Include external header file for C on Compiler Explorer - c

I want to run a C project on Compiler Explorer (godbolt.org) which includes some external header files. What is the procedure to include these third-party header files on there?
Screenshot of the project
Suppose I want to run this code which includes snipmath.h file. Also, snipmath.h header includes other lib files. How can I include all of them in godbolt? like we usually do in a offline compiler.

Remarkably, only 1 week before you posted the question this feature was added to compiler explorer. As of Nov 2021 it is reported to still have some rough edges, and not every combination of controls work - but starting from the simple template Matt delivered and following his instructions work for me:
go to compiler explorer
click "Add..." at the very top left and choose "Tree (IDE mode)".
Move the files you have open into "Included files" with the plus (you will have to give them names)
(For C++) tick "CMake" and then create a CMakeLists.txt with appropriate info it in
Ensure it says -DCMAKE_BUILD_TYPE=Debug in the box under
In the box under that choose the name of your target, e.g. "test"
You can then "Add new..." and make a compiler that will run CMake
Note this does not include uploading the headers, but rather pasting them in new CE editors. Also, judging by your screenshot - when you write 'other lib files' I assume you mean other headers. Lib files aren't supported.
If your project was a CMake one, you might have been able to upload it directly (someone did).

You can use Compiler Explorer with Cmake and have multiple header and source files. You could even have some other files to read from (like *.ini). Try it here reading *.ini in Compiler Explorer
Note: the examples are with C++, but it must be straightforward to do it with C.

Related

Change which file vscode opens when using "go to definition"

I'm using Visual Studio Code to manage a C project that contains a number of libraries and fully-linked executables. When the executables need to depend on headers from a library, rather that point at the library's source files directly, they point at a build directory containing the headers. That is, for a source layout like:
project/lib/src/lib.h
project/exe/src/exe.c
Rather than the build for project/exe including -I project/lib/src, it does -I project/lib/build, which will have a copy of lib.h in it from the last time the library was built. This is done for miscellaneous reasons that don't matter here, and mostly works fine, except when I use vscode's "Go to Definition" feature (F12, Ctrl+Click, etc.).
Because vscode is using the compiler's include path to know where to find headers, if I go to the definition of anything in lib.h, vscode will open project/lib/build/lib.h instead of project/lib/src/lib.h. Is there a way, either built-in or via a plugin, to hook vscode's belief that it should open project/lib/build/lib.h and change it to project/lib/src/lib.h? I'm even willing to write a plugin, but I couldn't find a way to either modify the language server's result to change the path, or intercept vscode attempting to open a particular path and change it on-demand.

How to include header AND source files folder in Visual Studio

I am using Visual Studio (2017) and I need the following.
I have a folder where a code generator puts the .h and .c files obtained from a formal model. This folder is not controlled by me, e.g. I cannot write in it, but it is updated by another team member.
By using the /I compiler options (or Additional include directories in the project properties) I managed to import all the generated header files in my VS project. What I am supposed to do is to integrate this generated code into a specific platform, this means that I have to compile both the generated code and the integration code on the target platform. The problem is, the compiler is not able to resolve the generated function definitions of the generated code as it only sees the .h files. What I got is a linking error (external symbol not resolved)
To solve the problem, I added the existing .c files manually, one by one. The obvious problems that comes with this solution are
manual boring work
when new files are generated, I need to manually import the new files
Question is: is there an option that can be set in order to specify the path of the source files without passing them one by one?
note: just copying and pasting the generated code in the VS project folder is not an acceptable solution.
Thanks
If you look at https://learn.microsoft.com/en-us/cpp/ide/working-with-project-properties?view=vs-2017 then you see there is a Source Directories property that has $(VC_SourcePath) as a default but (I think) to which you can add additional paths. The documentation is unclear whether that means all source files in such a path will be included for compilation.
At the bottom of the documentation it explains how to override certain project properties by providing an external properties file. It seems you can override the targets/sources using such a file. You can generate the file using a small tool that reads the filenames in those directories and adds them to the file.
You could also analyze the .vcproj file and build a small tool that wil re-write the part with your generated source directories, reading the filenames in those directories and adding them to the section in the .vcproj file.

