done in esi, which is what happens using C++'s const register). Not using register causes 2 writes and 1 read (although store to load forwarding will occur on the read). This is because the value has to be present and updated directly on the stack so the correct value can be read by address (pointer). register doesn't have this requirement and cannot be pointed to. const and register are basically the opposite of volatile and using volatile will override the const optimisations at file and block scope and the register optimisations at block-scope. const register and register will produce identical outputs because const does nothing on C at block-scope, so only the register optimisations apply.
On clang, register is ignored but const optimisations still occur.
On supported C compilers it tries to optimize the code so that variable's value is held in an actual processor register.
Microsoft's Visual C++ compiler ignores the register keyword when global register-allocation optimization (the /Oe compiler flag) is enabled.
See register Keyword on MSDN.
Register keyword tells compiler to store the particular variable in CPU registers so that it could be accessible fast. From a programmer's point of view register keyword is used for the variables which are heavily used in a program, so that compiler can speedup the code. Although it depends on the compiler whether to keep the variable in CPU registers or main memory.
Register indicates to compiler to optimize this code by storing that particular variable in registers then in memory. it is a request to compiler, compiler may or may not consider this request.
You can use this facility in case where some of your variable are being accessed very frequently.
For ex: A looping.
One more thing is that if you declare a variable as register then you can't get its address as it is not stored in memory. it gets its allocation in CPU register.
The register keyword is a request to the compiler that the specified variable is to be stored in a register of the processor instead of memory as a way to gain speed, mostly because it will be heavily used. The compiler may ignore the request.