Transpose normal Matrix to SparseMatrix? [duplicate] - c

This question is meant to be used as a canonical duplicate for this FAQ:
I am allocating data dynamically inside a function and everything works well, but only inside the function where the allocation takes place. When I attempt to use the same data outside the function, I get crashes or other unexpected program behavior.
Here is a MCVE:
#include <stdlib.h>
#include <stdio.h>
void create_array (int* data, int size)
{
data = malloc(sizeof(*data) * size);
for(int i=0; i<size; i++)
{
data[i] = i;
}
print_array(data, size);
}
void print_array (int* data, int size)
{
for(int i=0; i<size; i++)
{
printf("%d ", data[i]);
}
printf("\n");
}
int main (void)
{
int* data;
const int size = 5;
create_array(data, size);
print_array(data, size); // crash here
free(data);
}
Whenever print_array is called from inside the create_array function, I get the expected output 0 1 2 3 4, but when I call it from main, I get a program crash.
What is the reason for this?

The reason for this bug is that the data used by the create_array function is a local variable that only exists inside that function. The assigned memory address obtained from malloc is only stored in this local variable and never returned to the caller.
Consider this simple example:
void func (int x)
{
x = 1;
printf("%d", x);
}
...
int a;
func(a);
printf("%d", a); // bad, undefined behavior - the program might crash or print garbage
Here, a copy of the variable a is stored locally inside the function, as the parameter x. This is known as pass-by-value.
When x is modified, only that local variable gets changed. The variable a in the caller remains unchanged, and since a is not initialized, it will contain "garbage" and cannot be reliably used.
Pointers are no exception to this pass-by-value rule. In your example, the pointer variable data is passed by value to the function. The data pointer inside the function is a local copy and the assigned address from malloc is never passed back to the caller.
So the pointer variable in the caller remains uninitialized and therefore the program crashes. In addition, the create_array function has also created a memory leak, since after that function execution, there is no longer any pointer in the program keeping track of that chunk of allocated memory.
There are two ways you can modify the function to work as expected. Either by returning a copy of the local variable back to the caller:
int* create_array (int size)
{
int* data = malloc(sizeof(*data) * size);
for(int i=0; i<size; i++)
{
data[i] = i;
}
print_array(data, size);
return data;
}
int main (void)
{
int* data;
const int size = 5;
data = create_array(size);
print_array(data, size);
}
or by passing the address to the caller's pointer variable and write directly to the caller variable:
void create_array (int** data, int size)
{
int* tmp = malloc(sizeof(*tmp) * size);
for(int i=0; i<size; i++)
{
tmp[i] = i;
}
*data = tmp;
print_array(*data, size);
}
int main (void)
{
int* data;
const int size = 5;
create_array(&data, size);
print_array(data, size);
}
Either form is fine.

Related

allocating double pointer in a function return segfault in main

I have created a double int pointer in main and called a function where I allocate place for this pointer.
void foo(int **array)
{
int i, j;
array = (int **)malloc(sizeof(int *)*(100)); //rows
for(i=0; i<100; i++)
array[i] = (int *)malloc(sizeof(int)*(50)); //cols
array[0][0] = 10;
}
and in main I have just these lines;
int** array;
foo(array);
printf("%d \n", array[0][0]);
As a result I get a segmentation fault. Since I am passing a pointer and it is allocated in foo method, does it mean that in main method it is not allocated? How can I solve it without making foo function to return a double pointer?
The way your function is defined:
void foo(int **array);
the two-dimensional array is a local variable that goes out of scope at the end of the function. You will lose the allocated memory and your main function won't know about the allocated memory, because the array in foo and main are different.
One solution is to create an int ** in main and then pass a pointer to that in foo:
void foo(int ***array);
You can then update the local variable in main via the pointer passed to foo, *array;
Another solution is to return the freshly allocated memory from the function:
int **foo(void);
This is a frequent question here and there should be plenty of code examples for array allocation.
finally, check this. update your foo function as below and it should work as per your expectations,
void foo(int (***array))
{
int i;
*array = (int **) malloc(100*sizeof(int *)); //rows
for(i=0; i<100; i++){
(*array)[i] = malloc(50*sizeof(int));} //cols
*array[0][0] =10;
}
In the main function, pass the address of array variable.
foo(&array);
hope this helps!

