net::ERR_INCOMPLETE_CHUNKED_ENCODING 200 (OK) - c

I am new in networking and I try to write my first http server on C. However i faced a problem. When i try to send image by chunks i recive an error GET http://localhost/img.jpg net::ERR_INCOMPLETE_CHUNKED_ENCODING 200 (OK), whith html it works fine.
void answerOnGet(int socketCopy, char *fileName)
{
struct stat sbuf;
char filePath[SIZE];
determinateFilePath(fileName, filePath);
stat(filePath, &sbuf);
char responseHeader[2*SIZE];
char fileType[SIZE];
if (strstr(fileName, ".html") || !strcmp(fileName, "/"))
{
strcpy(fileType, "text/html");
}
else if (strstr(fileName, ".jpg"))
{
strcpy(fileType, "image/jpg");
}
else if(strstr(fileName, ".ico"))
{
strcpy(fileType, "image/ico");
}
else
{
fprintf(stderr, "Type error\n");
exit(1);
}
FILE *fd = fopen(filePath, "rb");
if(fd == NULL)
{
perror("Opening error");
exit(1);
}
snprintf(responseHeader, sizeof(responseHeader),
"HTTP/1.1 200 OK\r\n"
"Transfer-Encoding: chunked\r\n"
"Content-type: %s\r\n\r\n", fileType
);
if(write(socketCopy, responseHeader, strlen(responseHeader)) < 0)
{
perror("Write error");
exit(1);
}
long unsigned sizeOfChunk = 0;
if(sbuf.st_size > SIZE)
{
sizeOfChunk = sbuf.st_size/50;
}
else
{
sizeOfChunk = sbuf.st_size;
}
char *buf = malloc(sizeof(char) * (sizeOfChunk + 2));
printf("Size of chunk = %ld\n", sizeOfChunk);
char amountOfBytes[SIZE];
while(fread(buf, sizeof(char), sizeOfChunk, fd) == (sizeOfChunk))
{
sprintf(amountOfBytes, "%lX\r\n", sizeOfChunk);
puts("\nStart to write");
if(write(socketCopy, amountOfBytes, strlen(amountOfBytes)) < 0)
{
perror("Write bytes error");
exit(1);
}
strcat(buf, "\r\n");
if(write(socketCopy, buf, strlen(buf)) < 0)
{
perror("Write error");
exit(1);
}
puts("\nEnd of write");
bzero(buf, sizeOfChunk);
bzero(amountOfBytes, strlen(amountOfBytes));
}
puts("Send zero chunk");
if(write(socketCopy, "0\r\n\r\n", strlen("0\r\n\r\n")) < 0)
{
perror("Write zero chunk error");
exit(1);
}
fclose(fd);
free(buf);
}

Your mistake is most likely
if(write(socketCopy, buf, strlen(buf)) < 0)
What does strlen(buf) do? It counts the number of bytes up to the first 0 byte.
Is that the correct number of bytes to write? Only if there's a 0 byte at the end and none before that.
Is there? Well, no. Files can have 0 bytes in the middle and fread does not put one at the end.
Instead of strlen(buf) you should use sizeOfChunk.
Other bugs:
As #rveerd pointed out, it's possible that you call write and the kernel only writes part of the data. If that happens, you still have to call it again to write the rest of the data. This may happen multiple times so you need a loop. I suggest making a function actually_write which does the loop, then you can call actually_write(socketCopy, buf, sizeOfChunk)
Your program doesn't send some of the bytes at the end sometimes. If the file is, for example, 1001 bytes long, then you do 20-byte chunks, and after the last full chunk there is still one byte, and fread returns 1 but you don't send the extra byte.

