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After five years of professional Java (and to a lesser extent, Python) programming and slowly feeling my computer science education slip away, I decided I wanted to broaden my horizons / general usefulness to the world and do something that feels more (to me) like I really have an influence over the machine. I chose to learn C and Unix programming since I feel like that is where many of the most interesting problems are.
My end goal is to be able to do this professionally, if for no other reason than the fact that I have to spend 40-50 hours per week on work that pays the bills, so it may as well also be the type of coding I want to get better at. Of course, you don't get hired to do things you haven't done before, so for now I am ramping up on my own.
To this end, I started with K&R, which was a great resource in part due to the exercises spread throughout each chapter. After that I moved on to Computer Systems: A Programmer's Perspective, followed by ten chapters of Advanced Programming in the Unix Environment. When I am done with this book, I will read Unix Network Programming.
What I'm missing in the Stevens books is the lack of programming problems; they mainly document functionality and provide examples, with a few end-of-chapter questions following. I feel that I would benefit much more from being challenged to use the knowledge in each chapter a la K&R. I could write some test program for each function, but this is a less desirable method as (1) I would probably be less motivated than if I were rising to some external challenge, and (2) I will naturally only think to use the function in the ways that have already occurred to me.
So, I'd like to get some recommendations on how to practice. Obviously, my first choice would be to find some resource that has Unix programming challenges. I have also considered finding and attempting to contribute to some open source C project, but this is a bit daunting as there would be some overhead in learning to use the software, then learning the codebase. The only open-source C project I can think of that I use regularly is Python, and I'm not sure how easy that would be to get started on.
That said, I'm open to all kinds of suggestions as there are likely things I haven't even thought of.
Reinvent a lot of the core Unix utilities. Most of these were (and still are) written in C, so they are a good way to start off learning. Depending on your skill, pick harder or easier utilities to copy.
Try writing your own malloc. You'll learn a lot about Unix and a lot of C programming as well.
Google for computer science operating system courses and do the projects there. Many schools have these projects on public websites so you could get everything you need. Here is a link to Purdue's site. Give the shell project a shot; it was difficult, but really educational.
Here are a few stackoverflow postings discussing C/Unix programming books. Their main claim to fame is extensive fan-out to other resources.
Practice some of the idioms (understand the ins and outs of pointers etc) and pick projects that help with that. The third item in the list has an answer (disclaimer, I wrote it) with a bunch of high-level C idioms where an idiomatic C program would differ from Java.
Learning XLib or Win32 GUI programming with C is probably less useful as almost anything is better than C for GUI programming and wrapping a core C engine with another language is generally much easier - unless you're really concerned with speed. As a starting point, concentrate on 'systems' programming applications, which is where you are most likely to get real mileage from C. Learn how the C interface of one of the scripting languages like Tcl or Python works.
Writing some bit-twiddly and pointer heavy code (e.g. picking apart network packets or interpreting a protocol), or server-side items using sockets will take you right into C's core competencies. If you've got some of the WRS books, try making pthreads work (IIRC UNP2 has a big section about pThreads). For a contrast, write something that uses non-blocking I/O. This stuff is C's home turf and you'll get a good working knowledge of C by doing this. Troll through the RFCs for some ideas of network protocols to implement.
What are good Linux/Unix books for an advancing user?
What are some good resources for learning C beyond K&R
Resources for learning C program design
What’s a good way to start learning about Data Structures & Algorithms?
Algorithms in C
Are you open to book suggestions? Although it is a bit dated (where "a bit" perhaps is a huge understatement), Maurice Bach's "The Design of the Unix Operating System" is a great book. It belongs next to K&R on your bookshelf.
You might try working your way through all the examples in the book Software Tools (Amazon). Much of it is pretty pedestrian (right-justify text, de-tabify, etc.), but it's a great introduction to the Unix philosophy and basic C programming.
This is pretty interesting. As we know that Unix is designed by using the C language, it may not difficult to learn. If you are using the Windows OS, you can use a "Windows services for Unix" application to practice your programs. If you are using Unix, then we can use editors like vi.
I would recommend one thing highly.
Try and re-write all usual Linux command lines tools like ls, mkdir, cd etc.
You'll gain a lot of knowlege about programming and Linux both at the same time.
Pick the commands from the easiest, say "time" and work all the way up to the more complicated ones.
The best way to consolidate your learnings it to practise. So just choose a kind of application that interest you and start developing it (for example, a network client/server simple application).
Try to test most of the Unix APIs (files, sockets, etc.) to see how they work. You could for example get an Unix programming book, follow its chapters and test on your application everything you read, by creating your own functions. On that way, you can start to develop your own function library to be used in further projects.
