memory allocation to stack pointer - c

my code is not working but when I change struct stack *sp; to struct stack * sp = (struct stack *) malloc(sizeof(struct stack)); it start working. I am confused in when to allocate memory in heap to struct stack *ptr and when to not. It will be better if u can give me an example when struct stack *ptr can be used and when to use struct stack * sp = (struct stack *) malloc(sizeof(struct stack));
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct stack
{
int size;
int top;
char *arr;
};
int stackTop(struct stack* sp){
return sp->arr[sp->top];
}
int isEmpty(struct stack *ptr)
{
if (ptr->top == -1)
{
return 1;
}
else
{
return 0;
}
}
int isFull(struct stack *ptr)
{
if (ptr->top == ptr->size - 1)
{
return 1;
}
else
{
return 0;
}
}
void push(struct stack* ptr, char val){
if(isFull(ptr)){
printf("Stack Overflow! Cannot push %d to the stack\n", val);
}
else{
ptr->top++;
ptr->arr[ptr->top] = val;
}
}
char pop(struct stack* ptr){
if(isEmpty(ptr)){
printf("Stack Underflow! Cannot pop from the stack\n");
return -1;
}
else{
char val = ptr->arr[ptr->top];
ptr->top--;
return val;
}
}
int precedence(char ch){
if(ch == '*' || ch=='/')
return 3;
else if(ch == '+' || ch=='-')
return 2;
else
return 0;
}
int isOperator(char ch){
if(ch=='+' || ch=='-' ||ch=='*' || ch=='/')
return 1;
else
return 0;
}
char* infixToPostfix(char* infix){
struct stack *sp;
sp->size = 10;
sp->top = -1;
sp->arr = (char *) malloc(sp->size * sizeof(char));
char * postfix = (char *) malloc((strlen(infix)+1) * sizeof(char));
int i=0; // Track infix traversal
int j = 0; // Track postfix addition
while (infix[i]!='\0')
{
if(!isOperator(infix[i])){
postfix[j] = infix[i];
j++;
i++;
}
else{
if(precedence(infix[i])> precedence(stackTop(sp))){
push(sp, infix[i]);
i++;
}
else{
postfix[j] = pop(sp);
j++;
}
}
}
while (!isEmpty(sp))
{
postfix[j] = pop(sp);
j++;
}
postfix[j] = '\0';
return postfix;
}
int main()
{
char * infix = "x-y/z-k*d";
printf("postfix is %s", infixToPostfix(infix));
return 0;
}

Two things to always remember when working with pointers in C:
Memory allocation is your problem. You have to think about the allocation of the memory which a pointer variable points to.
You have to be clear in your mind about the distinction between the pointer versus the data that it points to.
So when you say
struct stack *sp;
that will never work, all by itself. It won't work for a program that's implementing a stack, and it won't work for a program that's implementing any other kind of data structure.
When you write
struct stack *sp;
there is one important thing that you have done, and there is one important thing that you have not done.
The compiler allocates space to store one pointer. This pointer is known as sp. But:
The value of this pointer is indeterminate, which means that it does not point anywhere yet. You can't actually use the pointer variable sp for anything. (Yet.)
Or, in other words, going back to the distinction I mentioned earlier, you have taken care of the pointer but you don't have any data that the pointer points to.
But when you say
sp = malloc(sizeof(struct stack));
(and assuming malloc succeeds), now sp points somewhere: it points to a chunk of properly-allocated memory sufficient to hold one struct stack.

Related

Memory leak in malloced pointers?