Related

Can not use socket after file transfer - C Socket

In here I am sending file name first then sending the file in chunks, then trying to read the received message but it is just freezing. No respond. But after loop if I shutdown the WR shutdown(connfd,SHUT_WR); It is working fine. Though I should be able to send message again, if I do this I can not do that.
CLIENT.C
write(sockfd, fname,100);
FILE *fp = fopen(fname,"rb");
if(fp==NULL)
{
printf("File opern error");
exit(1);
}
int hi = 0;
while(1)
{
/* First read file in chunks of 256 bytes */
unsigned char buff[1024]={0};
int nread = fread(buff,1,1024,fp);
/* If read was success, send data. */
if(nread > 0)
{
hi++;
//printf("Sending \n");
write(sockfd, buff, nread);
}
if (nread < 1024)
{
if (feof(fp))
{
printf("File transfer completed!\n");
}
if (ferror(fp))
printf("Error reading\n");
break;
}
}
char fname2[100];
// cant read
read(sockfd, fname2, 100);
printf("File Name: %s\n",fname2);
SERVER.C
FILE *fp;
int bytesReceived = 0;
char recvBuff[1024];
char fname[100];
char fname2[100];
read(newsockfd, fname, 100);
//strcat(fname,"AK");
printf("File Name: %s\n",fname);
printf("Receiving file...");
fp = fopen(fname, "ab");
if(NULL == fp)
{
printf("Error opening file");
}
long double sz=1;
/* Receive data in chunks of 256 bytes */
printf("\nCompleted.\n");
int hi = 0;
while((bytesReceived = read(newsockfd, recvBuff, 1024)) > 0)
{
hi++;
sz++;
fwrite(recvBuff, 1,bytesReceived,fp);
}
printf("Not pring this this!");
if(bytesReceived < 0)
{
printf("\n Read Error \n");
}
write(newsockfd, "SayGee",100);
I had to send the size of the file, then check from the other side inside loop. It was in deadlock.I found the solution. So thanks anyway!

transfer files through sockets in c

I want to implement a program that transfer any files from the server to the client. I must use read/write functions to read and write data(its for school assignment). Here is the code for server and client.
server.c
char buffer[512];
if( (file = open(strTable[1], O_RDONLY)) == -1 ) { perror("Open"); }
while( read(file, buffer, sizeof(buffer)) != 0 )
{
size = strlen(buffer)+1;
if( write(newsock, &size, sizeof(size)) < 0 ) { perror("Write"); exit(1); }
write_all(newsock, buffer, strlen(buffer)+1);
}
size = 4;
if( write(newsock, &size, sizeof(size)) < 0 ) { perror("Write"); exit(1); }
write_all(newsock, "end", 4);
It opens strTable[1] (which contains the file that i want to read) it reads sizeof(buffer) bytes and then i send to client how much bytes i will write to socket and after that i send the bytes. Here is write_all function.
int write_all(int sock, char* buffer, int size)
{
int nwrite, sent = 0;
while( sent < size )
{
if( (nwrite = write(sock, buffer + sent, size - sent)) < 0 )
{ perror("Write"); exit(1); }
sent += nwrite;
}
return sent;
}
client.c
if( (file = open(absolute, O_WRONLY | O_CREAT | O_TRUNC, 0644)) == -1 )
{ perror("Open"); }
while( true )
{
received = 0;
/* Read the desired readable size */
if( read(sock, &size, sizeof(size)) < 0 )
{ perror("Read"); pthread_exit(NULL); }
/* Read all data */
while( received < size )
{
if( (nread = read(sock, buffer + received, size - received)) < 0 )
{ perror("Read"); pthread_exit(NULL); }
received += nread;
}
if( strncmp(buffer, "end", 4) == 0 ) { break; }
write_all(file, buffer, strlen(buffer)+1);
}
The client opens a file (absolute) and writes in it what it reads. It first reads how much size it has to read and then it doesnt stop to read until it reaches that size. If the client reads "end" then server has stop the writing to the socket so the client stops reading.
The problem is that i cant open the files after the transfer. I read some images that i cant open. I read also and one file.txt which i write some random words, this seems to be copied right but it has some garbage too(its the photo number 2). Why i getting this and how can i transfer files from sockets correctly?
enter image description here
enter image description here
Usual problems. read() doesn't null-terminate the buffer, so using strlen() on it as the count isn't valid. A read/write loop should look like this:
int count;
while ((count = read(inFD, buffer, sizeof buffer)) > 0)
{
if (write(outFD, buffer, count) < 0)
{
perrror("write"); // at least
break;
}
}
followed by error-handling as follows:
if (count < 0)
{
perror("read"); // at least
}
Your second problem comes with assuming that "end" will be received by itself as a separate message. There is no guarantee of this. You will either have to use end of stream by closing the socket after each file, or else send the length ahead of each file and only read exactly that many bytes from the stream for each file. But as you are already sending the length, sending "end" is pointless anyway.