Write a webserver.
Make it multi-threaded.
Have it support a new scripting language you develop (a la PHP, etc.)
Allow uploads from authenticated users.
Write a plugin for your favorite tool (i.e. integrate with SVN to give a webview).
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In this age of many languages, there seems to be a great language for just about every task and I find myself professionally struggling against a mantra of "nothing but C is fast", where fast is really intended to mean "fast enough". I work with very rational open-minded people, who like to compare numbers, and all I have are thoughts and opinions. Could you help me find my way past subjective opinions and into the "real world"?
Would you help me find research as to what if any other languages could be used for embedded and (Linux) systems programming? I very well could be pushing a false hypothesis and would greatly appreciate research to show me this. Could you please link or include good numbers so as to help keep the "that's just his/her opinion" comments to a minimum.
So these are my particular requirements
memory is not a serious constraint
portability is not a serious concern
this is not a real time system
In my experience, using C for embedded and systems programming isn't necessarily a performance issue - it's often a portability issue. C tends to be the most portable, well supported language on just about every platform, especially on embedded systems platforms.
If you wish to use something else in an embedded system, it's often a matter of figuring out what options are available, then determining whether the performance, memory consumption, library support, etc, are "good enough" for your situation.
"Nothing but C is fast [enough]" is an early optimisation and wrong for all the reasons that early optimisations are wrong. If your system has enough complexity that something other than C is desirable, then there will be parts of the system that must be "fast enough" and parts with lighter constraints. If writing your code, for example, in Python will get the project finished faster, with fewer bugs, then you can follow up with some C or assembly code to speed up the time-critical parts.
Even if it turns out that the entire code must be written in C or assembly to meet the performance requirements, prototyping in a language like Python can have real benefits. You can take your working Python prototype and gradually replace parts with C code until you reach the necessary performance.
So, use the tools that let you get the development work done most correctly and most quickly, then use real data to determine where you need to optimize. It could be that C is the most appropriate tool to start with sometimes, but certainly not always, even in embedded systems.
Using C for embedded systems has got some very good reasons, of which "performance" is only one of the minor. Embedded is very close to the hardware, you need manual memory adressing to communicate with hardware. All the APIs and SDKs are available for C mostly.
There are only a few platforms that can run a VM for Java or Mono which is partially due to the performance implications but also due to expensive implementation costs.
Apart from performance, there is another consideration: you'll most likely be dealing with low-level APIs that were designed to be used in C or C++.
If you cannot use some SDK, you'll only get yourself in trouble instead of saving time with developing using a higher level language. At the very least, you'll end up redoing a bunch of function declarations and constant definitions.
For C:
C is often the only language that is supported by compilers for a processors.
Most of the libraries and example code is probability also in C.
Most embedded developers have years of C experience but very little experience in anything else.
Allows direct hardware interfacing and manual memory management.
Easy integration with assembly language.
C is going to be around for many years to come. In embedded development its a monopoly that smothers any attempt at change. A language that need a VM like Java or Lua is never going to go mainstream in the embedded environment. A compiled language might stand a chance if it provide compelling new features over C.
There are several benchmarks on the web between different languages. Most of them you will find a C or C++ implementation at the top as they give you more control to really optimize things.
Example: The Computer Language Benchmarks Game.
It's hard to argue against C (or other procedure languages like Pascal, Modula-2, Ada) and assembly for embedded. There is a large history of success with those languages. Generally, you want to remove the risk of the unknown. Trying to use anything other than C or assembly, in my opinion, is an unknown. Having said that, there's nothing wrong with a mixed model where you use one of the Schemes that go to C, or Python or Lua or JavaScript as a scripting language.
What you want is the ability to quickly and easily go to C when you have to.
If you convince the team to go with something that is unproven to them, the project is your cookie. If it crumbles, it'll likely be seen as your fault.
This article (by Michael Barr) talks about the use of C, C++, assembler and other languages in embedded systems, and includes a graph showing the relative usage of each.
And here's another article, fittingly entitled, Poor reasons for rejecting C++.
Ada is a high-level programming language that was designed for embedded systems and mission critical systems.
It is a fast secure language that has data checking built in everywhere. It is what the auto pilots in airplanes are programmed in.
At this link you have a comparison between Ada and C.
There are situations where you need real-time performance, especially in embedded systems. You also have severe memory constraints. A language like C gives you greater control over execution time and execution space.
So, depending on what you are doing, C may very well be "better" or more appropriate.
