When I had discord.js v12 everything was fine with statuses, but now with discord.js v13 I got the following problem:
message.guild.members.cache.filter(member => member.presence.status === "(status)").size;
In this code, it throws an error:
cannot read property 'status' of undefined
I also checked message.author.presence.status, the result is the same.
I also tried something else and it surprised me a little: message.guild.members.cache.get(bot.user.id).presence.status and message.guild.members.cache.get(message.author.id).presence.status both work.
By using optional chaining (?.), you are able to 'bypass' the error cannot read property 'status' of undefined (Node.js v14 and higher only).
const presence = message.guild.members.cache.filter(member => member.presence?.status === "online");
console.log(presence.size);
Note that you will not be able to track the presence from offline users, presence data will return undefined instead.
If you receive errors like Error [DISALLOWED_INTENTS]: Privileged intent provided is not enabled or whitelisted., you simply have to follow these steps:
Discord requires bot developers to enable PRESENCE INTENT to track presence data from server members. So the first step is to enable this. This can be done in the Developer console:
https://discord.com/developers/applications/id_of_your_bot/bot
The next thing is to make sure you have enabled the GUILD_PRESENCES flag as well, as this is required to track the presence data from server members. So for example:
const { Client, Intents } = require("discord.js");
const bot = new Client({
intents: [
// Your other intent flags
Intents.FLAGS.GUILD_PRESENCES // This line is required to track presence data
]
});
Related
I am trying to get a bot to respond to people with a ping in the message, for example: "#user", but everything I've tried have given me not a function error or undefined error. All the stuff I can find about it is either outdated for discord.js v14 or it is for discord.py
Here is my code:
client.on("messageCreate", (message) => {
if (message.content.startsWith("test")) {
const user = message.author.userId();
message.channel.reply(`Hello <#${user}>`)
}
});
I've also attempted variations of the .userId() part - such as .tag, .user.id, and .username but all of them have come back with some sort of undefined error. I know it says userId is a snowflake on discord.js but I am unsure on how to use that for I am fairly new to javascript and discord.js. Also, please know that I am using Replit to host the bot and have discord.js#14.5.0 installed.
So, there are a couple issues here.
Issue 1
message.author.userId() is not a function. When trying to get a user's ID, you want to know what each property is returning.
message -> returns the Message object, which contains the data for the message.
message.author -> returns the User object, which contains the data for the user profile.
message.member -> returns the Member object, which contains the data for the guild member profile.
And so on.
In this case, you're going to want to get the User object: being message.author. You've already figured this out.
Now, the User Object has it's own set of properties (which you can find in the documentation at https://discord.js.org/).
The property that you are looking for is: .id, or in your use-case, message.author.id.
Your other attempts, message.author.tag returns the tag, message.author.user.id will throw an error, and message.author.username returns the user's username.
Issue 2
Your second issue is the .reply() method that you're using. The Channel Object doesn't have a .reply() method, but the message does.
So, how you would write this code:
client.on("messageCreate", async(message) => {
if(message.content.toLowerCase().startsWith("test")) {
// Note that I added the .toLowerCase() method to ensure you can do tEST and it still works!
message.reply({ content: `Hello, ${message.author}!` });
}
});
Also, a cool feature that discord.js has is that you can supply the User or Member Object to the content of a message, and it will automatically mention the desired person.
Hope this helps!
I keep getting this error
C:\WINDOWS\Temp\OneDrive\Documents\microsoft\node_modules\discord.js\src\client\Client.js:544
throw new TypeError('CLIENT_MISSING_INTENTS');
^
TypeError [CLIENT_MISSING_INTENTS]: Valid intents must be provided for the Client
but when I do add it it says client is declared
const Discord = require('discord.js')
const client = new Discord.Client();
client.on('ready', () => {
console.log("Bot is online!")
});
const allIntents = new Intents(32767);
how do I fix this?
Since discord.js v13, you're required to explicitly pass intents when instantiating a new Client.
Intents are what tells Discord about which events your bot wants to receive, so it doesn't send too much unnecessary stuff that you're not going to use in your code.
To do this, you don't even have to do the numbers thing. The library supports passing intents as an array of strings (and then it does the math behind the scenes).