File partially sent in c

I'm trying to send files using TCP from a windows client to a Linux server in C.
The size of the buffer I use to send the data is 65535. When the size of the file exceeds this value, I get an error saying 'connection reset by peer' or the error code 10054. When the size of the file is less than 65535 bytes, the server receives only a part of it (usually 2760 bytes).
I just want to send files with a maximum size of 50 MB.
This is the part of the windows client that I use to send data:
char *fileName; // pointer to filename
char buf[65535]; // buffer
int fileSize; // # bytes to send
for(i = 0; i < ARRAYSIZE; i++) {
if(selectList[i] != NULL) {
// select file
fileName= selectList[i]; // get path and filename from selectList
printf("=============================================\nSending: %s\n", fileName);
filefd = fopen(fileName, "rb"); // open file
if(filefd == NULL) {
printf("File %s not found\n", fileName);
exit(1);
}
// read and send file
memset(buf, '\0', 65535);
while((fileSize= fread(buf, sizeof(char), 65535, filefd)) > 0) { // read file
if((numberOfBytes = send(sockfd, buf, fileSize, 0)) < 0) { // send buffer
printf("send: %s (Error: %d)\n", filename, WSAGetLastError());
break;
}
printf("#bytes = %i \n", numberOfBytes);
memset(buf, '\0', 65535);
}
printf("File %s send!\n", filename);
// close file after sending it
if(fclose(filefd) < 0) {
printf("fclose: %i", WSAGetLastError());
}
} else if(selectList[0] == NULL) {
printf("no files selected");
}
}
The selectList contains multiple strings such as: C:\Windows\test.txt
The recieve part of the Linux server:
char* fr_name = "/home/MtFS/UploadedFiles/public/testFile.gif";
FILE *fr = fopen(fr_name, "wb");
if(fr == NULL)
printf("[Open_File]file %s cannot be created\n", fr_name);
else {
bzero(revbuf, LENGTH);
int fr_block_sz = 0;
while((fr_block_sz = recv(nsockfd, revbuf, LENGTH, 0)) > 0) {
int write_sz = fwrite(revbuf, sizeof(char), fr_block_sz, fr);
if(write_sz < fr_block_sz) {
error("[Write] error\n");
}
bzero(revbuf, LENGTH);
if (fr_block_sz == 0 || fr_block_sz != 512) {
break;
}
}
if(fr_block_sz < 0) {
if (errno == EAGAIN) {
printf("[Receive] time out\n");
}
else {
printf("[Receive] error\n");
exit(1);
}
}
printf("[Receive] succesfull\n");
fclose(fr);
}
What am I doing wrong?
Your problem are those 3 lines of code. That's not the correct way to know that you're done:
if (fr_block_sz == 0 || fr_block_sz != 512) {
break;
}
Also you check against 512 instead of LENGTH. But only 0 means that you're done (assuming your connection is not NONBLOCKED.)
As a side note: you do not have to clear your buffers (bzero, memset) before using them with a read since the read/recv will overwrite the content of the buffers anyway.
I think the culprit is this line in your server
if (fr_block_sz == 0 || fr_block_sz != 512) {
fr_block_sz cab be anything between 1 to 65535 - the size block that you sent.
In your code, when its not 512 so your server is terminating the connection.