Check out the following articles
http://theunixgeek.blogspot.com/2008/09/c-vs-python-speed.html
http://wiki.python.org/moin/PythonSpeed/PerformanceTips (especially see Python is not C section)
http://scienceblogs.com/goodmath/2006/11/the_c_is_efficient_language_fa.php
C is ubiquitous, available for almost any architecture, usually from day-one of a processor's availability. C++ is a close second. If your system can support C++ and you have the necessary expertise, use it in preference to C - it is all that C is, and more, so there are few reasons for not using it.
C++ is a larger language, and there are constructs and techniques supported that may consume resources or behave in unacceptable ways in an embedded system, but that is not a reason not to use the language, but rather how to use it appropriately.
Java and C# (on Micro.Net or WinCE) may be viable alternatives for non-real-time.
You may want to look at the D programming language. It could use some performance tuning, as there are some areas Python can outperform it. I can't really point you to benchmarking comparisons since haven't been keeping a list, but as pointed to by Peter Olsson, Benchmarks & Language Implementations has D Digital Mars.
You will probably also want to look at these lovely questions:
Getting Embedded with D (the programming language)
How would you approach using D in a embedded real-time environment?
I'm not really a systems/embedded programmer, but it seems to me that embedded programs generally need deterministic performance - that immediately rules out many garbage collected languages, because they are not deterministic in general. However, there has been work on deterministic garbage collection (for example, Metronome for Java: http://www.ibm.com/developerworks/java/library/j-rtj4/index.html)
The issue is one of constraints - do the languages/runtimes meet the deterministic, memory usage, etc requirements.
C really is your best choice.
There is a difference for writing portable C code and getting too deep into the ghee whiz features of a specific compiler or corner cases of the language (all of which should be avoided). But portability across compilers and compiler versions. The number of employees that will be capable of developing for or maintaining the code. The compilers are going to have an easier time with it and produce better, cleaner, and more reliable code.
C is not going anywhere, with all the new languages being designed to fix the flaws in all the prior languages. C, with all the flaws these new languages are trying to fix, still stands strong.
Here are a couple articles that compare C# to C++ :
http://systematicgaming.wordpress.com/2009/01/03/performance-c-vs-c/
http://journal.stuffwithstuff.com/2009/01/03/debunking-c-vs-c-performance/
Not exactly what you asked for as it doesn't have a focus on embedded C programming. But it's interesting nonetheless. The first one demonstrates the performance of C++ and the benefits of using "unsafe" code for processor intensive tasks. The second one somewhat debunks the first one and shows that if you write the C# code a little differently then the performance is almost the same.
So I will say that C or C++ can be the clear winner in terms of performance in many cases. But often times the margin is slim. Whether to use C or not is another topic altogether. In my opinion it really should depend on the task at hand. But in embedded systems you often don't have much of a choice.
A couple people have mentioned Lua. People I know who have worked with embedded systems have said Lua is useful, but it's not really its own language per se but more of a library that can be embedded in C. It is targetted towards use in embedded systems and generally you'll want to call Lua code from C. But pure C makes for simpler (though not necessarily easier) maintenance, since everyone knows it.
Depending on the embedded platform, if memory constraints are an issue, you'll most likely need to use a non-garbage collected programming language.
C in this respect is likely the most well-known by the team and the most widely supported with available libraries and tools.
The truth is - not always.
It seems .NET runtime (but any other runtime can be taken as an example) imposes several MBs of runtime overhead. If this is all you have (in RAM), then you are out of luck. JavaME seems to be more compact, but it still all depends on resources you have at your disposal.
C compilers are much faster even on desktop systems, because of how few langage features there are compared to C++, so I'd imagine the difference is non-trivial on embedded systems. This translates to faster iteration times, although OTOH you don't have the conveniences of C++ (such as collections) which may slow you down in the long run.
Once upon a time, a team of guys sat down and wrote an application in C, running on VMS on a VAX. It was a rather important undertaking and runs a reasonably important back-end operation at LargeCo. This whole shebang works so well that twenty-five years later it's still chugging along and doing it's thing.
Time passes and people retire and it so happens that the Last Man Standing has turned over the keys to a new generation who - we might imagine - are less than thrilled to find themselves caretakers of a system old enough to be their younger brother. Yet, as underwhelmed as they are by the idea of dealing with Ultra Legacy Systems, they can't justify the cost of replacing the venerable application.
LMS discovered that I habla unix and put this question to me. And since I habla unix but don't speak the C I shall summarize and put it to you. Long Story Short:
LMS wants to port LegacyApp, written in C. from VMS to unix. Resources? Any books he can read? People he can talk to?
The first question I'd need to ask is why, and I'd be leading the conversation in the direction of "Do you really need to port it off of VMS". There are a number of things worth mentioning about VMS:
-> VMS is still actively developed and maintained by HP. They just release V8.4 for Field Test last week (see http://h71000.www7.hp.com/openvmsft/).