returning 2D array having error, need concept

I tried different methods but eventually got errors. Please give a solution and a brief explanation of the concept.
uint8_t **subBytes()
{
int i,j;
uint8_t r,c;
uint8_t t[4][4];
for(i=0;i<4;i++)
{
for (j=0;j<4;j++)
{
r = pt[p1][j] & 0xf0;
r = r >> 4;
c = pt[p1][j] & 0x0f;
t[i][j] = (uint8_t *) malloc(sizeof(uint8_t));
t[i][j] = sBox[r][c];
}
p1++;
}
return t;
}
int main()
{
uint8_t **temp;
temp = subBytes();
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
printf("%x ", temp[i][j]);
}
printf("\n");
}
}
This is my original code. Here, I used malloc, but then too it is not working.
the memory space alloced for your matrix is a LOCAL VARIABLE.
The scope of a LOCAL VARIABLE is only within that function.
When you returned it is discarded.
In your code it is uint8_t t[4][4].
t is discarded right after return t.
So you return nothing and may cause undefined behavior.
You should use malloc to alloc memory for your matrix not just declare it locally.
in code
uint8_t **t.
t = malloc(sizeof(uint8_t) * 16 ) //size of a 4x4 matrix
then use t as a two dimension array and return t.like
t[0][0] = 1;
don't forgot to free it after use it out side of the function.
free(t);
m is LOCAL VARIABLES. When add returns, m is DESTROYED!
You SHOULD NOT return the pointer or reference of local variables. Look the following code:
int foo() { return 1; }
int *bar() { int i = 1; return &i; }
When I call foo(), it returns 1.
When I call bar(), it try to return the local variables, i's address. But when bar() returns, the i variable is DESTROYED! So the return pointer become trash pointer. (Sorry, I don't know how to say that term in English;)
You should use like that:
void bar(int *ret) { *ret = 1; }
int i;
bar(&i); /* now i is 1 */
or
int *bar()
{
int *p = (int *)malloc(sizeof(int));
*p = 1;
return p;
}
int *pi = bar();
/* now *pi is 1 */
...
free(pi); /* You MUST free pi. If not, memory lack is coming~ */
(I recommend first one. the second one require free and it can be mistaken.)
When a variable is declared (statically allocated) within a function, it is placed on what is called the stack, which is only local to that function. When the program leaves that function's scope, the variable is no longer guaranteed to be preserved, and so the pointer you return to it is essentially useless.
You have three options to fix your error:
Don't do it
Simply declare the array in the same function as you use it, don't bother with trying to return a pointer from another function.
Pass a pointer to a variable local to main
A pointer to a variable local to main will be valid until main returns, so you could do this:
void subBytes(uint8_t t[4][4]){
//perform initialization of matrix on passed variable
}
int main(){
uint8_t temp[4][4];
subBytes(&temp);
//...
}
Dynamic Allocation
This will probably give you more errors than it will solve in this case, but if you are heartset on returning a pointer to a matrix, you could malloc() the memory for the array and then return it, but you would have to free() it afterwards.
In C, there are several ways to dynamically allocate a 2D array. The first is to create it as a single array, and operate on the indices to treat it as 2D.
//...
int *arr = (int *)malloc(rows*cols*sizeof(int));
for (int i = 0; i<rows; i++){
for (int j = 0; j<height; j++){
arr[i*height + j] = i*j; //whatever
}
}
return arr; // type is int *
//...
Note that in this method, you cannot use array[i][j] syntax, because the compiler doesn't know the width and height.
The second way is to treat it as an array of arrays, so store an array of pointers to other arrays.
//...
int **arr = (int **)malloc(rows*sizeof(int *));
for (int i = 0; i<rows; i++){
arr[i] = (int *)malloc(cols*sizeof(int));
}
arr[i][j] = 86; //whatever
return arr; //type is int **
//...
For further information, see: Pointer to Local Variable

How to get the information from a pointer [duplicate]