Questions about Visual Studio project files

What is the minimal set of files after creating a project in Visual Studio (2010) that You have to send to somebody who uses a different compiler ? (for example the Debug folder isn't necessary, but what about .vcxproj.user file or other ?)
What are .obj files?
What kind of information is displayed in "watch" and "call stack" windows during debugging ?
The only files you absolutely need to send someone are the source files and the project file. The source files will usually be *.c or *.h files, but could include others, like resources.
As far as the other files go, each of them does something slightly different. The full list, as of VS2013, is found here. Most of them are generated by compiling and linking, or by opening the project in the IDE. A quick way to tell them apart is to do a Clean Solution, which should delete and intermediate files.
The obj files are intermediate files use during linking, and don't need to be packaged. In fact, nothing in the build or output folders needs to be included, as they'll all get rebuilt. The information that's used at debugging is mostly pulled from the obj and pdb files, which are both created each time you build.

GCC on Windows: Set "Description" field of C executable?

How does one set the "Description" property of an executable? By this I mean the value displayed when you right-click an executable in Windows Explorer and it shows "Description:" with what seems to be just the name of the executable without the file extension.
I'm running GCC 3.4.5 (mingw-vista special r3) on Windows XP.
I have googled the heck out of this to no avail, but I have a feeling I might have to use a resource file with windres... am I on the right track at least?
I actually have been setting a custom name with -o, but I actually want a different one altogether.
That information is taken from a Version Info resource. Windows executables can contain resource files embedded in them. Normally, with Microsoft Visual Studio, you create a resource script (.rc file), and the Visual Studio resource compiler will compile it into the executable for you. VS also contains a nice visual resource editor for editing the various types of resources (string tables, icons, bitmaps, cursors, menus, dialog boxes, version info, etc.).
With GCC, you'll have to create the resource script yourself. See MSDN for more info on the VERSIONINFO resource type. Once you've created a valid resource script, you can use windres to compile it into an object file (.o). This page has a good example of how to do that. Finally, once you have an object file, you just link it in with the rest of your object files as usual.
Yes, you need a resource file.
For info about writing your own .rc resource file (including your FileDescription field), see: MSDN: VERSIONINFO Resource
To link a resource file using gcc, see: "Setting icons [or any resource for Windows programs with gcc":
The Windows versions of gcc (MinGW, Cygwin) come with a tool called "windres". This will compile resource files into object files for you to include at the linking stage. As a simple example, to compile the file 'chocolate-doom-res.rc':
windres chocolate-doom-res.rc chocolate-doom-res.o
This gives you a '.o' that you can conveniently drop into your build, eg.
gcc other.o files.o etc.o chocolate-doom-res.o -o chocolate-doom.exe