-> VMS is available on new hardware; specifically HP's Integrity servers based on the Itanium processor.
-> VMS is also available on virtual platforms via the Charon Emulation products.
-> Popular estimates are that there are about 300,000 VMS systems still in active use today. LMS may be the last man at LargeCo, but he's far from the last man standing worldwide.
-> Lots of information out there, see openvms.org for example, to see lots of current information on VMS, all from current users.
OK - you still want to port off of VMS. How do you do it? Well, it depends on lots of stuff.
-> As others have said, how standard is the code? Chances are, not very. The more VMS-isms, the more difficult the job. 'nuff said.
-> What is the database? If it's Oracle, probably not too tough to move to Oracle on some other platform. If it's some sort of custom DB based on RMS index files, then you've got more work to do, you'll need to re-create that pseudo DB, or, understand it enough to replace it with some relational DB.
-> Besides C, what else is used to create the application? What's on the front end? DECforms? FMS? Is there a transaction engine, e.g. ACMS? RTR? These things will have a huge impact on the feasibility and effort required to port to UNIX.
-> What other products are involved? Are there any 3rd party libraries being used? Are there 3rd party products in use that are critical to the application or functionality?
-> Is this system clustered? If so why? You'll need to meet those same goals with the UNIX box.
-> There are companies out there that will help you do it, and claim to have tools to make it easier, but my experience is that these companies tend to be selling you more services than products (i.e. you need to hire them to use the tools. It'll be expensive).
The book UNIX for OpenVMS Users will give the VMS novice some help in understanding VMS, but, as the title says, the book is really intended for the opposite purpose.
Everything written on VMS uses lots of VMS specific stuff it was just so convenient.
There are a few companies that sell compatibility libs to make the port easier - they wont be cheap though, VMS tended to be used where reliability mattered more than cost.
The other option is to run openVMS on some modern hardware, possibly in a VM.
I am sure Brian has made his decision by now, but for my sins of working for many years in DEC OpenVMS language support (yes, some people had this dubious honour) the real question I would have asked a customer such as Brian is: is it a real-time application or not? If it is the former, then it would be heavily dependent on many VMS system services which would rule out a 'port' and indicate a re-write. If it were the latter then the frequency of VMS system services should (possibly) be limited and make a port viable.
The acid test for me, would be to SEARCH *.c "SYS$", "LIB$" i.e. to search all of the C source files for "SYS$" and "LIB$" tags which prefix VMS system services. If the count for these are in the 10s then a port is probably likely, between 10 and 100 makes it possibly likely, but over a 100 makes a successful port highly unlikely.
Hope this helps
You have several choices.
Get the OpenVMS source, and continue to maintain Open VMS as if it were a Linux distribution. Some folks don't mind keeping up with Linux distributions and OpenVMS distributions. It can be done.
Try to recompile the VMS C into Linux. This can be trivial if the C used only standard libraries. This can be very, very difficult if the C used a lot of VMS libraries.
Once you have facts at your fingertips, you can reevaluate this course of action. Since you didn't list a bunch of VMS library methods this program uses, it's impossible to tell how entangled it is with the OS.
This may be trivial or impossible. It's difficult to tell without analysis of the source.
Write bridge libraries from VMS to Linux. If your program only does a few VMS things, this isn't very difficult. If your program does extensive VMS things, this is craziness.
The bridge -- in the long run -- is a terrible idea. Managers love it, however.
An alternative is to replace the VMS library calls with proper, portable Linux calls rather than write bridges. This is better in the long run, because it excises the non-portable features of the program.
Rewrite it from scratch in Python. That is usually simpler than trying to port the C code. It will be shorter, cleaner, simpler, and portable.
If you're willing to keep running VMS in a VM, you can look into CHARON-VAX ( http://www.charon-vax.com/ ). As previously mentioned, the ease of porting really depends a lot on how much of the VMS extensions were used; searching the source code for $ characters embedded in strings (usually with a 3-character leading substring, such as lib$gettime or dsc$descriptor or sys$foobar etc) will give you at least a basic idea of what VMS system functions are called and how likely they are to be portable, if the name is reasonably obvious.
If it ain't broke, don't fix it! Why port it or migrate the app if you don't have to? Why not run it on a current install of OpenVMS running on an HP Itanium server; that is assuming you wish to upgrade the hardware, which may not even be necessary if your VAX hardware is still running strong.
To learn C, you might as well drag it from the horse's mouth: "The C Programming Language" by its inventors, Kernighan and Ritchie.