This question already has answers here:
Returning Arrays/Pointers from a function
(7 answers)
Closed 9 years ago.
Here is my code:
int *myFunction()
{
int A[3] = {1,2,3};
return A; //this will return the pointer to the first element in the array A
}
int main (void)
{
int A[3];
A = myfunction(); //A gets the return value of myFunction
for(int j=0; j==2; j++)
{
B[j] = 2* A[j]; //doubles each value in the array
}
printf("%d",B);
return 0;
}
But this does not work because the A that is returned is not the actual vector. How do I get the actual vector {1,2,3} in the main function?
The function myFunction allocates A, but this allocation only exists within the scope of the function. When the function returns the memory holding A is destroyed. This means that the function is returning a pointer to memory that has not been un-allocated.
The problem is that the variable A does not persist outside the function. You could use a global variable or pass a pointer to the buffer into myFunction
Global variable method:
static int A[3];
int* myFunction()
{
A[0] = 1; A[1] = 2; //etc
return A;
}
In this example, because A is a global, the memory pointed to by A persists throught your program's entire life time. Therefore it is safe to return a pointer to it...
As a side note, global variables should probably not be used in this way... it's a little clunky. The use of the static keyword means that A will not be accessible outside of this module (C file).
Pointer method:
void myFunction(a[3])
{
a[0] = 1; a[1] = 2; //etc
}
int main()
{
myA[3];
myFunction(myA);
// and continue to print array...
}
In this example the main() function allocates myA. This variable exists whilst the function is executing (it's an automatic variable). A pointer to the array is passed into the function, which fills the array. Therefore the main() function can get information from myFunction().
Another way to make the variable myA persist would be to allocate it on the heap. To do this you would do something like int *myA = malloc(sizeof(int) * NUMBER_OF_INTS_IN_ARRAY. This memory will then persist until you specifically desctroy it using free() or you program ends.
int A[3] = {1,2,3}; is being created on the stack, this is, it is a local array and it's memory can be used again after myFunction executes. You have to either make int A[3] static within myFunction or by placing it outside of all functions. Another option would be to create int A[3] within main and pass the address of A to myFunction so myFunction can directly modify the contents of A.
As is, your code isn't close to working anyway... your for loop is broken, you have undefined variables in main, you have function name mismatches, and your print isn't going to do what you want anyway...
The big problem as that you've got undefined behavior going on, you can't access A[] outside of the function where it was locally defined. The easiest way to rectify that is to use dynamic memory, malloc() some memory for A in your myFunction then use the values in main and free() the memory when you're done.
Here's the example fixing your other syntax issues:
int *myFunction()
{
int *A;
A = malloc(3 * sizeof(int));
A[0] = 1;
A[1] = 2;
A[2] = 3;
return A;
}
int main (void)
{
int *A = myFunction(); //A gets the return value of myFunction
int B[3] = {0, 0, 0};
int j;
for(j=0; j<3; j++)
{
B[j] = 2* A[j]; //doubles each value in the array
}
free(A);
printf("%d",B[0]);
return 0;
}
Pass the array to be filled as argument to the initisliser function along with its size:
size_t myFunction(int * A, size_t s)
{
int A_tmp[3] = {1,2,3};
size_t i = 0;
for (; i < s && i < sizeof(A_tmp)/sizeof(A_tmp[0]); ++i)
{
A[i] = A_tmp[i];
}
return i;
}
Then call it like so:
int main()
{
int myA[3];
size_t s = sizeof(myA)/sizeof(myA[0]);
size_t n = myFunction(myA, s);
if (n < s)
fprintf(stderr, "Caution: Only the first %zu of %zu elements of A were initialised.\n", n, s);
// and continue to print array...
}
#include <stdio.h>
int (*myFunction(void))[3]
{
static int A[3] = {1,2,3};
return &A;
}
int main (void){
int (*A)[3], B[3];
A = myFunction();
for(int j=0; j<=2; j++)
{
B[j] = 2 * (*A)[j];
}
for(int j=0; j<3;++j)
printf("%d ", B[j]);
return 0;
}