I am getting a two instances of memory leaks that I can't seem to solve. The first instance occurs from char *temp = (char*)malloc(sizeof(char*));, I use this variable at the beginning of a if statement and make sure to free it at the end, but I'm still getting a leak. The second occurs from s = create(); and s = (Stack*)malloc(sizeof(Stack));.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct{
char **data;
int top;
int size;
}Stack;
typedef enum { FALSE, TRUE } bool;
Stack* create(){
Stack *s;
s = (Stack*)malloc(sizeof(Stack));
s->top = -1;
s->size = 10;
s->data = (char**)malloc(s->size*sizeof(char*));
return s;
}
void deleteStack(Stack* ps){
if(ps == NULL){
printf("No memory allocated in Stack.\n");
}
while(ps->top >= 0){
free(ps->data[ps->top]);
ps->top--;
}
free(ps->data);
}
bool full( Stack s){
if(s.top == s.size-1)
return TRUE;
return FALSE;
}
void push( Stack* ps, char* str){
if(full(*ps)){
int tempsize = ps->size;
ps->size += 10;
ps->data = realloc(ps->data, ps->size * sizeof(char*));
// char **temp = realloc(ps->data, ps->size*sizeof(char*));
// if(temp == NULL){
// perror("realloc");
// printf("Error! memory not allocated.\n");
// exit(-1);
// }
// ps->data = temp;
printf("Stack capacity has grown from %d elements to %d elements\n", tempsize, ps->size);
}
ps->data[++ps->top] = strdup(str);
}
bool empty( Stack s){
if(s.top == -1)
return TRUE;
return FALSE;
}
char* pop( Stack* ps){
if(empty(*ps))
return NULL;
return ps->data[ps->top--];
}
int main(int argc, char *argv[]){
printf("Assignment 2 Problem 1 by Jasmine Ramirez\n\n");
FILE *input = fopen("data_a2.txt", "r");
if(input == NULL){
perror("fopen");
printf("File %s not found.\n", "data_a2.txt");
exit(EXIT_FAILURE);
}
Stack *s;
s = create(); <---16 bytes in 1 block definitely lost
char str[255];
char *temp = (char*)malloc(sizeof(char)); <---1 bytes in 1 block definitely lost
int i = 0;
while(fscanf(input, "%s\n", str) == 1){
if(strcmp(str, "pop") == 0){
temp = pop(s);
i--;
printf("# of elements after popping: %d\tstring popped: %s\n", i, temp);
free(temp);
}
else{
push(s, str);
i++;
}
}
deleteStack(s);
fclose(input);
return 0;
}
I can't figure out the reason for the 1 byte lost in temp and s is supposed to be taken care of by deleteStack().
At this statement
temp = pop(s);
Pointer to earlier malloced memory is lost so it is leaked.
In deleteStack, you have not freed ps, so that's a leak too, as memory allocated to Stack *s; in create never gets released.
You should free(ps) at the end of deleteStack.
The temp pointer to the single mallocd char is overwritten with the result from pop, so it is leaked. Why do you need to allocate that single char? Just initialize it to NULL, or leave it uninitialized.
In production code, you should always test the value returned from malloc or realloc, and should never assign the result of realloc over your only pointer to the memory you are trying to reallocate. If it reurns NULL, you just leaked it.
Also, in deleteStack, you test for NULL, but then continue to dereference the pointer anyway.

How to debug this C code for a stack implementation?

I am new at C programming. I wrote some code for a stack exercise. The question is: one of the result is wrong, but when I debug step by step, the number changed abruptly. Could you help me solve this?
// #name mystack.c
// Created by lilei on 2017/3/10.
//
#include "mystack.h"
#include <malloc.h>
#include <stdio.h>
Stack createStack(){
Stack stack = (Stack)malloc(sizeof(Stack));
stack->top = -1;
return stack;
}
int isFull(Stack s){
if (s->top == MAXSIZE-1){
return 1;
} else{
return 0;
}
}
int push(Stack s, ElementType item){
if(!isFull(s)){
s->top++;
s->data[s->top] = item;
return 1;
} else{
printf("full!");
return 0;
}
}
int isEmpty (Stack s){
if(s->top == -1){
return 1;
} else{
return 0;
}
}
ElementType pop(Stack s){
if(!isEmpty(s)){
ElementType e = s->data[s->top];
s->top--;
return e;
}
}
void myPrintf(Stack s){
int len = s->top;
printf("The data are ");
while(len >= 0){
printf("%d ", s->data[len]);
len--;
}
printf("\n");
}
int main(){
Stack s = createStack();
for(int i = 0; i < 7; i++){
push(s, i*2);
}
myPrintf(s);
printf("isEmpty:%d, isFull:%d\n, pop one:%d", isEmpty(s), isFull(s), pop(s));
}
The result is
I can't see the declaration of Stack because you forgot to put it in th question, but it must be declared as a pointer to a struct e.g.
typedef struct
{
int top;
ElementType data[MAXSIZE];
} *Stack;
// ^- means pointer
So a Stack is a pointer type which means that, when you malloc it, you malloc only 4 or 8 bytes depending on whether you are compiling for 32 or 64 bit. The malloc line should be
Stack stack = malloc(sizeof *stack);
You were not allocating enough space on your stack for the actual stack structure which means that you are writing into bits of the heap you do not own and other things will write into the memory you think you have allocated for your stack.
There is another problem. What does your pop() function return if you try to pop something when the stack is empty? The answer is "could be anything". You either need to abort the program or return some error value.