I can recommend "The UNIX programming environment" by (again) Brian Kernighan; a more authoritative source you'll hardly find, and it teaches you both Unix/C idioms and a bit of C programming at the same time.
For more depth and detail on C, I heartily enjoyed a book by Peter van der Linden: "Expert C Programming - Deep C Secrets".
You'll also want to wrestle LMS for a library documentation of VMS-specific C functions with (of course) special emphasis on those actually used in the app. That's where your porting effort will be.
The job could be easy or difficult, depending on how much machine-specific cleverness and bit-twiddling is done, and how many VMS-specific system calls are used. It would be very good if word size was equal (in other words, if your VMS box has a word size of 32 bits, don't run the code on a 64 bit version of Unix!)
Brian, I'm not sure if LMS specified/cared to port C-code or the WHOLE process. As too often people think of languages out of scope of systems.
If there're was a process built on VMS, most likely it used at least scheduling/batch facilities, which are often scripted in DCL (rather simple and clear language, unlike shell or perl scripting).
So the cost of porting the whole process may be higher than originally perceived by your LMS. Add here the reliability aspect, given your crunches with C, which is nothing impossible, of course, with enthusiasm and determination.
If you want simply give the C-code a try, as previously posted, search it for the "$" hits. Or just cc it with all headers present, the basics of compile-link command should be enough.
Alternatively, this looks like a consultant's call, as indeed such jobs were abundant at the "exodus" time. All said VMS remains quite a robust platform (24x7 is a norm!), unless the harware dies, then there're still tons of "exodus" spares. GOOD LUCK!
About a year and a half later, maybe you've already figured out what to do. My organization has recently decided to stick with OpenVMS instead of switching to Linux even though the old guard recently left. We just couldn't argue with what we felt was a very stable and reliable system. We are currently switching from Alpha servers to Integrity servers for end of life reasons. HP has been very helpful with our transition.
For that matter, there may be Linux vendors out there who can help with the transition. Ask your new hardware vendor if they have any recommendations.
Depending on what languages you already know, C is not that hard to learn. I taught myself C in the course of learning C++ after finally prying myself loose from Pascal.
(VAX Pascal, plus Rdb/VMS, plus DCL formed a combination that was hard to beat.)
If the software is typical C, you'll spend more time learning the library functions than learning the language.
It's pretty lightweight stuff, but I went through the online tutorials for C++ that Microsoft makes available in conjunction with the express edition of Visual Studio for C++.
Here's the beginner's tutorial:
http://msdn.microsoft.com/en-us/beginner/cc305129.aspx
It's probably worth making the effort to ask why LMS wants to port the application to Unix. The answer may seem obvious, but properly exploring the reasons has its benefits. I would assume:
OpenVMS is an "ultra legacy platform", and for that reason alone is something that is not worth running an application on anymore;
It's tough to find anyone who is willing to maintain an application that runs on OpenVMS these days;
The hardware on-which OpenVMS runs is threatening to become moribund.
We have a similar challenge, but in our case the application in question not only runs on OpenVMS but is also written in COBOL. I would have to say that your situation is rosy in comparison given that your application is written in a cross-platform language.
In any case, I think if you're about to make a big decision like moving from OpenVMS to Unix it would be prudent to do a little due diligence. In your case, try to assess just how portable the code is--only then will you know what the scale of the effort is (worst case could quite easily be a multiple of best case). In C, code portability is mostly a function of the dependencies--are they "standard" or are they VMS-specific?
Our enquiries revealed that HP would be supporting OpenVMS on Itanium until at least 2022. There isn't necessarily a need to rush to another platform--perhaps you could keep things on OpenVMS whilst embarking on an effort to prepare the application for porting (make it less dependent on OpenVMS specifics).
VMS has a surprisingly healthy community and if it's the lack of Unix that's the issue, then maybe GNV could help bridge the gap?
Well u have a few options. if this code needs to be ported rather quickly, i would write a bridge library to emulate the vms libs. whener you get it back up and running on a *nix, then go through replacing the vms library calls with native/portable calls for *nix.
Also if there is a lot of optimizations in the code ie inline assembly and bit twiddling. then you will have to rewrite thi code, which will take an understanding of the VAX arch. also. be sure to check word size differences and endian differences
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I'm starting a job search, ideally ending up at a C shop. So far, I'm coming up empty in my local ads, and am starting to think I need to broaden my search, targeting specific types of businesses.
So, what type of places typically use this language?
C is typically used for fairly low-level development. You'll see it used in embedded systems, frequently, which is often listed as a computer engineering position (rather than computer science, or software engineering.) C is also used frequently for device drivers and 'generic' low-level code like math utility code for larger projects.
Generally the sorts of jobs that -need- C are taken by developers who've been using it forever, and have likely been in that position a long time.