Setting up Netbeans/Eclipse for Linux Kernel Development

I'm doing some Linux kernel development, and I'm trying to use Netbeans. Despite declared support for Make-based C projects, I cannot create a fully functional Netbeans project. This is despite compiling having Netbeans analyze a kernel binary that was compiled with full debugging information. Problems include:
files are wrongly excluded: Some files are incorrectly greyed out in the project, which means Netbeans does not believe they should be included in the project, when in fact they are compiled into the kernel. The main problem is that Netbeans will miss any definitions that exist in these files, such as data structures and functions, but also miss macro definitions.
cannot find definitions: Pretty self-explanatory - often times, Netbeans cannot find the definition of something. This is partly a result of the above problem.
can't find header files: self-explanatory
I'm wondering if anyone has had success with setting up Netbeans for Linux kernel development, and if so, what settings they used. Ultimately, I'm looking for Netbeans to be able to either parse the Makefile (preferred) or extract the debug information from the binary (less desirable, since this can significantly slow down compilation), and automatically determine which files are actually compiled and which macros are actually defined. Then, based on this, I would like to be able to find the definitions of any data structure, variable, function, etc. and have complete auto-completion.
Let me preface this question with some points:
I'm not interested in solutions involving Vim/Emacs. I know some people like them, but I'm not one of them.
As the title suggest, I would be also happy to know how to set-up Eclipse to do what I need
While I would prefer perfect coverage, something that only misses one in a million definitions is obviously fine
SO's useful "Related Questions" feature has informed me that the following question is related: https://stackoverflow.com/questions/149321/what-ide-would-be-good-for-linux-kernel-driver-development. Upon reading it, the question is more of a comparison between IDE's, whereas I'm looking for how to set-up a particular IDE. Even so, the user Wade Mealing seems to have some expertise in working with Eclipse on this kind of development, so I would certainly appreciate his (and of course all of your) answers.
Cheers
Eclipse seems to be pretty popular for Linux kernel development:
http://cdtdoug.blogspot.com/2008/12/linux-kernel-debugging-with-cdt.html
http://jakob.engbloms.se/archives/338
http://revver.com/video/606464/debugging-the-linux-kernel-using-eclipsecdt-and-qemu/
I previously wrote up an answer. Now I come up with all the details of the solution and would like to share it. Unfortunately stackoverflow does not allow me to edit the previous answer. So I write it up in this new answer.
It involves a few steps.
[1] The first step is to modify linux scripts to leave dep files in. By default after using them in the build, those dep files are removed. Those dep files contains exact dependency information about which other files a C file depends. We need them to create a list of all the files involved in a build. Thus, modify files under linux-x.y.z/scripts to make them not to remove the dep files like this:
linux-3.1.2/scripts
Kbuild.include: echo do_not_rm1 rm -f $(depfile);
Makefile.build: echo do_not_rm2 rm -f $(depfile);
The other steps are detailed in my github code project file https://github.com/minghuascode/Nbk/blob/master/note-nbkparse. Roughly you do:
[2] Configure with your method of configuration, but be sure use "O=" option to build the obj files into a separate directory.
[3] Then use the same "O=" option and "V=1" option to build linux, and save make output into a file.
[4] Run my nbkparse script from the above github project. It does:
[4.1] Read in the make log file, and the dep files. Generate a mirroring command.
[4.2] Run the mirroring command to hard-link the relevant source files into a separate tree, and generate a make-log file for NetBeans to use.
Now create a NetBeans C project using the mirrored source tree and the generated log file. NetBeans should be able to resolve all the kernel symbols. And you will only see the files involved in the build.
The Eclipse wiki has a page about this: HowTo use the CDT to navigate Linux kernel source
I have been doing some embedded linux development. Including kernel module development and have imported the entire linux kernel source code into Eclipse, as a separate project. I have been building the kernel itself outside of Eclipse(so far), but I don't any reason why I shouldn't be able to set up the build environment within Eclipse to build the kernel. For my projects, as long as I setup the PATH properties to point to the appropriate linux source include directories, it seems to be pretty good about name completion for struct fields, etc.
I can't really comment, on if it is picking up the correct defines and not greying out the correspond sections, as I haven't really paid to much attention to the files within the kernel itself.(so far)
I was also wondering about using Netbeans as a linux 'C' IDE, as I do prefer Netbean's for Java GUI development.
I think this would work (done each step for various projects):
[1] Modify kernel build scripts to leave .d files. By default they are removed.
[2] Log the build process to a file.
[3] Write a script to parse the build log.
[3.1] From the build log, you know every .c files.
[3.2] From the .c file, you know which is the corresponding .d file.
[3.3] Look into .d files to find out all the included .h files.
[3.4] Form a complete .c and .h file list.
[4] Now create a new dir, and use "ln -s" or "ln" to pick files of interest.
Now, create a Netbeans project for existing source code in the [4].
Configure code assistance to use make-log file. You should see
exactly the effective source code as when you build it at [2].
Some explanations to the above steps:
At [2], do a real build so the log file contains the exact files and flags of interest.
Later netbeans will be able to use the exact flags to parse.
At [4], pick only the files you want to see. Incorporating the whole kernel tree into netbeans will be unpractical.
There is a trick to parsing .d files: Many of the depended items are not real paths to a .h file, they are a modified entry for part of the linux config sections in the auto config file. You may need to reverse the modification to figure out which is the real header file.
Actually there is a topic on netbeans site. This is the discussion url: http://forums.netbeans.org/ntopic3075.html . And there is a wiki page linked from the discussion: wiki.netbeans.org/CNDLinuxKernel . Basically it asks you to prefix make with CFLAGS="-g3 -gdwarf-2" .
I found this link very helpful in setting up proper indexing in Eclipse. It requires running a script to alter Eclipse environment to match your kernel options, in my case
$ autoconf-to-eclipse.py ./include/generated/autoconf.h .
An illustrated guide to indexing the linux kernel in eclipse

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