const Discord = require('discord.js');
const client = new Discord.Client();
client.once('ready', () => {
console.log('Meep is online!');
});
client.login('my token was here');
When I run code, I get 'CLIENT_MISSING_INTENTS' error, how to fix it?
I was not getting this error in older discord.js versions, I started getting this error when I updated to the new discord.js version.
You can use any intents you want
with this intents you just can see guilds and messages in guilds
const Discord = require('discord.js');
const client = new Discord.Client({intents : [
Discord.Intents.FLAGS.GUILDS,
Discord.Intents.FLAGS.GUILD_MESSAGES
]})
client.once('ready', () => {
console.log('Meep is online!');
});
client.login('my token was here');
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MEMBERS,
Intents.FLAGS.GUILD_BANS,
Intents.FLAGS.GUILD_EMOJIS_AND_STICKERS,
Intents.FLAGS.GUILD_INTEGRATIONS,
Intents.FLAGS.GUILD_WEBHOOKS,
Intents.FLAGS.GUILD_INVITES,
Intents.FLAGS.GUILD_VOICE_STATES,
Intents.FLAGS.GUILD_PRESENCES,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MESSAGE_REACTIONS,
Intents.FLAGS.GUILD_MESSAGE_TYPING,
Intents.FLAGS.DIRECT_MESSAGES,
Intents.FLAGS.DIRECT_MESSAGE_REACTIONS,
Intents.FLAGS.DIRECT_MESSAGE_TYPING
]
});
Related
I'm trying to build a discord bot that sends data to an airtable. This one sends user info when they join my server. I have the following code, but every time I try to run it, I get the following error:
TypeError: Cannot read properties of undefined (reading 'GUILDS')at Object.
This is the code:
const { Intents } = require('discord.js');
const Discord = require('discord.js');
const Airtable = require('airtable');
const client = new Discord.Client({
token: 'TOKEN_ID',
intents: [Intents.GUILDS, Intents.GUILD_MEMBERS]
});
Airtable.configure({ apiKey: 'API_KEY' });
const base = Airtable.base('BASE_ID');
client.on('guildMemberAdd', member => {
base('New Members').create({
'Username': member.user.username,
'Time Joined': new Date().toISOString()
}, function(err, record) {
if (err) {
console.error(err);
return;
}
console.log(`Added new record with ID ${record.getId()}`);
});
});
client.login();
Using Discord.js v14, the way to declare intents is as follows:
import { Client, GatewayIntentBits } from "discord.js";
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers
]
});
and your token should be put in client.login
client.login("your-bot-token");
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
]
});
const { EmbedBuilder } = require('discord.js');
// All partials are loaded automatically
//const Discord = require('discord.js');
client.on('ready', async () => {
console.log(`${client.user.username} is ready!`);
})
client.on('guildCreate', (g) => {
const channel = g.channels.cache.find(channel => channel.type === 'GUILD_TEXT' && channel.permissionsFor(g.me).has('SEND_MESSAGES'))
channel.send("Thanks for inviting flappy dank! Please run the command !run to get started!");
})
client.on("messageCreate", async (message) => {
if (message.content == '!testcmd') {
const illla = new EmbedBuilder()
.setColor(FF0000)
.setTitle('Members Generator 2.0!')
.setDescription('testing testing 123 123')
.setTimestamp()
.setFooter({ text: 'wow a footer'});
message.channel.send(illla)
}
})
I have tried the code above, when I run the command ‘!testcmd’, it does not output any embed. i have searched online for solutions, but none working. I expect and embed to be outputted, yet it doesn’t return any errors. Any advice would be appreciated!
You're using discord.js v14. There's a changes about sending Embeds
const illla = new EmbedBuilder()
.setColor(FF0000)
.setTitle('Members Generator 2.0!')
.setDescription('testing testing 123 123')
.setTimestamp()
.setFooter({ text: 'wow a footer'});
message.channel.send(illla) //The Changes is in here
The comment line should change as:
message.channel.send({embeds: [illla] });
Click here to see more about EmbedBuilder
My discord bot is online but there is something wrong. The bot does not reply my code.
const { Client, GatewayIntentBits } = require('discord.js');
const Discord = require("discord.js")
const TOKEN = "MyToken"
const client = new Discord.Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
]
})
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}`)
})
client.on("messageCreate", (message) => {
if (message.content === "hi") {
message.reply("Hello World")
}
})
client.login(TOKEN)
Bot does not reply the code
Check the permissions in the invite link and intents you set of the bot.
const { Client, Intents } = require('discord.js');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
const config = require('./config.json');
client.once('ready', () => {
console.log("go");
})
client.on('message', (message) => {
if(message.content == "ping"){
message.channel.send("pong");
}
})
client.login(config.token);
There is no error in the code, but when I type ping, the bot does not respond, does anyone know why?
It's because you don't have the GUILD_MESSAGES intent enabled !
Replace that line :
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
with
const client = new Client({ intents: [Intents.FLAGS.GUILDS,Intents.FLAGS.GUILD_MESSAGES] });
As you can see from the official documentation :
GUILD_MESSAGES intent let us have events and one of them is MESSAGE_CREATE (emits when a message is created (sent))
Since after the new update of discord.js, providing intents is an integral part of Disocrd bots.
const {Client, Intents, Collection} = require('discord.js')
const client = new Client({intents:[Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES]})
How do I make it so that my bot sends a message in a specific channel when a user joins?
When I do this, it logs nothing: (Also here are my bot settings)
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)
This is because you are not requesting the GUILD_MEMBERS intent.
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES", "GUILD_MEMBERS"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)