Just keep looking! C is a rarity in terms of seeing a job just listed as "C Developer" as you've seen - so obviously they'll just be hard to find.
But I'd just wonder why you're exclusively looking for a C job as opposed to a language like C++ or Objective C :)
Edit:
Just a little note also, not to mislead you with the answer; C is still used for a lot of different stuff. Browsers, instant messengers, server daemons, the network code for even some code written on other languages even. The problem is this is just inefficient in terms the amount of time spent doing the work when you easily write it in Python, on .NET, or any number of other technologies. As such, it just isn't common, but the work can exist.
I work primarily as a C (and Perl) developer, because the application is mature, with a fairly long history (i.e. originally developed in the early 90s). The application suite originally was developed for Unix based graphical workstations. My previous job was a similar situation, a mature distributed application that was developed on multiple Unix platforms, originally in the early 1990s, and due to the source code size and maturity, it would be difficult to justify simply throwing that code base away to move to a new development language or even migrating to C++.
I would imagine there are still a number of larger in-house (used for internal purposes, not sold as a product) applications written in C that are still being maintained. Not entirely unlike the massive COBOL applications that large companies (insurance, finance, banking) that are also still being maintained.
For new development in C, others have already mentioned the embedded systems market, where the development is often for software put into ROM or EEPROM / flash memory where it is referred to as firmware, for microcontrollers (Microchip PIC, Atmel AVR, 80C51, 68HC11, etc.), where object code size, RAM usage, and performance matters so the usage of a programming language with fewer high-level or generic abstractions or assumptions is desirable.
One critical thing about good to great C programmers, is that they are expected if not required to know more about data structures and algorithms. Priority Queues, Binary Trees, MergeSort, QuickSort, Knuth-Morris-Pratt, and Karp-Rabin should be at least vaguely familiar. This is because the C language lacks the STL, Boost, CPAN, and other standard libraries available in other languages. This is at least partly because most implementations are type-specific (due to lack of templates or dynamic typing or similar mechanism) to have generic enough routines to be useful in practise.
Knowing more than one programming language is not a bad thing, even if you don't feel comfortable enough to claim to be comptent enough to program in the additional langages professional. A "modern" scripting or "trendy" web development language might be a good match. Perl, Python, and Ruby are good potential candidates.
For programming experience, functional languages like LISP, Scheme, Prolog*, ML, Objective Caml, Haskell, and Scala are good candidates for making you "think different." Admittedly Prolog is actually a declarative logic programming language, but it is still programming experience expanding.
To add on to Anthony's excellent answer, C is still used extensively in the development of operating systems and firmware, so you may want to try looking in that direction as well.
Good luck in your search for a job.
Things that must run close to the metal, and be fast.
So in addition to what Anthony wrote -- networking protocols, storage device drivers, file systems, the core of operating systems, are still big on C.
Because the focus of interest has commonly moved to applied and web development where you can't do much with C.
Either extend your search geography to other cities/countries or follow the industry trend and learn something new.
Most C programming jobs are in "embedded systems" ... things like televisions, cars, phones, alarms, clocks, toys. Such applications are often memory-constrained by cost reasons, so higher-level languages (eg, Python) are not an option there.
At a time when C and C++ were the predominant coding environments, it was said that 90% of the C programming jobs were for embedded work. Stuff that isn't advertised as software, and for which there are rarely any famous names or faces associated. This is even more the case today.
Linux is completely in C. So any company that contributes to Linux is likely to employ C coders. I worked for an industrial automation company that developed in C. Though most automation shops run PLCs and ladder logic.
iPhone development shops online. Try craigslist as well.
Objective-C is a slim superset of C, so your C skills translate nicely.
Good luck!
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Joel and company expound on the virtues of learning C and how the best way to learn a language is to actually write programs using that use it. To that effect, which types of applications are most suitable to the C programming language?
Edit:
I am looking for what C is good at. This likely does not coincide with the best way of learning C.
Code where you need absolute control over memory management. Code where you need to be utterly in control of speed versus memory trade-offs. Very low-level file manipulation (such as access to the raw devices).
Examples include OS kernel, and embedded apps.
In the late 1980s, I was head of the maintenance team on a C system that was more than a million lines of code. It did database access (Oracle), X Windows graphics, interprocess communications, all sorts of good stuff. It ran on VMS and several varieties of Unix. But if I were to recreate that system today, I sure wouldn't use C, I'd use Java. Others would probably use C#.
Low level functions such as OS kernel and drivers. For those, C is unbeatable.
You can use C to write anything. It is a very general purpose language. After doing so for a little while you will understand why there are other "higher level" languages available.