C — How would I make my stack completely dynamic? [duplicate]

This question already exists:
C- How can I push Strings to stack one element at a time?
Closed 7 years ago.
Currently my code uses a stack and pushes a user entered string into the stack one by one. However I would like to make it dynamic, what would I malloc/realloc, I know I'm missing something completely obvious but I guess I have tunnel vision... help?
#include <stdio.h>
#include <stdlib.h>
#define MAXSIZE 100
char a [MAXSIZE];
char * p = a;
int top = -1;
void push ( char n )
{
if ( top == 99)
{
printf( "stack overflow");
return;
}
top+=1;
a[top] = n;
}
/* Function to delete an element from the stack */
void pop(){
if(top == -1)
printf("Stack is Empty");
else
top-=1;
}
char *inputString(FILE* fp, size_t size){
//The size is extended by the input with the value of the provisional
char *str;
int ch;
size_t len = 0;
str = realloc(NULL, sizeof(char)*size);//size is start size
if(!str)return str;
while(EOF!=(ch=fgetc(fp)) && ch != '\n'){
str[len++]=ch;
if(len==size){
str = realloc(str, sizeof(char)*(size+=16));
if(!str)return str;
}
}
str[len++]='\0';
return realloc(str, sizeof(char)*len);
}
int balanced (char * m){
int size = sizeof(m);
int i, j;
for (i=0; i<=size; ++i){
push(m[i]);
}
}
int main(void){
char *m;
printf("input string : ");
m = inputString(stdin, 10);
printf("%s\n", m);
balanced(m);
int i;
for (i=0;i<=sizeof(a);++i){
printf("\n%c", a[i]);
}
free(m);
return 0;
}
If I understand your question properly, this is what you are supposed to do.
struct Stack
{
char c;
struct Stack *next;
}*stack = NULL;
char pop()
{
if(stack == NULL)
{
printf("Stack Underflow\n");
return NULL;
}
c = stack -> c;
struct Stack * temp = stack;
stack = stack -> next;
free(temp);
return c;
}
void push(char c)
{
struct Stack * temp = malloc(sizeof(struct Stack));
temp -> next = NULL;
temp -> c = c;
if (stack == NULL)
stack = temp;
else
{
temp -> next = stack;
stack = temp;
}
}