Here's an example if you wanted to receive some information about the guilds your bot is in:
const client = new Discord.Client({
intents: [
'GUILDS',
'GUILD_MEMBERS'
]
});
You can add as many intents as you want, and a complete list of the currently supported ones can be found in this discord.js documentation page. There's also this official documentation page by Discord that tells you which intent controls which events.
I'm making a bot to detect when a user joined. The code below does not work when my test account joins. Does it only work when it's the first time a user joins. If so, how can I make it work everytime.
client.on('guildMemberAdd', member => {
// Send the message to a designated channel on a server:
const channel = member.guild.channels.cache.find(ch => ch.name === 'general-chat');
// Do nothing if the channel wasn't found on this server
if (!channel) return;
// Send the message, mentioning the member
channel.send(`Welcome to the server, ${member}`);
});
You might have to enable Presence Intent on your bot settings on the Discord Developer Portal, which makes it able to detect new members.Here's an screenshot.
I'm coding a server-info command for my discord bot, and I want to get the owner username or tag from the actual guild. I found a way to do it in discord js 11, but it's not working anymore under 12th version :
const guild = client.guilds.get(message.guild.id);
message.channel.send(message.guild.member(guild.owner) ? guild.owner.toString() : guild.owner.user.tag);
// if the user is in that guild it will mention him, otherwise it will use .tag
So in discord js 12, client.guilds.get isn't a function, and guild.owner returns null.
message.guild.owner.user.usernameis also returning Cannot read property 'user' of null.
I took a look at the documentation, and message.guild.owner seems to be a real property (https://discord.js.org/#/docs/main/stable/class/Guild?scrollTo=owner). So I don't know why it's returning null.
I'd recommend that you first get the guild and make sure that it's available before trying to modify or access it. Therefore, your bot won't hit any errors. Additionally, as far as I know, guild.owner returns null but there is a way around this. You can get the guild owner ID through guild.ownerID and fetch the member as a guildMember. Here is the code:
const guild = message.guild; // Gets guild from the Message object
if(!guild.available) return; // Stops if unavailable
await message.guild.members.fetch(message.guild.ownerID) // Fetches owner
.then(guildMember => sOwner = guildMember) // sOwner is the owner
message.channel.send(guild.member(sOwner) ? sOwner.toString() : guild.owner.user.tag);
This is how you would get the owner's tag when you have the guild. This also does not rely on the cache, so if your bot restarts or the cache is cleared, it will work regardless.
let ownerTag = undefined;
<client>.users.fetch(<guild>.ownerID).then(user => ownerTag = user.tag);
.fetch() returns a promise, which is why I declared a variable and then assigned the value to it.
Make sure you enable these intents in your discord developer portal so your bot could access your server
After that, you could access your user owner tag.
My Goal
My goal is to figure out why Collection#find returns undefined when I try to find a user in my server, but they're offline and have no roles.
Expectation
Usually the console logs an array of all the properties of the user
Actual Result
The console logs Collection#find, as undefined if the user in my server is offline and has no roles
What I've Tried
I've tried using Collection#get, but it turns out that it returns the same response. I've tried searching this up on Google, but no one has asked this question before.
Reproduction Steps
const Discord = require('discord.js');
const client = new Discord.Client();
const {prefix, token} = require('./config.json');
client.once('ready', () => {
console.log('Client is online');
const user = client.users.cache.find(user => user.tag === 'Someone#1234');
console.log(user);
};
client.login(token);
Make sure that whoever is helping you, whether it's an alt account or your friend, that they have no roles, and they're completely offline in your server
Output:
Client is online undefined
I had the same problem. I don't know why this happens, but I used this line to fix that:
((await m.guild.members.fetch()).filter(mb => mb.id === "The ID")).first()`
Basically, this collect all the members, then filters them with the property you want, and the first() at the end is to make it a single object instead of a collection.
Instead of the user.tag property, try using the user.username and the user.discriminator properties. This worked for me
const user = client.users.cache.find(user => user.username === 'Someone' && user.discriminator === '1234');
Also check spelling, capitalization, ect.
A simple solution to my problem is just create an async function and use await guild.members.fetch() to cache the users and then use Collection#find to get the user.