"Learn C", by all means, but don't don't stick with it for too long. Other languages are far more productive.
I think the gist of the people who say you need to learn C is so that you understand the relationship between high level code and the machine internals and what exaclty happens with bits, bytes, program execution, etc.
Learn that, and then move on.
Those 100 lines of python code that were accounting for 80% of your execution time.
Small apps that don't have a UI, especially when you're trying to learn.
Edit: After thinking a little more on this, I'd add the following: if you already know a higher-level language and you're trying to learn more about C, a good route may be to not create a whole new C app, but instead create a C DLL and add functions to it that you can call from the higher language. In this way you can replace simple functions that your high language already has to ensure that you C function does what it should (gives you pre-built testing), lets you code mostly in what you're familiar with, uses the language in a problem you're already familiar with, and teaches you about interop.
Anything where you think of using assembly.
Number crunching (for example, libraries to be used at a higher level from some other language like Python).
Embedded systems programming.
A lot of people are saying OS kernel and device drivers which are, of course, good applications for C. But C is also useful for writing any performance critical applications that need to use every bit of performance the hardware is capable of.
I'm thinking of applications like database management systems (mySQL, Oracle, SQL Server), web servers (apache, IIS), or even we browsers (look at the way chrome was written).
You can do so many optimizations in C that are just impossible in languages that run in virtual machines like Java or .NET. For instance, databases and servers support many simultaneous users and need to scale very well. A database may need to share data structures between multiple users (threads/processes), but do so in a way that efficiently uses CPU caches. In C, you can use an operating system call to determine the size of the cache, and then align a data structure appropriately to the cache line so that the line does not "ping pong" between caches when multiple threads access adjacent, but unrelated data (so called "false sharing). This is one example. There are many others.
A bootloader. Some assembly also required, which is actually very nice..
Where you feel the need for 100% control over your program.
This is often the case in lower layer OS stuff like device drivers,
or real embedded devices based on MCU:s etc etc (all this and other is already mentioned above)
But please note that C is a mature language that has been around for many years
and will be around for many more years,
it has many really good debugging tools and still a huge number off developers that use it.
(It probably has lost a lot to more trendy languages, but it is still huge)
All its strengths and weaknesses are well know, the language will probably not change any more.
So there are not much room for surprises...
This also means that it would probably be a good choice if you have a application with a long expected life cycle.
/Johan
Anything where you need a minimum of "magic" and need the computer to do exactly what you tell it to, no more and no less. Anything where you don't trust the "magic" of garbage collection to handle your memory because it might not be as efficient as what you can hand-code. Anything where you don't trust the "magic" of built-in arrays, strings, etc. not to waste too much space. Anything where you want to be able to reason about exactly what ASM instructions the compiler will emit for a given piece of code.
In other words, not too much in the real world. Most things would benefit more from higher level abstraction than from this kind of control. However, OS code, device drivers, and a few things that have to be near optimal in both space and speed might make sense to write in C. Higher level languages can do pretty well competing with C on speed, but not necessarily on space.
Embedded stuff, where memory-usage and cpu-speed matters.
The interrupt handler part of an OS (and maybe two or three more functions in it).
Even if some of you will now start to bash heavily on me now:
I dont think that any decent app should be written in C - it is way too error prone.
(and yes, I do know what I am talking about, having written an awful lot of code in C myself (OSes, compilers, VMs, network protocols, RT-control stuff etc.).
Using a high level language makes you so much more productive. Speed is typically gained by keeping the 10-90 rule in mind: 90% of CPU time is spent in 10% of your code (which you should optimize first).
Also, using the right algorithm might give more performance than optimizing bits in C. And doing things right in C is so much more trouble.
PS: I do really mean what I wrote in the second sentence above; you can write a complete high performance OS in a high level language like Lisp or Smalltalk, with only a few minor parts in C. Think how the 70's Lisp machines would fly on todays hardware...
Garbage collectors!
Also, simply programs whose primary job is to make operating-system calls. For example, I need to write a short C program called timeout that
Takes a command line as argument, with a number of seconds for that command to run
Forks two child processes, one to run the command and one to sleep for N seconds
When the first of the child processes exits, kills the other, then exits
The effect will be to run a command with a limit on wall-clock time.
I and others on this forum have tried several different solutions using shells and/or perl. All are convoluted and none quite do the right thing. In C the solution will be easy, because all the OS facilities are right where you can get at them.