Segfault while Implementing stack in C

I get a segfault while runnig this code to implement a stack in C. Please note that the code is kind of incomplete. I just wanted to check and see if I could push a few elements on to the stack and print them out. But it throws back a segfault. Any help would be much appreciated!!
#include<stdlib.h>
#include<stdio.h>
struct stack
{
int *elems;
int ll;
int al;
};
void stack_new(struct stack *s)
{
s->ll=0;
s->al=4;
s->elems=malloc(4*sizeof(int));
}
void stack_del(struct stack *s)
{
free(s->elems);
}
void stack_push(struct stack *s,int value)
{
if(s->ll==s->al)
{
printf("overflow");
/*s->al*=2;
s->elems=realloc(s->elems, s->al*sizeof(int));*/
}
s->elems[s->ll]=value;
s->ll++;
}
void stack_pop(struct stack *s)
{
s->ll--;
return (s->elems[s->ll]);
}
void main()
{
struct stack *s;
stack_new(s);
stack_push(s,3);
stack_push(s,4);
stack_push(s,8);
printf("%d", s->elems[0]);
//stack_pop(s);
//stack_del(s);
}
Declaring
struct stack *s;
doesn’t allocate any memory for a struct stack. Do that:
struct stack *s = malloc(sizeof *s);
Or just put your stack on the stack:
struct stack s;
stack_new(&s);
…
Using more descriptive field names is also a good idea.
You have several errors
You never initialize the pointer s in your main function, so in your stack_new function dereferencing s causes a segmentation fault.
You should allocate space for the stack first, wherever you want but you must.
Another thing is if you want to initialize your al field with a constant number and then allocate an array of constant size, you don't need the field al, and you can declare elems as int elems[CONSTANT_NUMBER] but if you want it to be dynamic, which is what I think you want from your check if(s->ll == s->al) in the stack_push function, then you can simply pass the value you want al to have to the stack_new function.
This is some of your code, fixed so you can see what I actually mean.
#include<stdlib.h>
#include<stdio.h>
struct stack
{
int *elems;
int ll;
int al;
};
struct stack *stack_new(int al) /* you can pass the maximum number of elements allowed */
{
struct stack *s;
s = malloc(sizeof(struct stack));
if (s == NULL)
return NULL;
s->ll = 0;
s->al = al;
s->elems = malloc(al * sizeof(int)); /* and you dynamically allocate space for them here */
return s;
}
void stack_del(struct stack *s)
{
if (s != NULL) /* always check the pointers to prevent `SEGMENTATION FAULT` */
{
if (s->elems != NULL)
free(s->elems);
free(s);
}
}
void stack_push(struct stack *s, int value)
{
if (s == NULL)
return;
if(s->ll == s->al)
{
printf("overflow");
/*s->al*=2;
s->elems=realloc(s->elems, s->al*sizeof(int));*/
}
if (s->elems != NULL)
s->elems[s->ll] = value;
s->ll++;
}
int stack_pop(struct stack *s)
{
if ((s == NULL) || (s->elems == NULL))
return 0;
s->ll--;
return (s->elems[s->ll]);
}
int main()
{
struct stack *s;
s = stack_new(4);
stack_push(s, 3);
stack_push(s, 4);
stack_push(s, 8);
printf("%d", s->elems[0]);
stack_pop(s);
stack_del(s);
return 0;
}
```

Stack implementation in C producing confusing results

For a component of an assignment for college we have to implement a stack, which I think I've done well enough for it to be functional. When I'm testing the stack by itself it seems to work fine, however when I'm using it as part of my solution it behaves differently, and I can't figure out why. Can someone please point out my mistake? Thanks.
Edit: I can feel a lot of "how does it behave differently?" comments are on the way, so here's what I've noticed. When running the Testing stack section of main, all the operations execute and print perfectly fine, but when I'm running the second part of main and comment out the testing part instead, the program crashes when I'm trying to push onto the stack - something that didn't fail previously.
main.c
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
struct stackNode {
char data;
struct stackNode *nextPtr;
};
typedef struct stackNode StackNode;
typedef StackNode *StackNodePtr;
typedef enum {
false, true
} t_bool;
void* emalloc(size_t s) {
void* p = malloc(s);
if (NULL == p) {
fprintf(stderr, "Memory allocation failed.\n");
exit(EXIT_FAILURE);
}
return p;
}
void print_array(char* array, size_t n){
int i;
printf("[");
for(i = 0; i < n - 1; i++){
printf("%c, ", array[i]);
}
printf("%c]\n", array[i]);
}
// Determine if c is an operator.
int isOperator(char c) {