Segmentation fault when using malloc for 2D array

I create a 2-D array using malloc. When I use printf to print the array element in for loop, everything is fine. But when I want to use printf in main, these is a Segmentation fault: 11.
Could you please tell me what the problem with the following code is?
#include <stdlib.h>
#include <stdio.h>
void initCache(int **cache, int s, int E){
int i, j;
/* allocate memory to cache */
cache = (int **)malloc(s * sizeof(int *)); //set
for (i = 0; i < s; i++){
cache[i] = (int *)malloc(E * sizeof(int)); //int
for(j = 0; j < E; j++){
cache[i][j] = i + j;
printf("%d\n", cache[i][j]);
}
}
}
main()
{
int **c;
initCache (c, 2, 2);
printf("%d\n", c[1][1]); // <<<<<<<<<< here
}
Since your cache is a 2D array, it's int**. To set it in a function, pass int***, not int**. Otherwise, changes to cache made inside initCache have no effect on the value of c from main().
void initCache(int ***cache, int s, int E) {
int i, j;
/* allocate memory to cache */
*cache = (int **)malloc(s * sizeof(int *)); //set
for (i = 0; i < s; i++) {
(*cache)[i] = (int *)malloc(E * sizeof(int)); //int
for(j = 0; j < E; j++){
(*cache)[i][j] = i + j;
printf("%d\n", (*cache)[i][j]);
}
}
}
Now you can call it like this:
initCache (&c, 2, 2);
You changed a local variable, which won't effect the local variable c in main.
If you want to allocate in the function, why pass a variable? Return it from the function.
int **c = initCache(2, 2);
You could use a return, or else a *** as suggested by others. I'll describe the return method here.
initCache is creating and initializing a suitable array, but it is not returning it. cache is a local variable pointing to the data. There are two ways to make this information available to the calling function. Either return it, or pass in an int*** and use that to record the pointer value.
I suggest this:
int** initCache(int **cache, int s, int E){
....
return cache;
}
main()
{
int **c;
c = initCache (2, 2);
printf("%d\n", c[1][1]); <<<<<<<<<< here
}
====
Finally, it's very important to get in the habit of checking for errors. For example, malloc will return NULL if it has run out of memory. Also, you might accidentally as for a negative amount of memory (if s is negative). Therefore I would do:
cache = (int **)malloc(s * sizeof(int *));
assert(cache);
This will end the program if the malloc fails, and tell you what line has failed. Some people (including me!) would disapprove slightly of using assert like this. But we'd all agree it's better than having no error checking whatsoever!
You might need to #include <assert.h> to make this work.

C - function returns an array

I'm writing a method that receives a number l and returns a vector of size l with random numbers. I have this code, but does not work
#include <time.h>
int makea (int z) {
int a1[z];
int i;
for (i = 0; i < tam; i++) {
a1[i]=srand(time(0));
}
return a1;
}
These are the errors that the compiler returns me
arrays1.c: In function 'makea':
arrays1.c:12: error: void value not ignored as it ought to be
arrays1.c:14: warning: return makes integer from pointer without a cast
arrays1.c:14: warning: function returns address of local variable
I think is a problem of pointers... but I'm not really sure
A few problems:
Your array is allocated on the stack, meaning that when your function exits, the memory you return will be invalid
In C, you cannot return an array from a function, it must first decay into a pointer.
So, to fix, use malloc and a pointer:
int *makea (int z) {
int *a1 = malloc(sizeof(int) * z);
int i;
srand(time(NULL));
for (i = 0; i < tam; i++) {
a1[i]= rand();
}
// remember to free a1 when you are done!
return a1;
}
Also note that using malloc can sometimes basically grant you the 'random number' scenario for free, negating the need to loop through the elements as the value returned from malloc is garbage (and thus random numbers).
However, also note that malloc is implementation-specific, meaning that an implementation could theoretically clear the memory for you before returning it.
Your best bet is:
Declare the array outside of the routine, and pass it in to initialize it:
void init_array (int a[], nelms)
Plan B is pass a pointer to a pointer, and have the routine allocate and initialize it
Like this:
void alloc_and_init_array (int **a_pp, int nelms)
{
*a_pp = malloc (sizeof (int) * nelms);
...
... or, equivalently ...
int *
alloc_and_init_array (int nelms)
{
int *a_p = malloc (sizeof (int) * nelms);
...
return a_p;
A local variable like your array is allocated on the stack. At function return it is removed from the stack, so the pointer you return points to an unallocated memory location.
You have to allocate the array with malloc() or pass an already existing array to the function.
#include <time.h>
int makea (int z) {
int *a1 = (int*)malloc(z*sizeof(int));
int i;
for (i = 0; i < tam; i++) {
a1[i]=srand(time(0));
}
return a1;
}
IMPORTANT: remember to free memory allocated somewhere outside, when you do not need it anymore.
Well, first off your function says that it returns an int, yet you want to return an array, so that is wrong. Of course, you can't return an array in C either...
Second, you will have to return a pointer. You cannot copy arrays via assignment or assign a new value to an array at all in C, so your function won't be very useful. Either return an int* or take an int** as an output argument and initialize it in your function.
Also, your array is locally allocated, so even if the compiler didn't complain you would be returning invalid memory.
int makea (int size, int **out_array) {
int *temp, i;
if(!out_array)
return 0;
temp = malloc(sizeof(int) * size);
if(!temp)
return 0;
srand(time(0));
for (i = 0; i < size; ++i)
temp[i] = rand();
*out_array = temp;
return 1;
}
int main() {
int *arr;
if(!makea(10, &arr)) {
printf("Failed to allocate array");
return -1;
}
return 0
}
Another note:
temp[i] = srand(time(0));
That is wrong. srand seeds the random number generator, but does not return a random number. You call srand to input the seed and then call rand to get a random number.

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