C 3G File Transfer Client/Server Linux

I have a problem that I'm hoping is a mistake as I am a bit new to linux C.
I have a server, that sends a file to a client. The code works perfectly fine over a wired connection, 100% success rate every time. However, when I try to run that same code over a 3G USB connection at -65dB (Strong), the client will usually only receive the first 1 or 2 thousand bytes of the file. (Forgive the syntax errors won't let me space properly)
// CLIENT CODE
char* fs_name = "/target/to/send";
char sdbuf[LENGTH]; // Send buffer, LENGTH == 512
printf("Sending %s to the Client... \n", fs_name);
FILE *fs = fopen(fs_name, "r");
if(fs == NULL)
{
fprintf(stderr, "ERROR: File %s not found on server. (errno = %d)\n", fs_name, errno);
exit(1);
}
bzero(sdbuf, LENGTH);
int fs_block_sz;
while((fs_block_sz = fread(sdbuf, sizeof(char), LENGTH, fs))>0)
{
if(send(client, sdbuf, fs_block_sz, 0) < 0)
{
fprintf(stderr, "ERROR: Failed to send file %s. (errno = %d)\n", fs_name, errno);
exit(1);
}
bzero(sdbuf, LENGTH);
}
printf("File send Success\n");
// SERVER CODE
char* fr_name = "/home/file/to/save";
FILE *fr = fopen(fr_name, "a");
if(fr == NULL)
printf("File %s Cannot be opened.\n", fr_name);
else
{
// zero out bytes
bzero(revbuf, LENGTH);
int fr_block_sz = 0;
while((fr_block_sz = recv(sd, revbuf, LENGTH, 0)) > 0) //LENGTH == 512
{
int write_sz = fwrite(revbuf, sizeof(char), fr_block_sz, fr);
if(write_sz < fr_block_sz)
{
error("File write failed.\n");
}
bzero(revbuf, LENGTH);
if (fr_block_sz == 0 || fr_block_sz != 512)
{
break;
}
}
// error checking
if(fr_block_sz < 0)
{
if (errno == EAGAIN)
{
printf("recv() timed out.\n");
}
else
{
fprintf(stderr, "recv() failed due to errno = %d\n", errno);
}
fclose(fr);
If anyone out there could shed some light on what I'm doing wrong I would be most appreciative. Thanks for reading.
EDIT: The server is Ubuntu 10.04 and the client is Arch Linux ARM and the type of file being sent is an ARM binary.
I think your main problem is here in your code labeled server but which really looks to be the client. You assume that the recv is going to get all 512 bytes on each recv but that's not true - you can and will get short reads. A little below you break out of the read loop if you haven't read exactly LENGTH (i.e. 512). That explains why your pgm quits after a couple of thousand bytes.
while ((fr_block_sz = recv(sd, revbuf, LENGTH, 0)) > 0) //LENGTH == 512
{
int write_sz = fwrite(revbuf, sizeof(char), fr_block_sz, fr);
if (write_sz < fr_block_sz)
{
error("File write failed.\n");
}
bzero(revbuf, LENGTH);
if (fr_block_sz == 0 || fr_block_sz != 512)
{
break;
}
}
You want something more like this:
while ((fr_block_sz = recv(sd, revbuf, LENGTH, 0)) > 0) //LENGTH == 512
{
if (fr_block_sz < 0)
if (errno == EAGAIN)
continue;
else
error;
if (fr_block_sz == 0)
break; //done
int write_sz = fwrite(revbuf, sizeof(char), fr_block_sz, fr);
if (write_sz < fr_block_sz)
{
error("File write failed.\n");
}
bzero(revbuf, LENGTH);
}

