Discord Missing Intent Error on discord.js - discord.js

Im having trouble launching my code for the past 6 hours it was working fine yesterday but it doesnt seem to work any more i keep on having an error that says ('CLIENT_MISSING_INTENT')
this is my starting code i dont understand what i am doing wrong
const Discord = require('discord.js'),
welcome = require('./welcome'),
mute = require('./mute'),
unmute = require('./unmute'),
mongoose = require('mongoose'),
Levels = require("discord-xp")
const { Client, Intents } = require("discord.js");
const client = new Client({
intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES],
});

You're quite literally missing an Intent. As you're probably already aware based on your code, v13 of discord.js requires you to add certain Intents to avoid processing power being thrown away to features not used.
You can look at all Intents available here, and try to add a few of them to see which one you need. Based on your code I can't see which one you're missing.

Related

In Discord.JS what is the diffrence between GatewayIntentBits and IntentBits.Flag?

Been working on a discord bot for a while now, and I am still unsure about the difference between GatewayIntentBits and IntentBits.Flag for declaring a new Client in discord.js. I have my code working, but I am curious to know the difference between the two. Any help would be excellent :) thank you in advance.
I'm assuming by IntentBits you meant IntentsBitField because of how you mentioned the "Flags" property and I've seen that method used before
GatewayIntentBits provides just the flags you can refer to and nothing else. IntentsBitField is a special structure in discord.js that allows you to modify a bitfield, using functions like add() and remove(). Here's an example from the discord.js guide:
const { Client, IntentsBitField } = require('discord.js');
const myIntents = new IntentsBitField();
myIntents.add(IntentsBitField.Flags.GuildPresences, IntentsBitField.Flags.GuildMembers);
const client = new Client({ intents: myIntents });
If you just need to decide which one to use to set the intents of your bot, I don't believe there's a difference - except GatewayIntentBits is fewer characters to type :)

Why doesn't my welcome message in discord.js work?

i have tried a lot of different ways but this seemed the most used and successful! But it doesn't seem to work for me? I don't need an embed just a simple message. How do i do this correctly?
client.on('guildMemberAdd', async newMember => {
const welcomeChannel = newMember.guild.channels.cache.find(channel => channel.id === 'my channel id is here')
welcomeChannel.send('welcome we hope you have fun')
})
I've tried your code on myself, it is working exactly just as you intended, so I'm assuming that you might not have put the correct intent. Now discord bot need specific intent (depends on what you are trying to do) to work correctly .
And in your case, you are probably missing the "GUILD_MEMBERS" intent. Change it like:
const client = new Client({
intents: 'GUILD_MEMBERS',
})
Also, in case if you are building a local bot and you don't care about intent or you just simply got annoyed by it.
You can also use
const client = new Client({
intents: 32767,
})

Add / Remove reaction event no longer firing Discord.js v13

Good morning everyone,
I am currently running into one pretty irritating issue with getting a users messages from before the bots launch. I have been able to do this in the past (a few months ago), but it seems they have replaced the Intents.FLAGS approach for GatewayIntentBits. This has not been to complicated to change, but some problems have occurred.
One of the biggest issues, and the reason for this question is that even though I contain data in my intents that would allow for reading of reactions, as well as adding partials (I read it may help online). This does not seem to fix the issue.
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessageReactions, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers], partials:["Message", "Channel", "Reaction"]})
. . .
client.on('messageReactionAdd', _ => {
console.log('a reaction has been added');
});
client.on('messageReactionRemove', _ => {
console.log('a reaction has been removed');
});
I know this isn't allot to go off of, but I have tested it with barely anything in my application and I still run into this error. Is this a known issue with the change to GatewayIntentBits? I would love to continue working on this bot.
Thank you for any assistance you may be able to provide.
EDIT: I have managed to get the reactions to work on the application now. I have not even started touching those old messages, and its working. Thank you for your help. My best bet of why its working is that the messages needed to be resent with the partials and intents specified above. I dont know why this didnt work before, but whatever.
Your gateway intent bits are fine, you need to do something similar to that for the partials as well, you need to import partials from discord.js and use them like that.
const { Client, Partials } = from 'discord.js';
const client = new Client({
intents: [],
partials: [Partials.Message, Partials.Channel, Partials.Reaction]
});

How can I change the volume of my discord bot in discord.js V13?

I am creating a Discord Bot and I am getting along quite good, however, I am now trying to implement a command for changing the volume of the bot and I can't figure out how to do it. All I am finding on the Internet is for V12 or below, but I am using the new version of discord.js - V13. Here is what I have for playing the music:
const connection = await connect(channel);
const audioPlayer = createAudioPlayer();
const stream = createStream(song.url);
const resource = createAudioResource(stream, {
inputType: StreamType.Arbitrary,
});
stream.on('error', () => playQueue(guild, channel));
connection.subscribe(audioPlayer);
audioPlayer.play(resource);
This all works but does one of you know how to change the volume?
Side question:
I am also trying to make a /seek <time> to jump to any place in the video and neither am I making any progress with that.
I fixed it now, thanks to Leau:
The problem I had was that I was trying to set resource.volume to the value, whereas I actually would have had to do it via resource.volume.setVolume() with the #discordjs/opus package installed and the option on resource for inlineVolume set to true

I keep getting this error [CLIENT_MISSING_INTENTS]: Valid intents must be provide

I keep getting this error
C:\WINDOWS\Temp\OneDrive\Documents\microsoft\node_modules\discord.js\src\client\Client.js:544
throw new TypeError('CLIENT_MISSING_INTENTS');
^
TypeError [CLIENT_MISSING_INTENTS]: Valid intents must be provided for the Client
but when I do add it it says client is declared
const Discord = require('discord.js')
const client = new Discord.Client();
client.on('ready', () => {
console.log("Bot is online!")
});
const allIntents = new Intents(32767);
how do I fix this?
Since discord.js v13, you're required to explicitly pass intents when instantiating a new Client.
Intents are what tells Discord about which events your bot wants to receive, so it doesn't send too much unnecessary stuff that you're not going to use in your code.
To do this, you don't even have to do the numbers thing. The library supports passing intents as an array of strings (and then it does the math behind the scenes).
Here's an example if you wanted to receive some information about the guilds your bot is in:
const client = new Discord.Client({
intents: [
'GUILDS',
'GUILD_MEMBERS'
]
});
You can add as many intents as you want, and a complete list of the currently supported ones can be found in this discord.js documentation page. There's also this official documentation page by Discord that tells you which intent controls which events.

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