char ops [6] = {'+', '-', '*', '/', '%', '^'};
int i;
for (i = 0; i < 6; i++)
if (ops[i] == c) return true;
return false;
}
int op_priority(char c) {
if (c == '+' || c == '-') return 0;
else if (c == '*' || c == '/') return 1;
else if (c == '^' || c == '%') return 2;
return -1;
}
// Determine if the precedence of operator1 is less than, equal to, or greater than
// the precedence of operator2. The function returns -1, 0 and 1, respectively.
int precedence(char op1, char op2) {
int op1_p = op_priority(op1);
int op2_p = op_priority(op2);
if (op1_p < op2_p) return -1;
else if (op1_p > op2_p) return 1;
else return 0;
}
// Push a value on the stack.
void push(StackNodePtr *topPtr, char value) {
StackNodePtr temp = (StackNodePtr) emalloc(sizeof (StackNode));
temp->data = value;
temp->nextPtr = *topPtr;
*topPtr = temp;
}
// Pop a value off the stack.
char pop(StackNodePtr *topPtr) {
StackNodePtr t = *topPtr;
if (NULL != *topPtr) {
char c = t->data;
*topPtr = t->nextPtr;
free(t);
return c;
} else {
printf("Stack is empty.\n");
return '\0';
}
}
// Return the top value of the stack without popping the stack.
char peek(StackNodePtr topPtr) {
if (NULL != topPtr) {
return topPtr->data;
} else {
printf("Stack is empty.\n");
}
}
// Determine if the stack is empty.
int isEmpty(StackNodePtr topPtr) {
if (NULL == topPtr) return true;
return false;
}
// Prints the stack
void printStack(StackNodePtr topPtr) {
if (!isEmpty(topPtr)){
StackNodePtr t = topPtr;
while (NULL != t) {
printf("%c\t", t->data);
t = t->nextPtr;
}
printf("NULL\n");
} else {
printf("Stack is empty.\n");
}
}
// Convert the infix expression to postfix notation.
void convertToPostfix(char infix [], char postfix [], int expression_length) {
printf("At top of cnvToPostfix\n");
int infix_count = 0;
int postfix_count = 0;
////////////////////////////////////////////
StackNodePtr *stack;
push(stack, '(');
printStack(*stack);
////////////////////////////////////////////
infix[expression_length] = ')';
while (isEmpty(*stack)) {
char current = infix[infix_count++];
if (isdigit(current)) {
postfix[postfix_count++] = current;
} else if (current == '(') {
push(stack, current);
} else if (isOperator(current)) {
while (true) {
char top = peek(*stack);
if (isOperator(top) && precedence(current, top) >= 0) {
postfix[postfix_count++] = pop(stack);
} else {
break;
}
}
push(stack, current);
}
else if (current == ')') {
while (true) {
char top = peek(*stack);
if (top == '(') {
pop(stack);
break;
} else {
postfix[postfix_count++] = pop(stack);
}
}
}
}
}
int main() {
printf("Testing stack\n");
printf("Pushing 1, 2, and 3 onto stack, peeking and popping.\n");
StackNodePtr *stack;
push(stack, '1');
push(stack, '2');
push(stack, '3');
printf("Printing stack\n\n");
printStack(*stack);
printf("Peek: %c\n", peek(*stack));
printf("Pop: %c\n", pop(stack));
printf("Printing stack\n");
printStack(*stack);
/*
printf("Enter the infix expression.\n");
char c;
char infix [1024];
int count = 0;
while ((scanf("%c", &c)) == 1) {
if ((int) c == 10) break;
infix[count++] = c;
}
printf("The original infix expression is:\n");
print_array(infix, count);
char postfix [count];
convertToPostfix(infix, postfix, count);
printf("The expression in postfix notation is:\n");
print_array(postfix, count);
*/
return 0;
}
I see at least one immediate problem:
StackNodePtr *stack;
push(stack, '1');
Where is the initialisation for your stack? Use of uninitialised pointers is instant "undefined behaviour" territory.
If you look closely at your push code, you'll see it inserts the new item before the current one but set the new item's nextPtr pointer to the previous (uninitialised) value.
That means, the last item in the stack won't actually point to NULL.
You're not really initialising your stacks:
StackNodePtr *stack;
push(stack, '(');
It's also potentially confusing having StackNodePtr being a pointer type, and stack being a pointer to that type. You need to be clear in every possible usage how many levels of indirection should be applied.
To start with, imagine passing the new stack firstly to isEmpty:
StackNodePtr *stack;
printf("%d\n", isEmptypush(*stack));
What's isEmpty going to do on the value it is passed?
I think what you want instead is:
StackNodePtr stack = NULL;
push(&stack, '(');
Other uses of stack in that function should similarly be changed from *stack to stack, or stack to &stack.

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