A few kinds that I can think of:
Systems programming that directly uses Unix/Linux or Win32 system calls
Performance-critical code that doesn't have much string manipulation in it (e.g., number crunching)
Embedded programming or other applications that are severely resource-constrained
Basically, C gives you portable, efficient access to the native capabilities of the machine; everything else is your responsibility. In particular, string manipulation in C is tedious, error-prone, and generally nasty; the most effective way to do extensive string operations with C may be to use it to implement a language that handles strings better...
examples are: embedded apps, kernel code, drivers, raw sockets.
However if you find yourself more productive in C then go ahead and build whatever you wish. Use the language as a tool to get your problem solved.
c compiler
Researches in maths and physics. There are probably two alternatives: C and C++, but such features of the latter as encapsulation and inheritance are not very useful there. One could prefer to use C++ "as a better C" or just stay with C.
Well most people are suggesting system programming related things like OS Kernels , Device Drivers etc. These are difficult and Time consuming. Maybe the most fun thing to with C is console programming. Have you heard of the HAM SDK? It is a complete software development kit for the Nintendo GBA , and making games for it is fun. There is also the CC65 Compiler which supports NES Programming (Althought Not Completely). You can also make good Emulators. Trust Me , C is pretty helpful. I was originally a Python fan, and hated C because it was complex. But after yuoget used to it, you can do anything with C. Now I use CPython to embed Python in my C Programs(if needed) and code mostly in C.
C is also great for portability , There is a C Compiler for like every OS and Almost Every Console And Mobile Device. Ive even seen one that supports some calculators!
Well, if you want to learn C and have some fun at the same time, might I suggest obtaining NXC and a Lego Mindstorms set? NXC is a C compiler for the Lego Mindstorms.
Another advantage of this approach is that you can compare the effort to program the Mindstorms "brick" with C and then try LEJOS and see how it goes with Java.
All great fun.
Implicit in your question is the assumption that a 'high-level' language like Python or Perl (or Java or ...) is fast enough, small enough, ... enough for most applications. This is of course true for most apps and some choice X of language. Given that, your language of choice almost certainly has a foreign function interface (FFI). Since you're looking to learn C, create a module in the FFI built in C.
For example, let's assume that your tool of choice is Python. Reimplement a subset of Numpy in C. Since C is a pretty fast language, and has, in C99, a clear numeric library interface, you'll get the opportunity to experience the power of C in an appropriate setting.
ISAPI filters for Internet Information Server.
Before actually write C code, i would suggest first read good C code.
Choose subject you want to concentrate on, basically any application can be written in C, but i assume GUI application will be not your first choice, and find few open source projects to look into.
Not any open source project is best code to look. I assume that after you will select a subject there is a place for another question, ask for best open source project in the field.
Play with it, understand how it's working modify some functionality...
Best way to learn is learn from somebody good.
Photoshop plugin filters. Lots and lots of interesting graphical manipulation you can do with those and you'll need pure C to do it in.
For instance that's a gateway to fractal generation, fourier transforms, fuzzy algorithms etc etc. Really anything that can manipulate image/color data and give interesting results
Don't treat C as a beefed up assembler. I've done some serious app's in it when it was the natural language (e.g., the target machine was a Solaris box with X11).
Write something with some meat on it. Write a client server chess program, where the AI is on a server and the UI is displaying in X11; once you've done that you will really know C.
I wonder why nobody stated the obvious:
Web applications.
Any place where the underlying libraries are entirely in C is a good candidate for staying in C - openGL, Lua extensions, PHP extensions, old-school windows.h, etc.
I prefer C for anything like parsing, code generation - anything that doesn't need a lot of data structure (read OOP). It's library footprint is very light, because class libraries are non-existent. I realize I'm unusual in this, but just as lots of things are "considered harmful", I try to have/use as little data structure as possible.
Following on from what someone else said. C seems a good language to implement the language in which you write the rest of your software.
And (mutatis mutandis) the virtual machine which runs the rest of your software.
I'd say that with the minuscule runtime environment and it's self-contained nature, you might start by creating some CLI utilities such as grep or tail (or half the commands in Unix). Anything that uses only STDOUT, STDIN and file manipulation is a good candidate.
This isn't exactly answering your question because I wouldn't actually CHOOSE to use C in such an app, but I hope it's answering the question you meant to ask--"what would be a good type of app to use learn C on?"
C isn't actually that bad a language--it's pretty easily to understand your code at an assembly language level which is quite useful, and the language constructs are few, leaving a very sparse language.
To answer your actual question, the very best use of C is the one for which it was created--porting itself (and UNIX) to other CPU architectures. This explains the lack of language features very well; it also explains the existence of Pointers which are really just a construct to make the compiler work less--any code created with pointers could be created without it (just as well optimized), but it becomes much harder to create a compiler to do so.
digital signal processing, all Pure Data extensions are written in C, this can be done in other languages also but has had good success in C