Client reads lesser bytes than Server is sending on sockets

My server code is as follows:
while(bytes_written < filesize){
//Send from send_ptr
bw = send(child_socket, send_ptr, newLength, 0);
printf("%d bytes written\n", (int)bw);
//Increment bytes written
bytes_written += bw;
//Move send pointer
send_ptr = send_ptr + bw;
}
And my client code is as follows:
while((num_bytes_recv = read(sd, jpgBufferPointer, BUFFER_LENGTH))>0){
total_bytes_recv += num_bytes_recv;
printf("Read %d bytes\n",num_bytes_recv);
//Check for error
if(jpgError == NULL)
jpgError = strstr(jpgBufferPointer, "404 Not Found");
if(jpgError != NULL){
//Forwarding error response
if(send(sd, jpgBuffer, num_bytes_recv, 0) == -1){
error("Failed to send response message to client");
}
}
else{
//Find content size
contentSizeBuffer = strstr(jpgBufferPointer,"Content-Length");
if(contentSizeBuffer != NULL){
contentSizeBuffer=contentSizeBuffer+16;
contentSize=atoi(contentSizeBuffer);
jpgBuffer=(char*)realloc(jpgBuffer,(contentSize+FILE_NAME_LENGTH*2)*sizeof(char));
jpgBufferPointer=jpgBuffer;
}
jpgBufferPointer+=num_bytes_recv;
}
}
The server is saying it has sent all 43000 bytes, but client says it has received only 32768 bytes.
Appreciate any help! Thanks
You have a bug in the sending part, you should update newLength, because if you have 1 byte left to send from the file, it will send more, going out of the memory area where the content you want to send is stored. You should fix in this way:
bw = send(child_socket, send_ptr, newLength<(filesize-bytes_written)?newLength:(filesize-bytes_written), 0);
In this way the last send will have the correct size.
Also, use write instead of send if you are not using any flags.
You need to have the similar loop as you have on the writing side (bytes_written < filesize) on the reading side (i.e., while you can read more bytes, you should read them and append them).
The network doesn't guarantee that one read() call will return all available data.
The best way of writing client-server socket programming is to have a header before your data. The header should state the amount of data that it is going to transfer.
For example, To send data "Hello World", then send it as "0011+HELLO WORLD"
Here 11 stands for the size of the data the sender is planning to send now. The receiver on reading the first 4 bytes can understand that he should be ready to read next 11 bytes of data from the sender.
So reader will do two read:
hRead = 5 /* With 5 you are saying it can read upto max of 9999 bytes from data".
read(sd, buff, hRead);
dRead = atoi(buff);
readn(sd, buff, dRead);
For Example : Server
size_t sendn(int fd, const void *vptr, size_t n) {
size_t nleft;
size_t nwritten;
const char *ptr;
ptr = vptr;
nleft = n;
while (nleft > 0) {
if ((nwritten = send(fd, vptr, nleft, 0)) <= 0) {
if (errno == EINTR)
nwritten = 0;
else {
fprintf(stderr, "send failed %d - %s\n", fd, strerror(errno));
return (-1);
}
}
nleft -= nwritten;
ptr += nwritten;
}
return (n);
}
To send message:
sprintf(buff, "%d + %d + %s\r\n", MSG_LOGIN, strlen("Hello World"), Hello World);
sendn(sd, buff, strlen(buff));
Client:
size_t readn(int fd, void *vptr, size_t n) {
size_t nleft;
size_t nread;
char *ptr;
ptr = vptr;
nleft = n;
while (nleft > 0) {
if ((nread = recv(fd, ptr, nleft, 0)) < 0) {
if (errno == EINTR)
nread = 0;
else {
fprintf(stderr, "read failed %d - %s\n", fd, strerror(errno));
return (-1);
}
} else if (nread == 0)
break;
nleft -= nread;
ptr += nread;
}
return (n - nleft);
}

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